#aic-factory
1 messages ยท Page 255 of 1
after 1 day of logging out
uGHH reading the "does not generate pollution" knowing there is no pollution mechanic in the factories yet is already getting me a headache
somehow the game has its own calculation method
Self clogging for 0.5 works well no?
when you aren't online looking at the factory
It's stable for me
yeah
it is stable for me when it's 0.5 clog
Trying to find 0.25 clog now 
maybe it's just flavor meaning it just deletes it
nah they will totally make pollution, its a factory game they gon add it later
its 1 every 4
@marble yarrow did u try dis side by side with a normal belt btw?
Haoooooo
you can just count the square
i would argue sewage is already pollution kinda
satisfactory didn't have pollution in the same sense as factorio, too
i played safe and used 3 spliters to feed 1/6 back to depot 
Maybe i should drop LC battery 
it shows 115/min everytime in my aic report so its great
why does one of my conduits output 1/s consistently and the other oscillating between 0/s and 2/s
theyโre the same factories i copy pasted over
but yeah directing into depot is safer
btw i still don't know why is this double of what it should (also quadruple on theorical)
what is the max amount of xircon you can make? Is it 60 or 30?
60
depot loader 115 vs self-clog 115
back then
are you sure? When Im at 60, im making too much cuprium....i get clogged
then it drops down to 30
why do you need to clog ferrium?
60 at 100% uptime
cant you just ship bottles
why the depot loader one looks so complicated
exact measurements
just a preference thing
the 2 refining unit receives 11/12th of a belt each
wym too much copium
flow manipulation to achieve exact ratio
Is the only change to base materials this patch +120 cuprium?
this is a 3.125/min yazhen C
and an extra 120 orig
Or are other mats buffed because of levels
Where r those
Cuprium. I have 2 xircon machines set up but one of them got clogged because I was making too much cuprium and not using it fast enough but I already have one syringe A machine up
I gotta find em
rdl 8
I need my spreadsheet
Does it only affect originium?
yes
Is there somewhere i can post my current factory setup incase people are interested? Tried in here and it wont let me lol
make copium parts then sell it off to outpost if you need to unclog
good point
480 originium
0 amethyst
90 ferrium
120 copium
Ty
but it should just cycle without getting clogged
annoying to say the least
To the spreadsheet I go.. will prob have a factory up and running by midnight hopefully
are you recycling sewage?
yeh
you still have two treatment plants for sewage yeah?
Any other conditions I must know? Like do I have to burn a certain ammount of cuprium constantly?
pretty much yes
for sewage
to make sc batteries
not really burn, but refine
Yea but if all you do is refine then you stack it up till it becomes a problem
yeah you can actually burn each resource at any config ratio, and just leave originium to have excess
i have material-balancing for each component config
Make syringe A
have u calculated energy usage for the new flamethrower turret?
interface said "60/use" but idk how much its used in one run
canโt figure out why this clogs
To use the cuprium
yeeah, make it into syringes then sell them
Here the one on the far right (curpirum) was clogged when I logged in today. I guess I just have to make parts to sell off excess
i only have a 1/s pipe returning from making xircon
let me go check, i have the fire ones setup at an alluvium down south
might as well go do that
Only the battery that fluctuates
If i try and put another filing unit for my syringe, I end up using too much cuprium then
what do you guys do with the sewage from making xircon
RIP
Seems you can balance it
Are we rich enough for permanent gear material creation now or do I still need a switch
treat or store
New fire turret only best in defense though
oh but you're making syringes?
Not useful on field
we are but u have to throttle a bunch of things
yeh let me take pic
still 1.5/min
Yazhen isnt affected by sewage clogging
A switch it is then..
thoughts on the xircom production, with the sewage, i wonder if you could loop it cause dont it produce and consume sewage?
Wierd
Thanks
fill a tank and then loop it to self feed?
u can make a maximum of 2 comps/min while still keeping up with outpost income, but its so annoying to implement that you should just do 1.5/min instead
I'd rather put more treatment unit
Ic
pretty smart to clog the output 1/6 instead of feeding back to depot ngl
produces 1/2s but you need 2/2s
UGHH so that's how you make SC batteries with poop bruh
Here. I added another filing unit on the left to try and use excess cuprium but now theoretical data is saying im using too much. Seems like I just have to make parts and sell off excess. You cannot balance the system
ah gotcha
you still on 1.5/min? you know, im kinda wanting to go back to 12/min to experience the sewage clogging they talk about 
So I LITERALLY GOTTAT CREATE Curprium to create batteries
ima stay on 1.5 forever fam
sewage clog is so funny
Well you were right. I must have confused a splitter/bridge somewhere. Thank you!
i want to create my own problems too
btw haruna could u help me make a self-clog later for 5.25 syringe
unless u already have one ๐
I have 1 sewage pipe from refinery and 1 from loopback in my setup, seems to work
weird, looks fine
so is this a bad idea or
You're welcome
i didnt self clog
Why bro storing waste
total output is 3/s but i only use 2 to feed reactors
oh u depot?
Oh wait
You can just store waste then stash the tank
coz its the cuprium section lmao and i leave it just that
๐
itโs more like a buffer
but yeah i do that sometimes
Yeah
but i already have my cuprium comp and xir comp combined
no....its working....the problem is my data is off.....here look. Before the xircon machine was clogged causing it only making 30 a min....then I added another filing unit to the syringe machine but now its saying um using too much cuprium
xir comp lmaoo u still hoarding
now i have to combine syringeA too? 
it's like 1k per run ish
why not. new challenge
HELL YEAH THE HOARD NEVER STOPS ๐ฃ๏ธ
ok but the thing is
im already in the middle of combining yazhenA+jincaoC
oh thats still nice, thanks
to kill one crucible
so atp ill be combining all 4 fucking things
yazhenA, jincaoC, cupr comp, and xir comp
ahh you grouped the meds, and comps
yeap theyre separate
if i group yazhA and cupr comp, ill need to group everything lmao
gonna be awesome if i do it but my core aic dying
fac limit and space
all these weird ratios yeah. i touched the facility limit
hmm unsure what's going on
Am I supposed to have 30 spare Ferrium in Wuling?
i removed the PWM and just do this
oh wait i just realized, you're making 6/min sc and lc right?
Why not use a inlet to feed the water closer and keep the blueprint less reliant on extra piping?
10.5 SC, and tons of LC in depot
dum dum in a box

i dont want a 3x3 building there
minor problem, i have to get the right shredder through the bridges
why are you making jincao tea 
true..
Lol fair
as much as possible i avoid conduit
its also annoying have to reconnect when you move the inlet or outlet
they are just outside the AIC and directly next to what they provide
the chad pipe that goes over the depot:
diversify my portfolio
u can do that but its more fac ๐ฅ
I stopped producing cuprium component and went 12/m battery for a few days now because I already have 12k components, should be enough until they release new component 
and cant include fac outside aic in blueprint
downside, yes
Its hard to find a NA one. But does anyone have a good LC Battery Valley IV production line to get alot of battery per minutes so I can sell for the Infra-STA
i think the game gives you an lc battery blueprint
may be wrong
Ugh making SC batteries look so painful.. .. . . . .
i hate xircon ๐ฃ๏ธ ๐ฅ
I feel like i have to delete everything to reorganize shit so it looks organized
too bad the newly constructed Sewage Highway didnt get used by the citizens ๐ฅ
weird kink
(maybe i will just run and loop it back)
also from base to 40k pool and back to base stores 2000 liquid in this double pipe
Looks like a pile of spaghetti but it does continuously produce cuprum if xircon backs up
lmao RIP
Mine is 1/3 ๐ฅฒ
Doesnt do anything yet?
Is that a concern?
I tried dis, but it didn't work as there's not enough item on the belt to self clog the next one
maybe in 1.2 new fluid
oh wait, true
yes, since you are not going to consume xircon at 60/min due to the limited originium throughput in wuling
DEPOT LOADER GAMING ๐ญ
anything that converges to max capacity doesn't work properly when offline
not rdl lv8 yet?

Oh, is this a thing when you start integrating Components?
cut the belt later so everything clogs, copy the splitters and convergers elsewhere and delete the ones you are using, copy them back in, and see if it works
there is something wrong with this game man
I log out and log back in the next day.....data is off in the aic. Then I fix it, and everything is stable....rinse repeat
like wtf
Does anyone else have an issue where when you go offline your cuprium stash goes up? Graphs are changing by a tiny little tick the moment i log on but it resolves itself straight away automatically. Weirdest thing is the sewage situation. Some of the crucibles that use sewage are filling up but that shouldnt be the case. I verified this while im online. Like left it on for ages staring at it. The other thing is if i have a pile of xircon those get drained. The weird thing is its not really affecting the production line by much. Its hard to tell if im losing out or not pm any production/
offline servers are iffy
Im pretty certain my build is 100% efficient. 12/min sc battery, 6/min syringe A
Wait so i put it in a crucible, then i put it in another crucible?
there's an issue with convergers when you converge everything to max capacity
(game server is burning now they add cuprium and sewage in this patch)
if you mean using cuprum and xircon elsewhere in the factory yes
we heard you like reactor crucibles, so we put a reactor crucible on your reactor crucible
imagine they make this into something relevant in the future *nuclear waste-
let me check but i am almost certain that i use no convergers. Splitters only,
I'm just confused because I'm at 480/480 Originium and 60/60 Xircon, but I haven't started working on Components yet.
what about sewage pipes?
or water pipes
is this good? im done for now right?
dude I have this too but everytime i log off and back on something gets f'd up
its incredibly indruriating
Bruh THREE reactor crucibles crazy
I am quite certain i dont have convergers on anything. Like I have no reason to
yeah looks good
liquid wise you dont?
i see
nope
hold on did I miss an originium mining site?
send a ss of your setup then i guess o.o;;
and also a ss of your sc battery maker
urgh... im on ps5 so that might be a pain to do
oof
hmmmm
5 in total btw
if combine 3 pumps then split to 3, do each output the same as 1 pump?
the regional transfer auto reset once a trasfer is done right?
i just managed to make a 14x28 yazhen A set up
1 water / 2s
are you regional development level 8
20 WHAAT
yes
๐
0.67 /s
you cannot combine 3 pumps
is ths staggered depot bus optimal?
well in theory at least, but you cannot combine 3 pumps
if you do it will cap it to 2/s
each pump outpits 1/s but pipe capacity is 2/s
ngl i'd just do 5:20 ratio with 4 packaging units, its more space optimised that way
I'll try find a way to screenshot if i can. Im testing out offline situation a bit more so im not gonna log back on for a while.
wdym showcase pls
can take brief mobile screenshots?
is no one else having trouble balancing the theoretical data/current data?
Xiranite 30/min, xircon 30/min, syringe 6/min, hc wuling bat 6/min https://discord.com/channels/950244160684834837/1482690912416174145
uhh which items
you see the theoretical stats says 24, meaning i use 4 packaging units (each produces 3/m), if you interested i could take a screenshot of my build (or semd you my blueprint)
cuprium/xircon. yesterday before I logged out everything was good but when I logged in, I had too much cuprium
how much is too much?
it was max and I wasnt using it fast enough.
did it completely stop your xircon?
somehow there are still recipes i don't have
but I already had one syringe machine up
can i see your setup?
yeah its a setup issue
no
can i see your aic report
sadly it's so inefficient x.x
ye, just for collection, like all the bottle ones
lmaooo removing the "star" kills every chart for a second
The syringe pic, I just removed the filing unit on the left
finally!!!
whats the aic report looking like
???? this real?
sec
it's a silkpost ||it's actually real||
what machine is that
it's on a refiner, yes
I had to make some structures to burn through mats so its messed up right now
refiner ๐ฎ
it's useless, wuling plants are still better
tf is that
a recipe
why is your reaciton crucible clogged
is that citiride?
ground citrome
which one?
buckflower version too ofc
i thought its jincao
real question is, does ground jincao exist
nope
ehh
idk why you have double facility for yazhen A
ew
NO
well, maybe, idk anymore lol

im sped
i removed it. Its only 1 now
Not yet 
Nope
I was trying to fix something
But I'm p sure ground jincao will be made with like sandleaf2 or sth
I dont think 1.2 is gonna include a factory upgrade
btw, recipe won't appear until you power it anyways
Maybe a new sub pac
its in the preview
wait we got 1.2 preview already?
it takes 2 secs to build a bottle with the medicine in it and 10 sec's to make the syringe
It's in the 1.1 preview
part of the 1.1 preview
wuling is prob only gonna have 2 sub aic and then we going to new region
ahh kk
The 1.2 preview preview
Tbh I wish we got more wuling
V4 was very boring to me
It looks dreary asf
weird liquids
wuling prob will end after 1.4 maybeeeee 1.5
they are gonna make this trash system even worse
I don't like that once you fix the qingbo stockade issues in the msq
what's the blue liquid 
The stockade still has those filthy landbreakers
well, we technically got 3 new liquids this patch

in orange color, out red color?
why lc
orange + light green liquid xyra = red huh
ooo liquid mixing
thing is, it doesnt look like xiranite
copium solution
I can't do two react at the same time? 
the yellow liquid is different
yes you can but that one, not enough space
you can, but need to slow down 1 input
LIQUID SANDLEAF NO WAY
that's not at the same time though
NO PLEASE
use the 2 in 1 reactor trick for liquid xiranite + liquid food
i love making liquid food next to my liquid radiation
Its the only one I can sell at lv 1 infra
how would that even work
sandleaf is sandpaper irl no
i could optimizate it more, but i think it's fine
eh how more?
14x27 yazhen syringe A hell yeah
just making it look better, i think, but can't bother anymore
ah
i would say hell yeah but convergers can die 
what to do when making too much sewage
why lmao
turn into drinkable water
there's an issue with convergers when they converge to max capacity
they don't run properly
just delete and put it back again
and you lose a tiny amount of efficiency
they do?
yes
damn
if you online no issue
are you sure?
correct
yes
it doesnt seem to be causing any issues in my design
my 1.0 nightmare was convergers next to an output, now they are a nightmare anywhere
only if you're offline do convergers run weird
@fluid fog were you able to find out how to solve the desync issue?
and you get tiny dips, eventually
not fixed you can still see the dip in xirinate, the afk efficiency cant be fixed unless you overload every line
and its impossible to overload every line
Itโll break itself once u log off
my xiranite isn't fixed actut
they are literally talking about that
I still have the issue
Oh
I saw something about water storage
ah i see
yes it's caused by converger filling a pipe or belt
its not because of convergers even valley iv doesnt run at 100% while offline without any convergers or water/pipes
OK HERE LOOK! ITS ALL BALANCED RIGHT? When I log out tonight and log back in tomorrow, something will be f'ed up. There is something wrong with the damn game man I swear
Convergers? I don't even use any
i mean fair but this kind of discrepency is definitely due to some problem
It legit fks up water so bad that my battery production is a damn seesaw
this feels like satisfactory fluids early access version all over again
which is the converger
what the helli
I think djinu was able to fix it, search his name, sth about tons of water storage to store the sewage water
I have 2 batt facilities running and I have one charger attached to each
1 charger isnt enough

because inputs always lose a little bit while offline you can only fix it by overloading every input
ok this yazhen A design works, now to make the reactor array for xircon
Brother I have 2 and I use 3.36k
Just attach one bro
H2 make Xiranite + sewage react from just one cubicle. I see it glitches out to that sometimes with my zircon setup but can't seem to replicate it
feeding from machine to bank is a risky move, it's better to have the depot as intermediary
im at 3.59k
especially with all these bugs
I can go to sleep with xircon at 50/50 for everything and wake up to 0/50 in everything
Fkin painful
i believe it is impossible to have it work at 100% efficiency
Cut down bro you save so many bats that way
what do you build first in wuling for starter base to make some stock bills
cut down on what? lol
I have 4 forges, 1 syringe facility and 2 batt fac running
Disable farm, swap to water mining rigs, turn off useless pumps and facilities
turrets, ziplines, put hydro miners on every ore node
Thatโs what Iโm running and I even have a backup power setup
Im fine wasting 4 batt. Its not a big deal
Wasting 4 batts???
id rather do that and have all my zip lines and stuff up
You only need to do it once to get benefits forever
do what once?
@rain schooner

well, "doing something once to get benefits forever" applies to everything actually
its really not that big of a deal. Im not gonna go around removing ziplines and stuff just to save 2 or 1 batt
We barely sell out to these stockade bum even with max production, not helping that the desync issue is causing your offline production to dip lol
YOU DONT NEED TO REMOVE ZIPS
Changing the rigs is enough
I have 40/40 zips
So it is a desync issue?
And still sub 3.4k
i have 30 ziplines and power is 3.1k
It is, many have experienced it
so much
Should be cos Iโm having the issue with my setup
The rate is flawless when u online
well thats good to know becuase I know I had it perfect last night but when I logged in this morning one machine was off
Waking up to 0/50 xircon in your machines when you banked it to 50/50 b4 sleep is pain
I dont think the devs thought about how "heavy" this system would be. Eventually we are gonna have more and more places too....the desync issues are just gonna get worse and worse
even in 1.0 i had desyc problems tbh
the loss is very small you aer overeacting to worry about it
lmao it's real
that's how i learned the hard way to not feed banks directly from a machine
I blame water, this issue exist in 1.0 already, but because factory used too little water at the time, it doesnt matter much
In the long term it turns into 11/min overall if you zoom out the time
To like 2h
Suffering
(i say learned as if i didn't already see it coming and still ignored it)
is it worth producing the new wuling battery and syringe or no
And the main issue is if you are feeding a power system with it
yes but thats because the graph is rounding it may say 17/18 but it would actually be like 17.95/18
over time
Battery

syringe

The thermal banks get fked over if you connect them to sc setup
New battery sells for 54
Need to basically setup a separate system connected to depot to ensure itโs smooth
they do? how?
thats how I have mine set up
I only use 2 Thermal Banks. 1 From T1 Battery and 1 for T2 the rest goes to the bank. It can produce 5K power
sc battery is 108 if you count it as x2, but if you still made lc you can get the equivalent of 66.6 only
If your xircon production is not smooth cos of the desync, you batteries start losing a few seconds every cycle. Over time to gap gets worse until you run out. This is less difficult with 2 thermal banks but if u only running one itโs a pain.
oh i have 2 up...maybe thats why I havent noticed it
even if originium is no issue, it's still only 100, 8 short
I do get the xircon desync tho....because cuprium isnt being used when im logged off
because if you step back what you are actually losing is like 2 sandleaf out of 990 and 3 ferrium out of 1080 per minute. Those cause you to produce 1 less final product but its not every minute. The actual efficiency would be about 99.7% if you do the math on it.
depends on how fast can you deplete stock lvl 3 which already boosted by completing turret defense mini game and put operator with stock regeneration bonus.
@scenic swift This is my main issue with the desync
yeah the power could be problem if you are using battery saving methods
1080 sandleaf? holy. wtf are you making?
haha
is this not a thing >.< lmao
that's normal actually
yeh i just saw he had it set to 2 hours
thats in valley 4
lol
aketine and sandleaf powder ?
aketine is so underused after already producing enough bomb lol
that's normal for fully HC and Medicine.
Thatโs for v4 normal yeah. About 360 is normal for Wuling rn
w8 until we can make nukes.
xiranite powered explosive....
i have 540 max on wuling, dude
ah, 360 normal flower, yes
Iโm gonna setup a separate thermal banks setup
oh shoot!
we all tripping here
Iโm just sick of barely not meeting it
I just realized you can place your whole xircon line outside the AIC area 
anything that doesn't require a belt still processes it
saves no space basically
oh, so that's what they meant with letting you put machines outside the aic
the aic area already takes up like 99% of the actual space
you already could before iirc
power banks and stuff
you just canโt use it because it requires belts
source: @XDDDD_ARPG in twitter
ooh
belts too when
it would be nice if they at least let us connect the belt to machines outside if they are right next to the aic
you save belt space...
does everyone have 240 liquid xiranite on their stats?
did we give up on being space efficient?
that depends on your personality
Using crucible in out of factory area still counted as space efficient.
does the water treatment unit has a 1:1 ratio?
yes
you divide by 5, then a few 2
0.5 item / s to waste.
sec
its 1/20th
Tks Iโll copy
IVE GOT A BUILD FINALLY
this works if you get a bit less than 30
What is this etre ?!
?
What is that you are building I would like to know
oh, i made this a while ago for someone else here
is there a way to do cuprium components without screwing the balance of the aic?
so far I can calculate like 1.6666 but not sure 1.5/m
they were asking for a 1 to 5 balancer and i got into it
you can also import them if you are to lazy
i made the second one first but then noticed that it doesn't work if input is full
hows the wuling base should look like for 1.1 ? what to produce
I've reached abundance and tranquility
Now do i need to make Jincao Drinks anymore?
Up to you
I just realized my PAC lost all power because there wasn't enough Sewage.
will i run empty without syringeC/Jincao Drink?
jincao drinks can be still done in half capacity alongside yanzhen c like 1.0
cuprium part.... in case you need more to build hydro miner and water outlets for future version
How much xircon are you making?
idk, but it's free to make a few of them anyways
Nop. Its just bonus production..
U can use to make others also besides c type..
you use the leftover ferium on them
I can do max capacity Jincao Drinks but that requires daily manual bottle transfer from Valley
Thank you. Im gonna build my 4th pipeline.
and im lazy af
60 xircon makes 12 battery/min
with cuprium comp how would the output of the AIC be?
Tks for the help @storm garnet . 30/min to 1.5?min sc batt setup done!
Np
Thank you. So 3 packing units to get that right?
Lol my pre edit
a single power plant can only eat 1.5 battery a min/ to rate limiting the line to 1.5 is pointless ๐ค
I like it exact sue me
I'll check your pic a bit later to see if it's actually 1.5,i'm busy rn
no, they WANT the energy to be drained intermitmentlyu
mine runs to 85 then back to 100 and immediately drained to 85 and repeat
perfect
yeah but to power save you would have to go below 1.5
With the current desync issues? It will 
Thank you
unless you only want it to lose batteries while offline due the efficiency drop 
Actually, feeding 1.5 like that is the same as feeding from a machine, it risks server errors
yep
Never had that
Though even feeding from a machine is fine if you are not feeding 4 banks with 1 machine
let me give you an example your machine is producing 6 and you cut the line in half one to warehouse and the other to 2 to powerplants.. they are eating 3 exactly so.. you can guess what happens when the offline efficiency drops
that's why endfield AIC is like
if it shows 120/min
it means 120.01/min
you always get a very tiny amount of surplus
Well, yea, it's still bad even with less than 4 since you want some to go to depot
that's why this happens despite the report says 90/120
Somehow putting extra belts everywhere helps a bit, but ugh
they look like this, but like 12 hours later we get full 50 and clog
they give surplus
we actually have a lot of extra inputs in wuling so it might be possible but valley 4 forget it
you could have like 1 extra belt split into 10 lines so its adding 3/m that way they all get 33/m the belt mess would be wonderful to look at
Hey guys regarding this issue i had earlier, i was able to secure screenshots from my ps5 so i can upload my builds for you guys to check. I have look through all my stuff for any pipe convergers. I have none. Can you guys help me look at this?
Everyone does have offline issues
Use more belts and less convergers
And wait for devs to fix things
i said im using zero convergers
the copium stash goes up cause 99.xx% efficiency while offline
ah
new AIC buggy as hell, watda??? why yield keep reducing when im offline and then back to original yield when im online? i do nothing
okay so its common then
as long as everything is good while online its not a problem with your setup
Every 39 seconds a new person appears talking about offline efficiency
But no one talking about 240 liquid xiranite...
ok let talk about it, im interested now
okay so its not just a converger issue then. It just inconsistencies with offline processing in general with the new stuff
It should be 120,but stats say 240 for some reason
i need a better way to do 1/5 belt. anyone can help? (basically I need 24/min or 6/min belt)
it was well noticed in 1.0 but they killed game feedback by closing comments so all the issues couldnt gain more notice
Optimization went wrong i guess
but mine 120
Are you cheating on my bp :(

nice cheat, show me setup, i need to copy your cheat
why r some people making this although it's not sellable ?
okay all good, cheers guys.
240 xiranice for my setup would good
I put a pic before, it doubles as a food setup
future vision
But last time i checked food is not xiranite


@severe nexus can you help 
i need one that work offline too
The current build Iโm using
are there any pits i can fill in Qingbo?
The sewage one i guess
IMAGINE WE CAN FLOOD THE WHOLE WULING WITH XIRANITE
AIC gaslight content ๐
there is 1 puddle in stockade you have to drain to get a chest maybe you can refill that one
wait how do you check if something works offline
You go offline
I was sad we didnt get to use a single explosives in stockade guess we filled the warehouse for nothing
so i suppose i need to online all day for the stock running stable
lol
fill delivery crate with these explosives
Good offline = no convergers i guess
i noticed the new SC batteries eat way more originium do yall think i can just built it on my aic or do i have to reduce my lc wuling first to not have originium deficit, currently i make 12/min LC wuling
instigate the stockaders
ok gotta find some random auto click
Injust saw a vid of transferring Dense originium for wuling power balance
HC batreries
its a conspiracy they want everyone to stay online so they can use our extra cpu power for bitcoin mining

Question is can't I just metastorage HC batteries directly?
is this the max that we can do for now?
Make lc until you have enough for lvl 3 outpost, then just sc
60
Yes i'll have like 660 deficiency per day but i can just do 1 cycle of manual transfer
this 2 part. like for example you offline for 30 minutes. then go back online. and immediately see that part. if it don't broke that mean it work.
ofc usually it is better to wait for 24 hours for real test than 30 minutes.

so do i ditch the smaller battery?
coz that's a lot of originium to be used
and xiranite
ok i can try
thx
you should at least make some of the new batteries for power
wuling
why do you even need small battery now
for selling i guess
why not do all new
your outpost still level 2?
nyeeh alright i could replace it
lvl2 outpost&
im using 1 big and 1 small to power
outpost lvl 2?
If you have your outpost at lvl 3,you don't need any lc
then u don't need lc
ok
Since I use PWM, I'm fine with ditching the LC entirely
Yea I made that mistake too 
lmao
Good thing I saved the LC setup in a blueprint beforehand
I had a ton so i switched to sc the first day even though i needed 3 days to level the outpost
I was only half smart
so using Jinchao Drink to level up the outpost for now
Prob at lvl 4
My dumbass was making jincao tea before going to lvl 3.
Now i have 5k tea i can't even sell.
Lmao, rip
Is Jincao better or just a preference?
i just assumed it was gonna be sellable
Probably on the next outpost
bro invested early
Jincao tea is the best food for main dps in in my opinion, from the factory ones
I put yanzhen on allies
Bro invested into a nonexistent market
honestly. i go all out on Syringe A
ooh, i just replace xiranite belt with xircon here huh it's that easy is it
Add another dense originium belt
My base has no space to experiment, and the production is tight to sellout the outpost stockbills. So I've tried some website tools, they all gotten way better since launch.
This makes my 42x22 battery to 39x23.
oh right it needs 20 ๐
this is the max ryt? or can i do more?
crazy pipe tech
Wait, I finally realized why I have 240 liquid xiranite. It's counting the pumping from the 40k courtyard.
ah yeah ๐ the route is still fine will fix it though
this is gamechanging
fixed
wait how do u make pipe do that?
instant nerf 
it's a website tool, the piping is a bit buggy
Now make one where you have to make every material from scratch, including Xiranite and the sandleaf powder
ah
I'm doing 6 LC battery 6 SC battery cause it gives me 2 ore lines left over which can be used to squeeze a little extra power (400 extra power)
for selling purposes LC/SC batteries come out to the same price
3 SC Battery = 162
6 LC Battery 0.75 Yazhen C = 150+12=162
ahhh!
would love if endfield added this in-game
why is there this huge canyon if i select 1 day 
WHY
what even happened then
Power went off
now sabotage the 3 deliveries
they should implement a rating system for delivery
making it the real uber experience
what is it
i honestly don't understand what's wrong, i just get the goods, and deliver them via zipline
Dont censor though, let it be known
because why not?
i'm not really that deep into that pithole
it was suppose to be a 79k delivery
they should make automated ziplines that send the packages for you so you dont have to do daily depot tasks anymore
there is no 'punishment' in this behavior
my 26k wuling bills!!!
that's the Jingyu Valley
๐คฃ
WAIT WHAT? its showing the production of jingyu valley? for xiranite...? i dont even have xiranite there
and we can only share 1 wuling but everyone wants to do 3.. there will mathematically never be enough for everyone
It's a pun
Yall are getting fked up deliveries? I basically never have a delivery fked with
Then again I send it out at like 9am
This is why you do it at 9am 
i made a cool red axe
will this dige work as 1,5 lc and 0,375 for each gearing ?
As long as you are online, everything works
you killing server
i need to go ofline
I think devs regret making offline factory work for 1 week
What is going on ๐ญ
The mining rig slacking when offline..
"The mining rig and belt is slacking when we are gone, how to fix this?"
trying to dige xiranite into 1/4 battery 1/8 for cupgearing and 1/8 for xiranite gearing 
Imagine offline over a week and you see entire raw materials already gone missing
Yesterday me find my origin ore almost empty when login in..
The rig didn't working even though the water and electric fine..
lol
Half a day offline.. Originium almost gone..

Belts just slow down while offline. Not a lot, only really affects precisely clocked thermal banks
is it possible for my singular gearing unit to switch between xiranite and cuprium?
This is very bad then

So "power saving" doesn't really work rn.
Yea.. It working again when me replace the inlet outlet..
thats why im just going to fill the warehouse to the limit with components, it will automatically make however much I use after that ๐ค
has anyone discovered any other use for Xircon?
it works for clogging sewage
my sewage clogging too
shiet
will this works?
and it is not connect through conduit
welp, i tried
xircon is to make sc battery only
Me see it like a poo clogging the toilet water..

i know but sometimes there are undisclosed recipes
if you are going to use power savers might want to make the ratio a little extra to compensate for offline loss
it's late, but i promised i would check it. yes, it works.... while online lul
up to you though
Idk, belts are weird
Sad. If refineable or shreddable idk what could even more use than this
I just don't bother precisely clocking power because I don't care about excess batteries beyond my outpost capacity
not even shredddable ๐ญ
It will jam and crash
/jk
So yeah only packaging xircon 
Better have excess energy wasted than finding out factory died when online..
Eh, not a big deal for me tbh

Yass.. Adjust with a little leeway..
hc xiranite battries will require you to put your ops into the shredder
kekw
the factory eos after main story quest in the future
hc batteries will need a new machine with 8 inputs
eh... PWM works just fine if you know what you're doing
there was one tweet that said they have to input Ardashir into the Shredding Unit
*new natural battery type using the beast poo as main material..

We will have super awesome replicators to replace the factory
Hell nah.
It doesn't really make sense

do this, works even with SC
if that means we can automate poop. i'm in
Yass.. I mean, me prefer let it drop to like 30% at most..
Not to extreme like leaving it till 5-10% left..
i am NOT dropping it below 60 
We will get stable instead of farm land..
what the actual fuck
I just level all of them to level 60 ๐ซ
Congrats. Now you have to manually chugging thermal for short while
im feeding my 2 banks normal wuling battery, why
for power management what really matters is the time all banks are on with 100% energy
5 seconds should be ok
theyare full too
which battery
LC wuling
must be landbreaker messing up the factory
i havent progressed to the next battery since i cant sell it yet
rip
didnt they say offline factories will be limited to 2 regions? so Valley 4 actually will end of service when the 3rd region comes out
atleast you'll be able to craft tons of LC battery with 4 Forge of the sky
at least better than build new battery than found out that you cannot sell them yet
2 regions means the last released region + the one you last visited when logged in
it still can be v4
but wuling would probably be better
yeah but we wont need v4 anymore, it can probably have enough stockbills just from trading stocks though
it could be annoying in the future to have to remember to go to wuling if you visited v4
because there is nothing to buy in valley 4
I imagine still doing delivery in v4 in that time 
Just transfer bombs in v4 
ok, i just realized this thing affects theorical usage data
:O?
i have 480 theorical usage of liquid xiranite
btw my courtyard is at 11k already, i'm bleeding
anyone know how much power one pylon/tower takes up?
iirc 5 for pylon
is 12/min sc only possible if you disable producing components
unless you have excess, yeah
yeah because it uses 100% of the xiranite and there is no way to make more
extra copium parts can actually be warehouse transferred even though valley 4 cant make them which is kind of wierd and maybe a bug
that's been fixed unfortunately
oh didnt notice lol
you may want to check your metastorage if you set it to those since u may not be producing anything rn
its ok I switched to back to ferium yesterday
is that true? I made a couple but didn't see them available. it'd me nice to metastorage some spare copium bottles
sorry guess it was fixed
Will we still have access to V4 metastorage when new region released in the future?
likely, but we still don't have normal transportation from WL
if I'm really lazy, is it ok if I just set up the 12 SC battery, 6 yazhen A, and also 6 cuprium component and let them fight for resources until I have enough cuprium component 
or does that go really badly
I guess it should be fine as long as it produces enough batteries to power everything, which should be easy
1/5 for component and 4/5 for wuling battery
ummm
if i'm making 2 batches of xircon battery, i need 4 producers of liquid xiranite?
doesn't that mean 4 xiranite inputs and it mean that I'll run out

you know what as long as it doesn't blow up i'm ok with it not being optimal and letting the algorithm take the wheel
it's only temp until I have enough cuprium comps
ty for attempting the math tho
For my own part, once I make a stockpile of SC and Yaz A I plan to temporarily shut down one of my xircon and battery lines and make some copium gear, though I need to look at whether the new stuff is worth anything
9/min battery overall
you can get 120 xiranite/min
I think it will be fine 
I've been doing the 1 out 2 back in strat for cuprium components and it's worked out fine
Xiranite would be 2 out 1 back in
mmm
For both xiranite comp and cuprium comp
Or you can just run your comps for like a day or 2 to max out in the depot then switch back to drugs
you need two xiranite forges per xircon setup, and we have access to 4 forges with the current update
it will run out but it depend on the xiranite distribution
yeah but that means i can't make gear right?
not if both are dedicated to battery production. I plan to shut down one battery production later to make gear
Does qingbou stockade also have a outpost?
How do you guys deal with excessive liquids like sewage or while making the new battery production

is factory rn has a bug?
Just connect it to water treatment
they don't
Ah
Ty
6 batteries will use 1 line of sewage
actually it uses 2 but it makes 1 from by product
was really hoping i could cheat the reactor crucible by making both liquid xiranite and liquid xircon in the same one
You can cheat by using a storage tank before the water treatment tbh
was disappointed
Which is better for, jincao tea or yazhen syringe A in battle? I want to mass produce
syringe a technically heals you for more but you will die if you get hit in rapid succession
Nah its less stringe A has no hp % heal
but for most daily content 12 jincao A per fight is more than enough healing
The new stringe is a flat heal
im so sick of wuling bruh.
Ah yes finally
HOW are you getting that many syringes per min
depleting reserves i guess
I drop one ValleyIV med factory to stack up 
omg
We never know when the other outpost might come 
You make more Sandleaves than u actually need.
no shit
you get those from petting burdunbeast
i usually opt on the side of More plants than less plants since they don't use resources and are self sustaining
peak
ill never understand how this game calculates theoretical water usage
you running 3 water treatment directly that means you only have one sc battery line?
For some reason, the water drains way quicker at high purity 
do you have fluid supply units somewhere turned off?
