#aic-factory
1 messages · Page 111 of 1
I would worry about getting through the story first
just keep progressing main storyline for now.
you will soon be introduced to it.
its not just six release ports that you are getting.
Ok
you can upgrade the base area, but probably blocked behind story
Is manually transferring ferrium from valley 4 the only real way to boost wuling yazhen syringe production at this point in time?
I js want to make portable explosives
trust me i wasted alot of time in factory its very easy too
was farming originium manually before even getting miners
Yeah, just make the most basic factory stuff. dont even try to optimize it until you are further along.
when you have all the recipes and bases in the region, that's when you start to look to optimize.
can i fit 3 buck As in my main aic area
I want bomb
aketine powder
if maxed u can probs fit 4
dang
Fixed
but im making two batteries and two purple healers
the better question is....why not?
vibes

because there's only so much space you have to work with. The less you use, the more space you have open for making more machines. Also, why not?
i really hate how strong the counter argument "why not" is
What the
not even 1/4th my hub
There is not really for final max profit build. Wuling has a lot of space cause we still at lv 6
I can’t even comprehend
wdym
wulling have more facilities and build content involved in future update, so yeah.
can always optimize existing builds 1st.
we are after all, still at tier 1 of wulling AIC plan lul
Well, there's always going to be the question of how many of what resource do we get to work with in total?
that kind of will dictate what we do overall.
when we reach higher tiers,wont we just redesign to match future standards
I maxed what i can in wuling
what if the next tier has faster belts
true, though its always better to have the extra space on standby 1st.
as well as blueprint to instantly use once they get released later.
the reason we, as in the blueprint community, do it is because i wanted to make the cheapest setup (ie: no space upgrades)
Everyboy else? idk, there really no good reason other then they wanted to lmao
alot of stuff will be reworked
Mine lowk better
is this manually put to gether?
yeah
if that comes later, we will deal with it.
heck, we will even rework the whole valley 4 lul
optimization is an option, not a must, don't worry too much about it.
did we not get the mega zoom out yet?
Mega zoom out at home: photoshop.
This is what I did for Buck A caps.
In arknights did evil people become playable?
fudge it there we go
lol nice
😵💫
ye?
you meant morally gray area? yes.
crownslayer is a prime example
we are after all, spreading originum in the name of needs, so we are just as gray lul
You mean Perlica? 
Will nefarith be playable?
what's factory and logistics limit reached and where can i keep track of it??
Right we're polluting wuling
With bottles
yeah, might be
Is there any reason to put Protocol Stash near the mining rig?
nope
Idk who this is lol
Okay, noted. Thanks.
unless early game
W'isadel
Never played
Wei
this is endgame build.

yes, the best
INIFINITE POWER!!!!
tip for better zoom out: make a pipe that 50x1 long. blueprint this pipe. place this blueprint. BAM, +50% more zoomed out
I'll always flex mine 
Still can’t comprehend
If you are not at electric miners yet, only gather the bare minimum.
Too hard
i have a splitter spaced 50 (or 48) apart so it doesnt conflict with already built facilities that much
Not really something worth flexing.... it's just unpacking and repacking those bottles to get the "yield"
all useless fluff.
That's the point 
well, with limited space and power, its a flex of how dense you can build stuff
my screenshot process, snagit very useful
oh it doesnt display embed lol
W!!!!!!!!!!!!!!!!!
i use license from my last workplace 
you need mp4
yeah im not reencoding
discord doesn't embed mkv
So its not possible to get 100% efficiency without depot bus?
help is this buckflower or citrome
good to know
but basically i just select an area and pan across the screen
and it puts together the screenshot
imagine u only developed a belt moving in circles like this lol throughout ur endfield gaming.

um..its too dark i cant see =_=
staph, too much people already been doing that infinite loop
glad u arent using any splitters/bridges cuz that'll make the process slower
i mean that why i cant see too:(
it kinda looks yellow so it could be citrome
me thinks
why not increase the brightness
bigger issue, they count towards facility limit
which is fatal for hub main aic
real
yk i used to run a 2-way route system in my factory like a back and forth movement but there's this splitter and bridge issue so everytime an item is split from the splitter, the density or amount gets lesser. This was mainly made for B-Buckpill but it failed
the splitter is just math, it divides flow speed
Lesson learned guys never run a single belt line in circle to provide all facilities cuz it's less efficient
yessaar
clipping ziplines into objects since the games beginning ;3
i tried fueling that frequency up but it only increases that portion of that circle/curve
wherever possible 🫡
like where it is fueled
or close to it
what annoys me the most is the flow speed limit, the entire start of the game i was so hyped for when i finally get convergers
you cannot use this zipline as its too close to an obstacle
real
only to then find out, 0.5 items/s is limit
buhh ToT
same i never enjoyed the parting of the items so what i did is use the stash instead
idk if it helps tho
ill be honest, i dont use protocol stashes at all outside of actually stashing items
based on what ive observed it kinda feels neutral speed? idk what do u think
oh
to you, does it maintain speed when transfering items or slower
they output at .5/s
afaik
I need an overflow belt...
ohh
isnt max speed 0.5
so stashes dont decrease
I also think it says that on the belts if you look at them
yeah thats what he said
yeah
i use protocol stashes alot
though I find it interesting the flow on ||pipes|| is 2/s
feels like i went back and made everything thin as possible
your plant systems are very space inefficient
yes but for symmetry
Wait where did u get tht???
you can use protocol stash as overflow. Turn it off and put storage mode if you dont want overflow to transfer to depot.
also whats the flow rate of Stashes???
click on the belt
0.5/s
wait what? leme see..
no that is the problem I want the overflow on a line to go to depot so I can have everything...
0.5/s ...and neutral belt speed is 0.5/s so basically stash keeps the belt speed?
in top down view, in 3rd person, you need to aim at a belt and press f
no, every facility has an output speed of 0.5/s if possible
Endfield, but instead of mining rigs you manually mine all your materials
you can input 1 item per minute, but as long as the facility has enough items, it will output at 0.5/s
i did that for like 6 hrs ngl
me and my mmo brain went
correct me if im wrong, upn looking at the item before the stash there's a huge gap bc of the splitter, but when entering the stash it balances it back to 0.5 speed?
woo lets sit here and farm rocks like its 1-7
thats because i put in a stack manually
it cant generate items out of thin air
you mean your output on a line is more than input? Like it happens on my shredders so I just protocol stash transfer 3 lines out of a shredder. there is no other solution currently. hopfully an upgrade in future patch but I doubt.
but the facility itself outputs at 0.5/s
i just pass it through a protocol stash
and this is why im starting to spam spawning smaller items more like the shredding/refinement units. Cuz theyre faster to make
u might lose like maybe one item but usually if the input matches out put its passes right through
lmao what does this mean xd
In arknights originium rocks are used for alot of upgrades. the best way to farm rocks was a level called 1-7
No more like I want my Xiranite to go to batteries and components first then overflow into depo
yeah but I don't have to room for that... where I do have the room for a single belt line.
you will need to build it into the line
with enough mental gymnastics you can always find a way to make space
You can do this. keep stash powered. if output line is getting clogged, they will start to transfer to depot.
not when I don't have even the first space upgrade...
I legit just send my xiranite straight to the depot
i mean i would recommend to get upgrade, but even without, there are ways, limitation bears creativity, you just have to keep at it
why? we are most limited by unloading from the bus.
is a buck capsule A factory supposed to take this much space
not when you do everything in one place...
because no matter what we dont have enough xiranite production
it is very full
its easier to turn off an unloader for me
yes and then you find ways to make it more compact and more and even more
fair enough.
wait huh? 🤣 so it's consistent like that cuz you put in those goods inside the stash earlier?
i have redesigned my factories probably 50+ times by now, you just always find more
im trying to showcase that the flow speed is entirely determined by input, but all facilities will output at 0.5/s, always
if enough items are present, it will be 0.5/sec
in the valley how many plants can one outpost manufacture for you? I currently can get 12 lines
I don't really see any possible place i can cut it down after a second run through if i was aiming for the 26x wide
ive never tried, but my outposts are all maxed so that would be different from your experience anyway then
while making it not look like crap
chain for it is pretty long, I am sure there are more space efficient tetris blueprints for it.
whats the max number of ziplines you can place across all areas rn, i just remembered i should stop making cryston parts at some point
it definitely gets harder if you want aesthetics as well
You're over doing it 
100% uptime can be done with 4 dense ferrium outputs and 2 buck grinders
at some point you need to consider a compromise
i want to just use as little space as possible
i think 26x47 is a good spot, was just going to keep making 6 of each anyway
everything stockpiled so high already
depends on regional level
at higher regional levels the ore veins become high purity
so they do much more compared to low purity
how much is it at that point
it actually depends on purity rather than "regional level"
well regional level gate keeps purity level
arent those tied to eachother hence interchangeable
example
but the miners dont care about that. they care about the purity
btw if a protocal stash is set in storage mode, will the items stored inside be transfered to the belt forward or it stays here?
thats just there for world building or smth
low purity is 10 per minute
and high?
High purity is 20 per minute
....
Low purity is 10/min. high purity is 20/min.
i demand flawless purity
5 low purity ferrium ore mine
Me when I just started on Wuling
Yeah.... I wonder where the Sub-PAC would be..... *Look at large big flat area near a settlement
Perlica can do that but...
.paypal
fun that i need 390/min originium for my wuling battery

no no you are over thinking it...
oop
im breko
yk, if i can build a mega factory on top of a mountain thatd be pretty cool
dumb it in the river, I am sure fish will live. maybe...
You will need a large mountain with flat top lol (Or find a mountain.... AND MAKE ONE)
They spawn hourly?
i need a steep mountain side so the output products will just roll off the belt
So this is what i replaced the splitter with. But the output item turns out to be much lesser frequency. How do i fix this
Put depot unload into a Separator, layout the pipes into a Fluid Supplier and SEND IT
perfect ratio 1 grinder cryston component
i need it for when the blight comes

Wait... that is Xiranite, isn't it? lol
what spawn?
they will just move onto the output belt
yup
is there anything i can craft to get more sanity ? or ?
They stay or move into output belt (Also doesn't need power to run)
you can extract sanity to uh....give yourself more sanity later
the same amount actually
ok i have no clue wat you are trying to achieve there tbh, but the speed should be same
lawd, okay
You can... WHAT??
just 2x the input line on a factory and remove the other one. 2nd way to just make more things but idk why there are so many protocol stashes.
is there a more efficient way to do this? i wanna make it smooth when switch between producing xiranite and bumper rich
if you dont feel like farming right now to use your sanity, you just save it for later with the extractor
mmmh. ok ok. I wanted the items to be more closer together after passing by the stash cuz everytime they get inside the filling unit it pops in 2-3seconds per input instead of 1sec like the rest. Compared to the splitters, the splitters make the gap much bigger
How?
Good match is peak
OOuu! Yeah i did that already! I js didnt think about doing that in the filling unit haha
normal match is peak, good match never gets sucessful for me
anyone?
average secondary stat moment
i replaced the splitters with protocal stashes so that the gap between items become smaller
but idk. is that effective or no..
sorry i still dont really understand what you mean
It's limited though orz
it pushes the item 3 squares forward
it has a niche use
Also if you are taking output from depot, adding protocol stash on it is useless. if the line is clogged, depot wont output more anyway. each stash uses 5 power so you are probably wasting batteries.
like u need the item to reach before another item does, for a sushi belt
Fr only affect secondary stats
Storage-mode Stash doesn't need power to run btw
i would have no application for that unless i merged belts which serves very rare and little purpose currently since 0.5/s is max speed
hi guys, is there an efficient way to switch between producing xiranite and bumper rich? cuz i have to do it manually rn
0.5/s is max speed, nothing wil lchange that, ever
unless devs increase max speed
my sleeker xiranite production atm
like this, i needed the sand to reach the grinder before the other 2 powders reach it and clogs it up when built the first time
is this able to be more efficient?
It only need power for the Transfer mode
depot is the door thingy right?
Depot is the thing the door need to connect to
if you have 3 packaging units for battery, that can go to 18/min
idk the recipe but can you use a control port to just set the threshold?
my bad it was turned off
I dont have your full picture of what is happening but here is one way to do it.
theres no way to actually automatically empty the forge of the liquid so it's all manual still no matter how you go about it
that just reaches same time no? for both lines you have the same flow speed
thats some weird belt usage
So I found a vid and calculator for batt usage optimization that reduce my batt usage 44% without making any change to production lines. can I share the yt vid?
so if a fluid supply unit can output 3/s and a pipe carries 2/s do you put mergers right before a fluild supply to push out as much as possible?
no the sand gets there first, it has 1 belt of less travel and the other 2, doesnt matter which one of those get there first
Don't use Stash to split different items
convergers are also 2/s
here's what i do in this img:
1, turn off clean water input by setting qty = 1
2. turn on xiranite liquid input = 10
3. manually remove the clean water in the forge > put in animal poo
4. turn on clean water input
but that only does something for the very first production
yes, very niche use
but whats the point?
completely unneccsary
fair enough
if you go the extra mile
hopefully they'll make the process of switching between diff products smoother in the future
I was trying to drain that depot tunnel as fast as possible, but Tianshi Boa is in the way of placing more pumps
I did something cool. I made a Steel Factory where the middle lane alternates between fitting Ferrum parts and steel parts :D
Downside is, if either becomes full, the fitting unit clogs 
the other use is actually more useful, equal distribution
So I made this just a pure steel farm with steel parts instead.
why

looks cool tho
real
Was this really necessary? I dont know, but it looks cool
that's alot of entities though, just on the belts
And slightly symmetrical
if you want to cross, make sure they are next to each other so they dont make those 1x1 belts
vibes are important
Yeah it also kinda looks like squidward
Look closer
Squint a bit
idk why you would wanna mix them when you are still end up using 2 fitting units.
May I ask for this blueprint code?
May I ask for this blueprint code?
that is not a complete blueprint
Anyone have some tips on what I should be making I'm still trying to wrap my head around everything?
No problem
you should be making what your outpost can buy from you
because everything is modular and does their own thing
if you need a blueprint of a specific thing, that would help more
That is?
batteries and medicines
Alright thanks
Is this what you want to achieve? This will make both things.
is there anyway to make this more compact?
remove the other set of grinding
theres nothing i hate more than moulding unit needing 2 lines
alr
if you only have 1 belt of xiranite. provide also 1 belt of packed origocrust
you kind of need to add another belt of sand
or half of the thing isnt working
which is why you dont store sand to use it, grind it on the blueprint
why....
its a bottle,a hollow bottle
why does it need 2 lines
anyone else or just me?
the moulding unit being a 3x3 that uses 2 lines bothers me
ohh yeah that's def fixed alot ty
50% compression .zip
thats not really the issue though, you also only have one belt of xiranite going to it so half your factory is irrelevant like haru pointed out
how dense are these bottles
that is true, but i just have my xiranite production linked directly to my batteries to be honest
1 input should make 2
why
I made it that way
Hey guys im js testing these 4. Can you tell me which of these gets more and faster?
or are they all the same
all same
just use 1 belt....
Same....
isee2
All get the same
Afaik
if it dispenses more than one item, use more than one belt; otherwise leave it at one
just look at the resources used to get the x/sec then compare that to the belts 0.5/sec to see how many u need
Make it every 2 sec. The belt run at 2 sec
What would you expect, as long as the input is one line the output can't be more than that (unless it's a recipe that gives double or triple input like shredding sandleaf)
different machines have different numbers
Doesn't change the fact that belt run at 2 sec. You just add production time to it
And belt speed stays 0.5/s
You need to look at the input and out quantity. if its 1:1, then 1 line is enough. if its 1 input and multiple output then more lines are required or the opposite.
uhh...where..?
ohhh okoki
the recipe?
2 sec is the speed the belt run at so if it need 1 every 2 sec, you only need 1 belt
IF it need 1 every 10 sec, you need 0.2 belt a.k.a you can split it across 5 machines
Saying 2 sec doesn't make sense, say 0.5/sec
exactly
Don't use sec at all :P
or 30/min cause game likes that
Using per sec is pointless when the whole thing is based around belt speed which is 2 sec
Ya
same same but different.
You just make things more complicated by trying to make it look nice
2sec isnt even right,its half per sec not 2
Let's just make a new unit: belt, one belt= 0.5 unit/second, problem solved
how are u reading 2 exactly?
should i replace the electric mine with the mk 2 for originium?
no
dont repeat my mistake
I use refinery as the baseline for belt speed
why....
mk2 eats more power without benefit
So even if i double the originium ore, it'll just be the same?
Because it take exactly 1 belt going in and out and never clog so there is a 2 sec delay between each item going in/out
it can only take 1 and make 1. if you give 2, it will clog.
itll just clog if u input more than the usage
Oh yeah it is the same. Im js stacking more ore inside the refinement. What makes them same is bc of the seconds it takes them to process into ori crust
Yeahhh. I understand now
Belt speed is constant, all you did was remove the useless belts, refiner on the right needs another output belt
There is processing time of 2 sec... it will clog cause it can only process 1 at a time
yes. bc refinery process it at the same rate as belt so 2 belts will only over feed it.
bro is trying to prove water is wet
Ayt 👍 got it
what are you trying to point out LOL
Ayt. I t all makes sense now
i got an older brother who asked me to make a buck A design that makes more than 6/min


Belt transfer 1 item every 2 sec or 0.5 item per sec
You missed the point there

i deleted the funny alternating factory 💀
why is sec the focus in your unit
isnt the focus the input
i just settled for this @broken cave it doesn't build ferrum parts though
hes a bright one
You guys are the one focus on the "per sec". I only cause about how many sec is needed for 1 unit so I always use 1 per 2 sec as baseline
why not how many per sec
I'd say water is constantly in contact with water so it's wet 👍🏼
Here we go again....
why sec per unit
@north moth your markers are conflicting 
im not trying to argue
im just geniuinely confused by your use of sec/unit
.....
why would u flip it
You confused yourself
that merge is just chilling there.
you dont have to point it out. both usage of measurement are correct
that's not the standard notation for most things if anything at all, you're gonna have to clarify that to each new guy you help if you keep using that
1 unit per 2 sec or 0.5 unit per 1 sec or 2 sec per unit ARE THE SAME THING
what do you mean chilling?
im aware,but why would u choose to express it with the values positions swapped
let it be~
WHY bother with a standard of 0.5 per sec why the belt run at 2 sec and so are the MACHINES??
Idc about what they use but it's more confusing, imagine someone walks upto you and says, "ya, you see that car over there? It's moving at a speed of 4 seconds"
I am also dying to the slow ass machines
not doing anything. you already have a full line at the output.
oh lemme mark it
@north moth
Oh that car move at the speed of 1 meter every 10 sec or 6 meter every 1 minute..... so?
but we are in endfield. no need to drag out of it. they said "unit every 2second"
i already understood when i saw it
Also, I am confused about the Liquid Xiranite situation. Does it get an input via belt? Or does it have to come from a pipe directly from a manufacturer (Yes bottles also added, but Xiranite is my main question)
You mean the one we didn't make and are at fixed locations?
you add water and xiranite to a reactor
we basically arguing about period vs frequency
And you are the one who started it
they want to argue about the most pointless things like bottle density
Using 0.5 item per sec meaning you will have to drag every else down to sec instead of what actually matter
It is what it is
I get what you are trying but its already full at the start just from 1 depot output. 2nd will not make a different.
how many ziplines can i place in total, i make 1.5 cryston parts every half second with this one sub-pac and already 24k in storage
the bottles are too dense tho
Also here is a fix well kinda.
oh hey....i didn't know you can sprinkle them with water for loot O.O!?!?
2inputs is outrageous
Guys how much thermal banks is considered enough for connecting them to packing unit?
oh shit you're right
so? email the devs if you have problem with it
I made 6 shredders
Different for every area, shows limit somewhere on the map ig
LOL
Okay, so
There is 2 beltway inputs, do I put the xiranite in there? Or does xiranite have to go through the 2nd tube where water normally pipes through
just the dead ones
how many does it produce vs how long does one last
here's a picture of flat, unify power usage graph to calm everyone down
Um...how long does it produce?
more like dried off once. but hard to distinguish them apart being alive / dried ;v
4
Oki
the ones not moving lol
@north moth no wait it's actually working when im watching
how much does the battery maker make divided by how long it last
yeah xiranite in the item input. water in one of the pipe input. then you decide which pipe the liquid xiranite outputs to
if i just put 4 shredders it's gonna be slower
Gotta make sure they're properly split tho, with 4 you're barely making it work
Dammit, I have no room for a beltway, I need to bridge a different part of the baby factory lol
tbf that middle line is giving 50% capacity to both sides so you would want to instead of a merge, make a space for a second line and give 1 to each side.
Yes, they run for 40 seconds and get produced every 10 seconds thus supply 4 thermal banks perfectly
you only have 3 lanes worth of ferrium going into 6 shredders, its not going to be any slower
if i make it just 4 shredders it's gonna stack in the belt and make it generate powders slower right
Middle one getting double input, it's running at 50% efficiency
ah
didnt notice that oops, apparently it's 130 so i was done 15 minutes after i made the farm...
you may think you are unloading 120 per minute but you are only able to process 90 per minute with 3 lanes of through put
you can see that merge is alternating between both inputs. stopping one at a time. if you just let 1 run, its the same thing.
Unloaders also have an unloading speed of 0.5 per second right?
Make it look like bad apple
also seeing zzz on a factory means you are not giving it full input. In your case its like 33% required input per factory.
i thought this factory is making me generate 2 powders for each grinder
Yea tbf it looks cool but inefficient
POV: You need to force clog your factory to get the most optimal output to stop sleeping machines
atm i guess it's only generating like 2 on one grinder and 1 on the other?
im only producing 60 xiranite per minute can i increase that?
For reference:
HC Battery need 10 of "A" and 15 of "B" with 10 sec production time
Belt move at 1 item per 2 sec
Machine get 10 sec / 2 sec = 5 items per cycle
Machine need 2 of "A" (10/5) and 3 of "B" (15/5) every cycle
Belt move at 0.5 item per sec
Machine get 10 * 0.5 = 5 * 1 = 5 items per cycle
Machine need 2 of "A" and 3 of "B" per cycle
Same but the latter is a bit harder to calculate if you don't know the workaround
I think intuitively doing it is just better than looking at the math written down fore me
Why is that yield lower than theory?
It's been like that for a while and I'm pretty sure I don't have an unpowered miner somewhere, but idk what else it could be
yeah and so you only need 2 instead of three per grinder.
so did doing this fix the issue?
I did it intuitively too until I figured out the speed lol
not really, 2 of your shredders are still pretty much obsolete
this might sound like an odd question, but can you have too many relay towers down at once?
Any of them Lv2 miners?
shredding capacity is 180 per minute, you are unloading 120 per minute
No, funny enough, you can do shapes
Speed is pretty simple, everything gets unloaded at same rate and production time is in multiples of 2 so it's all easily intuitive
remove all the splitters. and run straight lines.
i didnt know if there was a building limit for total number of buildings in game
What sorcery is this
Semi-AFK grinder
Yeah, that's why I use 2 as the baseline instead of the 0.5
Do those mine slower??
I think all of them are though... like I only really put the mk2 on the ferrium because there it's a requirement
looks like there is a zipline limit, because everytime I drop one it tells me, but when I drop a relay tower I see something like 92/200 at the top of the screen
No MK1 and MK2 are the same in terms of yield
MK2 just allows you to mine ferrium
Should've made a pentagon
its just a temple to RNGesus
Mk2 uses more electricity really
No line left unused
200 is the limit for all facilities outside of PAC area. Zip also got its own limit like defense towers
Yes separate zipline limit
so either I missed an unpowered one or I have a non-transport one still somewhere?
Probably, just spam every mine until you see low purity or unpowered
okay, now I get it. Loving the planning this game requires. But to be honest, I might have gotten burned out by the million tutorials and might have skipped a few
i think 70% of us here didn't read the tutorials
Don't need to do that, it shows unpowered/unrigged mines on the top in gathering tips
At least there is no 1hr tutorial on anything
Yeah, check the maps
Just spam the map
Yeah
The endmin doesn't need tutorials

I come from Warframe. There were like 0 tutorials when I started, you had the wiki and beating your head against the desk
Followed by the 10% that don't know how the blueprint system works
As a factory games lover, the blueprints system is a time saver
you can probably move the pylon and bring the stash up and make it even smaller
lmao
there's people who never knew blueprints exist?
No, they don't know how to import someone's blueprint
ya i see it!
Okay, now I get it, I dropped a relay tower and went from 92 to 93/200. Sweet so there is a hard cap, but I doubt ill hit 200 since I'm in the lodespring and just hitting 93
Each map has its own protocol limit
some structures count more, like a zipline counts for 2 of those
survival of the fittest atp
I dont want to say it but stop splitting too much. lol
Some go higher as you progress
I just hit lodespring and am Development 9
Idk how anyone would hit 200, I completed valley with like 93 and some of them are just there for electric nexuses
200 is easy to hit once you placed all the zips allows and defense turrets
turrets are like counted as 3 or 4 i think
Oh, I thought only the separate limit counted for those
they are included but they have their own limits as well
They all add up
Even the mines tally to the protocol limit as well
I see
this is an even odder question, should I replace zip pylons with towers when I can?
Ok welp imma go transfer my deliveries ig
if you have the time, sure
tower is further anyway
There
you should deconstruct your entire zip network and replace them with the 110 meter ones
like not in the same place, just redo the entire thing
that looks so much better damn
your stashes dont have power.
Towers have longer range so if you replace make a whole new line, placing on same spot won't have different effect
yeah i know 
I wish I could just just slap some batteries in them lol
Lol
I wanted to blueprint someone's xiranite plant, then make my own version. But that's basically infringement on "our" factory

Is our factory Comrade

I made mine pretty well but I used sandleaf instead of yazhen 
this is my meme factory for 1 HC
In the future I'll definitely triple check available recipes before making anything
Man we need a battery powered ziplines
Solar powered
I also use sandleaf, but I'm getting 45/min
something for the zipline out in the middle of nowhere. Man I was glad I discovered you can teleport with a power calbe
cable
Bad ratios 
good enough. but if you were trying to save space you can just put rotate refining unit and put outside, then you stash is in the middle.
Yeah. Theoretical should be 60/min
If I can push it to 53/min, then I can solve the remaining 7/min issues
Guys where is the clean water in valley 4
I rember there is clean water but dunno where it is
It looks like a pretty decent BP to me. I wouldn't think of building something like this. I had a hard time building my first factory in this game ngl and i still am 
I saw water in plateau
Ok
Power Plat
it was cuz someone said, how small can you make a HC battery factory
so i made it as inefficient but small as possible
Can you even put tubing in Valley IV?
thats why I just copy paste from other people.
Prob not XD
At least you do that after getting an understanding of the builds
plenty of water on the plateau
I've seen people unable to even put in one missing unloader when it was obviously ferrium
(in a blueprint with a missing unloader)


You sold me on contaminating Valley IV waters
oh shit you're right this is better. I probably would have figured this out but really later. I do intend to make it efficient at saving space but cool too!
Time to unleash "fresh air" and "fresh water"
we dont like water here in valley 4, we just live on pure originium drugs.
water is clearly illegal in valley 4
i was thinking i was gonna go "inwards" for the last belt frfr
One of them was just switched off, literally on the first region and the last patch I came to personally audit ._.
It's criminal for the scan to mark clean water when it's unusable

Whats the best way to get power into the main part Lodespring? Though the tunnel. Im coming from the science park
Time to go gift stuff to my pog 
you can teleport to TP with relay wire in hand
to cross some nasty boundaries
you can skip some chasm and tunnels and save a few relays
im currently at the first TP and im trying to figure out the best route
Ohh I didn't know that 😭
I was hoping I can come across to the south where the Red Bolote is, but I dont see how
you can though
its not unusable, you can use it to get drowned.
but you have to be on the other side first
I am happy now. this is definitely way better 
Sometimes my character drown in ankle deep water
heres a peak
And die from falls the length of a lego brick
i guess i can probably build diagonally or someething now
I wont let you be happy.
Lolol mover fitting units one space closer to each other, put the options in the 2x2 space that forms and put the stash in between the fitting units
to err is to be human and to be happy is never ending

centered protocol stash
that's cool
Hahahaha one issue, it's not perfectly symmetrical
Cuz the space between the fitting units is an even number
I see where I need to go now. I was trying to get up the cliff of the Red Bolete from the backside. I need to go to the bolete and TP back, then drop a zipline for when I make it to camp
Still less space taken
protocol stash 3x3... 
lore accurate gacha players.
Don't call me out like that
why didnt they make a 2x2 protocol stash 

Too convenient
What's the level of trust I need with an operator for the profile background
E5?
I need pog background
this HAS to be it. A steel factory I can call my own 🥹
I made this all by myself no help at all real
Maybe they'll make it be a le to change the default music
nice

Hg is a music studio that uses their games as advertisement after all
perfect 
Just as it should be
not yet. rotate stash upside down.
nice,mines like 2.1k/13.1k
Why
dont ask why i use that much hc
no i have a new idea for the center. It fits one unloader :D
i just said dont ask
you have enough power to power someone else's AIC 
probably
even better. saves 5 power.
wait hold. that wont work. you have 2 full lines. keep the stash as is.
I can make a steel part go through the Protocol stash it and lead it toward the HC battery. I can see im producing steel parts so fast it's crazy! I have never made such an efficient factory before ngl 

it's been 1 day, there's no crash
I typed up something new
how often does the stash stash
every 8 seconds i think
or 10
lemme check
it's 8
perfect
8 feels wrong
So like the steel part will loop back in and pump back out to the next facility
its 10 so it lines up with the factory production thing
so it doesnt give you any weird curves
@shrewd knoll Now I finally understand why u guys ask me to use batteries
so is it 8 or 10
we sell hcs wtf
It drained all my originium
why
why are splitters and convergers so pointless in this game 
lies
thats cap
I like that we can put our buses anywhere in Wuling, but I hate the limit

convergers are op
makes money..?
I dont know what im saying btw
they are not
im probably using them wrong
so i shouldnt be running with 10k extra power
only convergers are

my sushi HC battery factory disagrees
they're the only thing that has depth in this entire AIC stuffs
obviously not?

that's the factorio mindset, power manages itself
why not use the steel on more crop A
but in this game, it just burns into the void
im too broke for that, i play mindustry
You has not used jt
how many sandleaf and buckflower farms do u need to consistently farm out enough for purple batterys and capsule A’s
power crashing as intended 
wdym as intended
I have for these. I think I'm using it wrong
I treat factory building more like painting than efficiency
idk how to explain, just watch this part: https://youtu.be/TYaoqYkaSpI?t=115
This is basically one factory and i just pair it
WHY
and i got lucky that it fit one sub-pac base
Okay, how tf do I make usage go to 25/min instead of 30/min?
i know what you're about to say. My brain fried for making these nice looking factories. Maybe I shouldn't share blue prints at all 
I wonder how long until the devs add a way to craft pull currency with the factories
your factory is inefficient you have 6 output ports going into 8 refineries
I keep hitting 120/min in Ferrium usage in Wuling, bruh... Need it to be 115/min to be stable
idk but if stash stashes every 8 seconds my setup produces 7.5 sandleaf seed/min
I WISH THERES NO LIMIT ON PLACING THIS 
so instead of producing 3-4 bat + 3 component every minute, I can produce 4.5 bat + 3 component every minute

tbf they look nice.
it's actually 9 refineries 
So.... I tried optimizing the factory..... And... My brain is burning.... I didn't do anything... Can someone please point me in the right direction? What's what people would consider Maxing out production in Valley IV and Wulling?
ntm the way its setup it will clog up and not go full speed
also bc everything else in this game bored me to the core
you need to net at least 8 batteries per minute to break even on the outpost
if it clogs up it means the depot is full then!
So no one knows? :(
I'm breaking even alright
so many ZzZ now on the Refineries LOL
is it bad that i somehow produce 7.5 sandleaf seeds per min
no the belts are not fast enough to support that kind of load, they are made for 1 each
^
well if you can balance out the meds i guess that works
anyone?
Now that I know bout the sleeping facility making it a 33% efficiency issue I feel eager to remake this into something cooler
or you can just add 4 refineries to the front of that other setup so you dont need to go banking the processed ferrium
Eh like net production?
@nova cradle this is the way you should set it up
I see. Ill fix it. I wanna make this better 
like i yield that but dont use it
That’s not really possible unless you add a stutter for ferrium flow
dont ask how i pulled off 7.5
1 output to 2 refiners
no
How do I do that, man
Nah it's fine, probably just means you just clogged one powder output
nothings clogged
i literally got a protocol stash that yoinks a sandleaf seed off the mainline
I also have a version of the refinery factory that has fitting units at the end too
That full refinery factory is something I added beforek nowing the fact about having too much facilities
why tho, wouldn't the loop run out if you do that? Or are you not supplying anything else with that line
i dont need the full 3sandleaf powder so it losing a seed every stash cycle doesnt hurt production
The facilities must clog
it looks like this :D
alright but you can leave it to clog, one powder doesn't hurt
it wasnt intentional,its by design
basically i just change the facilities around as long as it's 3x3 it can fit
then i just base my next factories on that shape
cause that protocol stash is used to store my output and the seed belt cant go anywhere else but through
I see the practicality of it all. I wanted to kinda "loop" my fatory back in so it will look nice. I didn't really think about of just producing for the sake of producing hehe 
if it works it works
i can show an image if that helps
Yea I understand, I played satisfactory but the current capability of factories cant work with that output
Yea share
we need faster belts
Everyone except me seems to be a satisfactory or factorio player 
With all that splitting and clogging, this one has same result as that entire thing.
bro have you played them? they are fun af
PC only? I still gotta get my laptop
I have seen videos of satisfactory. I do think a faster belt would be nice. If it is probably too OP for the game at least maybe they can give the fast belt mechanic as a difficult unlockable feature 
you arent a true gamer until you have played on either console or PC
I've played, my laptop brok
is it just me or is the ferrium amount in Wuling just pitiful
tbh i want faster belt too, the conjoining belt attachment has almost no purpose
make them go straight down in a single line, saves on space and they dont have to go down a whole belt
Yea, people metastoring more ferrium just to slightly increase it
dont question the logistics that require a seed belt
i see. Maybe I should try to make my inputs have no use of the logistics ports when designing a factory. I think this might fix all the issues I have with sleepy facilities 
I would suggest not filling up storage with seeds, theres no need to

pls dont
look at my cryston bp i put in the bp channel....
atm yes but for items that take more than 2 seconds to craft it actually works well
see for yourself
why seed pickers only having 1 output belt
i mean if its already crafted theres no need to put it into the attachment just throw it into storage, if the conjoining attachment had a real purpose it would be to avoid belt clutter
which one?
if that pic is an example that my 6 unloader factory functions like 2 refineries.. then i guess this 4 unloader factory is basically 1 refinery? 
you only want logistic ports when you need to split a full line into multiple non filled lines. Like some factories need 2 of item A but only need 1 of item B. In that case you can split item B full line into two half and send it to a second factory. Similarly if a factory is making item every 10 second, your output line will be mostly emply, so you can merge other items on it to save space.
if you have a compact build with multiple factories next to each other it may become useful to have them go down the same belt to a storage unit
Every single one of them if I'm not wrong
wow oki that makes so much sense now for factory building. I thought the ports will function like 100% to my intended output of one items if I just add more 
I honestly just cant wait until they flesh out the factory building a bit more, it would be nice to be able to craft the pull currency even if you are limited to a single pull worth every day
the only way i see that being better than just putting the storage unit right inbetween the 2 factories is if the storage unit is behind a 1 block gap and theres only room for 1 belt
That would be lovely
Please don't question the nonsense which is my cryston bp
im going to take a nap my head hurts now 
making it so we can craft pull currency would encourage more players to learn the factory building
ntm we do need more sources for pull currency anyway, the game is pretty stingy atm
do the factory simulations tutorials, they are quite good to teach you almost everything.
U forgot abt ctrl c and v?
....
having access to copy paste isnt going to make the most efficient build, everyone will be making their own and its up to the player to discover the most effective build
U don't get it
Only played Mindustry here lmao
The shredder might clog?
Facilities clogging is aight imo
Depends on how they clog
I wonder when the devs plan to release the 2nd half of wuling
Same
next month if they're fast, 2-4 months standard
2 months if they want the game to die
they probably already have it finished they probably just plan on releasing it at a certain time
I'm having thoughts that they'll release a 6 star gear very soon, but I just can't prove it
that too
2 input lines instead of 2 output lines on top left seed picker
Wait nvm I'm blind
since there is no end game content of any kind
imagine they don't and force us to fight stronger enemies with low gear
I should've slept more
I mean tbf, no endgame at the moment, and world enemies are Level 60
Ok ig it's alright, bottom shredder slightly loses production is all
level cap is also 90, so...
in the future, gold gear will be standard
I seriously hope the devs give us another 4 forges so we can at least produce 180 per min
SKILLS MATTER THE MOST
No it doesn't,it only uses 2/3 output lines so losing 1seed very stash cycle just reduces clogging
my main dps died and forced my way into fighting with akekuri
60 xiranite a min is too slow
Ohh two output lines? Then It's perfect 
I love how sandleaf is the most essential material for advance materials
Plus you get free seeds, better than letting the system clog
And we don't get it till plateau 
once you have 2 plants, you're basically set for a infinite sandleaf farm
Yeah man, like I don't wanna balance out Battery production with Component and Liquid Xiranite production, and storing Xiranite
Thank God there's an item control port tho
Gotta do almost entire v4 before you get those 2 plants
control port is useless tbh, I have not found a single use for it
when I unlocked power plateau, I immediately made cryston parts and HC batteries
just takes up extra space
You can pause or turn on an item to go through it
you can do that with bus outputs already
If you want exactly 2000 components when you wake up you can limit the number of raw materials that pass and go do something else
I do it for my Xirenite liquid
oh you can set a certain number?
Upto 5000
control port is essential for sushi factory
making 50 and then stopping it for moving to the production line
the what factory
then I can reset or make it into 500
sushi is a term refering to one thing doing many things
this setup makes 0 sense, where are the orange cubes coming from theres a blue cube factory where the belt comes from
Okay, I kinda thought of a set-up to reduce my Ferrium usage, but it might drop it down to 114/min
Lemme see
its an actual working factory producing HC batteries at a very low efficiency
wait you have it producing 2 cubes at the same time? how tf
hi guys
it's because the bottom shredder is currently active as a "ferrium powder" maker, it alternates between ferrium powder and originium powder
what the max efficiency for wuling ?
because of how the splitter works
it alternates between each powder
and makes sure one doesnt overfill the other
currently i only build xiranite disc n wuling bat
12 battery 6 syringe/drink
Or 6 battery 6 drink 3 component
you wish 6 syringe
but we only have 2 of the core thing tho
Yes
it's like 5.75 syringes at a deficit 
the converger before the single refinery in this build, makes it so that it never overproduce one or the other
need to manual transfer the ferrium and it should be mostly fine.
nah bro I got plenty of space to make both at once



