#aic-factory
1 messages · Page 248 of 1
youll want 1 line running at 3/4 so 1.5 lines of REGULAR originium going into the grinding unit
thats the point, "shift production" is something you have to do, with my build, i dont have to shift production
it does it by itself
thats what a factory game is
well we both have different opinions for sure, but i was only wondering why you didnt run a second line, nothing more
shifting production is cool 🤷
yea but you only need to do it once per patch
i have the option to do 1.5 or 0.75 comps with just item control port
shift production is pretty easy with priority splitters, tho i havent tested priority splitters for fluids yet
#1482530064620064870 message
Could someone be kind as to explain why it doesnt work
ngl this whole like 5 new fluids thing is messing with my brain
the only 1->more than 1 fluid unit is reactor crucible and its footprint is...
do i have to bring in sewage from a different facility?
where sewage
so i have to make a cuprium part farm to make sewage and put that into the outlet?
also what is the inlet supposed to connect to
ye
its not a comprehensive blueprint, you have to connect the right liquids from outside
connect sewage to inlet
i also have option to switch from 10.5 to 12 SC batt
with just item control port, again
so sewage comes from outside to the outlet and then back into the inlet? to where
and well turning on a few facilities
probably find another blueprint if you dont understand it, its not a very good blueprint either
wait that hella smart to use the reactor as a belt
holy shit i just realized i can put another control port somewhere
to switch between 5.25 and 6 yazhenA
wait grinding ? i though its packaging for battery?
control port goated
whats a beginner friendly one that i can probably understand
this one just has no guideline on the inlet/outlet so im entirely confused
for the dense dust
ur not sending originium immediately into the packaging lol
its better to not do it in a single blueprint, just find the blueprint that makes the parts you need
i just want SC batts 😭
the jump between LC and this is diabolical
i feel like its either sewage implosion or complicated to hell and back
25/min Packed Origicrust 
all you really need is xircon blueprint and then make a simple originium cube blueprint
then push them into a packaging
its not as advanced as it seems
and i need 4x the originium cube prod to xircon?
That's in case I max out 
yea
EFO01a709917oOAe8oe5e for xircon if you are US/EU
you just need to plug in the water
everything else is included
does it need external sewage?
you could try this design if you'd like, and then just replace the xircon depot with the factory instead
Oh, that reminds me, I haven't purchased all the depots 
do i need a specific amt of water pumps?
alr thats what i was doing standard so thats nice
Soo 1 full crushed ori line with another half capacity crushed ori going into grinding ? Is the calculation only for 1,5 lc batteries?
so merge before putting into conduit
yes
so i just need to produce 120/min originium cube
yea, just do that somewhere else
then add the packaging and then xircon from a depot
and you are done
Soo if i want to share it with gearing i just do 1 full line packed originium with the result divided to 3/4 going into lc batteries will do same results
yes
its just easier to calculate 1/2 i felt
Lol that is my early plans
its more easily dividing grinding output to 4 cus it got 5 output lines 
yo guys how do you get good sewage production stream for xircon?
how fast can water treatment treat effluents
Engenir
like do i need 2 for 2 effluent pipes
1 treatment plant handles 1 cuprium refinery
i never thought to think that i could build pipes over the buses.....
man
1 full output for 1 treatment it's same with either sewage or effluent but you can use 1 pipe to get 4 worth of waste into 1 to save piping space( you do spit it back to 4 btw )
i mean no reason tto cus underground pipes
underground pipe 3x3 footprint:
well if its for a close connection im not gonna waste 2 3x3 plots for the outlets XD
majority of my pipes are built over busses or at the edge 
can electric mining rig mk2 mine copium?
ive only built on the edges, but i guess ive also never had a reason to go over the busses too
no
This one inlet always getting on my nerve everytime entering pac..

Embrace the aboveground pipe web
nah, only hydro mining rig
ty
i use those for water supply
also my water treatment unit is outside the AIC 
so, I saved space by actually following the tutorial on water treatment units
Change all in wuling to hydro, it use far less energy consumption..
Save batteries..
hydro drills + dige
gotcha
- use less protocol stashes
i like to keep all the factory things inside the zone if possible, it feels neater to me
u can only have 2 batteries at once right with gearing and yazhen setup
I like to be a capitalist, having the sewage near a city center

everybody doing their sewage treatment right outside da pan's diner
can this get you to 1 SC thermal bank?
how to save more battery usage for thermal banks? idk how to set that up
Im at 3.2-3.3k energy consumption rn.. °-°)b
go to a website called DIGE CN
idk, but dont mines only equal like 500 of the power consump max?
i don't do math wth
yeah i have too many random things running for no reason, so i'll just waste a SC battery to run 2 thermal banks
Whats ur current power consumption number?
4.2k lol
if i wanted to become an electrician id be in trade school
Oh.. Swapping to hydro wont reach 1 bat value ig.. Lmao..
But with dige can help save a bit of battery probably..
finally managed to get all the liquids into one crucible
- Target Power for how much you are willing to produce power per second (Thermal bank's fuel + AIC = n + 200w).
- Minimum Bat % {the lowest % of electricity stored in your AIC (AIC stores about 100,000J but still same as w) }
-# updated explanation
thx i won't bother min-maxing that much, i want to do yahzen/jincao split and i'm keeping my component buildings around
Just type ur power consumption (maybe + a bit for spare incase needed to places some extra stuffs)
Then scroll down, generate blueprint.
It will show u the blueprint.
Just ignore the rest..
so it just calculates, but not give me a blueprint to setup my thermal banks?
oh
This yield looking decent or is there anywhere to improve?
Why's your Xiranite dipping
it does, but your have to built it yourself

this site hates SCW batts for some reason
xiranite lacking enough water?
How to be productive and probably go sanity less:
Rebuild your entire factory using self made blueprint. I did that in wuling it might take a good few days
you're probably either outproducing or less-producing with the stuff you added
change some stuff like fuel, minimum bat and waste
Wait for a while..
If ur current xyranite usage still > yield then u will run out of it..
- Waste refers to excess energy produced, sorta like a clearance incase your target power is lower
no, the second i change LC to SC ts breaks
change max waste to like 300 and min batt to 40% it should calc
oh, what's your current power consumption in-game?
4.27
It was just the timing on my buckflower being wacky. All good now 👍
yeah, make your target power at 4.3kw (4,300w) and set your excess to 50-300w
min bat is either 5% or above, no less
Hey, on the topic of power, I just made a tool to calculate the optimal battery feed rate
is R depot loaders or smth?
yeah
L is leaving the depot
R is returned to depot
also, don't immediately transition to a DIGE blueprint
build it first and run it for at least 2 mins
so this is meant to leverage the 100k reserve by nearly depleting and recharging to extend a batteries life?
then remove your current setup after 2 mins @digital notch
bruh
yeah, we make do to add another converger dude
will this even work
Kinda like switch on off for the 2nd thermal..
When off, battery drop to certain%.
When on, it resupply again to back at 100%.
So not always 2 battery consumption. Save some.
so i should have one always feeding and then one of those contraptions?
yeah, Pulse Modulation Width or Powerload Balancing
kinda like how we charge our phones
hey about your cup syringe input, can this works?
yeah, it reduces the likelihood of a total blackout
the beauty...
Depending on the calculation..
Sometimes 2 with contraptions than 1 full 1 with it..
For maximum reach of that value.
Like in my v4, its better with 2 contraptions..
what u tryna achieve here
deadge
trying your production lines
ok, just wait till it goes to a certain percentage
my production line specifically makes 5.25 syringe
the splitters are very specifically tuned for that
where do i put the sewage in?
The two should still on..
yeah my screen shot output is to make 5,25 syringe
observe for like half an hour or less til you're comfortable with the system
so i end up using 3 thermal banks insstead?
my calc says one always on and then one shifting
and you see a obvious pattern with the battery stored
splitter converger together has some issues
putting converger right after an output is also a provlem
you should only need 2 max for sc batts
at 4k power
like the refiner will never put anything in the splitter
Keep the two thermal on for like 2 minutes..
Then delete one of the thermal.
So 1 normal thermal and 1 contraption thermal is ON.
The 2 thermal on at beginning to let the contraption one flowing well first..
putting conveyors is also a problem since some has said that it simplified the time it takes...
use it to make xircon or in the water treatment plant building
Nioce
can i just store it somewhere for now?
madness
@sonic summit also the 3rd refiner will clog
you could but its not really worth since its basically an infinite source
Wrong.. XD
wait, share the pic of the given blueprint in the website
how many secs does it give in the chart per oscillation?
Let all this 3 on for 2 minutes
Then delete this one after 2 mins, let the other two working..
how about now?
30-7.5-47.5
wait wrong one
the fitting unit has too little, moulding too much
press the export button
try to get 30-22.5-52.5
kinda like this
The contraption work, its just he turn off all the other thermal and just let contraption one work alone..
oh, ok
Could you please explain to me like Im 12 whats its useful for?
so they actually transitioned immediately...
i want neither
Let say ur consumption is 3.5k.
1 battery is 3.4k, if using 2 thermal u waste 3.3k for the second thermal by placing normally.
With contraption, it let only 1 thermal on and the other one off..
The -0.1k will be covered by pac reserve.
Then once in a while, the 2nd one will on and resupply the pac reserve. Return it to 100%.
*more or less
those that have hydro rig these mining areas, where do u get the water source
Bro, you're going to have a constant thermal with 1 oscillating
its in the calculation
ss the whole screen of DIGE
Ur energy will died..
so i just wait till its like 30% now?
Thanks but how do you end up with this, whats the calculations behind it?
does anyone hav the energy calculator site?
like this ?
3.2 + 1.7 = 4.9 battery supply
This will be 1.77 + 1.77 = ~3.5k only..
Ur factory will died..
almost, u still need to split the 2nd refiner
how're you guys powerin ur wulin aic
ik one sc batt charges 3200 but i need 600 or so more
i could prolly save some power by switchin to hydro rigs but wut else maybe power thermal banks with smth cheap?
7.5 go into fitting unit, other go into moulding
the 2 output already do the a split though?
anyone ever got this error?
also splitter and converger next to each other has bug
too many buildings in your zone
its not an error
they never told me there was a hidden facility limit even aside protocol capacity
its a restriction
only the output from 3rd refiner is split
Ur consumption is about 3.8k?
3.2k thermal, 0.2k pac.. Lack 0.4k
Maybe switching all to hydro will be enough..
If not, use dige thermal contraption.
so i can just leave this be since its working right?
2nd only has input split
These are the ones I know, idk about how it all gets calculated.
- You account for time the battery produces energy ≈ (N)(40s) = x
- Time it takes for the splitters to reach the thermal bank (can't explain because it depends on how many a splitter is connected to, probably divided by 2 per split, I'm not good in advance arithmetic).
- the total stored electricity when compared to time produced ≈ (N)(t) = 100,000
like this then ?
wut contraption is that
Yass.. Just keep a watch for a bit..
Leave it for like 5-10 mins..
If ur factory still working fine, then its all good to go..
?
i though you need 22,5
I'll just admit I'm too small brained to understand, thanks anyway!
yes yes im just confused 
ditched the using 3 HC valley battery + 2-3 SC valley battery idea.
Was going to have to lose 600 power in both regions to make it work.
1 SC wuling battery and 1.5 HC valley now 😔
now I think im done with the aic until next update.
woho
congrats on 5.25 yazhenA 👍
you can use backfeeders to get 3800 effective power output without using an entire battery
if you use sc battery with this circuit you will get 3965 effective capacity
the unused yields can go to do nothing.
EFO01Ue36i2U97OoO71a8 here's the code
why make both valley batteries?
Like this, go to website DIGE CN to generate the pattern.
instead of syringe C, you have excess ferrium and originium to make SC valley batteries.
also surplus of 3.5 HC valley batteries.
so wanted to see if that would be enough
this uses one battery every 216 seconds, so with your PAC reserve capacity you can use upto 3965 power without ever running out of power
unfortunately not enough needed to powerdown a lot of ziplines and towers, in wuling and valley to save on power . . . not worth
i think you're missing some yeild then? because im at 560rn, unless its doing that thing where it tries to match yeild to usage
i don't want any fixed thermals
my screenshot is wulin AIC report, valley is 560
this is my valley resources
hey instead of 3rd refining half input going into depot loader can i just make it so it make so that the half go into depot ? to use in gearing ?
in wuling i think you can max oregano use with 2 sc wuling lines
so it gave me this how do i use it
Then ur DIGE pattern is wrong.
The total energy number u want divided by two.
Generate the pattern.
Then make 2 of it.
That will be ur pattern for both.
yeah but if you make xiranite gear or cuprium gear it will eat into the xiranite usage between it and SC wuling
so you will use less originium in that SC wuling battery line
i have it running at 66%
L is leaving depot (supply)
R is returned to depot (d loader)
T is thermal bank.
Make one of it and 1 normal thermal.
for the making of the new batteries how do you make it so you make enuf sewage for the Xircon Effluent but also dont make too much sewage as to stop making Copium Ore
Let 2 normal thermal + that contraption on first to let the contraption flow stable.
After 2 mins, stash 1 of the normal thermal.
you loop the xircon sewage to a crucible so you have around 75% max production to move around with
if your xiranite feed drops
2 battery production can be supplied by 1 syringe A sewage production.
Results in 12 bat/mins + 6 syringe A/mins without any excess sewage.
^and yess.. Loop the xircon sewage to reuse it..
I like how you only need 2 water treatment units for sewage when you build 2 battery lines (includes the xircon fluent)
syringe A doesnt make sewage no?
syringe A uses sewage? 💀
idk i hate stash
sewage is a byproduct of syringe A
waste of 5 power and 3x3 space
1 cupirum refinery's sewage linked to 1 reactor crucible.
then feedback the reactor crucible making xircon to the other reactor.
Here in the screenshot I have a fluid tank connect to add in extra sewage for a bit of wiggle room then remove it, since it should feed itself.
there
so im meant to be looping the Inert Xircon Effluent back into the a crucible?
if you use 4 cuprium refining lines for 120/min you could use 2 of those + 2 xir to make the xircon for one batt line, and then use the other 2 cup and xir for the gearing, you would have slower gearing rates but then you would also be able to do a hc battery line with regional transfer ferrium
the second crucible only works if enough material starts moving, so it limits the amount of sewage you consume while always consuming at least 30 per second worth
@sonic summit also this is my 1.5 red comp if you like https://cdn.discordapp.com/attachments/1463037619091800227/1482377193676865667/image.png?ex=69b76398&is=69b61218&hm=422caaa7c725d59de5be4038acbe8b6042893bed8326b6cc80f88077e4950dcc&
and keeping the cuprium moving
uh dont think that's enough im following the 2-component idea from here except my syringe is using 60 ferrium instead of 65 cause lazy
ok so what here am i meant to change this is my setup for da batteries waht do i le change to make sewage not be le cringe
the xiranite is split between cuprium and xiranite comp with ctrl port just in case i want to make 0.75 xiranite comp
but for now i just make 1.5 cuprium
that doesnt work because you are feeding sewage from cuprium directly into both
tis why im asking what im meant to change
so you want the xircon sewage to feed back into a crucible
This goes to battery production.
The one in right corner.
and remove the one from the cuprium
man the blueprint channel so dead, so little bp to choose
I have what ever the f this is meant to be
oh i want to make half xiranite half cup gear because i got 10 k each
My setup for the mining rig
is this good?
so i take the sewage from the third ore one thats just used to make my copium for the syringes and split feed that into the ones for the batteries?
it works i guess
can rotate the mining rigs so the pipe goes more straight
yup, one pump can feed 3 high purity rigs
Yipee
It looks like a trident.
We are in different production, i make 12/mins batt so all sewage goes to supply battery..
In your case, i think yass.. You split em.
Not sure..
man imma just fuck it we ball surely 6/8 3 of each comp is good enuf
The most unstable battery power produce/usage
is that the himalayas

also how do you loop Inert Xircon does it actually have a use?
nothing will change even you do loop
inert xircon gets dissapeared into nothingness
i mean i am doing that
You can't.

Its like sewage
I wish we can, but you can't discharge into world
the sewage for the syringes is just going into the void
uninstalling
but you can put it into bottle though, yet spray will not use it.
wdym i cant larp as an outer world colonist hell bent on ruining local environment
4 of 10 players uninstalled because they could not dump sewage into their 40k hole
where am i meant to be putting the sewage for the cuprium used for syringes
ami just meant to split it into 4 for the batteries
i forgot you need 2 lines of origcrust, so then yea you cant do the line of hc
i did that and it clogged like hell

U can just deleted it with water treatment plant.
If it doesn't have any use.
you can brute force it if you dont want to use your brain
you have 4 lines of curprium, 2 goes to reactos, the other 2 can just get deleted
Yeah you can use them for batteries. But gotta make sure 2/2s sewage running for each battery production line
wow interesting 
here i am doing 2.4/min component
the batteries jump from 8/9 cuz sewage low
I stop making xiranite component for like 40k mark, you will not even use it up all since still gated for Bills mats.
is sewage not at a surplus
drain all sewage 1st then make buffer storage so they can't get clogged.
In this case, i think 1 batt plant use 2 sewage for 6/min batt. So one reuse + 1 from syringe waste?
The other plant simply can use the reuse sewage to make it work?
Im not sure the building pattern for 3/mins one.
not for my goofy ass
cos iirc the battery lines also provide 0.5u/s of sewage
imma just
split the sewage from the syringes into 4 going into all the reactors for the batteries
and see what happens
do you have 4 lines of copium refining?
i have this
My stupidity is upgrading my base without leveling my outpost to lvl 3 first...
you can't have it 
didnt they increase the zoom? how do i zoom out more
yes it's part of the patch
You sure it’s not xiranite that lower production?
it's already width enough i think
I think you don't have to split the sewage into treatment plants yet, give it all to the reactor
if you do 3/min cuprium gear comp you won't have enough item to sell to outpace the lv3 outpost btw
idk how to read this but this is efficient or nah
the surplus sewage is only 1 u/s, which is 2 treatment plants worth
why are you splitting your sweage into treatment plants?
you can adjust it on the setting. i think the default is 50. i don't recommend you to go too much near 0, as your factory might go down

if i dont i have too much sewage
if i do i dont have enuf
you need to calculate it right
Youre short on cuprium anyway
no need tbh, one refiner produces 0.5 u/s of sewage, and a reactor takes 0.5 too
soooo basically as long as the yellow circle isn't depleted to 0 all my stuff is powered on right
then that means your liquid xiranite is not enough
if you're making xircon the ratio should be 1:1
well yeah
you might want to wait for 24 hours. if your factory didn't die then yeah. it is working
me when
Also xira short 💀
cmon pls go back up 
Uh you fucked it up pre sure
did you put the input right on the website
idfk it wouldnt lemme calculate till i tuned it to 200w wastage
is 6 syringe A 12 Battery 2 of each comps a thing
No
damn
thats why your sewage output is a mess
12 sc batts alone = 0 of any comp
i did this
Im doing like this..
Each inlet from syringe goes to 1 battery plant.
In battery, one outlet from syringe + 1 reuse to make it work.
ohhh it revived
usually you start by calculating the
SC battery and cuprium comp first
At least set the right power target 😭
whats the max amount of batteries for at least 1 of each comp
you should not input 3800 power. your is 3840 or was that 3845? check it
min bat 0%, very spicy
damn
uh that's ok right
it means like, it goes right back up when it goes down to 0 im assuming?
the yazhen A line is supposed to have clogging on the yazhen shredder right
bc rn one shredder feeds two crucible but we don't have enough copium?
yea, but prob put like 5 so its not so sweaty
0% is fine. Just make sure you don't set max waste too low (i recommend 50)
I'm at 3.32k so I'm not bothering with PWM rn and just use one battery for 3.4k power
does 6 syringe A 8 batteries make enuf for the outpost
you're supposed to be on 6/12
what is waste/redundancy i set it to 200 cuz it wont lemme calculate otherwise
you need 1 more battery to just be above
🥀
oh... just go with that then. also fix your power input to 3845 or what the power you have
capitalism is cool
Can someone tell me if this is a decent design or not, cuz for me, my OCD is absolutely killing me
Beef try to slice one batt prod half to be 9 and use the mats to make gear comp.
is D.I.G.E already update for SC?
you need 9.6/min battery minimum. and that only work with manual transfer things too
Yeah
oh okay lemme check
When you gray it out like this it feels like communism
he's making 6 yazhen a
that's no comp
unless ur talking old comp and not new one
a lot of ineffcient space but ig you're going for symmetry
Oh yass.. Thats true.. Not enough mats..
love thy compact
i dont know whats happening anymore
time to plug my 36x23 sc fac again
warning: color flashbang
welcome to the life of Factorio
your xir line could be compacted alot
just let me make enuf sewage for 6/12 3 comps of the new one
Just choose 9/min SC battery. that is the most simple one
come on man
the lower the waste/redundancy the better right
How many miners can one pump support?
6/12?
why are all your SS soo saturated 
yes, but do not set it too low
how low's too low
3 high or 6 low purity
ty!
I tried but i dont want it to look like a mess
3 high pure / 6 low pure
Or split (-1 high pure then add + 2 low pure)
At max
i won't set it below 5
what youtube you usually go to for 1.1 wuling updated base?
replacing old miners with hydro miners on originium/ferrium veins save on elec right?
it's all balanced now 
i say 50 is already good
the youtuber called my brain
A true factory player makes their own 
you dont appear when i search on youtube tho?

then go into #1461542035617091681
and copy paste
static images is rip for me
I wonder how crazy 1.2 / 1.3 Wuling factory will be
The new one is kinda complicated, so even if u copy paste blueprints and follow the instruction..
Sometimes it didn't work, u need to re tweak it again and make it work..
what do yall think yazhen and jincao taste like irl
Maybe 2 more Forges of the Sky 

i hate pipes
We goin hillybilly with this one....
this is what i set up, but it might be annoying since you have to set up the dust farm somewhere else
if they ever added oil, MUHHHRICA ME INDUSTRY
but its not really alot of space needed
we will be dealing with Steam eventually
steam will probably be introduced in the Winter region with Heat
as long as i don't need to take it from lake I'm fine
Something like rice wine and chrysanthemum/osmanthus drink?
why burn sandleaf, its so big
steam is heated water......
just burn jincao or yazhen
osmanthus drink
sorry Zhongli just popped into my head
Yazhen/Jincao produce double the carbon 
wdym?
the sandleaf farms are so big, so just refine jincao or yazhen into carbon instead
use wuling plant for carbon
its like 3x smaller
burning one sandleaf = one carbon
burning one jincao/yazhen = two carbon
smaller with more carbon
also yz/jc requires two facs
sandleaf requires three
oh that, yea ik, but in the end ill still have gaps so might aswell use sand
1 vs 2 output
i thought about changing it but never did it
but think of the power savings
if you were using yz/jc you wouldn't have gaps to begin with because you can compact
Should I switch to the new cuprium Component or is it possible to farm both?
example of wuling plants space usage:

like this
sorry, this is my udpated one
you'd save 1 planter + 3 seeders + 1 refiner - half a pump = 40 power per xiranite line
Courtesy of @coral orchid
that's 180 overall btw
that's big
missed the water req oops
also allows you to potentially just fit 6 of them in the sub pac and never return
I hope lc batts is enough to cover a upgrading potential new outpost, I don't have enough power headroom to made med Cs without adding more power gen
will replacing every rig with hydro rig save power?
for example if i use one pump for 6 origi rigs how much do i save
Do u have blueprint for this.. XD
My brain didn't have capacity to create things like this..
the orig probably not worth it
it's around 40ish if you do 1 pump per 3 spots
you can save close to 100 I think if you do 1 pump per 6 low purity
i didnt make a blueprint of it because its a partial one right now with 4 forges
it doesnt make much of a difference in my design, plus i have the extra space for now so i dont need to worry, plus the power eff isnt that big of an issue to me, im not that into minmaxing results
im gonna do the one spot with 6 high purities is that alright
What kind of setups are ppl running and how much power do they consume?
Its already a complete one right?
Just need to place the forge?
high purity is 3 per pump
i could compact it if i reworked it but its not worth the effort for whta i have now
i so can't replace this then ig
or i do two pumps
I can give you the current design without the forges in it
it does
you're not counting the space you're planting your yazhen and sandleaf elsewhere
Are u in asia? If yess.. Please, i would love to.. XD
you can do 2 pumps but orig uses 15power per 3 spots already so if you're replacing 2 with 1 pump you don't actually save anything
you need to split it with another spot
Do two pumps..
ik, and like i said i have enough space to fit it all rn anyways so its not a huge deal, if i really needed the space i wouldve switched already
and im not planting elsewhere, its all in the same zone
no, im US/EU, actually i cant because it exceed facility limit but its under 50x50
and i did some tweeking so its no longer symmetrical
so cant do half either
Ah.. Oki then.. Ish oki..
how much power per pump and per hydro rig
this is nice i like this
except im going out and its not done so my factory's gonna die when i get back 🤡
only pump uses power, hydro rig only uses water
welp ive tried a thing and now im just going to leave it on and see if i come back to 0 power
My valley 4 factory looks so empty
mines looks exactly the same
what is the meaning of protocol capacity in regional development level summary ?
how many facilities you can place
I.e. refineries, drills, pylons, ziplines
turrets
👍
the only issue if i cared is power, the outpost is basically empty with only powerbanks rn
i forgot that was a thing until i was placing ziplines
and then i realized i had to actually be smart with it
Cuz everything fits in the Sub AIC 
fr lol, all 3 of the outposts are just cookie cutter buck cap A factories
the only thing in core is th 3 battery lines
How many relays did you place round the map holy
Relay cap?
ye
Uh just upgrade owls
you're gonna get capped by spamming ziplines a lot
for aic defense do i just spam the flamethrower turret
so we have dedicated players for delivery
have you placed ziplines?
i am
Yea you need higher region levels to increase cap, and you need to upgradr stuff round the map to reach higher level
guys can i get opinions on a blueprint i made D: i think its optimized but its crazy ugly
Luv the people who take other's delivery jobs ❤️ ❤️ ❤️
I dunno it's not even that much, I blame the farm
every 3 am
No fucking way you upgraded the originium mines to water mines
Thats crazy
it keeps me under 3400 power
yea, its not netting you any significant energy gain
No way, I'm also doing that
and using a lot more capacity
how many low and high purity nodes can 1 water pump supply
3375 rn
i heard abt low purity using less water
thank u sm 
its all about the timings
1 high = 2 low, 1 pump = 3 high
who needs sustainable power when we can have no ozone layer
"who needs oxygen when we have air" ahh quote
you know what I should just power off my farm so I can make meds
but i have 39 somehow
its like saving 120 energy if youre doing water rig
Why is soo many water inlet outlet bridge around?
I wish they make the sprinklers power on per use, or have them only use batteries like turrets
i mean after the outpost upgrade i only rlly do the 1 pump per 3 setup
can't find any with more than 1 low rig
I watered every mining spot 3 per pump (so I don't have to change it when purity goes up later)
now you might realise spots are either 5 or 2 each
no point of doing the 2 spots, its still 10 power
unless you are chaining the water and adding more water mid way
Me also, but some have water nearby, no need inlet outlet.. XD
yeah that's why I ran the other 1/3 of a pump to a different spot
then I got close to protcol cap and decided to run pipes all over the field logistics depot
i give you some motivation to do it
Like this one, just place pump at right corner directly to the mine..
turrets in aic dont count right? or do they?
im on like 3.2k energy, i dont have to save energy
anything in the AIC dont count
including ziplines and such
why you have turrets in your AIC 😭
how much stuff are you making?
Roleplay
if its for outpost defense, its still count, but inside the AIC area? 😭
6LC, 6SC, and all the meds
I also have 60+ ziplines over the entire place tbh
just a question
and some components
if enemies can raid your AIC area, they don't
okay 3260 after turning off my farm.... not planting anything rn anyways
if you just making 6sc, yeah it won't much use of electricity include other components.
FLUFFED JINCAO FOREVER 🔥 🔥 🔥
i need the outpost to hurry up and make more money so i can take it all
now I just have to figure out how to route my yazhen into med C
making another SC is just around another 250 power
you're my little fluffed Jincao 
tangtang rn:
he plans to suck the river dry
have anyone tested what happened if you overflow sawage on your SC battery line?
jincao looks like it's actually large onion
I have plans that even moses can't fix it...
i dont see how that can happen in a setup where you use the end product sewage for the second crucible
spent my morning optimizing the factory. yahzen syringe a 6/min, sc wuling battery 12/min
you put sawage from 2 cuprium refining unit. for 1 line of SC battery
yea but that's inefficient, you are spending 50 power to eliminate the sewage at the end
give us more freedom, industrial freedom, Lowlight 
you kind of also have to do it anyway somewhere else but in the frame of the setup
I need to dump sewage in the river
what if you don't eliminate it? what will happen will the SC battery line stop?
anything that clogged at the output will stop.
so the SC battery still run?
yea
tip:
place your treatment unit outside the AIC area
as long as its getting xiranite
oh... interesting
Guys, does the number of fluid pump affect the speed of copium mining?
I have here 2 fluid pumps for 6 mineral beds
does it even make much of a difference if it takes up the same amount of space?
wait won't the crucible be clogged then on the SC battery line? since that one produce sawage.
not if you described doing the 2 cuprium into crucible
you will always remove the end one
Mining spd fixed..
If you mean qty will increase if more pump..
But not mine if lack water..
I'm making plans to dump it to the city center...
if you dont want treatment
for sewage
you do it this way
i always take so long to see things
like when i first look at stuff i miss some random details
i didnt notice the sewage line at the end going back into the reactor
yes, your facilities that make stuff won't work outside the AIC
does this not work if i use the pump through an inlet?
idk why but i got one rig workin and two not workin on the ferrium wuling spot
the inlet is super fast for transporting stuff, so it will work
it also acts like a smaller fluid tank for the outlet
ik that, but im saying the inlet and the treatment is the same size, so if you're placing it in there anyways might aswell just place the treatment there
I will sink excess sewage to possible need, I dont want my coprium and xircon gets clogged.
idk it jus not workin
it will also work, but do you want to use space for a void facility instead of space for conveyors and more stuff?
its like a preparation for more stuff to be added
either you loop back or not, still the same outcome anyway.
Have u connect the inlet outlet?
Try check the inlet at the pump place, does it transfer the water?
not exactly, looping back allows you to produce less than 100% and not clog in sewage for the cuprium
ya it got water
I'm actually thinking would doing loop back actually have risk? that might result in you producing too much or lacking of sawage.
you have to make space for the pump and inlet
not on my build though. I just waste all xircon byproduct and its running fine.
Try delete the pipe splitter and the one to outlet, then place new one again..
nvm guess what happened
i deleted the supply thingy for the water lilies so thats why

lmao
all the buildings who by-product is sewage at the same produce recipe
wrong canal
Holy shit
lmaoooo
Cuprium unclog isn't that hard... the problem is just that how much can we trust the pipe system that it won't be buggy and calculate stuff wrong on offline
you done Nestle proud
Good. Now fill it with toxic waste.
Well now you have somewhere to dump your sewage if this game was cool
i mean it still doesnt change much, 3x3 is gone from both buildings either way unless i have to move it around which at that time id have to reevaluate
That's why me said check the inlet and the pump..
the key point is that the process fuels itself and if at least 50% of the xiranite is provided, it will continue producing cuprium at 100%
if Server desync, yes there will be potential risk of under producing or over producing.
ok
yo
i have no problem with that. it just the sawage loop back
the sewage backflow can never accumulate
i guess i will just not do the loop back then
for safety, add more water treatment
if you are worried about it, dont pass the xiranite into the first crucible
and make it go directly into the second one
once it fill this up i don't hafta keep my supply unit on right
yeah
cuz imma remove it to save power
i didnt loop back lmao, i prioritized giving the 4 cuprium sewage to the 4 reactor. also giving 2 fluid tanks inbetween
safety feature
Yeah, it'll hold whatever liquid you put into it.
if you're making fractional sc battery you need overflow sewage disposal somewhere
can you use reactor expansion anywhere is the xircon prodution process
i have 6 sewage for 12 sc
it needed 7 once i did 10.5 sc so it doesnt clog
maybe liquid xia and xircon?
imagine they added this feature
rather between 50-100% production on one line the loopback creates more sewage than the fractional reactor's need
I just made an overflow into the existing treatment unit
i modified one of my lines to use the xircon sew and diverted the copium sew to treatment, it is making less so i doubt there would be overflow
was dat?
does anyone know why the hell this is happening
my production doesn't seem to be going down at all but there's a bunch of odd numbers
Fill it with xiarinite
yeah there's no difference if you're running it at 100%
ye, i need the copium anyways so ill just switch it back the way i had it
it must use fertilizer or else
Ikr, that would be one hell of a production chain
funny that inert xircon effluent is useless but literal sewage is useful 
they probably mixed up the names or something
This would be nice
that would make things easier
I see a feedback loop here, too bad it's ultimately useless 
more streamlined for prexisitng builds
im trying to rig two copium spots in qingbo, the ones in the bottom left, how do i get water to it?
Will it tho? Will it really?
you can drag pipes anywhere
do keep in mind, there's more wuling to come, I'm sure we'll get more uses for the fluids.
Inert xircon enrichment trust 🙏
conduit
well it depends on how you have it setup, for me i could just switch the treatment to inlets and route it elsewhere, or i could continue on what i have
gonna let us make some alcohol
Btw give me blueprints for both components 1/min
Steam powerplant when
Or just gas in general
is there a way to check locations of combat facilities, its not showing up on the map
Zoom in to 10% itll show then
you should already be able to do it if you just run water into the refinery logically
but no turbines
Aside from not using 30/min ferrium,
ive managed to fit everything into the main AIC
Oh inside outposts... no it wont show
are you guys capping out wuling stock bills?
no, why?
just double checking if it was possible
bruh thats seems like an oversight, I cant locate my 13th combat facility
i might be misunderstanding, so just to clarify,
i emptied my outpost's stockbills
yea that
We might be helping the poor with technology but we sure as hell are squeezing them dry 
well yeah,
we give them rock cancer, and then we give them the cure for it
deluge plus marsh gas is infinite stall
Monopoly doesnt discriminate, we sell to everyone equally
flamethrower + marsh is basically instant death
no need to push them
just angle the flamethrower directly on the road
and not side ways
Dont forget beam towers for the tanks
This setup just annihilates them tho
but you can do it with a single flamer
if you just point it at the road
so u can have more marsh
for consistent slow
Ah prob reverse towards the road like pointing towards the deluge
guys this is 1,5 lc battery with gearing right ?
reactor expansion is a scam
is that just for min maxing, I just have two sc chains setup
nah i go for 10,5 sc and 1,5 lc the lc is for power need to dige it
the factory has mirror function or not, turning 180 is not the same
is this gonna eventually drop to zero 
cant u 12 sc and just dige the sc only (without a secondary source)
but i need gearing
ah, i hav like 30k of the green one, im just doing the reds rn and plan to switch over so its less of a headache
you do need both right ?
anyone know how to mirror it? doing it manual is a pain
i feel like 20k should be enough for the rest of the game tho
you cant mirror stuff with pipe
issue is that the building would have wrong inputs and outputs
better than mine, all manual 
hmm, sphagetti factory
lets see if this is sustainable, because idk how i can be using 240/ min when i turned off some stuff
doing some half assed dige on pipe so 1 reactor can get all the sewage from 4,5 battery output
i wish jincao tea was tradeable, gonna have to use a regenerating item for a while\
man i like that conduit is better capacity fluid tank 
36x65 fully auto sufficient* 6/min sc bat +60/min cuprium
i can share code if u guys can giive ur opinion on it
(thank you)
*** means that dosnt need anything more than planting sandleaf seeds and plug in water
NA ONLY
TOP BP : EFO0158Ooi0o19u13eIoe
BOTTOM BP : EFO018930OU0eA15aUI73
took a while to settle down
fully self sustained, stable xiranite and copium ore level
just need to turn off copium component line to restock xiranite+copium or ramping up yazhen A
will keep xiranite component line running for the purpose of artificing
there's not much point in achieving 12/min SC battery and 6/min yazhen A when all you do is buying out shop and that's it
I'd rather stick to 9/min SC battery, 1/m component, 4.5/min yazhen A, and 3/m yazhen C because you can still artifice gear, stock up on yazhen C (in an event of new settlement starting at level 1 not accepting SC battery or yazhen A), and still sell to settlement for stock bills decently
what's the water input that i need for 120/min xiranite? 4 pumps?
2 is enough
another reason why i use it XD
i read cuprium 
plus the guy above just shared his Bp and its a full sandleaf too lmao
on a separate note, does promoting an operator to E4 from E3 change the bonus on the Dijiang factory?
he has 5, which is for 4 xiranite + the cubes
which is not a lot
you have like 8+more
for E1 bonus, yeah
wait can you just use 1 sewage output and having one of them sustained by xircon sewage
do you mean using sandleaf as my carbon source?
if you don't put the cuprium refining on same pac, yeah
that was a joke for @mighty yacht cuz hes using it with sandleaf and only needs 2 pumps
but you generally want 4
for the sane people
yeah better space and energy used
using yazhen as the carbon source?
yanzhen or jincao is ok
its the same amount of farms in using per forge, he just uses straight from the farm instead of depot, and hes routing the extra dust into the 4th oregano cube, so it adds up better for him, but in reality its still the same as my setup
so is it like one pump per forge, plus splits to planters for the plants?
not really in terms of resources used
no you can use 1 pump per 2
so 1 pump can sustain 2 building but 1 pipe can deliver 2 pump
and then another 2 for the plant farm if you use that
oh i was thinking to just build in the plants into my production
just dedicate the sub-pac to xiranite prod and use the main for everything else
this is a self contained xiranite BP, it does use sandleaf because of the grinders but its much smaller than what you are doing adding 4 more 5x5 buildings into it
i dont think to see what ur telling me lmao
i need 3 treatment unit ? cant do 2 or it ll clogged
265 power use for 1, you are using over 300 per xiranite
? HUH but i running 6 sc battery using only 1 sewage output
does pipes have any priority bug like belt?
u have a pic to help me see cause i think we dont talk about the same and i didnt understood u sry
ive been strictly talking about his BP he uploaded, so idk why you're on the jincao train when i already know its more efficient, i was comparing his to mine, and i checked his bp, its 7 farms not 5
here 1 self sustain sewage input from battery output so you only need to bring 1 sewage input
i hate how messy wuling bases look in comparison to V4
only if you try to do everything in one contained block
its honestly not exactly best
normally, you make 2 cuprium and took these 2 sewage to 1 fully xircon
but u can make 1fully xircon with only 1cuprium production line. the other sewage coming later from the LAST reactor crucible (which the xircon itself)
but this way, u need to make 2cuprium ELSEWHERE seperately
otherwise its neater if you do it by steps and then depot it
so many unused depot space
and ive said before, im not minmaxing power like i have bills to pay, so it doesnt matter how much i use at the end of the day
right but i also like big open spaces for activities in my AIC zones
so... when talking about priority bugs... im not sure if its known that there some sort of "entire line logic" going on... I've been working on a much more complicated multi-phase battery PWM that delivers batteries at exact intervals with and I calculated in the gap modulo and belt logic for the entire line when doing so basced on fair splitting... but... im finding i can "change" splitter behavior retroactively in the line from any arbitrary line distance away by modifying lines ahead of a splitter. and im not talking about the line backing up and propogating a forced change in feed from physical backup, im saying, even if the change in line length takes a single second, and the line is 100 units away from the splitter, a change in line 1 will often instantly result in a double feed in line 3 from a VERY distant splitter... Has anyone figured out what the actual logic is for these splitters since they seem to do something based on total line state for their actions?
curses of so many reactor crucible to make a sc battery
now i am scared of hc battery 💀
yea, my full 2xircon, is coming from 4 cuprium
this way, i dont need to worry about using 2cuprium, and 2more cuprium elsewhere.
in the end, you need the same amount of water treatment, recycling from xircon reactor crucible sewage is kinda.... meh
Ever since the introduction of pipes, it starts getting messier already😂
So I'm currently at Region 9, what's the currently production amount for Yazhen A and SC Bats that you can get?
saving 50 power from water treatment though 
indeed, especially ppl making horrendous pipe line, kekkk
wtf is region 9?
uhh somehow this counts as connected my splitter's so warped yet it's still flow....
region development lvl 9
you still ultimately have to use 2 for sewage no matter how you do it
nooooo
u use the same amount
ah
thats why
welp my bad
bluetooth connection
Guys guys i just noticed something
Power regenerates faster than it is depleting
When the city power turns critical and its almost shut down, power loss is less than power generation SO i wanna ask how to make some sort of a conveyor belt contraption in order to have a battery delivered every 50 seconds instead of 40?
PWM
let me make it easy
4cuprium 4sewage 4 inert 4 water treatment
2 xircon sewage 2 water treatment
no matter how you loop it, u need 6 water treatment
What is dat
its really annoying as i can't get a reliable cadence going without a bunch of stupid trial and error, but also its not a full calculation that is deterministic based on line, it seems to do this backpropogation error and change logic even if its just "a change" from one state to an identical state in a different connected line. Simply MAKING a change far from a splitter in one line, makes massive gaps in the 2nd line attached to the same splitter, and back to back feeds in another, and totally changes the phase offset of all three lines.
meanwhile 
oh yeah but i had space for another cuprium factory its juste using me a bit more power cause im producing more cuprium and this power u spare it on another factory so no big deal were both doing the same job but thnaks for the screen i didnt thought about it
Short second of this and then the AIC in wuling got shutdown
pulse width modulation, using splitters and belts to manage power
Splitters
PWN is the more sophisticated version
@calm scarab
Imma need some guidance on that
I know splitters and convergers are used but I'm really really bad at it 🥲
Wait so they're not working as intended?
just burn the battery if you are outpost capped on bills, all you are saving is more stock that will not sell
You need to copy the PWN blueprint first
no they aren't fully
they're a bit messed up
oh btw do you know that wuling plant give 2 carbon when you refine it while also only using 1 planter 1 seed picking ? it save you space and energy but you need water for it
either that or there's something else going on, i have to do some testing
Also, because now we have sc battery, that PWN with lc battery is outdated
yeah but i cant wioth more wter tube going everywhere doing a mess
Its still workable with sc battery, just need to tweak a bit
Omg so it's not me 🔥🔥
I've been trying to test it out to see how much is too little, but it's not consistent at all
Welp, hope they fix it
i mean you save on like 70 power by using jincao
mine works perfect, i set the PWM to 3205 and it shows in 1 full day chart
honestly i might need to adjust for... 4000 power one
Where to find that blueprint?
I think it has to do with what im talking about... they are not logically coherent true to physical interaction splitters and mergers. They are state based or something, based on entire line changes, and changes that SHOULD have no effect on a splitter earlier in the line will cause it to do stupid things like arbitrarily decide to double feed one line or lag in feeding another, and make creating accurate phase control across an entire advanced line VERY hard.
lemme know if you guys have good one
not for PWM, something's going on with my factories when it shouldn't be doing it
Time to do some mass redesigns of my setup
you can combine 2 pump into 1 pipe to suport 4 building so just 1 conduit for 2 xiranite production
I have priority belts set up and for some reason the first cuprium refiner always manages to have some extra bypass
from a triple split
which shouldn't be happening
am I taking more Xiranite then made ?! (I was bored)
for the factory its not splitter issue.
every facility is wonky when offline. even an origocrust refinery solo input output directly to AIC is messed up
i don't have a clear photo of it atm but let me see if i can edit an image
Its not just offline. I can literally stream them doing things that aren't right for their setup locally based on changes that make no sense if the lines were coherent live.
im using reactor crucible to transfer my water XD
every one is 1 or 2 item off the perfect production
same 
here
The middle ones splitters, the sides convergers?
This would be very helpful for me
maximum efficiency water line is so horrible u cant build on it like common build the pipe on top of the factory
This is from lc battery time. Lc battery is 1600 x 40 = 64000 total power generated. Divide by 2 at the start to get 32000 as items move every 2 seconds.
overnight, only the first refinery ever overproduces to go into the protocol stash
just a tiny bit
like 400 or so items
but only the first one
yeah. its configurable since if you need only 2 split, just remove the side
IT WAS MESSY 
its not like we cant bend our pipe why it cant go over the factory instead of going trhough
Omlll that'll take forever for the battery to reach, no?
im not sure what's going on in this case
made a dac calculator for that:
With the SC battery we have... it will be 3200 x 40 ÷ 2 = 64000 at the start
it keeps overflowing by 1 item every 5 or so minutes
been doing some testing so im really not certain what's happening lol
at least the pipe can go over belt
not logistic part of pipe though 
just checking
nah im not doing that. its a risk, and my cuprium refiners are already doing great
just do the normal
yazhen/jincao is self-sustaining with just one seeder and one planter right
protocol stash is off to prevent anything bad from happening
like this why could it cant be higher in the AIC base u can bed it like u want
Keep in mind that for this PWN value you set for the system, when you look at the amount of power used currently, minus 200, and this value should be your PWN
it's a test to see how priority belts work
yeah
but at the same time
its the sewage that is more likely to fail than that
hmm, let me check then
but im still confused
how the support of the pipe can be on the belt XD
i was about to do it, so hows your end game power usage?i think ill reach somewhere 3800
E.g You see your base running at 2.4k out of 3.4k power, set your PWN to 2.2k instead
at this rate, i probably need to tf battery from v4 for efficiency
it is what it is 
wait if one pump can feed enough water for 2 structures uninterrupted how does xiranite 120/min only need 2 pumps
man this power usage is pain to deal with 
wouldn't you need 4 to feed each forge + each yazhen producer?
if you use wuling plantsyea

it's still weird behaviour though, im probably going to do some more testing using priority belts to see what's going on with splitter and converger lines
your whole wuling is just 3.1k?

what are you using o.o;;
only 1 it give 2 carbon instead of 1 like valley plant
yeah you could also put failsafe by adding fluid tank right after the cuprium refiners





