#aic-factory
1 messages · Page 178 of 1
I tried it yesterday
Failed so badly
for ur sub pacs, u can have them like this if ud like

That I'm not gonna even try

So you're on asia
Yes
Does anyone have any blue prints for efficiency for a factory that’s not yet fully lv up
(I need credits to lv but don’t have any)
I can show the mess i created
It's hard unless we know where you are in the game.
Have you unlocked valley outposts yet?
Yeh
Oh wait i have to do Characters Story mission
Alright. First thing you should check in what does your valley outposts accept.
If your outposts are low level sometimes they don't take high tier stuff.
So making the high tier stuff from the get go might not be the way.
Oh they take HC buck A so that's fine.

What's your ore income?
Theoretical.
how's your other outposts doing? and what levels
How do I figure out that
AIC Report.
I only have the outpost and the main one unlocked
Not sure on how to unlock other
today i learned its possible to place a zipline in a spot but not be allowed to use it
Okk, does it matter which ore
Here's my AIC report as well
Put on all that you can find.
Just get all
Not enuf anyways
Production of stuff to sell mainly relies on these ores.
Which server are you on?
Eu
Then u have enuf supply to start factory production
Ores are the rawest materials for all
Aw. Can't share blueprint orz.
Get all ores
Took me a week to do everything
Worth it
you have unlocked many ore spots, but not using them as much 
I don't have a proper factory
That's why I came here
That's why they're here right? 

I guess you can start with HC battery and SC battery.
Wait, looking at wrong one.
Just go HC.
I created 5.3k HC batteries

Just keep making them to sell.
What about making a proper factory though
Don't they sell the same as the Big med kits
Then your med factory needs fixing.
I'm trying to find a blueprint rn
make as many as your resource allow you to and keep progressing with your main quest until you unlock everything else
I tend to make parts and final production on different lines so my plans aren't that good for people who wants all in one.
Since I can't get gears for characters anyways rn
I'll focus on stock
I'm done with Valley 4 main story
I tried no factory run and completed it
oh then find the rest of the ore nodes then
But now I'm hard stuck cuz of no factory
Done
All ore nodes have mines now
Was doing it this week
Developement level 11

How do I get on top of this to get the ore
You can get there from powering the jumper there or bomb in from the Quarry Map.
Where is that
pull electricity to this thing
I think that's cuz of developement level 11?
dev 11 means all nodes max level
12 is meta transfer which is max level
Oh then I'll try seeing which one I didn't
throw bomb at that yellow thing
Nothing can stop you now.
time to dominate the world
Because we get 1500 ferrium an hour as it clears that out it slowly starts to slowdown
there's 6
six
Go through the story
yeah, story
Ye
Sad
What does it say
It also might be blocked by an invisible wall
target zipline pylon too close to obstacle
i think what happened is it allowed me to place it clipped into a wall
Interesting
anyways managed to get a second one up there in a better location so now its all good
Yeah you might have hit the wall
just gotta get one more setup and i should be ontop of the wall
(then ill probably get tempted trying to get up the big tower aswell but from where i got now i dont think its possible)
ACTUALLY IT STAYED LMAO
yea 2
Try making some c cans/capsules
How am I supposed to reach this ?
I am actually doing that
The speed is super slow but I'm getting there
Take ur time no need to rush
Tried following a guide to making buck a yea imma just do c at this point
Upgrading the outpost in that area to lvl 3
lv4 outpost quest
it’s a nothingburger
Ah I see
I have level 3
Does it have any ore node?
start small but do it yourself. late game stuff is a bit more complex, so it helps if you figure out how to get from a single machine to a full production line
I have mine at lvl 3 and it gave me the quest for that area when you have to help noffman and d pan collect the art unit
Another question
Are there ore nodes which don't appear on map?
no
they will all be marked
unless you haven’t discovered that area
aka the clouds n stuff
I see
Already did tbh need buck a to get my camps to lvl 4 faster
Thanks a lot
._. Im trying yo do everything before moving to the next chapter
I wish there is a button that let me stash all buildings in a region
X and select all and F
that's pretty fast and you can choose what you want to remove, better than just stash all
Buck A needs sandleaf
I know almost got 80k of it
Just break down the process first
Buck A needs steel bottles + refined buck powder
Steel is iron + sandleaf, refined buck powder is buck powder and sandleaf
Then you just need to adjust the ratio
I cant do what I was usually doing would put a strain on rss atm why I was using a guide so I can use the basic rss you get from mining
ferrium, not iron,
that might confuse them
Ferrium right
Since im.not using as much ferr ore i cause use 8 out of the depot I was halfway through it but my eyes were giving out
Just do Buck B and SC valley first
Then upscale once u have enough batteries
U don't need to rush to Buck A/HC
I am running buck b but its low and im not rushing to HC just wanna see if I can get this buck A running without it and what I need to lessen the one I want using 1350 power which I have enough for atm but I have to re do it since I didnt plan out how long it would be correctly
Look at my nice little factory

Little
Bro i can make it smaller
much more efficient to build the planter seperately rather than pull the pipe into the mix
Perfection, and all it needed was some easy math and some spliters
(its only 4 thermal banks with wuling bateries)
Damn electric engineers
So what the hell is a sandleaf and why do we need it for grinders
every formula in the grinder uses sandleaf powder
its a plant u can find from the power plataeu
Man I just want news for any new toys for the factory 
I know but what the hell is it and why do we need it
it lets you craft compact versions of an ore
many products require it
for example xiranite prodution needs it
Damn y'all dont get it
?
HC bats produce 1100 power,
sell for 70,
SC bats produce 420 power,
sell for 30
HC takes 2x as much resources compared to SC,
aside from sandleaf
u have a lot of space to spare, so its worth it
I don't get what the implications here
he's asking why sandleaf is so important
its just better
unless im understanding wrong
hard to explain
Advanced products
It is required resource for advanced products (grinder)
Basically
Make up theories, what the hell is sandleaf and what does it do
oh wait
Yeah idk either
idk, some kind of leaf that adapted and grew in the desert
Factory gameplay however is pretty common having stuff like this
Where advanced stuff is locked behind new resources
And multi-refinement
there is no lore video for sandleaf
Ores make sense, but what the hell is sandleaf? Do we use it to grind powders better or smth?
Should be pretty simple. I have a sand..... I have a leaf.....
in the database, it just says that it has extremely rough leaves
sandleaf sandpaper whatever whateve
If you can put them directly why you want to make saparate mess ?
I assume you grind materials together with sandleaf
just becuz it's built separately doesn't make it a mess
it could actually be more neat and tidy
Yeah. It makes it much more easy to manage.
so true just keep doing what you doing
i searched online,
i found plant-based adhesive,
maybe the sandleaf powder holds it together?
obviously there's something else going on in the machine,
its not like we just mash the materials together to make something
I tried it but while upgrading i was confused how many planets and i had to remove everything and make new foders
Idk, maybe
From the description bits I assume it somehow makes the powder finer
makes like, litle to no sence
what I can guess it that sandleaf is just natural grinding powder
what if we eat sandleaf
makes sence
Then you become a sandleaf.

Your body acts like a seeder, it'll use your nutrients to grow more sandleaf.
Yeah, it's quite disturbing to imagine.
orioparthy is already disturbing
using tao energy 
its like the disease from the last of us,
but instead of a fungus, its a plant
💀
Now just imagine sandleaf evolving with the blight.
I am quite sure that using it would be treated as a break of geneva convention
I wonder how bad it would be
I doubt landbreakers would care.
endfield industies also wouldnt
cause who cares about the geneva convention, right?
Save space.
Is this dumb? I can't really fit a entire thing here lol
It's fine it it works.
Entire thing wat?
But you probably want another dispenser for dense originium if you want full capacity production.
Yeah, you're having spare sandleaf anyway
oof i forgot to complete my sentence
basically I couldn't really fit the forge in the sky there cause of the water pipe problem so I decided to link the forges from Wuling City AIC to a protocol stash and send it through AIC since I have used all depots
Use it combine 2 pumps into 1.
Pumps pump 1/s water, pipes can handle 2/s. So converging actually helps save space.
Guys this will keep transferring?
forever yes
Yeah.... But not really worth it.
?
You can manual transfer batteries.
Bettah transfer ferrium ore instead
But if im going offline?
3 sets of manual transfer probably equals a week of storage transfer already.
Ooh
30 isn't even one stack of goods.
But this will keep stacking right
If you don't use it, sure.
I can do some manual transfers
You can divest 1/4th of wuling battery production to power everything anyway
this looks enough right?
It'll work, but not full efficiency.
You'll probably get 4 batteries per minute assuming nothing runs out.
You usually use splitters with thermal banks when you want to use more than 1 thermal bank.
It kinda saves an extra dispenser slot.
I mean if i directly give input two tgermal banks
No imean why ppl are using so much complex spliter ?
What is the point of it
It saves a bit of battery.
If we split once and at the beginning then all the extra batteries should go back to depot
The thing is those designs are meant to delay the battery reaching the thermal bank long enough to drain battery from reserve.
Let's simplify it.
1 battery = 100 power per minute.
My factory needs 150 power per minute.
I can run 2 batteries = 200 power per minute.
4 per 2 mins.
Or I can run 100 power for 1 minute, -50 to power reserves, then in the second minute I run 2 batteries and build back up the 50 reserve.
Which means I only need to run 3 batteries per 2 mins.

That's what the complicated belts are doing.
Ooh
Delaying the battery reaching the thermal bank so that it doesn't burn immediately and let the reserve run first.
Needs a third powder. And you should put 3 belts into stash and one into bank
Least what I'd do
only every 4th battery hits the bank
which is good enough
I didnt get the text explanations but this video was very helpful explaining it and demonstrating, though idk if the setup is outdated already or not. The general idea is explained though. https://www.youtube.com/watch?v=LeUilWRjwKA
Keep an eye on the SKPort Version of the guide for updates and enhancements!
SKPort Guide: https://www.skport.com/article?id=2021889288185100581
This power generator from the Chinese bilibili User "乾震_QzzZ" is an adaptive power generator that works for factories with 2,200~4,200W of power demand and adaptively increases it's power output in...
Why be complex if you can be simple
Thats what I said
why do my factories keep clogging, i got a blueprint of a video put them in they worked fine then i got on the next day and i have no power and everythings clogged
My guess is you're sharing stash with something that you have maxed.
So it blocks the stuff you need for batteries getting to the packaging unit.
Connect all producers directly to consumers for the win
or no plants in planter/seeders
Should never happen if you got things set up right
though that wouldn't explain no more power/battery production
Well, go on annd screenshot your stuff
two secs
Your inventory can be maxed out 
The reality is the sandleaf evolved and took over the factory.
XD
Lol but we have now gate system now so u dont need iy
Your inventory can be maxed out 
And when it does, depots can’t transfer and they get clogged
What is this abomination
Also it doesnt seem like the whole thing
I dont see any thermal banks either?
Check out Arknights Endfield: https://akendfield.gryphline.com/d27t/IWinToLose
In this video I go over the factory system in great detail and show you how to minmax almost everything regarding the factory. This includes the farming system, crafting, Valley IV and Wuling factories to min max Valley Battery, Buck Capsule A, Wuling Battery, and Ya...
thars the video i got it from
the thermal banks are near the AIC
Not clogged, no power
What's below this.
depot unloader
Show eet
It was working fine yesterday then i woke up to no power cause it stopped making battries so
Show me your AIC report; I want to see your ore yields
Maybe you were tiptoeing the power generation
I don't see any ferrium in the line.... I feel like the ferrium might be stuck.
I was once using 4.6k/4.6k and I woke up with no power
well ive got no power so nothings working lol
Another possibility....
i had like well above my usage like 6k when i was only using 3k
shrug
screenshot shows no ferrium moving around at all
Theoretical yield will tell me something.
Could just be that they’re sitting in the facilities waiting for power
Now we gonna make clocks
I want to see the yields and depot amounts to know if it’s an insufficiency problem
With clocks we can cycle different products
also implies they ran out of ferrium since there's none in the conveyor belts since the rest are clogged
Well yeah, everything is clogged and has no power
Possibly. The raw ferrium can be sitting out of picture since at the bottom it looks like those are the refineries and shredders
Just give us info, we don’t have enough
It could just be that you have too many thermal banks burning stuff compared to what you produce....
sorry crap sc but the ferrium is there but nothings coming out though your right it could be yeild tbf

you have a blackout
major
It looks like yield
fix your energy first and then check again
everyones dead
Is the regional development level maxed and do you have rigs on all the possible spots?
Give me the AIC report. I will not ask again
here's what it typically is.
origium max yield is 560 im just using 540 so it's showing that, you can see in theorical though
dude its showing 0 for everything in the report cause ive got no power lol
Theoretical yield.
Theoretical should be up even if things are off.
theory should still work, no?
Yeah, show all theory
Theoretical yield tells you the possible amounts ignoring conditions
That’s why there’s theoretical vs actual
nah therory has nothing either
So. Give. Us. The. Report.
lemme get some power and get some more ferrium ore rigs set up and ill see if that fixes it
Yeah, if you can get more ferrium rigs up, you probably should do it
Show us the picture showing it say 0. That would be a good thing to know
But you'll need power first
If power is out
Also, no sandleaf coming out and getting stuck from here is sus.
there... nothing
Maybe you put seeds in the last planter so it ran out.
Gonna power down my power facility to see if blackout affects the theoretical yields
Cool, so blackouts do knock out yields
Good to know atleast
Goddamnit I’ll go and log in again to check
uuh too lazy to go around breaking my relay power to ores
You got any back up batteries
nope dunno how im gonna get more tbf
Worst case you might need to make a fuck ton of thermal batteries with originum in them
All batteries have originium in them 
if u have wuling,
what if u use wuling batteries
👀
Alright, a blackout does make ore yields go to 0
Go break some crates and hope for HC batteries.
Or delete all of the facilitiea and make a minimal battery thing
I'm really good at this stock trading business. Maybe I should invest in real life?
Famous last words
I feel like the percentages isn't that important. Just makes it feel good.
percnetages is important
Those endgame blueprints depend on you having maximized yields, meaning max rigs and max-level ore spots. You’ll want to cut down if yield is the issue
Real value is more important considering how limited these stocks are.
I can buy 50 stuff at 1000 and sell for 5000. Better than buying 50 stuff at 200 and selling at 2000.

that might be the problem yeah im only regional development 8
300 battery usage 
Also, since you’re depot-ing your batteries, what you should do is setup an unpowered protocol stash as an output so that you keep a reserve of batteries on hand
hell yeah
Or make some lower tier batteries
well when the percentages are this insane, it's def the percentage that wins out the importance
Can’t accidentally sell from a protocol stash
For a rainy day
This is true
hub base is right there its tormenting me (i cant figure out how to get in the area past the cable car)
Not really.
I get more money from the one with lower percentage.
It took me forever to move over to HC batteries
It took math to show me it was slightly more efficient
And since you're limited to 50 stocks per day in wuling. The % isn't as important as real value gained.
Keep a stash of the best batteries so that you have a huge backup reserve
% does matter but what really matters is if you have friends or not
Huge power AND money reserve 😎
It matters less than the real gained value.
If you dont have friends you just wait
whats the best way to get regional development levels then?
1% profit of a trillion dollar item is better than a 100% profit on a single dollar item
Thus if you pay attention to price, lovely
Yeah, if you have 100 friends, you have so much potential options
It should tell you in a menu somewhere. Mainly through story, leveling up your outposts, and selling trade goods
Steal all of your outposts money and complete the the defense missions
Upgrading recycling and redistribution stations and depots, building and connecting mines, upgrading outposts
everything has a standard market price of 2000 though? there are no more expensive products. You could go and buy things with a higher sales cost, but if you are going to spend more money buying those items if your percentages aren't in line
Use a calculator!
Understood thanks gang
I already gave an example of how real value is more important than percentage.
Sometimes it is better to buy a slightly more expensive item if your friends got a much better price
Yeah.
Those vids need to emphasize the yield requirements a lot more, so it’s partially on them
Sometimes percentages can be a lot higher, but profit isn't as high.
No problem now im trying to use the clock power dector down concept to make a swapping jincao and yazhen producer
When they say endgame though, they mean endgame

Tell me when that gets setup, I’d love to set one up too
Yeah, the blueprints on this discord emphasize required yields better
truueee
good luck on that
Ima be doing some testing later today
It shouldn't be too hard
am i the only one struggling to buy out wuling outpost
Idk
Probably not.
Ferrium is hard for everyone
But optimal production shouldn't have any issues with clearing that
How much batteries ur making per mim
Maybe you haven't unlocked second forge or spent all your xiranite building parts.
If you have above 6/min it should be easy enough

What's ur aic report?
12
i just saw it's 4x so i went for them
oopsie
Hc is 1100
I thought it wasnt too worth it and I was right when not at a high regional level
Sorry for bothering but the regional transfer thing , so only 1 item (stock)per hour?
Yeah only 1 item type.
Pfff what's the point in that
Its best to send a raw material over
Fill in some extra ferrium for medicine production I guess.
If only loading time would be quicker it wouldn't feel like a chore to constantly teleport from region to region with full inventory -.-
If you send batteries...60 max... you send in raw ferrium 1500
makes 90/min ferrium to 115/min so you can barely get 1 production syringes .
If you split the ferrium just right
I mean I'm on like 90k of everything so it's just quicker for me to to tp in that case unless they tweak it in an update
Open your backpack on Dijiang and you can just swap with one button without teleporting.
Cause I'm loosing my shit slowly lol
I don't even bother with that
when I'm about to lose ferrium on Wuling I just shut off like 1 or 2 refineries
I mean if someone wants to, then why not.
Yes but I'm gearing every single operator so I need the mats :/

then turn them back on once the depot stocks up on ferium lol
Go to ur ship and swap in there
Just leave it on.
don't even need ferrium for the gear component
Ah okay thanks
Ferrium in Wuling shouldn't interfere with batteries so your factory won't shutdown
yeah ferrium is for the tactical
unless it's Wuling bills, then just do Wuling Battery x 2
This is working perfectly 2bat per 40 sec
Are you regional lvl 12 in v4?
Yes I'm maxed everything
Because its a free 1500 ferrium ore
With metaspace storage
Every hour
Its not taking it from v4
Just had to make 10 gearing units for the components to craft quicker
That feels like an overkill.
You cant really do that for purple gear unless you have maxed xirnaite just there
Aka xirnaite comps
Yea I got like 3,7k xianite components to gear my operators
I just make something like this and use the control port to set how many parts I want it to make.
I just don't necessarily feel the power
The max amount of producing xirnate is enough to power 1 comp maker
If you have enough parts, just make batteries to sell.
If you just want to craft your first gold gears then should be more than enough
If you plan on levelling up those gears, you'll need a lot more lol
You need the money to buy artificers anyways if you want to make use of the extra parts.
but you can worry about that later on, it's just min maxing at that point
you can only buy up to 60 artificing per week(no idea if you can get that much stockbill per week).
I barely done any artificing and completed everything so far
You can yeah.
you can actually
I'm buying all of it.
I all my 22 operators are in gold gear already I just stocking up for new operators
Im doing that passively
I get 1 gear a minute
Just need to find a way to make wuling stock bills quicker
More than enough
Well, as long as the wuling outpost isn't maxed out in bills, you're probably making the most you can make.
Batteries is like ur only option
Excluding mindless farming for measle amount of credits.
The LC wuling ?
elastic goods, depot deliveries, and environmental observations if you really want to make as much Wuling stock bills per day
LC Wuling batteries sell for 25 each yeah.
wasn't it 27?
its 25
Also is it just me or Wuling doesn't give you wuling stock bills for deliveries?
oh so it was 25
Does anybody know of a good setup for late-game Valley IV profit, but without any base upgrades? I've completed the main story for the area, but lack upgrades (aside from 2 depots and one expansion for the main base).
The Wuling Depo does.
It gives wuling
wuling depot, near the very southeast of wuling city area
do you know about the stock distribution, selling items on friends' ship trick?
Unfortunately Ifyou want a profit you need to invest time into it (upgrades) can't skip that I'm afraid
if you do in 1-2 days you have enough stockbilsl to max upgrade everything iirc maybe it was 3
Yea, I don't have friends though lol. I have been buying low and reselling when high though.
i dont think there is such a thing as late game without max upgrades
I plan to upgrade, but need the funds to do so basically.
I doubt there's a specific plan because there's quite a variance of mining machine amount people have put down.
Make some friends!
All you need to do is put mining rigs everywhere you can that increase regional development
I literally just maxed out everything today since launch (with 2 rage quits about factory building) xD
Does mk2 output more than mk1? I've seen mixed answers online. Some say Mk1 is fine for Originum, others don't
Just produce the most expensive stuff the outposts is buying.
I only progressed after I wanted to upgrade the factory lol
MK2 is for ferrium
No it depends on the ore vien quality
So don't use Mk2 on anything except Ferrium? Since it takes more power?
Pretty much.
Yup
nope they function the same, just mk1 can't mine ferrium and mk2 uses 2x more power, so you basically mk2 ferrium and mk1 everything else
Well you gonna need shit loads of ferrium for everything
Alright, thanks for clarifying that. I wiped my factories clean, so I'm starting friesh with a focus on only profit now
I got MK2 everywhere cause you can just put power banks if you run out of energy and feed it with battery
Just do yourself a favour and whatever you aim for find a blueprint for it
Dont forget to process amethyst they help out
Take it easy.
I don't mind the building. It is actually why I started playing this game. I like automation games 😛
Or try and learn it cause it could be fun
I have oscillating power to save wuling batteries
Just some blueprints doesn't come with explanations of what to put in them so you gotta learn manually xD
late game you want 3 HC battery lines and 3 buckflower/citrome A lines.
so just put as much as you can with your limited space.
In general I did 3 at the hub, then 1 each at each outpost. Likely you won't be able to do 3 at the hub but the 1 at each outpost should be doable if you have the depot bus unlocked for them
Hey blueprints are there for reason xD if not for blueprints I wouldn't play the game at all lol
I am saving 1000 ish batteries a day
Yeah, factory building aint for everyone.
What parts need the most input? I guess I should build those mini-factories on the 2 places I have Depots at currently.
Saving* in addition to my normal yield
Why is my factory at max power when there is nothing in it
Ziplines and stuff
You really need to min max everything even collecting materials from enemies (crafting)
Ziplines?
Mining rigs and defensive towers
?
Just put more thermal banks
Ohhh ok, so how do I fix it
It could also be in other outposts
I wish we could skip some things but the game just got designed the way you can't skip certain things
I put like 5 and it didn’t really change it
Did you put originium in all 5?
Yeh
Thermal banks are better with batteries than orignium
Sure, I will, but what should I focus on that needs a lot of parts/belts to be ideal so I can set those up where my depots are.
He's trying to build his power up.
Battery gives what 500 power or 1k?
They eat one ore every 8 seconds or so
HC valley battery here: need 10 outputs, and then space for 2 sandleaf farms. Image just had them output from unloader
I believe blue batteries are 420 and hc are 1100
This is for making batteries only?
yeah but mostly for showing the amount of unloaders you need
Once you get into factory building and actually see it's not that hard youl enjoy the game
for consumable A you need 8 for ferrium, then 2 sandleaf farms and 2 buckflower/citrome farms
Can you share the blueprint?
Depends im in NA/EU
Same
With this, I can simply upgrade it over time, right?
You don't even need to finish tutorial as you can just skip it and get rewards+ blueprint
well idk if it will fit since I made these with all the aic area and depot upgrades maxed already
Ah..hmm
but the idea is to have the subpacs and pacs be free
you will have half the area of the subpacs to use it's 6 outputs
the hub is just sandleaf farms and 3 consumable As barely any space otehr than amythest parts and thermal batteries
Sounds like my best bet is to just aim for the mid-tier items for now and once I upgrade my areas and depots, swap to high-tier?
Once ur regional development level gets higher
At higher development levels sometimes more mines appear in older areas
And older nodes might have more yield
So, step 1: Hit up every node
Step 2: Make Batteries
Step 3: Make consumables?
Then just aim to upgrade the tiers as I upgrade my factory areas?
make enough battery to sustain power
then make whatever sells to outposts(why people use buckflower over citrome)
I think Buckflower is unlocked before Citrome
yeah you need like outpost lvl 3 or 4 to sell citrome stuff iirc
yeah
but basically just keep doing these
its better to make both buck and citrome
but Citrome C is better than Buckflower C, because it can be sold everywhere, where buck C can only be sold on the 1st outpost
How I’m a supposed to start making batteries when it won’t let me
you need another thermal bank here
unless u're going to completely ignore the 1st outpost,
i fail to see why taht matters much
originium ore
put in thermal bank to boot it up
add more thermal reactors
should fix the issue
for end game stuff, in order to use your Amethyst
you can do 18 Buck/Citrome A + 18 HC bat + 24 Citrome C
r we comparing buck and citrome,
or r we talking about amethyst
I compared Citrome and Buck C
you asked why you use it, I explained
my question was why would it matter if u make buck c, citrome c, or both
uless I missunderstood
you did
everyone knows that,
though it matters little,
if we rly wanna minmax,
12/min on both buck and citrome,
if u're away from the game for a long time,
u'd come back to a lot more products to sell
if everyone know that then...
I guess I said nothing
maybe I wasn't part of "everyone" like a week ago
sorry for that I guess
cant really do that anymore...
I already do 17.66 Buck A + 18.66 HC Bat + 24 Citrome C
maybe I can save like 20-30 energy.. but that's pretty much it

could always make it smaller, symmetrical, or pretty
I do 18 Bat + 12 Buck in the main pac already, so smaller is a bit hard..
this. when you're at a point where your factory's outputing the max amount of products possible, the next step is to prettify it babeh
pretty, I tried, but yeah, I guess I can do a bit better in this domain
is there a speed difference in Electric Mining Rig and the Mk II one?
if you're not mining ferrium, the first mining rig is better because it uses 50 less power than the Mk II apparently
*5
yeah sorry, 5
it 5 for mk1 and 10 for mk2
This is half a blue print to make a buck capsul a
How do I make it more efficient space wise
1st, try to put all the ports right next to each other
then you can also make you plants in place, to avoid needing a port for it
maybe place the protocol stash between two grinders?
i dont have a picture for 1 single production,
but u can make it like this,
this is all 3 facilities making 2 buck As and 1 citrome As
no wait that's not a stash
How do I do that
all the plant production in the top left,
near the depots, thats where all the ferrium gets processed into bottles
which one ?
Now I can probably get a good blueprint and get a factory right?
Do u have a blueprint
(My factory isn’t fully built)
Ports next to each other’s
let me boot up my game
you avoid this empty space between each port
what's ur region,
r u in Asia?
Can I get the blueprints as well? This looks like it's a good one I can build as well 
ill just send my BP here
Yeh but then I can’t connect the things to the refiners
No eu😔
rotate your rafiners to do so
ill just send a picture then,
but ud have to build it yourself
Okk
But wouldn’t that mean I can’t put the machines together meaning more space is needed
I mean, you gain space by not having space between you ports.. so it evens out kinda
bottom left
top right
you gain 13 horizontal space by having your ports right next to each other, and you lose like 3 or 4 space in height by doing so, so it's really better to do so
for the planters in the top left, they look like this
Okk
hi hello
metatransfer is essentially creating materials out of thin air right?
yep
it's so that when we got other regions, we can still transfer materials, because you can only produce things in 2 regions at the same time
huh
doesnt this mean my xiranite is essentially 72.5 upm
oh you can transfer Xiranite ?
didn't know that.. didn't really pay attention to that
am I seeing it wrong or they're transfering xiranite from V4 to Wuling
it is from v4 to wuling
you are seeing it right yes
???
although idk if the metatransfer thing works on xiranite
gotta wait an hour to find out
I mean, it seems to work
if it works, i think its gonna be the new meta
yeah
or not, idk
idk.. maybe it's not that good actually
12.5 more?
well with just medicine and wuling batts x2 you can zero out the outpost stock bills
because you cant have that much
itll bump up 60/min to 85
i think ferrium is still better
almost as much as an extra forge of the sky
????
hm idk i was just messing around
besides i feel the real limit to gear artificing is wuling bills itself no? instead of the gear and the catalyst
750?
not 85, but 72.5
I'd say this is just for essentially securing a 12/min wuling battery production while still creating gear components (although not at 100% efficiency) without going over its usage?
huh,
still, does help
because you can only transfer 750, not 1500 like ferrium
its still over the usage,
unless u mess around with the belt
i think ferrium is more impactful still
2x the meta points,
thats annoying
aight screw the ferrium for now, i'll use this strat just to max cap the xiranite gear component on my Wuling depot
I'm quite sure it's not worth it actually
this is what im worried about, since xiranite is a wuling product instead of v4
once you get Valley Dev 12, its 1,500 ferrium for metatransfer without taking out of V4 depot reserves.
yeah.. but I mean, you can select it
still laughable though, sadly.
ik it's available as an option but again idk if it creates xiranite out of thin air
it should
oh..
Xianite in transfer from V4 to Wuling isnt there, they gotta be sending it from wuling to V4
anyone checked whether you can deplete wuling bill generation even without transferring ferrium for the meds?
theorically i only gotta do manual transfer once
dijiang logistics
on pure batt and 6/m yahzen production, but im also manually transferring 48K every few days
if it does creates xiranite out of thin air then yeah it's 72.5 upm xiranite
@sudden night
3x Plant Production: EFO01ouiO4AIOo638IieO
Bottom Left Steel Bottle production: EFO01I3A52Uu5I9795o08
Top Right Steel Bottle production: EFO018IeE5ioE8120UI73
Middle Middle Plant Grinder: EFO012O9A70EA2858eIOo
Middle Left Plant Grinder: EFO014E6iU92i437aEa1A
boy that was annoying to copy
there are some missing steps,
u need to move your PAC to the middle,
you need to make more planters for 1 belt production line of buck or citrome,
you need to make 1 extra grinder in the middle to make grounded buck or citrome powder,
and you need to add 1 packaging unit near the bottom right,
that should be it
if my calculations are correct
with Ferrium, you can do 332 Wuling mony per minute (assuming no power used, but it's not relevent in this comparison)
with Xiranite, I find it to be 338
so .. maybe it is worth it
and maybe you can also save a bit in power, idk
Alright, that's the third time ive seen that. With the hard capped Xianite and the ferrium issue, i cant figure out how to get any more squeezed out.
because it's not really power hungry to make battery compared to Syringes
would still need to splitter it
I mean, in both case you need it, if you want to also do some gearing unit
it's just the usual 12/min wuling batteries + 6/min yazhen
and make sure you have these both activated on your outpost
wlooking at meta storage now i dont see it
5.75 yazhen actually
maybe you need to have some Xiranite in your Vally storrage, idk
yeah, it doesn't show decimals
I see
so it's rounded up
oh
well i'm just basing it off from the AIC report
welp
I guess you had selected stockpile and not metastorage
metastorage = free shiz
at that point manually move it
Stockpile uses and takes directly from your storage and sends it over
So.... I got Wulf at the Outpost and thats currently what i got going, so that is why im confused.
yeah
Meta duplicates it for free, but only if it can be made from only stuff found in that region
wait how do you choose metatransfer then?
well it's not gonna zero out the outpost immediately but eventually you will if you keep that up (as well as manually filling up your ferrium from time to time)
As wuling doesn’t have amethyst, you would not be able to meta transfer anything that requires amethyst as a component of its recipe out from Wuling
i am in v4
Go out of the selection screen for items
It must be selected from outside that
when you create a transfer line, you can select stockpile/metastorage before choosing the material you want to transfer
?
alright, so i do got it right, i just gotta give it time. I kind of figured as much as it didnt seem i was making headway, but i wasn't losing any either on the op stock bill count.
edit, then delete, then create a new one
Press edit and delete
So you make a new line that has the option for meta transfer
damnit
Otherwise you just edit what’s being transferred

ok it's all good the one thing i learnt from this is that Ive been doing deposit transfer ferrium this whole time 
What does the want to know
yeah xiranite doesn't show up as a meta transfer option unfortunately

i was about ready to edit some ratios
If it can be made there it can be meta’d. Can’t make xirinite there so like
I was ready too, but it was a bit too good to be true
(even tho, it wouldn't change that much what we would gain)
Once wuling is allowed to meta transfer anything I know for sure it will be xiri
i think i could up to 11 batteries
yeah, but that probably isn't before the max level of wuling, which I guess won't be accessible before the next region
it probably will from wuling after its totally out and we get max development there though, Granted, im not sure how much it will help by then.
look at all those empty space
you can go up to 12 if you don't want any gearing unit, and you only need 3k gearing unit a week, so you can go with 11 no problem yeah
i have a gearing unit
yeah, but maybe a bit too much even x)
when trying to access metatransfer from wuling, it says you need regional development 12 too, maybe soon, but then again there aren't any use cases to use metatransfer from Wuling as of now
i think i avg about .90 gears a minute
maybe when next region comes out
actual
you can't really use that much gearing unit, since you need the catalyst that you can only buy 60 each week
I wont lie, i put my base basically on life support for a week to cap out components, then swapped to pure batt/income, and managed to slim down to 1 batt to power the entire base, as parts of mine are useless when doing other stuff via control ports, and just shut down the gearing side of it all.
to have 3k a week, you only need like 0.3/ min, or even less id remember
that's fair too yeah
im using dige
so i am saving about 1k batteries a day
I have only a little production of gearing unit, and that's already even too much x)
me with my near 30k lol
but it doesn't really matter, I already have way too much batteries anyway
same
I did get really lucky on getting Avy and Leav's gear artificed early on, so i didnt really need the pure income early.
like.. i'm close to hitting the cap even
i like number go up tho
so im just kinda waiting now.
I do wish they would make it so you can BP pipes that can/are allowed to go out of AIC area though.
I don't do that much artificing for now, because I want to save Wuling money to buy the tower, to finally have bought every non-renewable items from the Wuling shop
because artificing cost quite a lot of Wuling money
I'm kinda just poking around with maxing random gear to test. like 80% ult eff Leav and stuff.
I only buy all the catalysts + the Wuling engraving tickets at 95% for now each week
bro share some
nah but the tower get it
If only we could
I would no problem
I can send my bp for 12 batt made, 1.5ish used a min, if you can figure out the piping outside of AIC so you can mass stockpile. lmao
I buy some of the gifts too yeah, but only the one on max reduction, and only one of them, because almost every operators I want to level up need this one for now
When looking at yield data which should i follow current or theory
what do we get for 200% trust?
i forgot
both
theory is if everything is running without bottlenecks
current is what your factory is producing right now
theoretical is what it could do if you where to max out every input (and use every output) of every factory you have placed
current is ur actual
operator files, and audio log/files, gameplay wise past 100% isnt needed.
concurrent is more important cos its whats actually happening, but if you a difference between praxis and theory and you dont know why thats an indicator for issues
theory is based on what facilities you have, and its assuming its running on 100% efficiency
current yield, is based on what you're actually getting
nvm someone said that
theoretical is just whatever is POWERED and a recipe has been set on that facility
Yeah....
yeah
or if you want to cram as many factory as you can in one place or not also
hey guys, am I the only onn who thinks you should be able to see the whole AIC area in top view with max zoom? I just want to look at my factory but I can only see like half of it at most 🙁
there's no reason to cram every single thing in 1 PAC,
you have more than enough space
producing everything from start to finish or not
we all want this
everyone wants that
my reason is to have a fully empty outpost to make blueprints if I want without problem
but the only thing u can do is go on top of a hill and take a picture
and without affecting my current yields
ok, fair
i wish u can turn of facility names
no, you will be reminded forever that this thing is a refinery
I actualy did not think of that, time to clim a hill, thanks
best you can do for now, is something like that
holy, this looks like 10 time more organised than mine😂
Is there anyway I can minimise the amount of empty space I have
If I can’t is there any thing I can fit in them to make it more efficient
yes, stop unloading sand
I mean, it is, but it's a bit messy too..
at least I have my name on it x)
???
your sand is taking up most of the empty space
unload sandleaf instead, then grind it into powder
either make it on site or unload the sandleaf
yours look fantastic
Arnt I doing that
no, you're unloading the powder
Oh on the bottle bit
Mine cant really be symmetrical because I do 3 lines of production of Batteries, and 2 of Buck, and need like 38 of the 43 ports available (or close to that, idr exactly the numbers)
but maybe I can do better still
I offsited my Buck and sandleaf, aside that everything is at main PAC
i still have basically all of power plateu
also, grinding 1 sandleaf makes 3 powders,
so u only ever need 1 shredder to feed 3 grinders
dear lord, that main PAC is packed
^that's where my theoretical overhead is on sandleaf powder and stuff most likely
I have all of Valley pass
and some room in power plateau or Science park (don't rmber which one)
Refugee is 100% packed with sandleaf, and buck farm
it's a main PACked
I'm leaving now 🚪 🚶♂️
the other two outposts of mine are emptier than my soul.
i have my facilities spread out evenly,
so my main PAC has space, so i just make planters so that i can stock up on buck, citrome and sandleaf and their seeds
then ill make cryston bottles
This better
no
so you can use the prestine quality of bottle when you use your spray ?
YES
looks less bad than expected ( ignore the massive gap)
look at the amount of items each item produce and use the approriate amount of belts exiting them to distribute it
Yeh I tried doing that
https://www.youtube.com/watch?v=b2wkzoRBpHY weird its not showing
its good
mine just looks like this
I love looking at the main PAC of everyone
even your buckcap is wrong, it makes 2 per buckcap plant
so it should have 2 belts exiting the shredder
everyone do things differently, and that's really cool
Like originally I had 2 buck flower powder and one sand powder cuz to make the other founder u need 2 buck and 1 sand
im not talking about the unloader
when you put 1 sandleaf flower in a shredder, you can output 3 powder, that mean that with 1 full belt of flower, you can output 3 full belt of powder
not quite because your sandleaf is only fulfilling one grinder which defeats the purpose of actually putting it there
better now,
but you only need 1 belt of sandleaf powder into 1 grinder,
set up 2 more belts from that shredder to 2 more grinders
you want it to supply 3 or at least 2 grinders
So deleat. One belt of sand
yeah, and redirect it to another grinder,
you can use a belt bridger
here you use 2 full belt of sandleaf to make , but you can only ground Buckflower powder, but you only need 1 full belt to reach maximum production
instead, you can use the other two belt of sandleaf you make in the shredder to input 2 other Grinding units (to make more ground Buckflower for example)
Yeah, that tripped me up, cause i have like 2/3rds of max space refugee camp making sandleaf, and thought about preshredding there too, but cause of Deopt unloader limit, im torn on trying to redo it specifically cause of the grinders.
i think u should redo it
you can also use it for other reciepes that also need sandflower powder, like I do here for example
should take about half an hour or so
as it means one sandleaf unloader feeds 3 grinders, but if i preshred, then ill technically need 3X the depot unloaders to deal with the sandleaf powder
The usual rule of depositing stuff in depot is that if it's a crafting material or something that improves your through put
yeah, that's better already, now you need the other input for the 2nd grinder (because you only have the sandleaf for now)
and then you can setup a 3rd one if you want
So put another deloader for buck or?
That's what i got going more or less along the entirety of the depot bus line for main PAC
you could do somethink like this
yeah, another Buckflower unloader + another grinder for the Buckflower

