#Nrs selling profit
1 messages · Page 1 of 1 (latest)
Shouldnt be hard considering its just the same formula just with different numbers
We just gotta now hoe many nrs per lvl and how many plants per lvl
weird I can't attach or paste here
It's beautiful. Opened just fine. What do you think @green warren ?
Numbers match up?
We can fit it into the Wiki on a table I think. It's very clean
@ornate veldt this is what I was talking about in your comments
@late oxide will be making a video covering your spreadsheet! Good work dawg!
my only adjustment might be that you can start growing at character level 10 but you can't make NRS until you Upgrade Medical Room Level 2 or Upgrade Medical Utility Level 2 (not sure which one) to unlock the NRS machine and start making NRS. I am guessing you can just store the weed you grow until then?
and Upgrade Medical Room Level 2 or Upgrade Medical Utility Level 2 is character level 20 and 21 respectively
I just re-watched GoT video and its Upgrade Medical Room Level 2 that open up NRS machine and allows 2 NRS to be made. Each Utility Level upgrade nets you 2 more NRS.
I'm still under the impression that the NRS money farm is super achievable compared to the GPU mining rig. This is top notch spreadsheeting.
Fully Upgraded Grow Room
Capital Investment 355000
3 day Gas 17934
Seed Purchase 39 seeds 42744
Water TBD
Total 60678
NRS 3 day Production Sells for
234 NRS 442260
3 day cost 60678
Net Profit not including capital 381582
added to spreadsheet a net profit analysis not including 355,000KR capital expense
also added a Total NRS/3day column to the Utility and Room costs table
Grow bed 1 and 2 have 13 plants each, but I was told grow bed 3 only adds an additional 10, not 13
ok let me look at video and see if I can see that
based on the video https://youtu.be/WW_G9CrZun4?si=riYh8Y2KLY2zmd6p&t=356 looks like it has 13 but time will tell....we can add an asterik * note to the sheet
added to spreadsheet: * The 3rd bed may only have 10 plants but this has not been confirmed. Numbers will be adjusted accordingly
I looked at the video and its very hard to tell....come on...no one here is level 33 yet 🤣
either way its 234 or 216 NRS but time will tell
I am
lvl2 utility makes me 4 nrs. lvl3 will make 6 by logic
I didnt upgrade it yet tho
question is...how many seeds can you plant in Bed # 3
Do you have the 3rd bed if so how many seeds does it take
oh you are speaking nursery I dont have it upgraded at all lol
@inland monolith has it full Im pretty sure
Yup
13 per bed, 3 beds total, 6 NRS per plant
cool so 39 total, thanks for confirming!
nooo problem there is a bit of a bug right now where the NRS you get are only 1-3 TK each and I have gotten around it by taking a backpack of them in raid and exfilling before selling them
6sec vid of me exfilling with a crap load of NRS
ahh so they are useful but worthless until they enter raid.....kind of like how armor puchased can't be used as a turn in until they go into raid and exfil
I think it might be a bug not on purpose
Runs into raid
Bro... can you imagine getting clapped with a bag full of drugs? I'd be so mad my 3 days stash just went up in smoke.
*GAME DRUGS...!!!! ** back off FBI
@uneven crest This is what you're looking for.
Scuzzie has it figure dout.
wait so do you need power to grow your weed? I heard otherwise but i may've been lied to
you need power and water
confirmed at Level 21 you can upgrade to 4 NRS per plant! No more scrounging around raid looking for my next fix or buying over priced street drugs for me anymore. And I can sell them when I need money.
and last one is 6 by logic
yes you need to keep the lights on
So I'd imagine the fact that the lights stay on without power is a bug rn? Thanks for the help!
anyone feel free to use the spreadsheet and if you find any issues let me know and I will update the shared version. Thanks @uneven crest for the credit in your video.
You can fix this glitch by just placing one normal nrs (bought or collected from raid) on the selling carpet, then after put all the nrs you produced. It will automatically match with the first one in the panel with the right Price
Its only visual Im pretty sure
Same with mags if you put max mag on top and empty after them you will get much higher prices but you will get less
I checked the bank amount and it work
Ok then
@wispy dune with proof of purchase
I colorized the chart and removed formulas since it's good for now if you guys want that view:
https://docs.google.com/spreadsheets/d/13p_Bunjo8CboxGyQzv9xCQb0Q-1gJ5RC/edit?usp=sharing&ouid=116750455060472633729&rtpof=true&sd=true
Sheet1
Weed Farm➡️NRS Craft Cost,Fully Upgraded Grow Room
Knowns:,Capital Investment (Room+Utility Upgrades),355000
• 72 hours from Planting to Harvest
• 2 Gas Tanks per 24 hours
• NRS cost 4725 and sell for 1890
3 Day Calculation of profits after maxed Garden+Medical
Item,Note:,Qty needed to ...
Oh shoot...nvm there's revelation that plant hours is factored wrong...
Gonna need to rework it based on this:
Formula to calculate water costs:
x - number of plants
y - number of water bottles required to grow one plant
z - cost of one water bottle
round(x * y) * z = water cost
note: do x*y then round up because you cannot buy 1/2 a water bottle
What about the water source ?
I understand it as 1000 unit of water (water tank size)
3days reference
Level 3 gardenroom utility last 24h (for 1000 unit)
So
1000×(unit cost)×3(days) = cost of water for one exploitation
Now need to find the unit cost
I guess the water filter deliver 1000 units. So
3340×3(days)= 10020 koruna per exploitation
According to @daring thorn even at level 3 it’s still 72 hours from plant to harvest.
The stations only effect water in take
Same, mine is maxed and takes 3 days
After 2 full harvests, I have 44 buds sitting on a shelf(I used a few for NRS when I needed some). If I turn them into NRS that’s 176 NRS or 332,640KR if I sell them. My Capital investment has been recouped.
It’s all gravy from here on out!
Nais!
Oh so I should transfer mine and do a rat run through island for the med quest?
i think thats the most profit at 645 per med (in batches of 10)
Actually we have learned you just need to put a normal NRS on the trader belt first and then you can load all your self made NRS and they will sell to Tabor Rehabilitation for 1890 each.
Gotcha, i had a few odd sale prices from the starting nrs.
gotta keep an eye out then while silo farming xp for other quests.
Do want to be able to turn them in for the medic quest for easy peaches and canteens though
I have leveled up Jiri so I don’t need to do the medic quests. Jiri sells consumables, ammo crafting, bunker resources and something else.
my island found in raid is selling for 0....
Ok so I made a bunch of NRS to test and I put a regular purchased NRS on the belt and then loaded in 32 of the NRS I made. It said I was supposed to get 60,000 KR and I hit the sell button they disappeared but I never received the Koruna

Yikes
Yes i was wrong
Worked once. But probably was lucky
One reason why'd I like the medic quest.
But yeah may just hold onto my plant product for a bit and figure out where to store the ones I have made up
Tonight I will bring a bunch into raid and then sell them after EXFIL to test that they sell at full price.
I am pretty sure I have heard from others that this works
Keep us informed 👍
https://docs.google.com/spreadsheets/d/1z5_SimOwTJbEyMUFjlu7qUv4oif6lofS/edit?usp=sharing&ouid=103065027123094869165&rtpof=true&sd=true Updated version of spreadsheet with some Level based profit analysis
working on a video about planting and watering your weed
Gotta change the little sell instruction 
In order to SELL crafted NRS' at full value, you must bring them into a raid and extract with them to obtain 'found in raid' status. This lets you sell them at full cost.
That is 100% my fault
All good. Can't know unless we try.
time to rat the island, and hope i dont need to cut into my profits to extract lol
out of the 4 raids (broke it up to not loose the full profit)
was able to sell about 15 meds 3 times
2/3 were at full price the last one was for nothing
so be sure to test by selling one, vs all
not working, for me anyway. hopefully they fix this soon. with the seeds costing 187% the listed price and nrs's selling for 0-236 i'm down real real bad.
@next idol im just farming the weed until patch release haha
My bank account will jump from 300k to 2 millions 🤑
For sure for sure, just hope they don't nerf the sell price when they fix it 😨
They wont nerf the sell price
That would been making the price of nrs less at a trader
of course I forgot to test, was working on grinding my Spectre missions. I did get Spectre 4 last night lol
soon to three.
but yeah i'll update sometime today tomorrow as I soon to have 26 plants done tonight
DO NOT SELL more then one at once
it can eat that and pay you nothing. just spam click the profit
and i was able to sell the freshly crafted after loading ionto the market and back to base (mostly a lag thing maybe)
but sadly lost 40 nrs to the raid before i tested that with a few at base lol
hope they use the stockpile if they looked at my sling bag lol
also if this can be pinned that would be great
Well lots of updates to crafting NRS, wonder what they changed.
- Water filter is now removable
- Nursery water consumption returned to normal from %90 decrease.
- Fixed multiple backend issues with water consumptions, fuel consumption and plant growths.
- Changed NRS amount crafted from plant product
- Increased plant product sell price
The Changed NRS amount crafted plant product is concerning to profitability
That was my thought as well.
If it hurt it, at least I sold most of mine last night.
But will be waiting for the updates
I do appreciate the water filter being fixed. But now need to buy the ults. Hopefully we can fill a gas can for water ?
2,3,4 per upgrade
Instead of 2,4,6
ok I will work on adjusting the sheet
oh and seed cost has changed and amt of seeds too...anyone have this data yet?
Yes it’s ten seeds per bag and 126 koruna
That's a reasonable update, 6 per was kinda insane
a bit of it is in the main section
any idea how much for selling empty bag?
No I didn’t check that at 126 for a new bag I just threw the empty away haha
🤣 🤣 i got that, cost for planting went waaaaay down lol
sheet updated
anyone know how much a water filter is? I can factor that into the sheet
Of the top of my head 3467 but that could be off by a couple of koruna
either way cost of gas/water/seed is significantly more affordable
Oh most definitely i personally don’t include gas in my price because of crypto mine so that reduces it even more
i finally found another GPU last night, getting a whopping 5760 KR a day now!
Haha your the same as me I spent two whole days looking for a gpu go into a raid with a buddy and he finds two I was not amused haha
I do love the passive income
Same here I’m excited for when I have 20+ of those bad boys up and running
ok confirmed empty seeds bag sell for 53K
How many profit for 3 day ? now after update
check the pinned, mine at 2 planters and med ult 2 ia about 125k
How much is the difference between selling newly crafted and ones that you run a raid with?
Well I could not open the NRS machine last night? anyone else have that problem?
I can check when i come on in a bit, just dont have any product
I think they were doing a quiet update last night, we could not join raid and I could not open the drawer for the bud product
i think one light hot fix was last night
i also had enough XP for Spectre 4 and I bought and sold enough to go over 1,000,000 KR but I was stuck at Spectre 3
with the kiosk bug, i couldnt sell the loot for i think 60k more for minty 3
I need my combo holo, hoping I have Spectre 4 when I login tonight
that did happen to me for the money for minty as well i think, it lagged a bit in console, as i sold most tier 3 armors.
I've been liking the acog, and pk06 for the guns it doesnt co witness
I figured out my issue.....I could not open the drawer because there was a bud in there already 🤣
happened to me as well, when you on autopilot with 26 buds, it can happen lol
If anyone has the answer 🙏 ^
should be no difference, however there is a sale cost glitch
Was just curious because of this ^
there were oddities with selling, after crafting do not spam the meds in all at once. but drop emone at a time onto the conveyier. and sell one at a time.
also keeping an eye on the actual med sale price in lower left corner
I am soon able to update as i think my plants can be harvested tonight
Has anyone filled up their water and come back to where it was before 13bkues and one canteen ?
Multiple times
I was able to sell NRS right after I made them for full price!
But I did try 1 and then sell, then threw a bunch on the belt and kept watching the KR go up ⬆️
Also having my filter run out while in raid so I disconnect now, also some water bottles have emptied on me if their not upright
Ahh good to know, I filled up like 8 bottles and the next time I went to get water the new filter was dead.
Yep, it's why I usually have 2 on hand, and I leave em on the shelf nearby with the extra bottles.
Up to thermos now that I'm buying when I can sell of the nrs after a few nods and such
Ah good update is done, time to see of the plants are ready.
sold off my meds no issues,
had a seed glitch where the seed wouldnt despawn after planting.
but all is good
now have 3 insured tier 2 nods and the first helm to take it. ap and such so hopefully i can solo a few night island
I am working on the water now, that I have some data. I did get some good info from ZstormVR yesterday and confirming some of the info. But basically the water filter remaining life bar is bugged. You can "only fill 6 black thermos bottles or 5 black canteens" with each water filter. Anything over that and you are filling it with bugged water because the filter is depleted but still showing a blue line. You can confirm this by after filling 6 black thermos bottles or 5 black canteens and then go to market and come back and the blue line will be gone or very small.
Capacity Info:
White water bottle - 3 units
Light Blue water bottle - 5 units
Black Thermos - 6 units
Black Canteen - 8 units
Note: white water bottle blue line is weird, I think its 3 units but hard to tell in testing (confirmed in video that it is 3 units)
So if 18 black thermos bottles is required to fill grow room tank that is 108 units of water
Lets use 120 units as a full water tank for now (until we do some more testing), because I did have a small blue line on my grow room water tank.
To fill with 120 units with each bottle is:
White water bottle - 40 bottles
Light Blue water bottle - 24 bottles
Black Thermos - 20 bottles
Black Canteen - 15 bottles
Yeah good to see other people sharing the correct info for about the phantom water bug,
Keep in mind that water produced from a depleted filter will disappear even if it’s already in the nursery tank.
For more detail see my post from a couple days ago.
great info, tonight I am going to try and nail down the exact number of water units in a filter. Appears to be somewhere between 40-50. And if @here anyone has an empty tank and can fill with either the Light Blue water bottle, the Black Thermos or the Black Canteen and get us an exact number to fill up the grow room tank would be awesome!
That will confirm the number of units required to fill the grow room tank.
That will be great info. A lot of what we both documented will be obsolete once the water bug is patched but the filter and tank capacity will continue to be of use. Nice work!
made some edits to the white water bottle above, I went back and watched video of filling white bottle and its 3 units per bottle
This helps a lot now I know how to fill my tank all the way
also its 5 units per light blue bottle, damn I must have been tired last night but just confirming with the video i recorded
So you can get the actual game units for the bottles by drinking it when you are thirsty and exfiling. It's recorded in the results screen. Infish confirmed nursery tank is 1000 units.
or atleast the terms of it in plant hours
I put the water duration numbers on the nursery page
The numbers recorded on exit screen are the in game water units. Your body has a capacity of 100
Water tank is 1000. I've got to test the filter more but I think it's 500
I was hoping to get someone to measure the water containers but I may have to do that myself later in the week. Hopefully I have a canteen.
@late oxide thankyou literally the first time I got my tank full!
Ok so in testing last night I got ~42 units of water per water filter, I will work up a video today of all my water bottle and nursery tank testing. If anyone has an empty tank and would be willing to do some testing please DM me
There’s also this amazing sheet of plant water usage posted by @surreal arrow
Hey all! I can add those data points to the spreadsheet
If we have unit counts on all the water containers I can do hours of growing per bottle
With:
- Cost of Water Filter
- Value of Empty Filter
- Units per Filter
I can also do calcs for hours by filter per # of plant
And add the Value per plant based on the already calculated gas costs
#🌐・wiki-commands message - Plant hours per Bottle type at any # of plants and utility level
Okay here are the water values confirmed by game logs. This does not account for bugs such as not being able to get all of it out. The values are about a month old so it's possible they changed something. Plastic Bottle 35. Water Bottle 49 ("WaterJar" in the logs). Thermos 60. Canteen 75. Water Filter 500. Hope that helps. I can't confirm the nursery tank in the game logs unfortunately.
Thanks! This seems to have changed recently, but these are good numbers to have for when it's back and operational
https://docs.google.com/spreadsheets/d/1joWy3mtGbw5pOrWsoSmmLMtXCLJ-JDGjNyhP9pNf30g/edit?usp=sharing
Sheet1
Hours of Water at a Full Tank,Plant Hours Per White Bottle,Plant Hours Per Blue Bottle,Plant Hours Per Thermos
Plants,Level 1,Level 2,Level 3,Plants,Level 1,Level 2,Level 3,Plants,Level 1,Level 2,Level 3,Plants,Level 1,Level 2,Level 3
1,624,832,936,1,15.6,20.8,23.4,1,26,34.7,39,1,31.2,41....
Current Values based on recent testing
Is there anywhere that states the capacity of the bottles? I just see values of equations.
Or is this all observational?
My most recent data point was 11 28. highly doubt they changed
Here's what I've got
InFish numbers are based on 1000 units in Nursery, Scuzzy is at 120 units
Scuzzy's is pretty good. It would be 3.5, 5, 6, 7.5
So only off on two
Good luck guys. I'm not here to tell you what to do. Just here to give you information.
Absolutely! All is welcome so we can make the best charts out there
Current values are based on in-game testing so are subject to change
I'm giving you in game values based on readouts in logs.
The game tells you what the value is.
But observational is good too.
Thank you!
@unkempt wave adjusting google sheets now
Keeping Water Filter readouts the same until someone can confirm 10 blue bottles from 1 filter
https://youtu.be/ux_1NyNkYpY?si=LL2kGQNqxYCzUyTQ Water Testing from last night
I was going off the increments of blue as you are filling the bottles, so yours is probably more accurate
My video above is 7 black thermos bottle from one filter, with a tiny bit of filter life left
Nice! good to know 120 ticks equates to 1000 units
I wanted to make sure I was using 100%water
That tracks pretty close then to the math
120 ticks was an estimate for a full tank, we still need someone to test that has a 100% empty grow room tank
Cool - I based off 1000 units so numbers should be solid - 120 is v close if not spot on
I don't want my water to empty cause I have 39 babies that need to grow 
Whoooooo boi - GL GL
My plants died and I sold my water containers in a fit of rage. What test did you have in mind?
Damn - We confirmed Water filter capacity, so with the logs you gave I think we've got everything unless @late oxide needs anything
I think for confirmation, we just need someone with an empty grow room water tank to do the following:
Buy 2 or 3 filters, and either fill 8 Blue bottles or 7 Thermos bottles per filter and see how much water it takes to fill the grow room tank to 100% based on the current game coding. My guess it will change soon with a patch but couldn't hurt to do the exercise.
@unkempt wave 👆🏻
So test the grow room tank capacity by putting bottles in there starting from zero. I'll give a shot. Not sure if it will happen today.
just make sure you are only using "real" water, don't over use the filter....so fill 8 Blue bottles or 7 Thermos bottles per filter...
Understood. I'll record it so I can go back and verify the process.
Am i the only one who still have the water filter issue where the watermark is black and unusable ?
Cant produce weed as no water.
Did you buy a new filter?
Twice
you buy new water filter place it then its insta empty?
No, i place it. It work for a session. Then when i reconnect it go empty and all the bottle i filled with it go empty too. Like the water from the filter never existed wherever it is
Same for the watertank in the garden
Water filter shows more water then it actually has
So the water you might have filled bottles with was unreal and backend deleted it
Um, 6 canteen filled only a quarter of the tank
So im the only one with this issue ?
Nope
Ouf
Read what I linked
^
It explains it all
it should only take 13 or so to fill the tank
#1176607457410285669 message - Also think only 50% of tank can be filled rn
you gotta fill several bottles. Go into market and back. Check if filter has some water. Repeat
This should help - should be accurate to current filters give or take
I have been doing 7 black thermos per filter and it has been working consistently. I did have an empty tank last night, so I am reviewing the video to count the exact units to fill tank from empty to full. My tank now empties almost exactly at 24 hours now that I have 39 babies growing.
Did the whole selling nrs thing get fixed yet?
yes
waiting for video to upload to YouTube but 18 black thermos bottles or 108 units of water fill the grow room tank from dead empty.
Sweet thanks
The most I sold was 10 at one time but its been consistently selling for me. I would test in small chunks larger and larger amts
How many bottles to filter for the black
3 filters will net you 21.3 black thermos bottles full
Sweet sounds good I have to powerbuy 1.2 mill from specter today so have to sell some of my nerds haha
And finally YouTube finished processing the video: https://youtu.be/AxwfJEkxNJ4
I impressed myself that my initial estimate on 12/5 was dead on! ---> #1176607457410285669 message
"So if 18 black thermos bottles is required to fill grow room tank that is 108 units of water"
Process: All blue bottles. 8 at a time with a new filter in between. Use logs to ensure they are filled up to 100%. 20 + 1 partial bottles to fill nursery tank up. Maybe half of the last one?
There is a bottle logging debug print in the logs right now. I was only using the blue bottles. It was reporting 0.020408% (1/49) being left in empty bottles so I don't know if the debug is off by one or if bottles are not fully emptying. I have noticed that when I relog the bottles will have a sliver of color on the water level.
The faucet filled up the blue bottles 10 units of water at a time. So 1 -> 11 -> 21 -> 31 -> 41 -> Full. I don't know if it substracts the full 10 units of water in the last transfer or only the 8 needed to fill the bottle.
If the full 49 units of water are transferred, a 1000 water tank should take 20.4 bottles. If only 48 are being transferred, it should take 20.8. It took somewhere around halfway on the 21st bottle of water for it to fill so the experiment matches what we expected.
This is awesome info, nice detective work in the logs.
So what I counted as 1 unit per increment of blue line on a bottle is actually 10. If you have time can you show us what to look for in the log and where it resides?
And using black thermos and guessing it’s 59 units of water per bottle, my findings of 18 black thermos to fill the tank makes sense. 18 x 59 = 1062 units
The blue bottle is the only one that isn't a multiple of five. The values I used came from a previous version game logs. If I recall the bottle amounts are 35, 49, 60, 75. For the game logs, just search for bottleloggingamount . The first number is percentage filled (1.0 = 100%). A good text editor like notepad++ will allow you to search for all instances. I don't know if water is wasted with bottles that end in 5 instead of 0. Impossible to know if filter gauge is unreliable
One note on that debug print, it prints twice for every container. I had 8 containers and saw 16 lines of text.
So I'm going to spam the channel a little bit. Evidence of tank capacity. Statement from InFish "intended is 20 blue bottles (they have 50 units of water) for a total of 1000 units." Source was screen capture from person unknown.
Bot really doesn't like me. Here's excerpt from earlier version game log for blue bottle:
"ConsumableAmount": 42.830707550048828,
"MaxConsumableAmount": 49,
This particular log is from 2023 08 04 but I may have something more recent. Same game log excerpt but for water filter:
... /WaterFilter/BP_WaterFilter.BP_WaterFilter_C",
"ConsumableAmount": 477,
"MaxConsumableAmount": 500,
Pouring out into the tank appears to be roughly 2% every 200 msec so 10 seconds to pour? 03.42.20:588 - 03.42.11:198. 20.5 bottles. Somewhere close to 3.5 minutes of just pouring out water. Filling up is 20% or 10 units of water for the blue bottle every second. Didn't try other bottles. So 1.75 minutes of filling up bottles. Obviously more time to move them back and forth. I suspect you can cut off the sink faucet as soon as you see the bar fill up and not worry about "topping off" or anything. Pouring out is more gradual.
I'll need to save this, as after my finals today i was going to get back into gardening.
I'll have to count my thermos, and get a mult of 7 bottles
Didnt understand what is the best?
https://docs.google.com/spreadsheets/d/1joWy3mtGbw5pOrWsoSmmLMtXCLJ-JDGjNyhP9pNf30g/edit?usp=sharing - Canteen is best
Data
The Great Water Chart - Created By L'Carpetron 12/06/2023
Data Credits to: Aboleth(Bottle Measurements), Scuzzzl3(In Game Testing), InFish (Nursery Tank Unit Count and Plant Hours)
Nursery Tank Capacity - 1000 Units,White Bottle Capacity - 35 Units,Blue Bottle Capacity - 49 Units,Thermos Ca...
So now at utility lvl 2 of medical its 3 per weed ?
I would mostly look at the tank hours
and how many bottles a filter will fill
then how many bottles to fill the tank
Ok so I found out last night that when filling water, you don't need to keep shutting off the water....you can just let it run and only the water that goes in the bottle counts towards the used water.....😮
level 3 is 4 per bud
Interesting, I wonder if that was a workaround for the weird filter bugs
well the water filter is fixed now, at least the filter blue line updates correctly
Nice, we'll have to test after next update
possibly
my lil workiing maths for profit
is the cost per seed 1096 now ?
also would love a simple water cost per day. as i think with the thermos it takes 3 filters to fill up the tank.
7380 per bag, so 738 per seed
At gen level 3 that's
2989 x 4 for 72 hours (we can do math for gas based on that)
Then water filters we would need to figure out how much each costs and what the sell price is for empty ones to get the real "cost"
39 plants at max tier will consume a full tank of water in 24 hours, which in turn would mean we'd need 9 filters.
We can separate math later but if we say 4 NRS per product we can say 1890 x 4 x 10 is gross
So 75,600 - 11,956 for gas (63,644)
Minus seed bag - 7380 (56,264)
Minus 9 water filters
That divided by 10 would be profit per seed at max level
Would you be able to verify cost of water filter, what trader level you are and what it sells for when empty?
I'd be able to do that tomorrow, just signed off.
but itll be at tier 3 discount
I thought it was about 20 Thermos to fill up?
taken from another master chart of the water usage
oh i get what your saying now.
im just starting the full harvest one bed a day strat for daily profits.
so thats why i have the 3 day, and daily
also wanted a very simple maths for my profit keeping
Yep! I want to update some other charts with full details haha
gotcha I'll update in the morning as i take care of things.
def like topping off in the morning and at night
Cool!! No rush
yeah at least i had good raids in matka, check the media.
finally got a bag that will make the refills one trip.
anyone else sell hte 6 hour ration NRs's ?
18 to fill from zero
also water usage depends on how many seeds are planted. I had to go away for weekend and I left only 2 beds planted. I got 32 hours out of a full tank in grow room
if you have all 3 beds planted you only get 24 hours of out of a full grow room tank
that's going to be the plan, wanting a bed a day for harvest as i got room and ult 3
water filter to buy lvl 3 trader 3548
to sell back 1494
2054 net cost per filter
now to account for myself really 1 gas and 3 filters a day and 2 bags of and 2 bags of seeds a day.
my lil screen shot of my own working simple chart
Bless 🙏 Thank you for the info!!!
your welcome.
also makes it good to where i have the plant. intel then take both profits and sub the costs.
a daily of 60825 aint bad
nrs prices are buggy again
how so ?
I wouldnt sell any nrs in a bulk amounts meaning if you make the full 70
do not sell the 70 at once in the kiosk. I spam click the sale 70 times and watch to make sure each one is selling
The price is swapping between 0/230/27 or whatever again. Sometimes when it shows 1890 they sell for <300 anyway
Seemed like it was working fine before the last patch
ah like how it was at the beginning.
Righto
🤬
I sold a bunch of nerds yesterday had no problem
@here
Can I have y'all check @desert cradle 's work?
He made a sick lil calculator to see how many NRS' you can produce.
https://replit.com/@Sonzarelli/NRS-calc-v13?s=app
If you press the "< >" button it shows the code (as seen in attached video demo)
It shows that it is in-fact calculating a ton of costs you would incur (water filter, seeds, etc...)
But we need you guys to test it out and see what sort of values you're pulling vs what you're expected to get.
I'm sure he would like feedback as well from you guys.
The numbers aren't exact, I don't have some of the costs down, I couldn't find them but it should work overall? Maybe just not to the exact number. And the code itself is a little clunky
Definitely a good start. If these guys in this thread can test it out and poke holes, it'll shape up to be something nice 😄
if I got it working THAT fast I'll be stoked, when I get home I can try and test some of these values but until then I dunno what's up
@desert cradle BASE prices - NRS 4725. Gas Can 4985. TakistanSun Bag 132. Takistan Sun Seed 742. Water Filter 3735. Not sure what water tank fill cost is. Capacity is 1000 (not 10000) which is two water filters unless the other team comes in here and says otherwise. Another guy with trader level 1 got those market prices. Best sell price is 0.4 (40%) of base usually. For NRS that's Hana. Trader level affects buying cost with best discount 20% (0.8 base cost) at trader level 5.
Code
A) Not everyone is going to want to do max plants. I would probably leave it up to them to know how many plants they can plant and simplify that.
B) I would consider approaching the water usage differently. If you know the utility level, you know how much water you need per plant to grow to maturity. It would be a constant based on what InFish posted unless someone knows otherwise. See if I can get this right. Utility 1 is 1000 / 624 => 1.720 water per plant hour. Utility 2 is 1000/ 832 => 1.20 water per plant hour. Utility 3 is 1000/ 936 => 1.07 water per plant hour. Multiply that by 72 and you have your water costs per flower. 1 => 115.38 water per flower 2=> 86.54 water per flower 3=> 76.92
Since the bag is such a small cost, I would consider ignoring it, amortizing it into each seed, or do the proper thing and modulus your plants to figure out how many bags you need.
C) For water cost, just multiple water filter cost / 500 * total water usage. I don't know if the filter sells back but you can handle that pretty easily.
I was not done. Stupid keyboard. Will edit above.
Thanks a ton! I'll try and make some changes accordingly, instead of asking what the nursery room lvl is should I do how many plants are planted?
I would do that. Most people planting are going to know how many plants they can plant. It's the most basic rule of the whole thing. And if they get it wrong, it's on them. You could put a warning in there if they enter something over 39
So if I say 20 plants @ utility level 2. That's 20 * 86.54 to get total water. Then just need to multiply by 3735/500. Need to account for selling the filter back. Do you take into account trader level?
I don't, I've just been doing my own. Should I?
Depends on the customer requirements lol. It gets complicated because it's more than one trader.
I just Jiri does it all for input items. You could take that into account.
It's on the wiki but it goes 1, 0% 2, 2% 3, 5% 4, 10% 5, 20%
It adds up
Do you think it's worth adding?
Yeah.
I think seeds, gas, and water are all sold at Jiri so you can just ask for one trader level.
And multiply your costs according to the table above
Yeah that's probably smart, I'm gonna simplify the code too, I don't like how it's formatted(?)
I don't know a whole lot of python but I can read it fine
Assuming they are operating continuously, you can put the seed bag cost into the price of each seed assuming they aren't going to just do one grow and be left with a partial bag sitting out.
Oh shit
I think I did it, other than discount and gas I think I got the rest done
How much would water cost over the course of 3 days at max?
That would be the shortest duration combination which is room level 3 and utility 2. 39 plants burning through 1000 water lasting only 21.3 hours.
Only can do that at level 28 so it's a corner case
Or rather, sane people upgrade at level 29
39 * 86.4 => 3369.6 units of water over 72 hours
Why utility 2?
less efficient. you asked for max cost
I meant at max efficiency
Like as upgraded as you can get, max plants, max everything
3000 units. tank lasts 24 hours with 39 plants at utility 3
so 6 water filters
have to take into account cost, discount, and selling the empty
I'll go in game and try and figure all that out in a minute
something is off with my costs rn
At max everything, it output 677,721.9684
profit**
Is that right?
Gross income is 156 * 1890 = 294840
Gas is constant regardless of plants
water is based on plants
39 plants making 4 nrs per plant gives you 156 NRS. They sell for 1890 giving you just under 300k income. Still have to subtract costs.
156 nrs
Damn that's nothing, I thought you could make way more
You used to make 8 nrs per plant (or 6? or whatever. it got nerfed)
It's a lot of labor considering the alternative is playing a video game
Maybe that's what I remember
I seem to remember it was producing 5-6 million per month before
I would include gas. But it depends on who is using it. Some people consider gas sunk cost for GPU mining. Earlier, I just meant the only calculation for gas was generator room utillity level
I did a few grows. Did the calculations and how much of my limited time it took, and cut my generator off and walked away from the nursery.
Yeah. It's very tedious. I don't play often enough to make it work for myself.
It has now output 275,937 at max everything, it's much closer
@unkempt wave can you see what's up with the code? It shouldn't be off but I think it is: https://replit.com/@Sonzarelli/NRS-calc-v11?s=app
Looks much better. This line: water_cost_per_unit = WATER_FILTER_COST / WATER_TANK_CAPACITY Cost is coming from the filter, not the tank, I think you are halving the water costs because of this error if it's an error.
You can just multiply by 2 (number of filters per tank) or make filter capacity a const (500)
I ran all ones as my first test case. I was confused at first by the seed cost. If there were some way to indicate there's seeds left over, that would be great.
Yeah probably, I just got sick of it, I had a TON of problems with the whole seed thing
Maybe format all cost outputs as .2f
referring to "including costs", "water filter" and "total"
water_cost_per_unit = (WATER_FILTER_COST * 2) / WATER_TANK_CAPACITY
I think(
?*
yeah that should fix it
we know that use case 39, 3, x, x should have water cost of 6 water filters
26 plants utility 1 should also have water cost of 6 water filters. they both run through a tank in 24 hours
This seed rounding up thing is being a bitch
I'll check this out later
Updated the link
Use this, just incorporated leftover seeds
I think the only bug is the water not properly being factored?
Thanks!
@unkempt wave is the water wrong? Is this good?
Last med utility is at lvl 33 ?
yes...?
I don't really know by heart, should say in the wiki
I just double checked.
Haven't been by the market in a bit as I know my next lvl is the armory 3.
Also have been winding down production and such for Christmas holiday as I'll be away from VR
Same
It's a good thing I've been holding onto the product depending on how long it takes to lvl. Doing silo grinds I can only do a 10k raid if I'm the last alive
Welp, if you wanna know a rough estimate of your makings, look at this beauty (wink wink) https://replit.com/@Sonzarelli/NRS-calc-v13?s=app
Ehehehehe
@grizzled mesa COUGH COUGH
at your level, I think it's more profitable to sell actual product instead of NRSs
ok good to know
Still craft some cuz they're EXPENSIVE
ik nrs are to much
try and craft around 20k worth of NRS (they buy for 4400) then sell the rest (or product if your low level)
yea im pretty low lvl
In my opinion, that's the best of both worlds
Once you get your medblock utility to 3, making nrs is more profitable. You make 3 NRS per plant
At max, you make around 270,000 every 3 days
Thats a bit
(if you sell all NRSs
I make around 1,478,773TK per month passively
It's pretty good
yeah it is quite a lot
Yeah fs
btw I never checked how much is in one bag of weed?
Hm?
like seeds
Oh 10 seeds per
But the market is kinda dumb
Any storage item like that (Including mags) doesn't show you the price of the thing it's holding, each bag costs around 7,000
Cause the bag itself is like 130
But the seeds are 742 per
So 10
You can see when you're purchasing it, through the kiosk you can click into the item and it'll break it down
oh ok thanks for letting me know
also thanks for helping
Course
@grizzled mesa I was totally off, I make 2,712,577 a month, DAYUM
I'm hoping that I have enough time commitment to get through about 4 or 5 grows next month as I'll be moving in February.
converting 390 buds to NRS would take an eternity......I have found that converting "Takistan Product" to NRS is a tedious time consuming process (almost as bad as filling the grow room tank every day). Selling each bud for 4,800 is more effective for me. Every 3 days I can make 187,200 or 1,872,000 every month not includingoverhead (gas, water and seed)...vs 294,840 every 3 days or 2,948,400 every month. If I really need extra cash, I can spend the time to convert to NRS but I have not needed to do that yet.
I call em plant patties
It's not profitable until your medblock is level 3
So I don't either
Also this was accounting for my gpus too
??? 39 buds x 4,800 = 187,200 every 3 days is not profitable?
Oops, I meant you make more profit selling patties before level 3 rather than crafting NRSs and selling them
Right?
ah ok got you, I am 2000 XP away from Spectre 5 but still need 750,000 KR Spectre buy sell to get there.....I have 175 buds stacked on a shelf that will help me get over the line
You went back to the old water formula. Water costs are half. 39 plants at max upgrade should be 6 * water filter cost. Just multiply by two. Some things to consider. Increase your water usage by hour precision. Do it to four or six digits of precision or more. You're calculating 3004 units when it should be 3000. Also, are you going to consider selling back empty containers?
Oh shit I forgot to do that
I coped the wrong bit of code from the past version
COPIED*
I didn't do the discount cause I don't feel like it yet, and I just subtracted the sell price from the buy price and used that
@unkempt wave Wait so how do I fix it? Do I just multiply whatever the value is in the end by 2? Does that work for every possible level?
Line 159 is the most appropriate place
I was thinking the values in " water_usage_per_plant_hour" were wrong
Line 25
What should the water usage be at lowest everything? (1 plant, 1 lvl rooms...)
It should be 115.38 right?
I believe so yes. The water per flower value. I'm on mobile right now
You can replace the constants with the actual formula if you want. It's in one of my first messages
1000 / 624 * 72. 1000 / 832 * 72. 1000 / 936 * 72. Without the 72 for your values on line 25
I'm also 90% sure It doesn't correctly account for how many minimum water filters needed
How many units is 1 water filter?
500
You're going to run into an issue with precision. If it calculates 500.0009 it will probably say 2 filters while the game calculates 1. You can try replacing those constants with the formula and get all the precision the data type offers and see if that makes a difference
That's why I'm going to round to the nearest 500
This is as much as I'm doing for rn, I'm so sick of programming
It should be pretty damn close
I think Scuzzle brought up a good point today. Time is definitely a factor. What you did was amazing, but with the outputs can we factor in the time needed to grow and such?
Notes for future iterations... Sorry you're doing the brunt of the programming. I know very basic javascript and python. More of a UI/UX guy.
Time needed to grow is 72 hours. Are you talking like amounts per day or month or what? Time to deliver water and operate the NRS machine should be considered joyful gameplay and not a cost.
Your last sentence cut me deep. 😂
I'm looking at this the wrong way ig
Yeah... No need for a time factor
at least with the Ragnar i can fill up the tank and try to keep extra bottles on the table.
its annoying that empty thermos sell for like 25 though
do you mean time spent actually putting in the work?
That's pretty hard to factor, and it depends on a LOT of things
I so wish I had one
I was thinking grow time. But it's a static 72hr + water filling and such. Kinda silly now that I think about it.
I'll just add it as a disclaimer at the bottom that time issuch and such to grow
I have grow time factored in...?
Do you mean like, as a warning that you only get the money 3 days after?
more like this yes.
I mean I could just add something simple to the bottom, that ain't hard at all
I am also thinking of doing a segmented grow of 10 a day, as that will allow about 26 to 28 hours so i have a bit of time to where i can check once a day
Doing 39 is a pain in the ass
I really feel like my tank takes 3 water filters
I've never filled it completely with 2
My stash for when i get back from travels, and yeah I got lazy refilling thermos's so now i have a ton of em. (soon will be a ton of canteens )
Personally I would rather spend the time making the nerds 277k for 20-30 min of time to make them means im making just over 2.1 million a month gross (probably more like 1.8 after using some in raids)
I also have a goal to make 20 mill this wipe so every penny counts.
Filling it with just 2 requires no waste. Faucet refills 10 units of water at a time so the 35, 49, and 75 unit containers might be wasting water on each fill. Thermos should not be wasting any water. I tested filling containers before some people said things changed. Letting the water run also drains the filter so I'm wondering if the filling technique matters. It's not something I've run to ground. I guess the experiment to test if 2 filters are enough would be using partially filled containers to see if 2 filters are enough. You would have to drain your tank down to 0 before starting and keep the generator off so the plants don't use water. edit: you might could test it just by filling thermos up to the level before it's full and see how many you can fill. Or if the logging statements are still in, you could just count the number of water transfers
Putting this here. It's the code behind
https://www.ghostsoftabor.org/nrs-calculator
Contact info@ghostsoftabor.org for inquiries
This page is not affiliated with CWS or Ghost of Tabor in any way shape or form.
I love you.
You and me both.
Wow, JavaScript doesn't actually look super different
You could totally add it to your resume lol
I need to brush up on python but yeah... I didn't need to do much
Updated the site based on the new calculation that selling product is more profitable than NRS' at lower levels and lower yields. Great work @desert cradle
what is the cut off for that, utility 2 ?
This is great, thanks!
Does the formula account for selling empty gas cans and used filters back to the vendors?
Yes! I need to add that to the website under the calculation. Ty for the reminder
Shouldn't selling brownie lump versus flower stick only depend on medblock utility level? You can look at my (deep breath in oh god please not another farming calculation page) work at the bottom of the nursery page. I made it so people could see how the numbers change in table form and how variables affect profitability.
The cards are really stacked against new players. New players can make 21000 TK every 72 hours by just keeping their generator off. If they farm with the lowest progression set you're looking at low 5 digits income. A lot of work for what is essentially looting 3 laser sights in a raid.
I noticed that even when med utility was 2, the last output line was still saying to sell product. Even with inputs 3 3 3 3 it says sell product. Seems to tied to plant qty.
It shouldn't be? But I think you're right, at level 2 med it says selling product is better, but 1171890=221,00 but 394800 is like 180,000 something
Lemme see if my calculator does it
Yeah, it's mine. I'll get it fixed
I figured out the issue, I was comparing the profit including the cost, now it takes out the costs and seems to work: https://replit.com/@Sonzarelli/NRS-calc-V15?s=app
@stoic mica make sure this checks out in your code
Ooo lemme get this updated when i get home. Thanks. Good looking out!
ugh... my comparison logic isn't working out and the dom isn't getting updated with my javascript 
Gonna just revert to using your v14 for now... i'll figure it out and push it hwne i get it working
Ok... let me know if this v2 works:
https://www.ghostsoftabor.org/nrs-calculator-v2
Contact info@ghostsoftabor.org for inquiries
This page is not affiliated with CWS or Ghost of Tabor in any way shape or form.
Yeah? It seems good
I don't know what algorithm it's using. If medical is level 1 , you sell weed. If medical is level 2 or 3, you sell nrs. 2 x 1980 < 4800. 3 x 1980 > 4800. 4 x 1980 > 4800. Nothing else matters. I'm traveling so maybe I have something really wrong. Your calculator includes the number of plants into whether or not you should sell product instead of NRS. Just try combinations with few plants.
Should we be using the stated cost for Takistan seeds or the actual cost? If this was Walmart I would be getting those seeds for free….calling CWS customer service now.
I have the prices I know and the accounting I prefer at the bottom of the nursery page. It spreads out bag costs and does math per plant to make it easy to compare. https://ghosts-of-tabor.fandom.com/wiki/Garden_Room_(Nursery)?so=search#Ag_Econ_101
I'll take a look see and maybe do a Calc based on per plant.
What work is needed to go from that python replit.com site to what you're doing on the .org site?
So I'm using google sites to keep costs "free" (Just need to pay for the domain).
There's no way to host a backend with files to call from or refer to like server-sided processing/hosting of data tables. It all has to live in that html doc.
I've just been converting your replit python to javascript and make it run in-line is all. Nothing external or internal run.
I think since you granted access to your econ data tables I can just slap those as variables make it something the javascript can read and call from and spit out what's needed. I'm having issues rendering things on the dom hidden/visible for NRSvsProduct sell when things aren't profitable but you can chalk that up to skill issue. I tried out your latest python here:
https://www.ghostsoftabor.org/nrs-calculator-v3
It's very broken for me lol... i might just hide from nav for now until i fix
yup, monthly earnings are equal to per harvest earnings (cant post SS tho) but it should be (based on 30days months) 10x if done perfectly on the dot and not missing any harvest/planting cycle
so motnhly profit is round 2.45 mill (and you get free month worth of crypto as fuel pays itself with plants calcs) just add 2.5korune par minute per card with max utility intel room
so 3,600 koruna per day x 30 days = add 108,000 koruna per card per month profit to the calcs (granted once again, max everything)
Yes. GPU mining is pretty straight forward. It's a rate multiplied by time minus fuel costs. We are trying to get a NRS calculator hosted that takes into account trader level, inputs, and outputs. We have a python script but are currently trying to find either somewhere to host the script or convert it into something that will run on google sites for free.
if you knew google docs / excell well enough could there be a way to use a method to have users input their info and have a clear output of different values
#📷・tabor-media message
I've been using this for myself
Thank you. I'm familiar with spreadsheet software. I'm currently working on hosting a python script so that people can easily access the tool.
yeah it was an idea as their could be an input side on left then sections that break down the cost, profits, and such.
only hard thing would be a user understanding of the outputs
as the sun product vs nrs selling may be different as that would be harder to code
It's already coded.
note to self dont overload the trade kiosk
about 20 to 25 meds ate by lag as i overloaded the kiosk
put 20 on then 50 on and only could sell 30 of that 50 so i overloaded it
Would it be helpful to include water container counts to the calculator?
I can add Javascript to Don's existing V3 or wait for V4 lol
like plants * water per plant / container size?
I was thinking:
72 / (Bottle Hour var (based on utility level)/ Number of plants)
The Bottle hours will be based on 1 plant so dividing by the number of plants will give (bottle hours at X number of plants per type of conatiner)
i.e.
72 / ( Blue bottle at level two for one plant [40.8 hours] / 10 )
-> 72/4.08
-> 17.65 or 18
Yeah, i can see that being super useful as a secondary calculator to the right where i have notes currently. I'll try to work on that sometime next week though, uless you wana get started on it L'carpetron, DM me your gmail and i'll add you as a colabborator
Can do! I'm currently working on the java lang for the container calcs
Or can do python if the workflow is already there
sadly python doesnt jive w/sites.google. javascript is the move
Solid, I'll make it it's own page for now on my end to test but once it's ready I'll modify to inject into the current page
Sounds good! Feel free to play around. I have you and Aboleth on there now. Thanks for offering to help!
Absolutely! Crunching numbers is my jam, and a chance to dust off my javascript knowledge from undergrad is helpful haha
@unkempt wave & @surreal arrow
A few notes:
- Google sites is very bare bones and can only run stuff on the DOM (look up jquery syntax), no backend/server hosting.
- Check the embedded code calculator, copy the code and paste it into VScode or any IDE. Edit in your IDE of choice, and repaste it into the embedder code element to test live.
- Feel free to make a new hidden page, publish, check the page and if it's good, unhide from navigation.
Sweet!
https://www.ghostsoftabor.org/nrs-calculator-v3 That's about all the time I have for that project. Let me know if you want something small added or clarification on what I did. I already published it so be aware of that. edit: i already see i missed a space on NRS produced per harvest.
That's pretty nice! Thanks for producing that version of it. 🫡
Wonder how many Calculators is too many 
This version takes into account trader levels. But playing with the inputs you see how the output is heavily dependent just on number of plants and medical level. I guess not having to haul as much water is a plus.
Never enough Calculators lmao
I should have water container calcs input by the end of the week
I'm missing something here lol - I'm testing this as a new function under the NRS Calcs function, but It's not inputting to the span values where the rest of the outputs are
Ohp ignore me
I figured it out
span values had the Id for themselves lmao
- frick still outputs 0
Hidden under Carp - Testing NRS Calcs
hmmmm something is fundamentally wrong with my function - did a test on a clean sheet with 3 values and wasn't able to get an output that wasn't the starting value
I published the hidden page. Tested it but i'm getting 0 for the water container output
I'll look into it tonight
keep grokin at it
var wbValue = White_Bottle_Hours[utilityLevel];
var bbValue = Blue_Bottle_Hours[utilityLevel];
var thermValue = Thermos_Hours[utilityLevel];
var canValue = Canteen_Hours[utilityLevel];
var plantHours = numberOfPlants * 72;
var whiteBottles = plantHours / wbValue;
var blueBottles = plantHours / bbValue;
var thermos = plantHours / thermValue;
var canteens = plantHours / canValue;
you can simplify this further if you want. var whiteBottles = numberOfPlants * 72 / White_Bottle_Hours[utilityLevel];
the only reason I had if statements is because I didn't want to figure out a 2d array in javascript when I'm tired.
I wasn't sure what you were going for. I'm assuming you wanted to know how many bottles to fill up for that harvest
totalWaterCost in my code was how much the water costs in TK. I don't think that's what you wanted.
Hmmm @unkempt wave so does the White_Bottle_Hours[utilityLevel] coordinate the values in the arrays? Each bottle is split into hours based on efficiency of utility level
Yes. The number inside the [ ] is the index.
If I had used a 2d array it would be like water[utility][trader] or such. but i just didn't want to do that
Gotchya
See it's been added to V3! Nice - the math checks out based on the chart I made awhile ago
Amazing. You two work fast.
I feel like v3 might be the best version... 😂
We do a lil consolidating?
Sounds good!
Made one more change, was getting green outputs on negative numbers so i threw in a final if/else statement at the end for the two profit outputs. Great work guys 
I didn't know if scuzzle's numbers matches mine. I threw mine in there as a sanity check for your work.`
Scuzzl3's numbers were on a different system, just used them to cross reference with known values! Everything matches up across your numbers, my numbers and scuzzl3s lmao
That’s crazy, a lot of my numbers were estimates and calculations 🤣
i sadly only have 1 power bank so far, started collecting after seeing a vid of yours
Power bank?
a junk item that they collect
what made you start collecting them
a vid of scuzzzls and that hes been gifted some by others
are there any differences to the water chart now ?
Slight adjustment to the Containers per filter (nothing changed in game) but should be the same