#aic-factory
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Like what should I farm in this teensy place?
I somehow filled it with a whole Buck A setup
kinda like this
what even is the difference between high and low purity ore spots?
๐
do whatever you to maximize your base space.
enhance productions.
Glorious 40k jincao
I made a buck A setup here too but decided to make a better setup and so i maxed out the place
Maybe i should make a buck setup?
20 on high
10 on low
๐
How much buck A per minute is good for that place?
20 and 10 what? ore per minute?
yes
Okay
Gonna sweat my brain out to figure things out
CAN I HALF THE OUTPUT FROM BELTS ETC? IF IM LIMITED ON ORES?
sure? gonna need to clean out the belt later though.
1 is via control port.
another is with splitter to move the product into another facility.
no i dont mean control how many items go through in total, but the items per second/minute
1 medicine line already takes 120/min if im Not misremembering
yh im doing that rn lmao
it works the same way, splitter pretty much half the amount shipped on to 1 lane into another facility
you are correct, 100% production requires 120 ferrium.
so still missing 5 ores there per min.
For me, it's cause of my zipline network.... and this
I don't really rely on other's zipline much since those can disappear if I forgot to repair them
Will I be able to make those buckflower loop and sandleaf loop within the place itself or should I use an unloader for it and make the buck and sandleaf setup elsewhere?
If you have spare depot unloader, yeah
yeah, farms to take up a lot of protocol capacity requirement in wulling.
still gotta make the bottles.
so you will need unloaders.
so its up to you whether you want to join the buckflower loop into the chain or not directly.
I run 3 Buck A's. 1 in each Outpost. I never run out even when max selling. 
yeah, you can
you can either make a dedicated farm or have it inside the line
when you check after 24h factory and see no production of injections, and Protocol stash looks like this
Gotta love my 5 ferrium deficit
guys what resources do i need to produce in AIC factory so i can make most usefull machines?
All the ores in the land 
yeah but i alredy know i need origicrust, amatyst part and ferrium part but any other?
12/min battery and 6/min syringe is max for wuling rn?
oke
I thought I can automate the Garden Rice when I found out I can get rice seed..... but then I found out it need to be farmed lol
Also, why dev give a big plot of farmland.... and put a limit on how many plot you can put down =_=
You'd need carbon for your planters
idk if i unlocked that yet but where is it?
pretty much it untill you reach wulling, where you shift to xiranite
Plants into Refinery
mixed ores into steel for various other products.
or sandleafed amesthyst for cystons
guys i have a question i had my AIC output give out ferrum bottles and buckflowers and joined all in one threadmill why doesn't my buckflowers leave the output?
Ss the production line
Suppose if I converge 2 same product into a single belt will the single belt transport the same magnitude of those 2 belts?
It's limited by the belt speed so it'd function the same as 1 output
So converging 2 in magnitude gives only 1 in magnitude, correct?
CAN I NOT SELL LC BATTERIES?
you need to show your build for us to find the issues.
opening the game now
yep, so its 99% pointless to do so.
not for the other 2 outpost.
what other 2
infra station and power plant.
how do i unlock my second sub pac (the one after the valley pass)
but i only have main pac and the sub pac in valley pass
Is it necessary to make Wuling batteries for any trade post? I saw some people commenting on it, and saving all Xiranite for gear seems better, no?
oh wait, you can trade at infra-station for LC batteriers, my bad
its the refugee camp that you can't.
guys is it bad i wanna lose the 50/50 and pull laevatain?
If however you have 2 belts that are both only 50% full it'd make sense to converge them
But realistically it might give you a headache later and the only real advantage is slightly more space
proceed more of the main story, at originum park, after passing the bridge, head south.
its shown on your quest screen.
your choice....
Wuling LC sells for the most stock bills in outposts
And you're extremely limited by ferrium in wuling so medicine production is not very efficient for 24/7 uptime
is there a place i can download blueprints to make every resource cause this factory thing is getting out of hand
thing is tho i have her p4 and wanna max her out
the last converger is where i have the buckflower the rest is ferrium bottles
eco farm?
pass that.
your buckflower output looks to be cockblocked by a splitter nodes.
just make 3 lines for 2 bottles and 1 buckflower
more lines depending on what you are producing.
That pfp is really pretty.
How do you create both batteries and gear then? Or do you have to alternate one and the other?
You can
You'd just be sacrificing one battery line
i removed all the ferrium from the line and it seems its getting blocked by the ferrium incoming from the converger
The belts can only carry so much
We can only have two sky forges, right?
There is that one fluctuating build that most people are doing
Yep
ok but is it normal that NONE buckflowers pass?
i think it should be one third becomes buckflowers at least
even if there IS buckflower pass, it did be so minimal its not worth it.
are you using converger on your buckflower port?
Something doesn't seem right. I currently have two sky forges, one xiranite component building, and one LC wuling battery building (which connect to a thermal bank), and currently I'm losing Xiranite
yes
Idk but generally why would you even converge 2 belts that have more than 100% belt capacity if put together, like that belt literally looks full before the first converger
then the direction is wrong i suppose.
but you will still rarely see buckflower on the line either way.
i thought of later seperating the flow further ahead with control nodes, like in satisfactory
That's interesting
How does your battery line look like?
hopefuly later on we get faster belts
this game doesn't work like satisfactory so.....
yeah, if we get faster belts, then maybe.
but don't use convergers.
Very extreme niche use cases for now
ok got it, only use it for end products that arent 100%
need me some mk6 belts
we alredy got bluetooth thng but thats only for tranporting stuff between AIC areas
whoops, sorry my bad, mislooked.
It's 60/min, so 30 each
sorry, too much chat, let me take a lookie again.
Yeah, using them for Xiranite components.
just make another line for xiranite components.....
You should just make another line for that
I'm currently only using 1 battery to get energy, so that I don't use excess Xiranite and all goes to the Gear
anyway, use 1 line of xiranite for 6/sec wulling battery.
1 line of xiranite for 3/sec components.
that should total out to 30/30 xiranite usage.
just don't put the battery into depot?
let it clog up when connected to powerbanks.
not as effective but its far less annoying.
Well if you're not out to minmax your outpost stock bills
Your current setup is "fine" for your use case
Bro why is Endfield so stingy with codes
Idk who needs this rn, but here, have a cursed "output"
That's literally what I'm doing though. The packaging unit is only connected to a thermal bank, so that when the thermal bank is full there is no more xiranite consumption.
That's also why 2 dense originium cubes lines go to depots, because I don't need as many cubes.
What I don't understand is why with 1/4 of xiranite consumption on batteries and only 1 line of gear, I have such a high xiranite usage.
because the rewards are in the game?
Sorry, meant to reply to Yuzu.
Dude I got every possible rewards that is in the game already
The last gift code we had was 3 weeks ago

Arknights only give gift codes if Lowlight demands it or they made an oopsie
Nevermind, I see why the consumption is that high. I have 2 xiranite lines for gears
โ๏ธ
And one at 1/4 usage for batteries
was about to say this one.
gear production pauses at 3 per minusually, adding more originum and xiranite will make the ratio go off
(unless if you have excess xiranite of course...)
Nice, first up why is this in the factory chat, secondly how did you enjoy etchspace salvage?
Oh yeah
You might wanna consider placing mines on the remaining nodes
Your current originium usage is not sustainable
I have excess xiranite, but right now getting more gear seems more interesting than getting batteries for a post that is at level 1.
i do think AK should give more rewards, but doubt it needs to be in giftcode format.
That's what I was doing until I noticed the abnormal xiranite usage
Now that I know why it's like that... I'll probably let it be.
Bcz I feel connected with them
and I did not enjoy etchspace
you can i suppose? once the battery package clogs up fully.
usage mght fall below 60.
No this one is for real
You'd run out of originium if we're looking at the current stats
That problem will fix itself pretty fast... You top out at 60 xiranite.
@runic epoch if you see the xiranite lines it should never go below 60, so currently I'm losing xiranite. That said I doubt it'll be a problem considering the emergency energy
HEEEEEEE!!
I'm aware, as I said I was placing towers and rigs before coming to ask
well he did say he is going around digging up more originum nodes, so he should be fine.

I'm so confused what's happening here. The only thing I'm making is Batteries at the moment. All I did was add a third line to the Power Plateau. The other two were stable for days, and I used the same blueprint for the Power Plateau.
Aside from that it's perfectly functional as a sole component generator so good luck on your artificing endeavours 
I wish there w as hotkey for that screen. Also, that you could just limit it to one factory. It's hard to keep track of what is made where b/c my memory is the poop.
imagine it with male endmin
I'm sure they'll expand the grindability later... -_-
Wait what's the issue here 
Been trying to figure it out too 
Well I restarted the game and for some reason the graphs have evened out at least. I still don't understand why it's saying I'm trying to use 60 more Ferrium Powder than I'm producing.
Theoretical assumes full uptime
I've checked the lines and nothing is being clogged or idle.
some of your building can use more to achieve 100% efficiency, so theoritical data is higher in usage.
but your active time shows you are fine.
seems you put an additional shredding unit which is not working atm
My bad for not realising both lines of xiranite already consumed 60/min, I should've looked at things more carefully.
As for not generating enough Wuling bills, I'll deal with that later. My outpost doesn't even have any building yet
Most wuling setups just have everything in the main AIC
With that said
You could just turn off the component production
And make another battery line for stock bill gen
me so lazy atm.....
i made 1 line with 100% uptime for wulling battery.
then split the other line to provide for both gear and wulling battery 2 production facilities with about 33% efficiency.
too lazy to turn things off and modify down the line ;v
I likely will, but not yet. I want to gear up a couple of teams first, especially while I level up the outpust. Do you know at which level they start wanting batteries?
you can make two 100% effi battery production tho
The batteries can be sold at the first level
still farming for gear component atm, not as much, but i would like consistent production for it.
even if its slower ;3
ahh i see
how do i get power to that left amethyst vein
Isn't it better to go for the products with the thumbs up?
relay towers, and figure out the pathing.
also pylons in cave due to height limitation.
connect from the hub map area
The battery is the thumbs up
Assuming this is still about wuling
No, at level 1 is a siringe thing.
move crane and there is a door you needa open or you can free fall and enter from the other entrance
i already have the door open, i was just talking about relays, thanks i'll try with the crane
That means nothing though.
The syringe are likely easier to make.
The thumbs up probably means they have a bonus, and when the batteries have them they're likely better.
In this case
No it's not
You'd be in a constant material deficit
the thumbs up means absolutely nothing
just get both ;v, they both uses different materials anyway ;v
oh the relay... there is a path you do some pakour and pass
I thought they did
if you know the distance, you can also reverse connect the relay towers (from a powered down one to a live tower) from a higher point to the lower floor.
saves a lot of travel distance.
It's what the game values as bang for your buck and what you'd most likely sell at that stage
As you get to outpost level 2 you'll see it switch to the batteries
this factory is only using time, produces nothing ๐
Isee. That makes sense.
why is it doing that ๐ญ
Just started planting in Wuling, and was disappointed that you cant fill the whole farmland

Guys I just finished valley 4, and it's telling me to go to the next city(area), and I was wondering about the areas in valley 4 that has no main electricity pylon
Like Only the first 2 areas you unlock a main pylon,
You can snake relays from your factory zones to those areas
I.e.
Elaborate if possible please
I was already thinking of buying Factorio after playing it for hours thank to my friend Jack, and Endfield isn't helping me
me when i dont use wuling batteries because im a dumb dumb idiot who doesnt know how to get carbon
But aren't these pylons too tall? Especially in the area between these 2 sectors
.
Relays are the tall ones, pylons can fit usually
I love factorio but I stopped playing these types of games (I started endfield ๐๐)
Unless I'm missing something, this is why I'm giving gear components more importance.
Bills help you get things like engraving permits, but at the end of the day that's RNG. Gear is fixed, and I can get bills in other ways.
Ohhhh
That makes sooo much more sense
I appreciate it
I thought the game just prevented you from using these between the areas
Thinking it was something that was quest locked
If you need power into tight spaces that relays cant fit, use pylons instead. They might have shorter wire range but they still can chain to each other
My brain is toast
~30 copies for this... Oh my golly
dev says that its not oper world
proceed to make each section passable without loading screen. (and powerline connectible)
good enuff ;3
I had a fully functional 6/6/3 setup
You can indeed run a fully powered battery line as well as a component line
Just leave it running for a few days and you'll easily cap out
My brain stopped working ugh
Will implement that into all the other areas in a bit, was literally doing random local quests trying to unlock the main power pylon just to now realise you can just pass a snake power line
The help is much appreciated
Thanks
damn bro's rolling the hard ones
welp....too many free space in wulling, time to do something stupid and make a plantation farm for unnecessary items
If I'm not wrong hot work's
Intellect uses bonekrusher as good match
if I am not wrong , main attribute doesnt apply
i think it works just fine, just need to add a fluid tank at the fluid pump area to streamline distribution.
(since the sprinkler is not always up).
your operator might still get stuck on the sprinker occasionally though.
it works but it also doesnt work because it blocks the AI pathing
what's the order of materials to prioritize for my wuling factory when i just started out there
sandleaf productions.
xiranite
xiranite battery
xiranite components
yanzhen syringe + ferrium bottles
I can probably move the sprinklers one more tile, and added the storage water tanks. Either I'm not that miffed about AI pathing
and before that just repeat valley eg?
preparation for wulling AIC?
start shipping batteries over, preferably HC batteries
you can do that on dijiang
if you want more automation, meta transfer regional transfer for SC battery with 1 thermal bank should be fine at the start
Yea uh
welp, time to fix things
This good?
its not good if your yield isn't covering your usage =.=
It is rn
I kinda optimised
great, then as a start, i guess that is fine, you can optimize further once you unlocked 1080 ferrium production rates.
Gng ts aint a start ๐ญ That's like endgame v4 base
You're making more than you need. You can dump the excess and save power or redirect mats to something else than can make better bills.
yeah, power usage optimization is another thing.
I alr have a good power optimisation
I am js trynna to max optimise it rn
So it's rlly stable
Good=not wasting it on things you don't need.
I'll prob remove buck caps c farm
It's not rlly useful tbf
Also I'll get every mineral bed ig
Cuz lowk lazy to do that
Call me John Field cause I finally fixed my ecofarms NPC pathing issues
What's the point of that
Aint that thing trash?
now they all properly find fields to work on and it sped up planting and farming by 4 times
The ecofarm
depends on how much healing you want
ecofarm yields healing items that heal by %
and buff items as well
What was the problem before? Do they not path under pipes?
good for endgame
Oh
they do, just that the buildings block ai pathing
Ye that's good lowk might set one
my fields were so close that my sprinklers and pylons would block their movements
his setup is good for current update, but not sure about future expansions.
what are they adding?
might expand more plot fields, but who knows.
PLEASE AUTO HARVESTERS
broke on ores
doesn't really matter, if they all crowd together the NPCs getting stuck is gonna be more of a pain than the plot loss
to each their own i suppose.
less time farming > more plots
in the stockade will turret weapons still fire at the enemies if your place the turrets on the 2nd floor?
???
how do i get power the the amethyst mines?
what do you mean by delivery job? isn't that the depot node function?
Anyone know why I have this issue?
depot node job that other people had shared for wulling region
It's time to start cable pulling from the hub
okay wish me luc
In which of those areas am I missing mines
Big fog on the top left
I think basically every one
this side, buy you need to unlock more puzzle piece to open the door.
I have that
how do i use these boosts?
HE ACTUALLY DID THE PUZZLE AHEAD OF TIME
I am pretty sure I got that
i want to mass produce xiranite but i'm concerned about the energy usage
and i don't know where to start
Get batteries first
Import some HCs from valley 4
Start battery production
hmm good point
but i need some originium ore...
what's the yield on minerals when you got all the mines in use?
Valley 4 or wuling?
where valley IV?
valley
560/240/1080
do main quest then side quest related to it.
and no, there is no node in that area.
Questline
Something stragglers grove
i see
but first lemme put some mines on those nodes
well the nodes i alrdy unlocked
How do u get there
arknights endfield is a souls like game, trus ;;3
you can get punshied hard if you fail your dodge.
proceed the quest further.
The super crane?
demonic
yes, but really, just do your quest.
the map will unlock as it progress for a lot of the area.
the only place with no quest notification is the area north of the THE HUB map.
3
nice, effectively free ;3
what a luck
Anything people would recommend making in Valley with the resources I have remaining? 
battery, buck A.
Do I need to hold more than 66000 of an item 
no but more daily income is nice
Yeah I'm lazy I only do the depot run in Wulling anyway.
max will be 80k
send them off to other people
are there units that fit all 3 on any of the bases?
only for a few outposts
yes.
err wait, no, hadn't seen all 3 light up
laevatain for refugee
Laev, Yvonne, gilb
oof
all limited characters
ok so the 3 limited lol
damn ok
you dont need all three of them at once anyways
you only need one
as long as you can get all 3 individually it doesnt matter too much
I'll see if I have enough resources left to make another purple battery that'd be nice
you do you just need to get one more ferrium node
I think the 3 buffs only affect 1 area
aware, but you only need one at a time always because you could always just swap them around
if you really cared then maybe you need one for both the 20% prosperity and the 20% gain when trading but it's not a big deal
ah I see what u mean
https://dige.aunly.cn/?lang=en this is a really crazy tool to optimize battery use if yall cared about that (i dont really but this was really cool so i ended up doing it lmao)
well uhh about that.....
its really cool indeed....but that is min-maxing to a whole new level
anyway welcome to the strat bro

if u want a place to discuss more u can join https://discord.com/channels/950244160684834837/1469163037876555954

yeah i saw the bit machine but i looked at it and noticed it would just fail
so i did more research
and found that
no no no, the continuance for the discussion is the DIGE
scroll down
ik i scrolled
golden bough
16 M
well
I can sink my valley bills there
they are fine collectibles :3
anyway, it feels good the first time I can buy all artificer in a week
i should probably not use protocol stashes to loop back
and use convergers or belt bridges instead
whatever im not changing it for a while
Valley stocks are going into credits for me 
u should use stashes, I've already experimented with it
in some configuration, the return will be fast enough to make it clogged
just use stashes as intended
I finally made the 6/m buck capsule A on my own
Though idk I still have space maybe i should remake it?
Congrats
no, turn it off like a buffer, (but tbh idk why the creater want us to turn it off)
but I understand the choice to use the stash
the choice to use the stash is to optimize building limit
im not even joking
as long as one battery hits the converger every 2s any machine that sends batteries back will work
its for buffer too, since like i stated before when experimenting with some power budget, the splitter configuration will return the battery fast enough that makes the return belt clogged and break the timer / pwm
using stashes is because they're easy to work with you can throw three splitters in front of them and they dont spam buildings
if you're doing return loop that's the goal
when the splitter get clogged even once, the timer breaks, since it work as round robin
you need to fully saturate the converger at the beginning so a new battery rarely only gets sent in every time one gets used
so dont ever make it clogged
huh ?
convergers prioritize taking from belts always
what's the best thing to mass produce to get a lot of valley stock bills
Buck A caps, HC batteries
the converger only used for the output belt side
one sec lemme just get onto a base and make an example
So i should remake? ๐ญ
even on the diagram, they never use converger for the input
unloader / pac output -> splitter directly and avoid 1 belt space
a wise man once said: if something works, dont touch it
buuut when it comes to this Game if You have some empty space You may wanna check it out
Maybe I'll make a mini lc battery farm
sure is having issues getting my team to lvl 80.....gonna need to farm some more.
my sanity!
Or make more power using originium since I have a depot unloader left out
do you see how these two setups are equivalent
yeah u can simplified it using the top one
well, if it work the same, create a GH issue on that DIGE tagged "Suggestion"
but, tell me, how converger works
machines will never prefer to send into a converger
as belts take priority
think of them having "internal slots"
if any slot in the converger is full, the machine will not send to the converger
the belt
from pac and from belt
belts will always fill that internal slot in the converger first
preventing the machine from filling the converger
Might've made this too compact that made me get a chunk left? Idk
so belt always fill before pac ?
and this always true in every configuration ?
yes
if you wanted to make a ratio machine for example
to belt balance
say, send 5/6ths of the item one way
you must avoid placing a converger next to a splitter
because it will break the ratio
so we need to space them
exactly
anyways this is the reason they use stashes
it's because this will cap building limit super fast
lol
lemme grab a few screenshots from when i was trying to figure out my 5/6 splitter in wuling rq
What did i miss?
usual discord scam
Oh bruh
all three of these balancers should work in theory
but only the first image works properly
Okay, I'm going freakin crazy. My math isn't mathing. I want to use all my Amethyst (240/min) to make Buck Capsule C. What ratios of facilities do I need?
this is because when an item gets sent through the system, in the other two configurations, there is always at least one instance of a converger receiving an item at the same time as a splitter could be sending to it
yeah
isnt it 1:1 for buck capsule c
yeah the same goes for outputs
so if you tried to use a depot unloader into a converger at the same time a belt is feeding an item to it, it wont send an item out
I did that but things were getting clogged.
thus the system will always work, it's meant to clog like that
it's just the machines you're using
from what
ah, so u meant the clog side is from pac
since if the clog side is the return belt, it will break the pwm
yep
oh i didnt see the channel for this
bcoz the splitter for the timer wont work as intended
i see
ok, more question then
as long as the converger is receiving a battery every 2s it will always work
why is there a 256 limit on conveyors?
memory issues prob
why the dige creator strongly stated for the stash to be unpowered or in storage mode
storage mode is probably what they intended for it to do
why not just use the depot mode since it can return it every few seconds
we can save 2 row of space (from removing return belt for both sides)
you can use the return mode
it works exactly the same
in fact you remove the need for the converger at the beginning
but it spends power
that's why you dont use it lol
When you stash grid or facility every material is destroyed right how bad
yeah
I FORGOT THAT PART
since the diagram is given to us from the tools after the calculation
so suddenly you're using 5, 10, 15... more power and it'll mess up the calculations
do you think they'll raise it later if enough people complain?
brooooo
conveyors should be able to cover a fully upgraded sub pac
imo
just make a bunch of conveyor circles
or smth fun
idk
you can extend a belt's length by attaching a belt bridge
so not a big deal
yeah, like someone that sent an image earlier to this channel covering part of his pac with a snail house patern of belt
How can i tell what is using up my originum ore in my factories? its going down in the depot but idk whats using it
Are u using them for power supplies?
this is the bad things about this game factory mode, we cant filter the usage

check ur outpost 1 by one I think ?
or someone might had better solution
for example this thing maxxed out the limit when it would only cover around half of it, and the other conveyors i have cover a quarter
100 hours+ played, prob Most of them on the factory, yet i don't know what the actual fuck im looking at
if you get wim
I was but I turned that off. Right now it says my current usage is 30/min but I cant find anything using it
Because I once used them for power supplies and my originium ores went nil lol
i really hope it gets raised
lmao wtf
i see what you mean
Check ur posts there must be something using rhem
yeah that's the building cap i was mentioning earlier
I mean it's not wrong if something's using them up
How do I use Wuling depo bus? What is it used for?
Add more mining sites
yea ๐
I added more mining sites and my ores started to flourish more than usage
gray is converger, it sends where the gray points
orange is splitter, it receives where the orange points
belt bridge is yellow it's just belt bridge
So
Wut dis
I will, I was just hoping there's a way to find out what's actually using them from my depot. I looked everywhere in my factory lol. It seems everything is turned off but it's still using it up. I guess there's no way to click on it in the report and see where the consumption is coming from?
so, now in English, what is the function of all that
im complaining abt the building limit cuz i spent an hour on that
in the case of maximizing wuling, i did a rough calculation which yielded that i needed some at least 11/min battery
which yielded that i needed some
however i dont want to make purely batteries for artificing sake and i dont want to run on deficit so i wanted to do a splitter that sends one item every 6 sent items
๐ณ
Wow
this results in 11/min batteries to 0.5/min components
so that's the result of messing around with the configuration of machines until i got around the converger logic
it's pretty chill
pretty impressive imo
i dont mean to embarrass you but the things youre saying dont make sense
yielding means give
any multiple of 2/3 can be worked around pretty easily
cause think about it if you just put two splitters in a row etc etc
it's just how to merge the lines afterward that's annoying
I found it phew! Can you recommend the most basic way to automate increasing power? Or is it more complicated than that? I keep messing up by having stuff run out while making batteries etc.
you can manually fill thermal banks
when you're planning on reworking your base or expanding it's always a good idea to just throw in a bunch of excess power until you finish the setup
Lemme see
I advise using watching your acutall yield and usage and make sure your not going over.
Since imI'm currently in like just around lv42 I didn't mind much about endgame stuff so I made a simple yet effecient lv battery supply
Yeah I have to be better about that lol but it's juggling that along with everything else
Idk what and how endgame people setup their power supplies to put because everything so massive so idk where they dump batteries
you should calculate backwards from what you want to make to how much resources it will take
Exactly
so let's say you want to make blue batteries
it takes 3 dust and 2 parts
so that's 3 originium outputs and 2 ferrium outputs
I did the same thing for capsule A supply
imagine if endfield has manageable port / bypass so I can just turn on the bypass and it bypass the whole oscillating system when I upgrading my base
and that results in 90/s originium and 60/s ferrium
can we make control ports do stuff for us instead
like send an item every 48s

surely future aic technology will expand logistic devices
the biggest size would be 3x3

tech tree please
probably not unless stuff starts getting made faster
id imagine they might do that like a general upgrading of the lower tier machines
yeah, but then what will they improve on logistic side
but it's also pretty unlikely
Incase you forgot those existed like me for 2 weeks
put one there and in Wuling
we still at the first 2 region (wuling not completed yet) and if the belt logistic side keep staying like that the whole game........
id imagine they wouldnt make stuff absurdly complex to make
to cater to like the majority of thw playerbase who cant do factory stuff
then at some point, the factory content will become too shallow
yeah really that's gonna be how it feels
new region, optimize new regional resource, ignore
Also, I just discovered on this field (the one in wuling create pathing problems for the allies with the Sprinklers)
I Germinate 1 Field and wait and they do the rest
I water 1 Field and they water and wait and they do the rest
Why has nobody tried making the most NON OPTIMAL factory for everything??
why bring the factory aspect into this game
we do stuff like making stuff inefficient on purpose
i dont see it
in order to use a specific amount of resources or stuff
Just a different Gimmick per continent then
This is what I did for my power supply
The supply never dropped for me. Maybe because I'm just using 2.18k power ig lol. But my max never dropped below 4.5k so ig it's okay for now
how do i use these boosts?
iirc someone use the timer for the battery optimizer into a pill making factory
and it create like 1 per hour roughly

the boost gives you back a seed when you collect it
๐
which is actually really nice
oh I see
i made this like the least optimal it could be
i could've literally just moved the stash over lmao
does anyone have a xiranite blueprint?
is it more efficient to have manufacturing lines pull in raw resources or have a separate production area for refined materials and then have w/e facility it is pull already manufactured materials directly from the depot?
this vs just pulling parts and orig powder directly?
I kind of did
I hope to have a factory like this too
Iโll be honest
You can definetely optimize that setup
I can show you how
Ohh that's the old one my bad
HUH WHUH
but thats like one thingy a minute, no?
it is optimal to always make everything from raw materials
That sounds like too much profit
I mean 1.4k bottles per minute is indeed too much 
It's not one bottle a minute?
Oh right
The thing on the right
Yea no
Thats a GOOD factory i think
I need less than 1 a minute
Thanks thats very helpful ๐
โ๏ธ 1 every 2 minutes
Reminds me of a certain history
this would only take like 4 splitters or smth
ok i get it but like it's genuinely such a reach
Is that a concentration camp in the middle?
limbo for xiranite component
Is there a list of prosperity 4 goods anywhere?
like what you can trade to each level 4 outpost, I'm not there yet but I want to plan ahead
uhhhh
hc battery buck capsule a canned citrome a
that's like the most notable
then they have a generic list of items like the lower tier batteries and meds and then a resource
the list does not change from l3 to l4
oh, it's the same, that's helpful
There not much more I can get from Valley 4 production now right?
i love how everyone tought about the exact same thing after seeing this
anyone have a buck capsule c factory bp?
why's your Yield 480 and not 560 
not max regional?
ive sent this a couple times in here
bus circle
lol
depot capped
i see
yeah
ok gonna chill
when i get back on i have to somehow get enough tcreds to finish building stuff
not happening
how am i supposed to get a steady supply of carbon for xiranite
do you suggest that i do a plant loof for like, buckflower or something and sandflower
because im going to need sandflower and carbon
plan jincao or yazhen
then burn them
since that plant loop give 2 plant each
smaller than the valley iv counterpart
what is the unit price for canned citrome A?
i saw a blueprint for some impossibly high yield production line
it can't possibly be this good right?
70
when do you unlock the option to sell it?
iirc on last level of the outpost ?
I might be wrong
is there a blueprint for xiranite?
is it better to make than buck A capsules?
imo no
I dont have it sadly, I built mine myself and its doesnt have all part in the same place
identical as in production lines?
i need to check
oh, its similar literally similar ?
holy shit i have zero braincells
i literally have a blueprint for it
but i decided to waste 40 mins setting up a line that gives me 1 buck A per minute
i also need sandflower dont i
lol
when i was getting to the 1/10s setups i kept doing my ratios wrong
for xiranite ? yeah
only for the dense carbon
for the carbon itself, use wuling plants
Hmmm can i make enough to ensure that i get both sandflower and carbon
for space efficiency
i just found out about the high yield blueprints yesterday
iirc, it only need 2 sandflower generator
lemme ss mine
placed one down and it immediately sucked my power reserves dry
Anyone have a clean farm sprinkler setup so the AI doesnt get stuck on structures..
@olive basalt
one plant makes two carbon which makes 2 dust each so you just need a sandleaf loop and a wuling plant loop on either side
just put them in a circle? o.o
2 sandleaf loop
i cant optimize it more
there's no way to auto craft these 3 meds?
yeah one per side
ah
nope,
use the backpack crafting feature for now
spam click it
rip. ty
HOW can i move my depot bus line in the main pac?????
this one is self contained ?
yeah
u can move the depot bus line on wuling only
how can i increase the amount of forge skys i can make
no cant do on valley
you get 2 and you need to prog story and then level it in the tree
unlock the tech tree
atm the max is 2
oh i`m blind ty
is farming the only way to mass produce firebuckle?
yes
k
i think ill put the planters in the sub pac then the main stuff in the main pac bro
i have a rough idea of what i wanna do
uhhh thats literally my way to do it, gl
or u can do self contained like disq design
this one
but it feels like the factory will be too large if i did that tbh
i want to save my wuling bucks for engravings
yeah

my main pac on wuling
can be used to play a soccer games
๐ญ
btw ive been doing zero production
all that money is from wallstreet
when you dont connect one conveyor belt
i was wondering why my battery production seemed slower
beautiful
man this factory mode truly confuses me
i got the materials to produce the battery but SOMEHOW there's something slowing the creation process
either i have to much sandleaf powder
either the originium powder is producing slowly although I have some
shi that doesn't make any sense to me
is this normal y'all ?
show an image of production
just check the lines that are stopping
common issues are you are outputting extra materials into a depot (not the base) and its overflowing so the line stops or not producing enough materials for the craft to run at max capacity
yes, usually you'll have a building or two that are idling too much, you want every single production building to work constantly.
Bottlenecks? Yeah, the factory system is too small to make a full 100% optimization
I need half of Wuling city to maximize output for only xiranite
that is no where near enough material to run batteries at max capacity
you have WAY.....WAYYYYY too little stuff
i thought that was the process of building it...
you need to triple the originium squares output and double the steel output
yes but those machines need more materials than you give them
Yeah, but add more outputs to increase the rate of manufacturing
It's either you have too little that it slows down, or too much that your bottleneck is the manufacturing machines itself
this is my production line, and every single building you see is needed to make HC batteries at highest efficiency
da fook...
You can dump so much in battery manufacturing, but your biggest bottleneck is the 10s cooldown of the packaging station
Now that is optimization
biggest bottle neck is not having enough mining nodes to make more factories without losing material OTL
brother how tf am I suppose to craft all this...
i designed it all on my own ๐ฅฒ its my pride and joy
Spend some time learning how belts and water pipes work, then make that big spaghetti
i...i dont think he got to water pipes...
Oh, he's not in Wuling?
just do it one at a time like you are doing right now and then fit stuff into a smaller space later
Mb homie
im not there yet either lol
Oh you will love and hate it lol, you have water pipes to deal with
worse comes to worst you can always just copy people's blueprints
what the clustery fuck is this
Take your time lol, dedicate like, 1 whole day into factory making
But you can also just get people's blueprints. Just check if your server is Asia or Global
it gets a lot easier after you understand the process, like...for example shredding sandleaf gives you 3 sandleaf powder, that means you can have 3 belts giving out sandleaf from a single shredder, while other things that give only one, only need one belt.
well I do remember my bro saying that using a triple line for production could increase the production of materials so...
It's either you use every port and hole, or compact that together like meatballs
grinders need 1 sandleaf each to operate so with 2 shredders you already got that demand met.
the other stuff however, you need a lot more buildings, cause they dont give out as much materials 
Manufacture as many bombs as you can though lol
You will need it for both Valley IV and Wuling
i have all of the mining spots down, why is my ferrium not at the max output?
you bet. does wuling have their own type of bomb too?
do the wulfgard side story
I wanted to ask whats max stock bill output atm? im producing 105k ish stock bills worth of material but lvl 4 bases are making like 110k stock and im having trouble keeping up
then place the drill on the extra mining spot
running low on bombs ngl...
thats unacceptable
But you do get a water gun that will push the Blight away
i did that one too, i have all of the spots. i went to an interactive map and checked everything over again
You also need a separate manufacturer for the Nuclear water, that's where the water pipes come in
check if one of ur drill spot received power or no
nuclear?........
blight is weak against soda, since xiranite is literally carbonated water
.dump
are you regional level 11
Long story short, you are going to create a material that is basically synthetic Originum. And this synthetic material is used for the city's defenses and stuff. And it's also green water
Chadministrator is gonna dump all the pollution on wuling city, he doesnt care,
its mountain dew regular flavor.
just gonna ask, what's the important materials and outputs needed for the endgame in valley 4?
the originium powder is producing only one per rock so... I need to plug in 3 staches that could give a rock per stach (that would make me three originium powder technically)
10
and same goes for the ferrium ore
i thought it was burden beast infused poop soda since its made in the same facility
so i need to increase both the ferrium and the originium production
yes but actually no, you need 6 because the grinder takes 1 sandleaf and 2 origocrust
well said
When the grinder has to double time
try to get to 11 since that upgrades power plateau purity
i don't think you can refine burden beast poop atm?
there just isn't any recipe for it?
you can at the forge of the sky
See?
so you need 3 belts going into the grinder to make this
ohhhh, i should go check it out :3
since its been nothing but xiranite for it ;v
thanks for the info.
do you use staches in order to put three belts of ferrium/origocrust ?
cause I need to know the optimal way to produce more
no, just the Bus Depot unloaders which you also used for yours , but i give you a tip, cover the bus with unloaders, dont leave any gaps, thats wasted space.
cover the bus... with unloaders... huh
wat.....is this holy fertilizer ?
its definitely a fertilizer to go for if you have excess xiranite ;3
and doing planting activities
its burden beast flavored mountain dew
ight let me just i guess... rebuild the hole thing rn
in solid form!
basically...yeah
So guys, surely the river next to the core aic area inst the only water source
how are we supposed to bring the water from other places?
you can connect over from the water fall area too though.
and for PAC, you can connect from the waterfall area.
or
just connect it from out of the stockade area directly and pipe in.
yeah but how do you bring that over to the aic area

use the pipes
like areas outside of pac have water right
do you like build pipes all the way from there to the pac
is that even necessary
you can drag a pipe through wuling city if you wanted to
....what? PAC have its own water source.
what are you even talking about?
I'm producing the following, but am am slightly behind the bills produced by the outpost.
- 10/min Wuling Battery (3 for power)
- 4/min Jincao Drink (90/120 ferrium)
- 1/min Xiranite Component
Is this normal? Should I stop producing the components?
yes its infinite
if I may, could I ping you back when I patch what I've done to have your opinion later on please ?
you can scan it and it tells you that it's infinite
ohhhhh, yes its infinite, don't worry about it.
to know if a water source is infinite, perform a scan
it will tell you the remaining amount of it isn't
(your pump also tells you the remaining amount).
you could use regional transfer so your jincao drink production can do more
yeah so i was like thinking about where to get water if this one ran out and that was my question
but it never does so like
thats not a problem
well...depending when later is ill be sleeping...lol
UNLIMITED water
https://tenor.com/view/unlimited-power-star-wars-gif-10270127
now....we need:
then turn the other pool into this
if you pee in the clean water, does it become unlimited pee?
for a pool that big....it sure held so little lel
oh haha yeah ig... well nvm then I'll ask the chat if you'll be sleeping by the time. But thanks for the advices
i didnt know i signed up for philosophy classes dude
its probably more like...the amount you can take out of it without drying it up
physics and space displacement error.....loading....

np and cya
well my question now is
the plant loop in wuling is going to require pipes
i cant just squish them all together
how am i going to place them without pipes taking up all the space
oh you dont?
just put them at the edge
so this literally is the "loop"
1 planter produce 2 plant per seed for wulling plants.
(valley 4 produce 1 plant per seed).
you can only have either 2 wuling battery prod or 1 wuling battery + component disk production at a time right?
for 100% capacity production, yes.
if i want to do 1 wuling battery without gaining stocks at a slower rate than their regen rate
do i have to resort to trasnfering batteries from Valley IV?
you can always do the 1 wulling battery use strategy while tethering on low power mode.
its kinda crazy that the planter loops are this small now
you can also produce 9 battery and 1.5 component. that way you match outpost stock bills
I just make 2 or 3 SC battery plants
btw this is set up right isnt it
Then replace them with 1 HC plant, since Wuling is rather new. There is only the AIC
Maybe you could set up metastorage for hc batteries and then put generators down?
I have no access to that yet, but I do want to duplicate the HC for power
Does anyone know the base size of the main pac area of wuling?
manually bringing HC is faster than metastorage
oh you dont?
Not yet, I don't intend to
you can easily get to producing batteries once you are in wuling
well will it run out before metastorage brings more in?
it brings like 1500
Any new factory pieces release with the new update today?
you can, but the calculation alone shows that HC usage > yield for meta transfer. (so no full automation)
better to just bring it over on dijiang during start up.
you dont stay in HC in wuling that long. build wuling battery as soon as you can
damn that sucks, I wanted my 3 level conveyor belts
Don't we all lol
But the manufacturers need to be faster as well
you can be a madman also and bring all your extra hc
so it runs out before it can get replenished
we need the level 3 speed conveyor belts that satisfactory has
I kinda wanna try to see how long I can last before I cave dive into Wuling battery
have you even bought out all the limited resources in valley 4 yet?
what limited resources
1 sec
metastorage is straight up magic because i just moved 1.5k stabilized carbon to kickstart my xiranite production and i didnt even have any in valley


