#aic-factory
1 messages · Page 177 of 1
is there a mod manager to do that?
I aint no g00nr bruh 
the bottom belt sends 1 output every 32 seconds, when it passes through each carbon loop it creates a 1 item gap, and the stash sends 1 extra output through that gap for each loop
Idk. I don't use any
Just found it
so its basically 1 + 4 every 32 seconds
Fair fair..
FOR THE EMPEROR!!!
you dont need splitter here no?
WE MUST MARCH BROTHER
For the FACTORY
NO FEAR
splitter is just for converger prio
is converge always been like that?
for some reason converger prio doesnt work if it doesnt have an adjacent splitter
i never research converge tbf


converger with adjacent splitter: prioritizes input in a clockwise direction
converger without: idk it does whatever
i havent mastery the art of item control :(
Im going simple
how would i solve this clogging issue?
turn off the machine
can you post top down
wait u require 2 input?
no i did it cuz its convenient
you can find some way to use only 1 unloader but its a bit trickier
lemme use that idea protocol stash and that loop prob
the main problem here is if you use the splitter outputs to feed the stashes, you need to make sure it doesnt block when the stashes are full
hmmmm
for your specific case this might work
it will send 4 to feed stashes for every 1 that gets amplified through the loops
push 2 line out for shredder
buck to powder is 1 into 2 , 1 line out clogged up and just stopped it from working
clogging up everything behind
also seed makers need 2 lanes to handle output
so what your saying is ill probably have to re do my whole factory
yes
unless theres a blueprint for exactly what im trying to do
What is the standard efficiency plan for wuling rn ?
just so they dont get clogged
maybe try something like this?
oooh
you can see the shredder + plant working together right? :D
when powder full it will auto stop working and all into planter
my biggest stonks yet
highest rate for V4 is 1000%, very rare, but it does happen.
for wulling, its around 500-600% at current patch.
ah i wish there was a blueprint in my region for what im wanting to do 
Can't play arknights at work, so i did it on excel, theoratical max depot unloader at 121 outputs with 6 aic output
i just finished chap 2, what should production line should i have for endgame?
what the fuck
i cant even think of the game during work
Peak sanityless behaviour
xiranite~
xiranite battery, xiranite components, yanzhen syringe.
wtf did i just tab to discord to???
is this considered as unemployed or employed?
i mean
what about for valley IV
if you have worked corporate
Yes
I work IT, sometimes my job is to wait for the user to reply that the fix or thing i didactually works
V4 = buck capsule A, HC battery, citrome capsule C
18 : 18 : 28 per min
or if you are lazy, can adjust a bit for some side production for passive part generation, etc.
or bombs ;3
i make blueprints using graphpads at school
Hell yeah
no buck cap c?
no problems = no job
no job = 0sanity kicks in
works the same way, just citrome C works for all 3 outpost.
Fr fr
no work = i sleep
Heres HC battery in excel
v similar to my setup
eh
wheres the eelctric pylon
for me i separate the planter from the line and just use a bus unloader for each DOP line
Pylon is yellow square
pylon is yellow 2x2
so many relay lol
ohh
i also use like 5 pylons for my battery layout
wait no
thats my steel bottle layout
my battery only take 3
you include planters and seed in it?
i use 2 iirc
Yeah, 1 of the sandleaf input is directly produced there
1 sandleaf is from other parts of the factory/different base
Beautiful
Gambare
kinda reminded me of malevolent shrine
whats malevolent shrine
Grow good grades to get good job to earn good money to fund originium purchases for the factory
allat for one steel bottle prod line
bro said one
wait
good luck with math son
i got chemistry
i think you should be worrying about math
btw can you show how you achieve this. I'm kind of interested now 
allat for 3 steel bottles prod line
If you think about it, chemistry is like AiC, you convert one chemical into another chemical by adding ethyls or alcohols
hmmm
not sure what the gotcha here is
So it's a production line too if you delulu enough
not really tbh
i have a loop of belts that has 5 empty slots. 2 sets of it, so 5 ori can fit inside it and exit eventually in the splitter with item filter. same as with ferrium. then they meet finally in a converger
oh.. 
pic?
im logging in, hopefully it didnt die lmaooo
ok i sorted my issue i had a blueprint of a more effiencent version that i got when i started the factory and i just destroyed the items that was causing it to back up
anyone experienced anything similar where 1 second gaps just appear every 4 items?
ive removed the thing that was making me the buckflower powder cause i have 8k i doubt im gonna run out any time soon
happens to me, when i have that splitter alongside an item filter
on what using buck flower ?
sometimes it doesnt happen
x ?
do you know of any workarounds?
i need a guarantee that the gap wont be there
i just have it for healing stuff
just incase my healer dies
atm i dont really know the real reason
???
oo ok , thought u ussing buck f , for carbon ! to make xinerite
how is your healer even on field
maybe ill try using stashes to separate the items instead
@atomic fiber
and then i fit ori batches inside
and then it doesnt work when i exit game lmaoo
whats the secret carbon formula i keep on hearing about
how much are u paying ? :)))
its a beauty when it works. then it doesnt
Keyword(if you delulu enough)
(i blame the jincao seed so lets change it to stab carbon)
When I use the unloader on bus
bleah nothing to do , just f... the AIC up again :))
So tight
is there no way to make direct connections work? do they really need a belt
Belt
I started using them for power cuz I need the origium for them and can't use other batteries as my origium usage is maxed
Can't let the numbers go into the red
can use hc bat ! 4350 for 2.4k at 24h !
what can I produce in valley-iv after optimizing batteries and buck-A
buch c
80k sentry turrets and 80k zipline towers
is there a way to make this more compact
depends how flat do you want it
well
In this dimension, nah, it will be a bit thicker, but not longer
wow thats prtty compact
23/24 IF FLOWER NOT INCLUDED
I had my forge seperate
WANT THE BLUE?
Arknights: Endfield Blueprint Sharing Code: EFO01U4A2084U3OEA7Oa8 EU !
actually yeah sure just to se the layout better
cheers mate
yw
OH YEAH
ill take that too
US/EU?
EU
EFO019A6110A32eIa5uI2
......no nevermind the liquid input is on one side only
yeah
that blueprints about as compact as it coul be yeah?
it can get more compact if it was built without being modular in mind
like 2 forges together at once
wth
but that's about as compact as it gets being a single set
also, ctually, a freebuild space for blueprint making would be nice but eh
does that mean ya got a double set?
no i just use singular ones
fair enough
but i've seen someone with a smaller one i guess but it includes both forges
not sure if its 100% since it might be missing a farm or two
yea for the sand efficiency
I think I fixed my valley
Nah i just see this on youtube short 2 hours ago, i just love the gilberta and last rite version 
fr
Why not da pan
Game title would be "Endfiled 30K" 
Not the maximum rates yet
whatchu mean
I NEED MY LAPTOP

BITCH, I WANT MY ULTRA MARINES BEING CHILDISH
18/min Buck A or Citrome A combined, 18/min HC Battery, 24/min Citrome C, and 20/min Origocrust would be nice as well
that's low income

did you see my theoretical yield
it means that's the maximum yield
check your current data
so making less yield than optimal build while using twice the power?
if you're yielding less then that's only what you'll get
Hey, can someone give me a lazy blueprint for core AIC mid-tier mats generation. I got expansion 1 and depot 1. I suppose I must do SC and LC batteries to trade and ferrium comps and some plants?
Yo how much ferrium ore yield in valley pass rn?
1080 max
theoretical is useless in this scenario
its only useful for finding excess facilities, not determining actual production/profit
isnt theoritical yield based on what facilites you have?
not the material output or availability?
even then it’s not helpful
yea theo is based on facility input/output
960 units per hour
wait now its the planter that give 2 instead of seed picking 
mathematically theres not even enough ore to sustain anything more than 18/18
chatgpt, next
that's 1:1 it means what you yield it's only that you're yielding
idk wtf these calculations are either
bruh did you study stat
we are complicating something that literally boils down to simply looking at the current yield
did u study what current yield and theoretical yield means?
even tautology can slap your math idea
does anyone know any good factory building guide resources? Videos or posts?
we dont rly have to discuss this,
its already been established what the most optimised yields are,
and what theoritical and actual yield means
im just happy no one will buy into this propaganda
because ^
everything has been well established
thats not propaganda,
im pretty its just lacking basic understanding
man i like hydroplanting now
self replicating planter gone from 2 planter and 1 seed picking to became 1 planter with 1 seed picking
granted, ppl who rnt much into factories dont play this game anyways
nice design
now i addicted to aic that i never know
its mildly helpful when i forget abt my subpacs lol
im like “why is my theoretical here so red, did i leave smth connected”
theoretical yield is probably the most misleading aic-related thing
I do
But theoretical in Endfield is measured based on how many facilities u have, even the powered off ones
U still always look at ur current yield and let it sit for 30 mins at least to see the stabilized numbers from ur production
how do I level up my regional development? like what's directly related to it? outpost level?
Also... Do I need to backread? Or can I have a run down what is the original question?

Aic expansion too if i remember correctly
I have all outposts maxed (in terms of space and bus depot) out so I guess it's all up to outpost development now?
Depo levels
Owl station levels
AiC expansion
Outpost levels
And lots of stuff, u can check by clicking on the ?
Even quests
Does it look good?
oh tysm, I didn't know about the ? feature
Ya here everything u need
tysm!
there's no question, he just started dissing my yield, because his knowledge of "theoretical" is transliteration and called it useless
Wait 2 sandleaf for 1 refinery?
Wouldn't 2 planter 1 seeder is enuf to supply a refinery rather than 2 planter 2 seeder?
judging from this image I need to upgrade my depot nodes, recycling stations and stock redistributors?
can't really do anything about the rigs since they're not unlocked yet right?
It'll work but very slowly. Like 1/2 speed for each of your planter sets.
we are merely saying that your actual yields are nowhere close to your theoretical
Yea
Also get all mining rigs too, that apparently u shud get anyways to support bigger production in ur factory
I think imma backread...
thats not even what transliteration means 
yeah my factory is a bit cooked rn 😅 I have an endgame production line but I can't power it because I am not getting enough ferrium because of the regional development level (lower yields)
Bruh... What a horrendous yield
How is that fixed...
Guys what do you think of the protocol stashes here in the center? Are there flaws in this method?
Idk im confused
Looks fine at first glance
Ig
U trying to make stabilized carbons yeah?
You need help
I am struggling with early wuling power, does anyone have any reccomendations?
2 lines of steel is not enough to feed 6 fitting units
It looks nice, but I think it hinders efficiency. Unless you're looking to store some steel.
another thing is, a single line is not enough to carry the output of 6 fitting units either
And with 3 steel production, producing 6 parts is kinda....
theoretical data generally doesn't matter (if you're not storing anything), but in this case it's ore (which is being stored), if you're in the red it means you are using more than you are getting which means your factory is not fixed @round barn
is this tidy, or is it still quite messy?
Looks nice to me.
@dense wyvern @severe nexus this is my friend's btw. I need feedbacks lol
I went for SC and 2 thermal banks, but you can go straight on 1 HC and 1 thermal bank as well
I think it's pretty tidy compared to the mess in my V4 💀
With these whole things
thx,
i destroyed my entire valley 4 facilities and redid everything,
took me 3 hours
I mean yeah look at this 💀
a belt can only carry 0.5u/s, my advice is for your friend to keep throughput in mind since a lot of their facilities are underutilized atm
Basically you have 6 fitting unit. Each fitting unit produces one steel part in 2 seconds. So to fill 6 fitting units at full efficiency you need 6 steel every 2 seconds. But the input in that line is only 3 steel produced per 2 second.
it's so crazy to me how bucks A production line takes half of the core AIC space
So you don't have enough inputs to make use of those 6 fitting units.
An advice before going to start Wuling is
At OMV Dijiang, open ur backpack depo, move about 200 HC battery to Wuling depo
Make sure ur AIC and subpac are empty
Put down 1 or 2 thermals and supply the HC battery
Make a makeshift Xiranite production so u can make wifi tower and pylons
Empty ur factory again
Put down all possible mining rig as well towers, if power down, put down some thermals to burn HC battery again
Once u have all the mining rig connected, u can start making Wuling battery, or copy blueprint from others
hows this for a hex-stab carb array
should take up about 1/3, so you can comfortably fit in 3
Stabilized Carbon shouldnt mess with ur ores, since it's mainly sandleaf only
Hence ideal to make erm for delivery
what do you mean by empty?
looks cool but there is a lot of space used for belts
I feel like some belts are missing.
4 actually,
but thatll deplete resources
start making xiranite (forge of the sky) asap, everything is limited by that and it only requires plants as inputs. the wuling region limits you to only 2 forges, so our bottleneck for everything starts there
And one refiner doesn't have an input belt.
Facilities on ur factory ground consume electrical power
Emptying them helps to reduce power consumption so u can put down all mining rigs, mining rigs also eats power
oh thats from the planter
missed one yeah
This part seems redundant if you're making wuling plants.
I'm partially lost as to how emptying them helps.
Unpower them
because they still eat the power even while empty, no?
Remove the pylon yes
Which part?
or you can mass disable them, just select them all and then click "tab" and that'll turn them off
Unless you manually turn them off in the interface
dont need to modify factory
If I depower my factory, how does stuff get made?
The planter and seeder at the back.
Loved what you did with the sandleaf powder lines though. Neat stuff.
Oh, it's not, look closer
it doesnt, not sure why you'd disable your factory
that's what i got told to do to help the power problem i'm having unless i am actually dumb and not understanding any of what is being told to me
One of the wuling planters is outputting 2 plants out without returning in
Yeah, I see it now.
Hehehehe
You can probably just manually input v4 batteries
Stash all facilities lol
So u can start putting down mining rigs on originium
Then have enough to sustain the starting production of Wuling battery
Once u can make Wuling battery, ur power will be huge since that battery is highest power provider
i dont think it needs to be complicated, you dont have to bring anything over if you dont want to
Just manually input enough HC v4 batteries to make your battery production line
It looks good and from what I see should work. But the pipes might make it look a bit messy.
this is very inefficient btw get rid of the planters at the bottom, they're not needed and waste space, also the refining unit I circled will produce 2 more sandleaf powder than you need, you might want to use that somewhere else and save up 2 depot unloaders
You realize its a 1 farm 1 seed setup right? 1 farm 1 seed only outputs half efficiency compared to 2 farm 1 seeder
I'd probably move this section up a block so the pipe is straight. But I think it looks great 🙂
oh yeah you actually right
Do i need to have both forges dedicated to just battereies?
I generally just put planter > seeder > planter
i appreciate the work you've put into those random loop belts
You could move that one down so you don't have a zigzag pipe too.
and have one of the planters output into the machine
right now i don't even have my second forge down because i'm struggling to keep power to the system
Something like that for the pipes.
either way I feel like it could be optimized and not use as much space ngl
Yeah that could do
And then we wait for the 3rd forge of the sky to be availble
Obv
Good job though.
because i'm not able to get ferrium at enough of a rate due to not having my regional level fully up because i can't craft the stuff needed for elastic trades at this moment in time.
pretty much all forge of the sky output is going to be this:
Swap the sandleaf for a water based wuling plant and boom you can power 2 entire stab carbon lines with 2 farms + 3 farms for sandleaf
Wuling batt only takes 180 originium/min
orignium is for batteries, ferrium is for syringes (syringes dont need xiranite)
if u don have power down issue
i think its fine, take ur pacing to upgrade ur regional level
its aint going anyway
i tot when u mentioned power... u mean u keep having blackout and cant jump start ur 1st production
having lesser ferrium just means lesser production atm
Xiranite is for fertilizer 
Curious guys. Why is it not recommended to distribute goods like this? Using protocol stash? Does it create gaps and slows down efficiency?
Thankies
If only grinding units were narrower
i'm having power issues, can't walk away without everything just stopping.
You could do that with a single splitter
You're using 3×3 for something that can be done in 1×3
1×3 cuz I'm counting the conveyors
That stash only getting 30/min input meaning each output is 10/min, so each of the 3 fitting units are running at 1/3 efficiency
Legit could be just 1 fitting unit and it would still work
Its clogging cuz your output is 1 belt
Each belt has a limit speed of like 0.5 item per second. So even if you put it through a protocol the max speed won't change.
Might as well just drag the line.
^
in other words, slow?
And if you don't have 3 belts out, you'll have items stuck in there which gets transported to depo.
kek
The speed could be the same if you have 3 belts in 3 belts out.
Thats fixable by turning it off
also power inefficient
Its 1 input 3 outputs lol
facilities not working 100% of the time means power wasted
so as long as the stash has 3 belts connected in, the 3 out will maintain the 0.5/s speed?
No.
o-
The items coming in also has to be at max speed.
I think I'm not explaining it well.
also, something i'm curious about, the water system, i'm struggling to understand, is the water basically sent in units like a single item or originium?
it depends but if you have 3 separate full inputs belts on the stash then that can sustain 3 separate full outputs belts
Probably because the output is merging 6 10/min lining units
i'm wanting to make sure i'm doing the right thing by having multiple pumps for my planters
but at that point what is the reason for having the stash in the first place
Not into the stash tho
The belts will only function at full efficiency if you have enough items to push out.
So with 3 belts you need 3 items in the stash every 2 seconds to sustain full speed.
So basically 3 items going in every 2 seconds.
yea heres the full picture
How do I make this only use 2 pylons?
If it doesnt the stash just cycles through the outputs
Actually, should have just sent image
Idk but when i try it there are some gap in the shredding path
put stuff closer together
your belts are too long
first thing i'd think of is cut the belts, move facilities closer
yea its prob worst than the first picture. My friend made this
delete the bottom pylon
also don't get rid of the planter at the bottom, since you're running a seeder planter only setup it's only half the production like someone said, I was thinking it was planter > seeder > planter
you seem strangely insistent that it is your friend who made this lol
All of them are locked
if u need a perfect ratio for stabilized carbon (wuling)
u need
- 2 sandleaf production (2 plant + 1 seed)
- 2 shredders (sandleaf)
- 3 jincao/yazhen (1 p + 1 s)
- 3 front refinery
- 6 shredders (carbon)
- 6 grinders
- 6 end refinery (stabilized carbon)
but kinda over kill
yea Lol. I wanna fix it so bad but i just cant i might hurt him
Only the two first pylons from above I can move
does the wuling factory cap us on 2 forges and 90 ferrium
With this one, 3 steel is going to stash A. There's only 2 belts going out so it can only let out 2 steels. So every 2 seconds you're building up 1 steel (which is transferred to depo if stash is on).
At point B it's even worse since you're trying to push 1/2s steel between 3 belts. So each belt will only get steel once every 6 seconds.
delete the bottom pylon
gently suggest that he should restart his factory /j
The current optimized setup for 120/min stab carbon is 3+2 sandleaf farms and 2+2 yazhen
Maybe just don't say anything until your friend asks why their factory isn't working efficiently.
2 skyforges yes
90 ferrium/mins yes
if u use meta transfer from valley to wuling with free ferrium of added 25/min
Or maybe you're talking about the second pylon in the middle?
ok just delete each pylon and see if it works
that's how i passed it
What does jincao/yazhen do for carbon?
double carbon
2 carbons from 1 plant using the refinery.
it wroked👍
First, yazhen is 1 seed -> 2 plants while sandleaf stuff is 1->1 seed plant (1 plant ->2 seeds)
And 1 yazhen -> 2 carbon
they produce more carbon than sandleaf when goes into refinery
if for valley 4, this will do
2 plant + 1 seed is btr than 2plant+2seed, since u need perfect uptime
for the shredder part on sandleaf can do 1plant+1seed becoz shredding gives 3, u don need high uptime
i plug it into my main AIC core... so it looks like that at the end
that's kinda inefficient
I do not see the formula but it works

tbf u actually don need perfect uptime 1 plant+1seed is enuf since its for mainly delivery
wait can u explain? I thought 1 steel part only needs 1 steel isnt that enough already?
it's the belts, one belt can only transfer limited items per seconds
you have too much shit going into 1 belt
so how about 2 steels into fitting unit (steel part) is that enough?
my kinda symmetric xiranite production. Asia: EFO01I3A5II7i59715o08

No we mean that the steel isnt being taken out of the fitting unit fast enough
- Transport Belts have a transfer limit of 0.5 units/sec or 30 units/min.
-#0.5 units/s × 60s = 30 units/min - A Fitting Unit running at full speed produces 30 parts/min.
-#1 part / 2s × 60s = 30 parts/min - By putting the outputs of 6 full speed Fitting Units onto one belt, you're attempting to transfer 180 parts/min.
-#30 parts/min × 6 = 180 parts/min>30 units/min
the output steel parts @stray jasper
aw the output
so the input isnt the problem
i think u dont use full potential !
put more plants in
Check the time required for the recipe. If a recipe takes 2s to process, basically means you need to dedicate an entire belt to that facility assuming it is running at full efficiency
the pipes only transfer limited whater , adn she has i pipe split in 4 !
nah that's enough
max 3 splits for max usage
its 60/min, i don't bother with the excess sand
2water/s is enough for 4 facilities
can someone confirm if there's only 11 ferrium digging sites in power plateau please?
just make sure you have 2 pumps
im gonna sound like a newbie asking tis... how u get this view with no ui clutter?
Ah fuck (mobile moment)
But i think you can manually turn off ui for some of the machinery
you create a 1x50 belt blueprint, and place it
they probably just bulk selected it all (ctrl + c) so it zooms out and then take a screenshot of only the relevant part
think hes asking about the all facility ! 🙂 use something big and the move 🙂 it will zoom out
mobile also has top view
my brains still processing lol
Nah i mean clutter removal
Clearly intended 
Ill put it simply
Your output is full
Use more output belts
oh yeah the zoom is soft capped on manual input but if you have a very big blueprint it will fully zoom out for you to see the whole bp
ah...
yup, or like they said you can do it with belts which prob takes less space than copying it all
cant believe need to make a blueprint just to take a zoom out ss
they're fixing it next patch apparently though
no built in zoom out
like we'll be able to zoom out more than we're currently able to
and we need to abuse stone age tech to do that...
WAIT OOO
really cant believe this... since there's no automatic light sensor unlike IRL
we have to resort to splitter belt to manage our power exactly
give us gate timers
and does this 30 parts/min apply to every unit or differs cuz of the process duration?
lol
D.I.G.E. will be a lot simpler with gate timers for conveyors
literally...
also where is the 60s from?
differs, but 30/min and 6/min are the standards
Check the recipe speed, tho most of them take 2s to process
60s per minute
ok stop flexing ur 50x1 belt
literally 1 space used (excluding the thermal bank and source)
was not about the pipe :))
However, some recipes are 1->2 or 1->3 so youll need multiplw outputs for 1 facility
Holy shit that's a clean ass blueprint
i agree, compared to this ugly stoneage contraption
ok mb
then STOP FLEXING UR 50x1 PIPES!!!

this is mine
Negative powers of both 2 and 3
Peak
Has society gone too far
what's the point on all the splitters? (genuine question btw)
Not waste batteries
in what sense does it save batteries? just trying to understand
Not waste the excess power generated to be exact
so half of them go back in the depot?
ie abusing the aic buffer to sometimes be below the power req and sometimes above
I made my own system instead of using DIGE. Not as precise probably, but a lot more simpler to manage.
im lazy, i have high power use
it was higher before i clean up some relays and stuff
as well as half of my unnecessary stabilized carbon production
What the heck does DIGE even stand for
Dijiang Integrated Generator Efficiency
Im somehow maxed with 1900 flat but my ziplines are unfinished only issue
And no ziplines in jingu
That is quite a fancy name for battery saver mode
aka, civil engineers decided to make a calculator for a game
F i thought its the js the input that we be worrying about but also the output ToT
but wouldn't that slow down production in a sense? considering everything stops running now and then?
They got high on a little too much turps
Ah dw there are also 25 -> 1 recipes 
also I don't think I have setup a single zipline in my world, I might have to do it for depot deliveries tho
so parts mean items...what is unit?
Unit is just anything that can go on a belt. Like an item.
unit is the measurement for each item/material
nah they better use litres on that shit
but parts is different right
guys i need helllp to farm stock billls i need blueprint to produce them
Units of liquid
NO!!!
no freedom units here!
Liquid unit
i DON HAVE 1000 units of water in my drinking bottle!!!
I HAVE A FCKING LITRE OF WATER
technically
what? that's absurd, you don't count every single drop?
#1466530827130372189 call me a simp glazer, i am
Litre is the unit, mL is breaking down the unit
I would like to transport 20 drachms of originium ore on my 0.8 furlong belt
but what about the size?
You have a unit of water, actually
Is that 13 square perlicas of originium on my belt?
yes
Why do i feel like someone will make an analysis on this
Approximately, or 2 cubic da pans if you prefer
for valley 4 u gotta max upgrade it unfortunately for all including subAIC
for wuling iirc just the Main AIC need upgrade, +1 expand and +1 wuling depot bus
is there an easier way to check if I have everything rigged up (digging sites) in V4 other than going map by map and site by site to check?
Compare it to the max I guess.
Well until they realize a canal is 45 units of water while a tiny pool is 600 units
Then they concede that bottles are magic (or arts)
560 Ori, 240 Amethyst, 1080 Ferrium in Valley.
sadly no... u gotta go by map
click on the icon and see which one is not rigged on the list
If you don't have that, you're missing some mining nodes.
that bottle look like a standard 500ml bottle
There's a button when you have map opened, called Mission Reminder. It'll show you all the rigging sites you've missed, if you've missed any, in that zone.
that only works if you have it maxed out in (high purity for all sites) no?
can you show me your RDM?
are all basic expansion cores from main story?
and since a bottle can hold 50 units in endfield
assuming its 500ml bottle
thats about 10ml = 1 unit
Region level 11 for max
i desperately need to automate ferrium and get it to 8k in depot
I think RDM allows you to see it cause it's "new sites" instead of yield per minute
I love my 450 ml canal
🔥
For ferrium you just need to put mine on ferrium mining nodes.
but a unit might be a sip
No way around that.
either way I just found a digging site on a covered part of the map so ig I'm not done 😅
fun fact, if u have new unrigged mining spot, this will pops up
i need to unlock the research section for it (the one locked by expansion core), are expansion cores all from story

Then you just have to push the story.
Im assuming you mean with a different message
I have that but not like for digging sites, just my actual recycling stations that I haven't collected the mats yet 😅
yes... fine, if u want a good example, imma go unrig one of my ores
Wait 50 units?
No I was just making sure I wasn't going crazy
fuck... removing my rig doesnt count as new discovery of ores...
It's not new after all.
can we please have the endmin be capable of swimming
how come this man can destroy massive aggelois but he can't swim 😭
@severe nexus can you tell me how to formulate that blueprint system again that timing with covnerge
Plesioth fight when?
The 5 item bundle generator?

ye
skadi when
in my backpack... wait... that's just 50 bottle in my backpack isnt it? not 1 bottle with 50 liquid...
Yeah..?
im done with eating so probably my brain will braining now


ye
i see only 2^2 or 2^3 slower
I can explain a bit but not much more than that since I'm on my phone about to go to sleep lol
chat how does one open the gate to this digging site?
sure
If you achieve a periodic result you can use loops
Like a 1/10 splitter
quest with ardelia
Add more splitters at bottom left
question. are both of these 2 bottles? or 49 bottles and 1 bottles?
I removed some cuz I wanted to see results faster
1 bottle is 1 unit...
talk on phone
You need 5 in total for 1 bundle every 64 sec I believe
tysm
49 and 1

so 1 unit is 500ml? assuming its a standard chinese bottle
i mean this is how i see it right
every stash and that loop carbon is 1 every 32 sec
I just checked and she doesn't show up on my baker?
same as Endfield bottle yeah?
since u have 4 system os that it becomes 5 every 32
Well assuming a ferrium bottle is made of 2 ferrium
A ferrium ore node drops 4 ferrium on average
Meaning a ferrium bottle is about the size of half a ferrium ore node in terms of mass
since originium in that every system has speed of 7.5/min
but i dont see how its slower than that tbh
So thats a very big bottle
this one is the Lonewolf quest with Wulfgard
It's 5 every 32 bc I only put 4 splitters on the bottom left
ok ok tysm!
Add another one to make it every 64s
bruh thats a huge one
Or ig calculate it based on the spraying power
HOLY FUCK
thats what she said
Calculate the pressure of the drone water jet based on how long it takes to accelerate the water wheel target to terminal velocity
the thing is the spray eats up a bottle fast
What is up top is just for feeding stashes, it does not control rate
One sec
And then calculate the water bottle volume based on how long each bottle sustains the water jet
like literally a sip of spray and 3 bottles emptied
wait wym the top is too feed the originium but where the originium comes from
bcs as far as i understand the bottom left is the 5th originium that u need rn
Red part is what controls rate
How it works is when that red part sends an originium, each loop will add one extra
how come it controls the rate?
Just something completely unrelated, i read this and thought it said Stepsis.
Normally each carbon loop blocks the stashes from sending originium
yeah but in the end originium will send it to the converge anyway no?
When the red part sends an originium, it creates a 1 item gap in each carbon loop as it passes through
uf pfp fits what ure thinking
So the stashes send 1 extra item through that gap
the water jet consume one bottle in a second
No most of the times the originium from the stashes are blocked from reaching the final output converger
This is controlled by the priority convergers in each loop
Wait im stupid
Theres literally a rectangular pool somewhere

Yeah...
yea
1 sec 1 bottle
that is one strong spray
So 1 bottle 1 unit
Which is quite strange, as I remembered a pond from that pond drainage quest thingy had like 150 units
bruh, just drag ur 50 bottle into ur fluid pump at ur farm
bcs splitter is the last priority for converger?
Could someone link me a Wuling factory build that is just starting out with minimal expansion (I have like, area 1 and depot bus 1) to help earn early stockbills? I'm kind of suffering right now.
u mean like that?
so u mean it wont go through as long the carbon doesnt make space this part?
Wait What's that ">" for? --- "180 parts/min > 30 units/min"
1 expand and 1 depo shud be enuf for most blueprint

Not exactly, splitters make converger use priority, and convergers that use priority draw inputs in cw direction
wtf
180 parts/min is over the 30 units/min limit of a Transport Belt.
Im pretty sure theres an expansionless BP (but needs subpac)
get ur valley 4 regional level to 12?
everything maxxed
At this point bottle is black originium magic, or it just straight up a 20l bottle or something
I'm mainly having an issue finding a good starting bp because all the ones I have imported are typically endgame-y.
That is where the first originium creates the gap in the carbon loop
Originium bottle is just bomb bro
When there is a gap in the carbon, the stash will send an extra item along this route
well wuling endgame is literally lvl 2 stuff
the dev lock us from progressing at all... endgame wuling is early game wuling xD
u just need to find a way to kick start 1 wuling battery
then u can make 2 wuling battery production and thats it... u are at endgame
so thats mean more originium will come out?
I'm having a hard time understanding the point of such a contraption. Is this for optimizing battery usage?
Yes
They should let us make alcohol so we can make molotov too
Roku wanted something that specifically sends 5 items in a row every 64 seconds
@marble yarrow smh it still in sync wth
Is the HE bomb tower not enough?
i need to understand that 1 system first
N o
since i probably can comapct it
Does it actually matter whether or not i have enough originium ore yield?
Fill all pond with vodka and burn all of them
Definitely, I think a single carbon loop is enough
since is 1 of that small system can be multipled values of em or more
just watch the vid, and u can literally just use the temp blueprint to kick start, less than a minute
https://youtu.be/JEc3xgDUOX8
You can use this the first hours you reach Wuling, so is for Early and Late game.
For battery saving, just deploy down the circuit and let it run, no need do anything.
Asia:
Wuling Left: (EFO017i89AE70e5u2O8Ai)
Wuling Right: (EFO01u8U4o6u23038AoOU)
Wuling Sub AIC: (EFO017i89AE70e587O0Ai)
Wuling Top Opt: (EFO01u8U4o6u2305aAEOU...
Im asking because i need 3 grinder for wuling bats
Ah, tyty.
The recipe* is 15 dense ori dust + 10 xira right? For 10s
If you want the factory to run max efficiency, (6/min)
You need 15x6 dense ori dust input/min
90/min input, each grinder can output a max of 30/min dense ori dust so 3 grinders
Its 5 xira
is this maxed?
Well that doesnt change the grinder but ok
Since xira is made elsewhere
Different bluepriny usually
I can work on a better design when I wake up tmr if you want
hmm so I guess I am missing like 2 sites somwhere?
As for now im worry that the ori ore isn't enough to sustain 3 grinders that need 2 ori dust per grinder which is 6 ori dust every 2 seconds
WAUT
WAIT
the battery just doesnt go throught
Yeah
I have a question relating to D.I.G.E. and probably about electricity.
- what's the purpose of using joules as the unit for max capacity of power?
ok this works for gate system bro
Yes, thats 180/min ori dust indeed
But wuling has enough nodes for 360 ori /min
I have 140 a min
Unfortunately
that splitter to converge works like that
just go to every region one by one and check here top left at gathering tips
if u are currently region lvl 11
else u might have some ores not unlocked in power plateau
It is a very obscure mechanic
Soon, soon
14 mining point in jingyu and 16 in wuling iirc
I kinda wanna kick start wuling bats so i can then do xira component
For ori
I am level 10 but I think I have all the power plateau sites though
I will check in a bit, ty for the tip and for the ss
ok thx for let me know that
this will make every this ez
cuz joules is irl unit of measurement for energy?
Just use the bp you have, it wont be max efficiency but itl be self sustainable
ok after 120 hours of playtime, I have finally figured out that I wasn't using metastorage
If you do run out before the first battery outputs, just grab a few v4 batteries to keep it going for a minute
Dw same here
I guess it shouldn't matter since its 40 ori ore difference to do 3 grinders
new mining spot will form when u level up
and need new mining rig added later
Yep, and 2 grinders wouldnt be using all the ore

Now i just need to find a compact design on my own because i have to have a need of self accomplishments
at least I am positive on the ferrium now which means my factory won't be breaking down like yesterday, that's good news
I figured it out like the day b4 yesterday
now I just gotta level up the camps and get them stock bills
I feel stupid xd
smh tutorial skipper heckers
I'll grind them ores tmr
im tutorial skipper but they never lemme know the logistic full behaviour

ok @severe nexus ill be ur fans now

the devs gotta stop using fucking hieroglyphs in the tutorial screen
Lol ty
I skipped every aic tutorial 
smh smh
It looks cool tho

Ur telling me u can't read endfieldish?
Well at the expense of readability
metastorage is basically thievery
its called placeholder for multi language
i sadly can't read terran
Law of conservation of mass forgot to apply
or law of the magic creation that makes something out of air atom
Physics hate him, click here to learn how
"Physicians hate when you use this simple trick to break reality"
could / should i be producing something else? i still have so much room in my aic but im not sure what to even produce that doesnt require originium or ferrium
yall talking bout metastorage like its magic
but did yall ever question how does stockbills even came about when yall sell high to ur friend yet their bills arent taken?
Physicians are medical doctors no ?
the whole stock bill trading literally defies the principle of economy
We are selling to their civilians and npcs and thats why theyre poor
You are selling to the customers in your friend's AU, not the friend themselves
oops
That's how I understand it
nvm, now I know watts = joules in the context of generating watts = burning joules
?
ha ha, laundering money
One is power other is energy
By that logic why does buying from your own elastic goods cost money? Shouldnt buying from yourself be free?
"Yes, i would like to buy this from myself for 1$"
who is even manipulating the market for the prices to change?
its for D.I.G.E. since they used watts and joules to denote generation and battery reserves
Priestess?
Hm ok
nah she's on mine
Probably Cannot
everything defies logic
and yet yall questioning the innocent metastorage, smh smh
You started this with your water units 
we all got flashbanged when packed origocrust looked like originium ingots
yes its important to know that our xiranite spray toy is as powerful as 3000 PSI power washer when they gulp a 500ml bottle a second
proceeds to deal 0 dmg
Imagine endfield splatoon with the spray toy
Now we just need to wait for another gamblin- I mean investing event
If you change belts around a converger you have to rebuild the converger
Imagine gambling event with actual stock bills 
maybe we will get another phonk song for a gambling event
Cuz it gets messed up just like splitters
Perlica pack up we lost the fucking Dijang
gotchui
HUH?
Perlica pack up we are more fucking homeless than the LBs
ok nvm thank god the code bugged i have have 120h
Surely living on a giant chunk of cancer rock cant have any possible side effects
I mean everyone in the story kinda act like they have brain damage, lol
its the intimidation
god factory builders are a different kind of beast
"No, please dont spray me!" jumps into water
also don question my Rhode Islander only team
Nah thats flying money
After all thats how we got Dijang, by selling rock cancer treatments
That totally safe, probably
Rhode island 2
create cancer and then sell treatement
(Also treatment doesn't cure it 100%)
well water is only the endmin cryptonite, other are immune to it
Infinite money glitch
when will the game reveal to us that we are a morally gray super corporation ?
yea why we drown when u pilot erm... smh smh
Maybe cuz we are Priestess, controlling all of them remotely
Drowning = lose connection

water block signal
how woul yall do a 3 forge setup with no depot unloaders?
wdym when... its pretty obvious alr isnt it?
so AIC is in fact a relay ower to cover more range
Aic is wireless charging, thats why its priority to put it down
Or endmin low battery
Endmin running on battery confirmed
yay free money
<@&956153874383781928> <@&956086618924650536>
crypto promotion here
funny how the account didnt post in all channel
every channel spam is way too easier to get flagged by bots
bot are improving 
also this #do-not-post-or-get-beaned is the reason why
- auto ban channel

yeah funny channel
But what if they wanted beans.
its literally an open channel to trap the bots that spam every channel
Do you want beans?
🫘

no newbies asking and now we're chilling?
Waiting for when aic can manufacture beans

I'm nearly at my last deco for valley....
making power with beans
we alr got citrome cans, soon
Yes we must choke all the kids with jellybeans
I guess I kinda understand why they limit production to 2 regions now....
well, computing whole factory for each player take quite the power
H*inz baked beans
How much powah do I needs to run 3 full sub pac, full main core all da zip lines and turrets?
And drills ofc
Looking for a blueprint that only uses 1 thermal battery and would take 40 seconds exactly for the HC Valley purple battery. Anyone?
i think i run at more than 5k
edit: i use 5.26k, not done all the zipeline
Just plug it normally from the output to the thermal battery input
it can only burn 1 battery every 40 seconds
Do I need cryston part
am I a bad endmin if I care less about saving every bit of space and more about symmetrical looks?
for t2 zipline yes
@severe nexus do u think instead we add 1 that gate system or we add more timer but it will unstable right if u add more timer than the gate itself since u know the splitter shit

another dilemma to compact that system lol
PWM that
Yeah, would make a bunch of those, just for the Zipline Towers. Other than that, they have no recurring use.
No phantom has made gate system
The timer is just splitter
So basivally the battery just doesnt get in whenever the timer you set is not the time

Had a idea but can't be done yet
Nvm
Making wuling bats in V4 might just be crazy 
Would be able to make 5/min in V4
@marble yarrow
Buckflower, Citrome, Firebuckle, Umbraline, Jincao/Fluff, Yahzen/Thorny all have the same 15 minutes respawn timer.
Reed Rye, Tartpepper, Ginseng, and Rice respawns Daily.
Not batteries lol
the wild spawn?
I've been running low on originium I'm wuling and I wane improve my team
lmaoo 15 min
Idk about the Daily ones. If they have individual timers or respawn at the same time as daily reset
Hello
Sup
THE FACTORY MUST GROW
It's dead
HOW

Just build one then
what is the focus for factory?
Stock Bills to get rich
I don't understand factory at all now
I see
Any idea what items should I focus on in a factory? I'll try finding Blueprints then

Yes I'll slap bp
If that's your thing
Me too lazy
battery is the first thing you should focus on
I have like 4k HC batteries
Whoaaa another day of these envelopes....
Just find mega base ig
Since ur RDL is at 11 already
Mega base?
Yeah. Endgame production factory for V4
something like this
Oh





