#Feedback : loot curve adjustments

15 messages · Page 1 of 1 (latest)

spring kite
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I originally put a huge wall of text, but I'm going to keep this simple:

The loot curve is awesome throughout much of the game, from the forest to the snow biome. The difficulty of the next biome is worth the loot haul you get, in general, and is exciting to overcome in order to get sweet loot.

When you hit the wasteland, however, it falls flat. No major jump in quality of items found, I was already finding the best guns in the snow biome, and the end loot chests don't have more slots and are just as rewarding as in the snow biome. Im sitting at about 1000 loot stage in the wasteland. I found 16K weapons at most in the snow biome, 32K armor here and there; Same thing in the wasteland in a tier 5 POI.

The short of it is that if we're going to go up against 12 rads charging us in the streets (and another 1 or 2 every 10 seconds) in the wasteland city, then go through an entire tier 5 POI dumping about 1000 bullets to do so and live, the pay off needs to be in line with that.

Keep up the good work!

Bonus feedback: the end loot of POIs is too poor, in my opinion, especially when it comes to tier 4 and 5. The quick fix is that tier 4/5 have proportionally more slots in their end loot chests.

knotty breach
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Thanks for the feedback. So is your suggestion that you should find higher quality items in the wasteland (which would have more mod slots)? If we did that, do you think that would invalidate high tier crafting?

Why do you think the payoff has to be good/in line with the resources spent? Already the wasteland has Nickle ore which can only be found there, what else do you think should incentivize players to go there?

naive adder
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Yeah, there should be more rewarding in wasteland compared to snow. Otherwise , why go into such a danger, with all the greenies. May be lower snow /desert loot to make wasteland standout

visual rain
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or some rare loot that can only drop in wasteland, dunno, something like custom gun or armor, or some crafting materials

visual rain
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i mean the inconel is nice enough, but that can be achieved by simply digging outside of town, i think need additional 'unique-wasteland-only' things to find in the megacity.

dim quest
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Maybe it should be the other way around. Limit the loot in previous biomes: #1288367969340231732 message
Reason: if you already find the best available loot in the snow biome, you cannot provide anything better in the wasteland.

marsh harbor
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Yeah loot limit would be good on previous biomes but I would also like to see you be able to get top quality loot in the Wasteland makes no crafting runs a lot more interesting

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Does anyone even do no crafting runs besides me 😅

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Maybe instead of nerfing others just add the radiation damage to the wasteland in which you have to find/craft hazmat gear

quasi musk
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I moved my temp base there and was not worth even my time, all my ammo depleted within 2 days

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not to mention the total absence of anything worth fighting for, like high-tier weapons, etc.

quasi musk
vestal karma
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I’ve had the exact same thoughts as OP so I like the thoughts of this thread. Maybe a way to make up for resources spent, especially late game higher tier POIs means which automatically means only rads no matter where you are. The loot boxes should increase the volume of loot especially ammo and the tier 5 box to have another row of extra things in there to make it worth it. Limit tiers to biomes(primitive in forest, bronze in desert, iron in snow and steel in wasteland) but tier 5 chests have a next biomes rewards tier to make up for the early danger. Also maybe another way to limit the jump in progression is limit the important loot to boxes only? Can’t find tools/weapons/guns/armour in the common world just general loot. Tier 2 adds armour, tier 3 adds tools, tier 4 adds weapons, tier 5 adds guns. Sorry for the rambling, the mod is so well thought out that most of us here just want to see it flourish with our sometimes ambitious suggestions so keep up the good work Red and team!

spring kite
# knotty breach Thanks for the feedback. So is your suggestion that you should find higher quali...

Hi! So I think mining and loot are two different subjects. As for the mining, I've been able to go and mine like 1500 nickel ore in a reasonable amount of difficulty (it was fun actually). My beef with nickel ore at the moment is that precious little actually needs it. Your melee weapon is incapable of dealing with 12 rads anyway, inconel or not. Perhaps if there were a better vehicules that need inconel (like the MRAP or humvee from bdubs vehicules), if there were top tier inconel guns & armor (so you can only craft certain guns by the same logic), THEN I would definitely feel like the wasteland mining is worth it.

Back to loot : there is an issue that the late game faces that is two-fold :

  1. Crafting doesn't give you a good return on magazines invested past a certain point. I crafted something like 200 machine gun magazines and I still only get about 40K quality items that have the same amount of slots and about 5% extra damage then before I did. So magazines wasn't a feasible way to get better loot past green quality, I would say.

  2. Looting doesn't produce anything past green armor (32K quality) and about 16K quality weapons, even at 1000 loot stage in the wasteland.

So there doesn't seem to be any good avenue to get better gear other than massively grinding.

I DID get better armor (45K) with an extra slot (3) but I know that I'll need to dump like another 300 to get an extra slot and 5% better protection...and really, how much more effective is that?

Then, the idea of starting over with another gun class...with another 300-400 magazines, is not enthusing.

My point is there needs to be a return on investment for everything you do; that's the goal of a survival crafting game: to get better, to beat stronger things, to get more loot, etc.

If the wasteland doesn't present an interesting avenue to improve your character either through mining or loot, then it has no value outside of the challenge it presents.

Thank you for your quick reply!