#aic-factory
1 messages · Page 135 of 1
How do i get water to jingyu factory?
Next update they'll let us zoom out more
ty ty, I am glad they actually changed that, for the amount of machines we need the space we can see is actually atrocious 😭
Yeah 
ngl I thought we were gonna get that update like a day after they released the notes for it but here i am still caps esc esc caps-ing like a week later 
lowkey the white thingy the top half of her is kinda weird bc if its a hoodie it should at least go over her boobs before it stops to be a crop top, but if it's like a cloak type of thing for her rogue archetype it shouldnt have so much fabric past the clavicle or even have sleeves
also where should I spend my sanity early game (chars and weapons level 40)
probably the hedrons
one simple fix would make fluorites design twice as good i love her but commit to the hoodie or the cloak whatever it is rn is weird
I am glad I wasn't the only one getting frustrated by this ngl
ive been waiting for that i was so happy when i saw it
I didn't look that closely, the tail distracted me

after the 2nd time I called myself a dumbahh but considering other people are doing it too ig it's just counter-intuitive itself
Yea fr
you can only see like 25% of the factory so you cant even get a full view of one production line for big things
Lay the lizard?
sometimes i do it consecutively like caps esc esc esc esc caps so you're def better than me 
How do people distribute the different production lines for valley 4?
As in you know u need HC battery so where would you put that production among the factory sites?
whereever you want to put it, doesnt really make a big difference
Yeah I know it’s just that I’m curious to know where other people put it
it's really up to you and personal preference, you can even split production types by different outposts
Since I have a battery and the buck capsules running
But my main site is just empty
Since I have no clue what to produce there
like I will have the processing for base materials in my secondary outposts and final production in the core AIC for example
they're all connected by the depot so the location doesn't really matter (in the same region)
Then the power plateu I have just a bunch of sand leaves and the red things growing to sustain my usage for the others
are you capping out on any resource in your depot?
like for example are you reaching 8k originium/ amethyst or something else?
if so that's your clue
Like the raw material?
not only but also
i mean for mine i have one outpost making 270 steel part/min and another outpost making 270 originium dust/min so in main i just combine those into actual batteries + make some extra originium dust
but it's really just whatever you want to do lol
like for example in my case I am maxing out on origocrust which is a processed material, which means I can produce something that uses that origocrust and that's meaningful to me (can trade for slips or produce something else I need)
Ohhh errr no I don’t have those crafting
Should I?
if it was a hoodie/jacket type thing it'd look exactly like estellas
if it was a cloak type thing it'd look like the left with a tie around the upper chest and then loose fabric drooping around her arms instead of sleeves
What do steel parts make again
yes, you really should... that's what allows you to improve your outposts
2 steel part + 3 dust = hc battery
theyre for batteries mainly
Oh I make em directly at the site
I have my entire HC condensed into 1 site
yea thats more or less what i mean by personal pref
i shoved all of them into one outpost just so i can be like yep that outpost just makes this one thing and a lot of it while using up all of the depot unloaders
It makes everything there from raw materials
hmm, looks good enough even if it's impractical
Why would the ninja lizard wear a hoodie with the front removed tho 
I have like 6 buck cap A every min should I make more of em?
i like doing this too but its rly troublesome trying to fit 3 whole production lines into outposts so i have all my batteries in the core area and then just like some extra stuff awkwardly used in the other 60% of the depot output spots
you can convert them into valley 4 money so maybe? is 6/min enough for you to support both outposts that ask for it?
yeah that's basically my logic behind it too. like one outpost processes components, parts, dust, etc... another one processes batteries and what not
I can’t clear em of their money rn so I guess I should make more?
valley pass or whatever the western area is called has to be the medicine production place for lore accuracy
yea then prob good idea to make more
I was going with random bs in there like components parts and stuff 😭
I was gonna put the medicine on my core with the battery production
That’s by battery site XD
yea i do agree it's troublesome lol
but that's part of the fun for me
Is this good?
like the steel parts outpost I ended up with this 
theres def wasted space + a few theoretically wasted unloaders that are spent on sandleaf but 🤷 cant do much with a few unloaders anyway
bro how can you see so much of your base? 😭
looks good to me
can probably make space to fit a few more things if you compact the space a bit more but should be fine
I can't see half of what you see like what?
make a blueprint that is 1x50 and it zooms out
you can place 2 belts, 1 50 distance apart from each other or a line
ohhh
it's a trick i figured out while trying to screenshot lmao
go to the bulk selection thing and highlight everything -> copy -> move the screen all the way over to one side then move mouse to the other edge of screen + press alt prtscr at the right time
it works better if you have multiple monitors I think bc that way the "copied" version gets completely hidden like in that screenshot when you move the mouse to the other screen
sadly I don't have a second monitor cause I just moved places, but I do have a 2k monitor so we can't complain too much
but ty for the tips either way though, I can't wait for them to patch this
it's so hard to build like this LMAO
oh yea for building it doesnt help at all lmao
only when trying to screenshot base
but agree it's super annoying trying to build with current zoom settings
also undo button when
unless im dum and it already exists but never found the key for it
sure as hell isnt ctrl z
undo would be pretty awesome ngl, I haven't had an issue where I'd have wanted to go back
but in case it ever happens
it'd be good to have one
there were many times where im testing an alternate configuration for something only to realize it doesnt work and then wanted to go back to how i had it before but have to manually place everything back
akekuri has the same thing but its even more silly bc she has like a half-leotard kinda thing going up to the inframammary area so her whole upper half is white except for just a black cutout around her boobs its such a pet peeve of mine bc it makes no sense and its too obvious to ignore and they gave estella a normal shirt but not the other op z7 women 😭 i hope im just the only one who cares bc i always think about it whenever i look at them
oh my gah
we can finally take our eyes out of the microscope
just save it as a bp before you make changes, that's what I do
in case it goes to shyte, you can just paste the bp and revert back to what it was
yeah for most things you can do that but bp has a size limit so sometimes its even less convenient to do that than just note down what youre producing and reassemble after
my bp always says max facility count exceeded 
I don't have that issue (yet)
and yea if it's like a small subsection it feels like more of a hassle to make a bp for that section then put it back rather than just manually move the stuff back
how many belt bridges
logistics units counting as facilities is so annoying when youre mass deleting
for this i actually found out while making the steel part outpost that there's a facility cap for each area so i try to minimize using these now
huh same
how much could you have used to get an area wide facility cap...
idk about other areas but for the refugee camp it hard caps at 256 facilities and each belt + belt bridge counts toward cap so if you have a crossing belt bridge thats 5 facilities 
My symmetrical Buck A setup
make an aketine farm then mix it with originiun dust in a packaging unit I think? I forgor the chain...
idk it's that one ss I posted earlier so
😭
I hate doing factory stuff but it's like now I need something n gotta fw it 💔
It's irritating
oh its time to fix my factories
if you dont like it you can always just fall back to blueprints other people made and shared
but yeah i dont remember how to make bombs lol
made too many at the start and now im never gonna use them all up
Whats the max yield on originium ore in wuling?
Isn't it 50
If its 50, then im well over it at 360
i am not looking forward to this
what are components used for again? I forgor
On your way to make it smaller in x but larger in y
Well i guess ill have to settle for 12battery/6 syringe
making gears
gear crafting
ty ty
This is the better pure delay-based power generator I mentioned before 
Wuling is the only place that has tons of originum but also has an alternative to originium...
Anyone tried before, i'd been thinking, when we are reaching wuling, doesn't it better to just fully setup only batteries on valley 4, rather than crafting batteries and healing item?
Lmaoo
I can't unsee it now
ok wait the belt circle aside
wtf is bro doing with 367.9k power
Let him cook 
powering the aethergate back to terra
powering dijiang from v4 
Power Aura farming
3 grinders for one hc battery unit is kinda...
power boosting gacha rates.
is it possible to make a fluffed jincao plot?
make regular jincao plot, get both.
fluffed jincao can be harvested at a rate of 1-3 per plots, and have a shorter growth time.
369K??
You can make jincao plots which has a chance to get fluffed
FOR SELLING AND USE?
Why use Buck A?
help (not finished)
You can just make another healing item that you cant sell, and sell all Buck A.
this is 100% not working
i recommend having stuff run through it as youre building it to make it readable
good point but doesnt matter for this layout, i dont think fitting 3 grinders for each battery unit works 😭
pro tip in the aic report the power grid tab thing can show you how much youre wasting over a period of time since the little display at the top is only for the instant present and then you can use that to nudge it a little in the right direction every day
chen approved
im down to like 100 energy waste
it does works, but i generally separate it into 3 components.
steel parts, sandleaf, dense originum.
all in one is really hard to pull off and adjust if you don't know what you are doing.
I know, I jst don't use it for this instance
just put the sandleaf in a corner.
steel and Dense originum can still go together side by side using unloaders. (total of 10+2 ports required for max efficiency)
i have to connect the shredder to the grinder tho
actually no i just need to store the leaf and port it out using the bus
see that was actually my initial idea but then i realized there isnt actually any space to do that (this is in the Plateau sub-AIC)
and I have max upgrades 
i am doing just fine though?
even in PAC
are fertilizers needed in growing crops or just to speed it up
PAC you mean core? core is bigger
PAC = sub base.
AIC = main base
ok im just stupid then
or to make things easier, you can also consider putting the sandleaf productions at main AIC base in a corner....since its such a big wasted space not to use it.
sandleaf can self loop after all.
i think i do have sandleaf loop elsewhere
not needed, and 1 fertilizer doubles yield, the other one speeds it up. Can only use 1 of them per plot
Depends what you're farming. Some plants you farm every 30 minutes, the other is 12 hours.
apparently i dont
Not sure whats the purpose of making Buck A capsules for use
early game decent healing items
without the need to eco farm ;3
then just go get fluffed by jincao later ;3
idk how helpful this is but i made this while slacking off at work while pretending to be productive 
might need to do a bit of decyphering with the belts tho
Fluffed jincao item is overkill
imagine AIC factory at work
assume i have never built an AIC before and all the ones I have operating rn look like they were created by a monkey wearing a helmet
Im still completing crafting manual, so fluffed jincao is not worth the limited # plots
i've been taking care of the base all by myself, but its total garbage, what u guys planting on V4?
reed rye, tatterplot, 2x buckle and 2x citrome :3
d = depot unloader, most of them are ferrium but the ones that go directly to shredder is sandleaf
r = refiner, s = shredder, g = grinder
p = pylon, highlighted ones are ones that are powered by that color pylon, prob need extra pylons to power the unpowered (uncolored) ones
i just do something like these.
put the steel part productions somewhere else, easier to manage.
still getting 18 battery production by the hour.
Is everyone else also completely draining their outposts? Am I setting up Liaisons correctly?
I swap between Chen and Xaihi for Infra Station
yea this is just for steel part prod mainly
so currently this is what i thought what my AICs were doing
Core: gbp and steel
Refugee: buck a only
infra-station: icl i dont even remember, its like a bit of everything which is terrible
Recon HQ: hc batteries
steel part productions at main aic.
I still have tons of Buck capsule and batteries, is this max efficiency? Idk if I'm doing the liaisons wrong 
completely draining them is the goal yea
i also use laeva-chen-gilb in that order
Okay thank you
I need more Ginseng & more Shits
Devs should make the Burdo's shitting CD time equal to the Tuckbeast's Respawn time 
Its because you let it stay capped for too long.
i just wish they allow for poop collection to be faster.....
getting stuck waiting for it to poop ;v
If its capped, it doesnt regenerate stock bills above the max amount for each outpost
highkey feels like im trolling

i was not lying when i said i have no idea how to make an objectively good factory lol
.pp
I made some changes to the all in one machine (battery + components), it's more compact now but it allows almost double the production of originium powder for faster battery production (old vs new below). Any ideas or suggestions on how I could improve efficiency while keeping it somewhat aesthetic?
i mean it gets the job done so looks good to me
push to prod 
the one on the right is the "improved" design but sometimes the shredder on the right goes dormant (stops producing originium powder) due to the splitter at the depot
im not happy with it either ngl its very space-inefficient (a theme across how I build my AICs)
i think regardless of how you build you're going to end up with some inefficiencies, particularly when it gets to the packing/filling unit stages so honestly it's not that bad
too many inputs required on those
I guess maybe I could add a splitter here instead of the bridge? to disribute the originium evenly across the production lines? or would that slow down the overall production?
i mean it seems like people can get a hang of it
It's never been capped for at least a week
SPLITTERS DONT WORK Btw
now that I think about it the splitter wouldn't work in there
a belt moves 1 item per 2 seconds that is your hard limit
PLS
DONT
it will slow you dont
belts have a hard limit
its gonna clog
ok ok so I guess one of the machines will always be going dormant now and then?
bridges work becuse its another belt
splitters will be better if we have faster belts
I feel like the only good use for splitters is for plant powder 
yes it will clog
it will clog as fuck
^^^
imagine if excess power input translates to faster belt
yeah lowkey these belts are slow asl ngl
ohh god
the main space optimizations come from the steps before the filling/packing units, i guess thats what i mean
like i guess there are some things you can do here by moving the filling units to orient them a little more efficiently but honestly not gonna see too much benefit either way
But faster conveyors would break the game's balance 
no it wont your capped at the resource level
It spawning and despawning aswell 
beltless technology
you mean like the parts and the dense powder bit?
ehhh you're capped by mines so it shouldnt be that impactful tbh
just making space efficiency easier
What Abt space management
I think instead of adding belts that send items faster, they should add belts that send items in stacks (of like 5 or 10)
It would make depot busses less valuable
it would be better
So whats your production rate that youre able to clean out each outpost and still have 6k leftover.
That could work
Yeah, I thought it was weird at first until I asked it in this channel
no it wont dyou only have like 6 uqnue items it wont
I thought I set up the wrong liasons
but belt faster loooks cooooooolllllll af
like
Faster conveyors mean you'll only need one unloader minimum to make steel
its soo slow lore wise why do bets exst if we have beltless like transfer
cause you're still telling the server that every x amount of milliseconds, an item has been transferred
it works with the depot because it doesn't have a tick time, it just sends x amount at once
But squeezing everything into small spaces is the fun of factory games 
My only theory is that you stayed capped for far too long and your production was able to build up. So once again, whats your production that youre able to clean the outposts
No, it isn't unless they make facilities produce products faster
it would just be really minor stuff like cutting belts a tiny bit shorter or shifting everything further over to the left or something so that you have more space on the right to do whatever you need to do i guess? but yeah
I think it was 10/minute? I'm excluding the batteries used to power my AIC
Thats nowhere near the amount to be able to clean out every outposts
I also have Buck capsule at 18/min I think
It isn't? 
I thought 18/min is max for the valley IV batteries
not necessarily, sometimes the production machines don't work because they're not getting enough items in time (bc the belts are too slow/ send too little amount of items)
Wait my brain is not braining rn 
^^
yeah but i guess the point i was trying to make was that the amount of stuff you can make is still more or less the same because you're rate limited by how fast you get ores
outside of ig making more plant spawning factories for no reason other than just capping out your depot faster lol
faster belts/ belts that send items in stacks don't break the game because you're still locked by production time
faster production breaks the game because you'd be producing stuff at an unexpected rate
Im hitting 18 BuckA + 18 HC + 120 amethyst + 20 origocrust/min and I'm barely clearing 2 outposts. So how youre cleaning 3 outposts with leftover is beyond me.
You're not making Buck capsule B?
I think that's an issue with how you're building the factory
Belts transport stuff at 1/2 seconds, and most facilities run at 1 item/2 seconds
Wait I can't check my productions rn cuz of game update
not really just allows some neater setups, top is theory craft that would work with 2x belts and a priority gate
You're not supposed to make origocrusts or amethysts
it is but sometimes it's just illogical to place a depot unloader like if you look at my build for example, instead of the splitter I could use another depot unloader but it'd fall off the grid so I'd be wasting unnecessary space which could be fixed with faster belts/ belts that send items in stacks
did you do outpost defence?
Yea
This isn't max efficiency rn, you can squeeze out a lil bit more
Anyone got that 1 protocol stash that doesn't powered and stores backup items in here ? 
Where are you getting enough ferrium to make that on top of 18buck a + 18 hc
Do you have 1080 ferrium/min?
it's just a normal protocol stash but you set it to storage mode
@sand pivot if you see my above screenshot the bottom half is a similar concept but i'm doing the chips and parts
Cuz that's max in valley IV rn
Nothing changes still, because unloaders transport items at 1 per 2 seconds
I have the max yield for ferrium
just unpowered it so it doesn't takes power from the grid tho 
It should be enough for it
it does though, if belts allowed stacks, it'd transport a stack of 5 per second instead of 1 per second
Which brings me to my point: faster Belts won't change anything much unless they make facilities run faster
and yes they're in storage mode incase I accidentally power them up 
they would be immense quality of life
this is literally the bus versus pipeline argument
literally, you're looking at it from a production rate perspective only but the issue is that insufficient product delivery to the production machines can also lower the production rate
Yeah that's basically all faster conveyors would do
And they also make things MUCH more simpler
yeah. esp in the case of making Wuling batteries.. gotta have multiple lines going in of the same product to make it consistent output
So you pause the Belt transporting for a while and then enable it to allow 5 items to be transported per second? Unloaders still transport items at 1 per 2 seconds.
so maybe they should do that instead of gutting the mechanics?
but the thing i personally really want is logical gates
no, the unloader would just drop a stack of 5 items per second instead of 1 item per second
Maybe if they add more AIC content. Rn there's still enough spaces for extra conveyors and unloaders
it would reduce the amount of belts you need for the same amount of factories
That's what they have to change for faster Belts to actually make a difference
that's precisely my point
That would be cool aswell 
double flow rate belts would let you put 2 refineries into a converger
I am pretty sure it's not the unloader that processes the items either way though
Take yer time
I really really want stockpile gates
that's the reason it doesn't spit out items unless it has a belt connected to it
itd keep the speed of the aic report the same but itd reduce your floor space used
which is like really convenient
the belt would dictate the amount of items the unloader would spit out
lets items through while storage is empty orf target item
yup
I feel like double flow rate belts will be a thing in a future region/upgrade. Kinda like relays and pylons -> xiranite upgrades.
the splitters don't even work as intended
speaking of flow rate, i do appreciate how liquid traveling through pipes go at 4x speed
what would a use case for that be?
Likely yeah
they were supposed to spread items evenly across the belts, instead they only process 1 item at a time which makes them useless in a way
As the AIC gets more and more advanced, it'll take more stuff and therefore take up more space
Game should be up, id like to see your production. Because I still dont believe that you have ferrium to spare after building 18hc+18buckA
Oki gimme a min
not that we have enough resource income to make proper use of this yet but is kinda nice
this line is designed to make batteries most of the time at full speed, but sacrifice batteries to top off chips if i'm low on those
it wouldn't make your yield go higher because the production time would be the same
Oh yeah, hahaha
you'd still take 2 seconds to process originium powder
but instead of needing 2 unloaders and 2 belt tracks (1 for each shredder), you could just use 1 unloader and 1 belt track with a splitter
Here's my production and im barely clearing 2 outposts
currently the only automatic way that i can swap that production mode i when the storage is completely full
Are we deadass with the 1200/min usage of Ferrium 😭
rather than production time it's moreso limited by how fast you get the actual ores
production time is mitigated by just shoving more facilities in your base
but when you use up all of the ores your base gets that's it, nothing more you can get
Okay, that WAS the point you've been trying to say
yup 😅
About Splitters
Why is your originium ore usage 750/min?
also i can't store the chips and amyethest parts to the same protocol because that can fill up with just one of those items and break
Do you not see the 70k in depot?
Asking again do you have auto defense buffs? And operator assigned to outpost?
Ts should be 80k
oh i didnt consider that more belt flow rate would effectively increase your depot output slots too
have they fixed the splitter and converger bug when it near building?
in here I'd remove one of the refining units btw
i was only thinking about it in terms of products
you don't need all that origocrust or wtv it's called
is 13 the max amount of unloaders you can put in a sub-PAC

Guys, is this the most efficient production? Or is there a more efficient one
I have auto defense buffs. And I have levantain and gilberta assigned for full chance
and it will slow down your battery production by a ton
2nd outpost is just 2/3
13 for refugee camp (bc they have fences for whatever reason)
14 for the other outposts if you make the unloaders stick out by 1 tile on each side
18/min hcbat and 18/min cons a should be enough for all 3 outposts.
Can you transport Ferrium Ore from Wuling to Valley IV without using up the Ferrium Ore Depot of Wuling?
What is the extra 10k going to do in depot?
Wait, I'm thinking of an idea
18/18 is already 100% efficiency, anything beyond what you need to outpace how fast outposts can trade with you isnt more efficiency its just extra stuff you have to make depot number go up
@untold moon don't make origocrusts, waste of originium
But I need an answer to this

i LOVE making depot number go up personally i make sure every single thing is max i got 80k ferrium ore 80k ferrium 80k ferrium powder 80k dense ferrium powder blah blah
Ah ye, Metastorage
ok yeah i managed it
Do u mean 79980ish
yes, in the future most likely.
not now though, can't even do regional transfer from wulling to valley 4.
valley 4 to wulling, yes. not the other way around.
from wuling to valley 4 is impossible rn no?
i thought i finished all the main story stuff and it didnt let me send anything from wuling to valley 4
Its only temporary to use the excess originium ore
no 80k items that are on the factory floor being processed dont count
Did someone say 25/min???
Wait really?
so you can have like 80500 things available to you at any given moment
it is decent to trade early game (since it produces super fast) and to build components no?
Yeah, it transfers 1500/hr
when you consider protocol stashes can eat up to 300 each you could actually pretty feasibly get to 90k but the depot will only ever show stuff in the depot which caps at 80
He wants to empty out his outposts
ohhh
Like this
the aic report specifically shows your depot not the system so think of that as you going through your warehouse with stuff constantly going in and out but at an equal rate itll stay at 80k
id like it if we had like a dijiang depot that only accepted items that arent able to be made in a factory like progression stuff so you could have that all in one spot
What
but tbh don't really get how it work
Wym item auto detector
Item sorter?
KR people say. it can auto detect poop and switch to making fertilizer if there is poo poo. and switch back to making xiranite immediately if there is no muck
if this can be understood i think it can be applied on other facilities too
cant they have version that belt efficient or smth
like
bro
they make auto item detector
the squiggly belts
i don't know... tbh. i can't even speak KR
basically slowing down xiranite production for fertilizer....yeah, its possible.
First off, this arrangement is killing me 😭
Second, I think it's just utilizing Item Sorters
for like a few poop
its not that bad imo
since we get forge limitation atm
slowing down? how does that work? tbh i don't really understand that picture either
yep, running at max limit xiranite usage atm.
if we got excess then yes.
Why are people gathering poop

wait... you don't mean that blueprint will never be able to run xiranite production at full eff?? 💀
for double yield
do not mess around with putting 2 different items into the same protocol stash
to make the better fertilizer
worst mistake of my life.
its just the occasional slowdown for fertilizer production.
since we are limited by forge count atm.
also i kinda like that some things are best made to order like fertilizer
Learned this the hard way as well
anyway how much ginseng u guys actually need
like
did u fail too much or
on trimming the medal

its kinda cool being able to just pop some control ports on and get exactly what you order later on it feels like immersive somehow
how do you even get Ginseng

i need food
what like the thing you put in tea
i get how you can slow down if it only one input. but that also use different fluid no? how do they time it correctly then for the changing fluid?
they use the bottle strat
so u can have 1 wildcard pipe
that can be filled with any liquid
depending on the switch

when you come off and everything is fine, and you come back like a day later and find 0 power and everything stopped
but doesn't forge of sky only accept 1 type of liquid?
u use this
no, the forge can also accept xiranite liquid
for the fertilizer
lemme ss it
see the xiranite fluid bottles there?
👆
yes. i know it can accept 2 types. but i mean isn't it only 1 type at the same time? how to manage when your forge of sky is full of normal water and you want to put xiranite water for fertilizer?
this whole part
is fluid switcher
u can send normal water bottle
or xiranite fluid bottle
dependings on the item detected
example
if the detector detect it has poop in the system, they will send bottled xiranite water instead
to the separating unit
that will separate the bottle and xiranite liquid
how does the detection work? what it use for the detection?
btw tried backreading kr factory chat really quick to find the culprit for those belts but couldnt find it 
any ideas on how to fit a 3rd grinder here
the detector definitely is on this part of the BP
or i just dont and send dop straight from the pac
u didnt have any bp ?
for that thing
well
i can try to recreate it
give me some time
aight
do you have enough depot unloaders left to make another block?
nah theyre all used
like, its not gonna finish quickly since I want to do umbral first
pretty sure its not complete auto detection....but just works on item restriction basis.
but i might be wrong.
yes
Where are the 2 Shredders of Originium for the 3rd Grinder?
using item control belt
and splitter
player rarely explore that aspect of belt logistic
thats why im asking, i dont think its feasible but someone might see differently
You want those first off
The location of the Grinder will depend on where they are
i mean if there arent any free unloaders left no amount of voodoo magic compacting is gonna let you build another block lmao
it does feel kinda black magic
i only have two free output ports from the PAC
which I think is better off just running DOP that I produce elsewhere to the two battery units
hold onb
yea you'd need 4 so unless you can free up 2 more by replacing any plant outputs (if using any) there isnt much else you can do
yeah unfortunately i am using a sandleaf output unit for the two grinders LOL
i think it's more of combination with item control for the magic
i do have two sandleaf loop in the bottom side of the base but not sure how to connect to grinders
I was lowk struggling to understand the close to perfect wuling aic battery system but I suddenly understood in my dreams
Damn it was that simple
15 hc batts / min i guess its alright
W dreams
this quite normal no?, the one i meant is the auto item detector using combination of splitter and belt port control
even I can hardly understand that topic (belt control)
i just have the looping sandleaf production be stored into protocol stash, then dispense it as needed from an unloader depot for grinding purpose.
(after passing through the shreeder of course)
yea that's the tricky part, just gotta try stuff and see what you can get away with space wise
can also try different configurations of the sand leaf loops and stick them next to the grinders and see what works out but it's just something you're gonna have to try if you want to figure that out
but wait, before that
is the water rate from bottle
yeah i think to get to 18 i kinda have to find a way to attach both ends, cuz rn its two separate areas
fast enough so it doesnt bottleneck the forge
Up next: writing a formula of π revealed to you in a dream
when on xiranite making mode
the issue we were trying to resolve was not having enough depot unloaders to do what they wanted to do so the only way we would be able to do that was replacing sand leaf depot unloader and getting directly
yerp
the ramanujan of endfield
and @atomic fiber is that the only pic u had
i need to rewatch
I dont know ball
i see, though i am very curious how that can happen though....
not sure how the base is looking like atm.
i can get 14 unloaders
two grinder blocks take up 5 each (1 sandleaf 4 orig)
i have 4 left which I cant make a double grinder block
i think i found the code 
EFO0152142o339u99eioe
niceeee, i still want to learn the item detector tho
all the base fully upgraded?
yes
What is with the on off for the control port
yep, quite strange.
anyway, what are you missing atm? just dense originum?
What it do
two of my battery units are running at 100% eff cuz i did this (I have a DOP unit elsewhere)
fyi, 1 unloader sandleaf can fulfill 3 grinders.
the last one lacks one more DOP port
yeah but theres still no spot for the ori grinders
so i didnt bother
LOL
i was thinking how can i connect all 3 sandleaf ports to 6 grinders. nope
Ts was lowk my masterpiece
yea this is another one of the biggest challenges i found while trying to make stuff compact
if you ignore symmetry, you definitly can.
function over form usually.
give me a moment, for your sandleaf, put those stuff into protocol stash
no like its not about how the base looks
i legit cant fit two more originium grinder lines
unless you know some magic trick
if i connect the sandleaf units below to the grinders, yes. that frees up two unloaders
but i am not sure how to do that atm
i wish i can have a design template to showcase the solution without destroying my base setup =.=
it's kinda hard to see here and it's for ferrium rather than originium but idea is more or less the same
but when you try to use stuff like this it gets messy real fast
like how the top left section is relatively neat but it gets more and more messy the further right it goes lmao
realistically if I want to optimize my factory with blueprints ive seen on here, ig it would make sense to start from valley iv?
i feel like my base is pretty inefficient
Do u need normal sandleaf for anything or just the powder?
yeah, i believe i can pull off 2x full 100% HC battery production in 1 sub pac if i just focus on that alone.
not something i would like to do since its not space efficient, but possible.
but to save your sanity, i would recommend splitting battery production facilities for HC into 3 bases instead, makes it easier to plan and manage space
Max unloaders is 14
Currently 8 is being used by Orig->Shredder, 2 by Sandleaf->Shredder, Steel->Parts, and DOP each
The next "optimization" is linking the Sandleaf prod to the main battery prod so I can get 3 100% efficiency HC Battery units. This is done by adding another grinder to the 3rd unit, which needs 2 more orig slots
Currently I have two on 100% and the last one only at 80%
my sanity went out the window the moment I decided to play this game icl
what is even the use for the 2nd aic in wuling
based on the image you had shown me, move the sandleaf production to the side instead and directly connect to grinders?
just need the unloaders to release ore.
That's why the resource to grind this game is clef sanity
You need to spend your actual sanity to play
its mostly the powder and trust me you need the powder for everything after ferrium
I have a question.
Does anyone have a Valley BP that builds for everything and not just the purple battery and capsule?
i just clone whatever i need tbh
Got it, I got 3 planter set ups going rn, that enough for now? Or should I make 4?
and just focus on purple batts and capsules
i mentally collapsed when i saw my first sandleaf plant in Wuling
I have like 6 and its not enough
....
im not kidding. EVERYTHING needs it
Okay that's it I'm dedicated a sub pac to sand leaf
Buck A and HC Batteries in V4 needs like
ok so
Both items use Steel -> Sandleaf
HC Batteries use DOP -> Sandleaf
If you break it down
1 Buck A is 10 Steel Bottles + 10 GBP, thats 20 powder + 10 powder
1 HC Battery uses 10 parts and 15 DOP, that's 10 + 15

just do things like this at your main base and you will be fine.
at the bottom no depot corner.
yeah these ^ work just fine and you dont need to manually feed them
got a whole row of it here:
I got mine set up in the corner of my lc farm (haven't converted to hc yet)
i bought it 800 and sell it 5500
daylight robbery
.dump
.stonks
yeah thats what i was thinking but
theres two more sub PAC that needs my attention 
Peak
i needed to fix the batteries first cuz obviously
here is an example, if i decide to remove my sandleaf depot, its possible.
just need to belt it in from the nearby sandleaf planter.
yeah, better just place the battery production facilities into 3 bases, helps with adjustment way better.
better don't force 2 HC battery productions into a single base.
.stonks
i wouldnt say its a full prod ngl

the steel is being produced elsewhere and im only using the fitting units
better to just straight up produce the steel parts instead of stopping at steel.
save more space.
same applies to bottles as well.
not sure what space i need to save icl LOL
maybe ill find a way to make it better eventually
@fossil spoke
the auto item detector is real. and it's no trick. it is real dark magic
without poo poo
on a separate note......
getting to 80k, gonna be used later.
trus :3
with poo poo
ok, i will pretend i didn't see that.
this must had came from the school of 0 sanity engineers.
crazy stuff
and it give exactly 1 xiranite for 1 poo passed!!
🔥
the draw back is it run at half belt speed. but you can just make 2 of this system if you need full belt speed
but using two sandleaf is kinda 1/4 the speed
why not 1 sandleaf so the speed isnt that slow
fucking hell i am at leve 32 and i still haven t found sandleaf
it's not 2. it's 1 sandleaf input only
power plant area.
oh is this modified
not the bp one ?
power platou
?
do i have to defeat the boss girl
i only defeated triagellos
i havent been able to accesss the other
it's the bp one
power plant plateau area, just outside the powerplant from the other entrance.
pick up all the plants you see.
should be same code
ic thx
is it past the cradle of the ages
yep.
its the next map, after clearing the power plant on that map and exiting the building, you should be able to find some sandleaf nearby
you are right... but i think it still should work fine without that one i think. look useless
or wait was it to give space
so it don't broke system
because it can't take another poo after 1 poo?
yeah... seems like it, there is further logic ahead
yeah, im experimenting with 1 sandleaf rn
does anyone know the current max of originium ore yield for wuling?
oh lawd how do i fit wuling batteries, xiranite, and xiranite component in one go when wuling has such limited resources
If there’s a will there’s a way
my way makes me lose any will
Have fun with it, and make cool symmetric construct
the factory has overgrown and i cannot think of a way to save my factory without restarting
any engineer would have a heart attack after seeing what ive done
Save a copy as a blueprint and try things out it’s okay you don’t need to make at max output 24/7
It’s okay
but for now, i manually put 50 blue batteries in thermal bank and pray
Have you seen then magnum opus from a fellow discord member yet
the who and what now
first it was valley IV relays, i think my lineman job is worse than third world country electricity lines.
at least wuling is wireless.

Diagonal symmetry is p cool
.umbral
well i tried 
so apparently there's just not enough space for 12/min buckA in one sub-pac... unless.
you can't blueprint it but you can technically have one more depot unloader and that just happens to be exactly what i need rn
Just put 1 in each Sub-PAC 
there is if you produce some of the ingredients elsewhere
i had 18/min before i decided to try and go for 24/min which ruined all my AICs 
only thing im doing for that is plants since they take up the most space for their yield
i got 24 in my main pac
it takes nearly all of it
and two sands being fed from sub pacs
yeah its even more doable in core AIC bc of the spaces, and two bus lines
For sub, I think 18 is the max people have mentioned
i had layed out 500relays
i kinda did it gang 😭
Good try
that area of this sub PAC was horrendous, it was producing 1 dop and i had dense ferrium powder for some reason??????????
?
so i changed it to 3 dop instead so it can go to the plateau PAC
beats me, I was probably working on it at like 4am
Your setup is probably fine .. don’t stress
my dumbass JUST realized i never needed to plug my seedplanting units to the pac or depot unloader to perpetuate the cycle, please don't mind the other production facilities i'm still trying to optimize it and any of the protocal stashes here can be replaced with other facilities if need be

uh can someone help me point out where i can find the transfer between region option?
Go to the PAC
Or Sub PAC and open protocol screen
any pac? ayt thx
Just checking I forgot and had an oop with batteries lol
lol
2 ways to transfer
Using Meta storage at ur PAC or manual transfer depo to depo
been there b4
yea ik
Love meta storage
tried both alr
whats meta storage
meta storage is hourly rite?
is the only way to get double throughput on the crucible doing different items?
think so
i tried doubling up on the same items and it didnt work
huh, interesting choice on HG's end
u the item belt to filter what leaves
i think its bc of the 50 stack
if crucibles allowed 100 i think it'd work
you can still dispense the same product thru two pipes but that just makes the prod worse
me waiting for 3m a day in valley 4
thank you based lc battery
i should probably double up on syringe c instead of what im doing rn
not enough ferrium to go around
Do nothing is the best move here right?
.tsumino.: You currently have 670 points.
you can still profit
just not a lot
use 50 only
Damn
on the most profitable item at that store
so u wont waste 50 buy chance when refresh happen (game reset)
doing nothing would be the worst thing
yeah
gambling addicts quit b4 hitting it big,
buy all of them
mfw forge clog
I skipped yesterday all green, now it goes even higher
This market is too shit, i need more stock type
And they said +3k on average profit is pretty reasonable on wuling
Bruh, I'm cooked if I have to manually transfer my originium reserves in Wuling to Valley IV 
I realised few hours ago I can put pipes anywhere so I dragged it across the city
The pipe currently cuts through ground
Technology
uh, what does this error mean? this is how the blueprint is suppose to line up
well that's a new one o.o;;
there are some buildings there already being placed that's blocking it
PEAK WATER😭
holy moly is that xiranite piss
Mountain Dew Fountain
@grizzled osprey
can u believe i have never ever tasted mtndew in my life

Same. Don't have that here
yeah saw that coming lmao
I haven't tried it myself, but are you able to mix different fluids into there?
no, for any pools , only one liquid
i guess the devs just wanna make it easier
Welp it can be used later i guess
ult gain efficiency ig 
true true
I'm trying to find Asia's Sandleaf Farm blueprint. rn, mine didnt do much
So I saw this post on reddit with a bunch of upvotes about a wuling power limiter but it only works above 2200 power. I can't actually think of a reason why you'd ever want to be producing that much power. Wouldn't that just eat into your battery production and put you into the negative on stock bills without any real gain?
plant farms are all the same, you can even use the game blueprint for it
if we talked about battery optimizer in general, it would save u soo much money
but.
some design has cons
like that one will have blackout in some time
and tbh 2200 power is small
When are you ever generating more than 1.8k in wuling anyways?
on wuling rn
but im not using that design in particular
Huh, what are you spending all that extra power on?
2 battery production
1 component production
the farm
and the jincao
and all that ziplines
and the reason of why battery optimizer exist
How much energy does the farm use up?
is because if u use power over 1800 (1600 wuling + 200 pac) then u need to use 1 more thermal bank right ?
and it consumes 1600 more power per wuling batt
so u have 3400K power (this waste so much battery)
I dont pay any attention for per area usage tho
I'm at exactly 1.8k with bats, syringes, components, and zips
and the function of battery optimizer is turning off and on the batt, so it generates exactly at the consumed power
good then, if u can save much power
oh yeah, the tower too
tbh, it feels like he's harvesting dark dimension for electricity
1.8K power on wuling

Just seems like a waste to consume more bats and spend even more energy on more structures
I do this
same
And you're still getting 279.5 stock bills per minute?
I can oscilate 1 battery + 0 base if I remove the towers
u dont need 12 batt / min just to get all that stock bills

The trick is to set your battery quota, then chop your O.cube production down to the right amount. Then burn the excess originium lines as 200w per line
I only need to burn 1.59 batteries a min to maintain 2290
Ah, I'm not burning my orignium
I'm stockpiling it to use for the daily depot
But I can probably spare some
With 1 perma battery + 2 lines of originium you can sport 2200 withiut oscillation at all
Just use plants for daily depot instead
Those generate from thinair
Yeah that makes more sense
Basically 1 line of originium can fund enoigh power for 2 perma jincao/yazhen production lines
That's 1 belt of mats turning into 4 belts
u just need the jincao / yazhen almost fully efficient production (5 / minute) + 8 batt per minute just to get all that hourly stockbills
Using raw originium for depot is just inting imo
for daily depot
USE BOMBS
Ya

A little extra power for some more zips would be nice
No I'm telling you to just place the raw plants into the depot shippings

use bombs
bombs
anyone in na/eu server have a zipline here to share? the only part i can reach is unplaceable and i cant find a way to get it closer to the middle
I stopped making bombs a long time ago
Kek
No real reason to mess with battery limiters in Valley IV right? Other than it's cool
I still have like 70k in storage
Output is so much higher than the stock requirements already
is it me or 18/min not enough to max out the stock bill generation ?

Of what
did u have 18 for both ?
batt and buckpill
if yes, then its kinda ur problem
yeah even have canned citrome on the side
Ngl I would buy 50 and resell for over 4000. It's gonna get +50 purchase limit after price refresh anyway
you'll want something along this line
oh, it just need to wait to stabilize
its okay, it will be catching up after some times
just make sure the prod is
can i have the blueprint for back C
18 18
are you on NA
as
where's that long ass originium line going
to narnia
that's 20 originium into crust

tfw it's relatively "new" for the garbage I watched
I'm talking about the books
I didn't watch the movie
Peak books tho
oh ye it's pree old if you're talking about book
decently innovative for its time tbh
do you guys know when 1.1 coming?
Why are you not producing 18 + 18 on purple items?
theres nothing to do in the factory now
my new Wuling power setup
when yvonne banner ends
? what's 12+6
Decently? I don't know anything that good around then, well ignore the lord of the rings universe, it's a different type of peak
yvonne? so after gilberta, yvonne next banner?
true, fantasy is pretty huge around its release tho
I like when numbers match

I mean the best endgame healing items come from farm so IMO it’s pointless
idc if it's useful or not
is there any kind of food buff thats worth investing in
As a wise man once said, just don't get hit
Ginseng
Fire team has the problem of animations blending with dodge que
And healing stuff like rice if you want, but ginseng for attack

this is the reason tho
it just feels right to have a different production in the middle


Dat red thing disturbs me
it's okay. that's my min max battery
which food item do you craft with that
i updated it to this
There’s a lot more space for more production chains? Why limit yourself?
Ginseng Soup
I just got reminded I need that my red thing needs to be set up in valley

Imma go do all valley incursions and artificing rn
@hallow monolith You have to set up farms tho
Bro forgot the sprinklers lol
Nah
I'm on Camera Mode
and hide the facilities so my Opeators can work without getting stuck
the one that requires 4 meat to craft?
Ginseng + Meat yes
Dude doesn’t know hide Facilities at camera mode
Wish we could just get meat farms like minecraft

There's a shared Turret at Power and i was like what is this thing doing here and it just automatically kills Animals for meat lmao
U can farm fillet at Severe energy
Abandon then restart it 
how do you guys optimize ferrium ore in wuling?
with 90/min you can only put 3 refining units for ferrium. since parts and bottle cost 2 ferrium, which one should I opt for optimal yazhen production
Which ones? The one with lbs?
Well farmers must know or the slaves will just get stuck on sprinklers lol
Anyone with one of those battery cycle blueprint? 🥀 My x power and y power is like only 5 diff
I wake up to see backup power at 5% or sometimes 12%
Or should I just add one more bank
We metastorage over 25 more ferrium per minute and make both jincao and yazhen
you can't min max batteries just by copying with BP
2 lines into bottle 2 lines into part, transfer 1.5k ferrium through meta from V4 for 115 (almost 4 belts) an hour
So I can keep my other stuff on too like turrets and zips
Ah
It all depends on your Power Usage
how do you do that again, I unlocked the thing but idk how it works
ah yes manual labor
free meat machine in front of recycling station
true

