#BlueberryBastard is broken as fuck

29 messages · Page 1 of 1 (latest)

bleak topaz
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I tried harvesting blueberries for the first time since they were added and the game seems to be trying to spawn them about 50% of the time.

  • If one is already spawned, you seem to get an error indicating that an item with the same key has already been added.
  • Sometimes the zombie glitches and isn't properly targetable. I had to let one hit me over and over and just wildly swing downwards because the hitbox was a tiny point.
  • If you get a zombie spawn it seems to have a chance to "infect" the plot and those around it, making it impossible to plant new seeds in. The plot stays red until you remove and re-add it.

I get that you may want to test things out and have joke monsters, but perhaps a little more experimentation/testing is required here.

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Actually I stand corrected on the remove/re-add blocks assumption. There's some sort of hidden body that needs to be removed before the crop can be planted.

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See the floating neck shown here:

amber sundial
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hmm interesting

amber sundial
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struggling to figure out the issue here.. it's clearly because somehow two entities are being created with the same id.. but why

bleak topaz
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not sure. I know I'm not the only one having issues with the hidden corpse thing

amber sundial
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my guess at the moment is that because the "harvest with e" function actually gives the local player as a parameter.. and I spawn the mimic in there.. it might be that the local player is running spawn code that the server should be running, so when the server actually spawns something, they end up with the same id for that player

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and then you get error

bleak topaz
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possibly why they seem to spawn more frequently when you're quickly harvesting crops

amber sundial
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hmm

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kinda makes sense

bleak topaz
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I can look into it further if you want to point me at the right file

bleak topaz
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Further harvesting results - still remarkably frequent, however some will spawn hidden and some will spawn stationary. The stationary ones can be killed, however take longer to harvest (like corpses in POIs). They don't disappear and let you re-plant until you leave and I think the chunk unloads.

Pic shows 2 dead bastards. None of those plots can be used right now.

amber sundial
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:<

amber sundial
bleak topaz
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this will also happen - bush attached to the dead zombie takes stays after death

amber sundial
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ya I know what's doin that actually haha

bleak topaz
amber sundial
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wellllllllll

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you kinda do but it will be reconstructed c# and be quite shitty to read ;p

small fractal
amber sundial
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this tracks with what I figured in the code actually

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coz the harvest is a UI activation from the local player

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the other one is just an event

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for when the block gets destroyed

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the latter probably just works better >_>

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ive moved it to the "ReplacedBy" event

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hopefully this.. works

bleak topaz
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just curious - when will this likely be deployed? I've had a few complaints about the garden situation