#Impossible perk picks should be hidden
11 messages · Page 1 of 1 (latest)
just
goddamnit
nah its just
theres a reason why it is the way it is
its one of those unfortunate things where its a very small effect for a lot of work
see there is no real "layout management" in the game's UI so on that page everything is absolute-positioning
so think about how you would handle that when some perks have conditional visibility D:
in the engine itself its hard to modify that but maybe putting them in their own class specific zone would be better
ah yeah i forgot about this.. i will probably put them on separate subtabs
TBH if UE5 had been available when they started 7d it would've been drastically easier 😂