#Cap quality of free starting items.

15 messages · Page 1 of 1 (latest)

pulsar swan
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I strongly agree that starting quality of items should be a fixed, set in stone, always the same, number. I too have encountered the differences of almost 10k quality which can be very noticeable on Insane settings.

untold tartan
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Cap it high enough you can repair it a few times and thats it. 1000 ish qual would be high enough. Should give about 5-6 repairs before its trash.

cunning solar
untold tartan
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each time u repair they lose a small amount of quality

cunning solar
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Should it show on the item, or is it a hidden mechanic?

pulsar swan
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You lose quality equal to the durability repaired.

cunning solar
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Yeah, no, definitely never seen the Quality number change on my gear 🤔

compact nest
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I did, because I checked it. So I'm principle it works. Maybe you didn't check explicitly.

pulsar swan
cunning solar
pulsar swan
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That's... a problem

cunning solar
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Might be because I often craft new tools when I get a level-up to crafting specific things, maybe I "skipped past" the issue by accident.

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Although ... I use Bone Knives to smack zombies after they die and I've seen decrease in damage they take after some time ... Despite dropping off damage, I have still not seen the Quality or Damage numbers change on the knife. I guess I'm facing several bugs without realising?

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I will try and document it today after work, on bone knives vs zombies specifically.

broken iris
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geez, guy complaining of not enough pain in the ass difficulty. throw it away if you don't like it. the game is challenging enough. I found my first firearm only on day 12 in the snow biome and none in the forest (not counting pipe sheit)