#Armor worn ballistics testing
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Next session (local timezone converted for you): <t:1689719400:f>
@fleet cape @ripe wedge
I'll see if I can free up time and join or snipe the server
Can join as well if you want. Max squad size is 3
Damn its at night for me sad
We'll try throughout the event. More datapoints are welcome
I will if possible then
so a little background and you can tell me to bugger off afterwards if you want. there's only 3 armor plates. the various armors are just a combination of those three. jpc2 front plate has the first. vestb front plate has the second. 6b43 front plate is the only one with the third. penetration depth matters. think about putting a nail into a board or a tank round through sloped armor. you want to shoot dead on. at a 45 degree angle you're adding square root of 2 or ~41 % more protection. penetration is primarily from caliber. it's a range so you will see tests with some pens and some blocks. you can use the cans in the safe house to test if there is any pen. they coded the material on the cans weird. the armor doesn't collide but bullets do so it's a handy test if you can't tell right off if you're seeing pens. will need a person or simulation to find out about damage reduction. tracer rounds seem to be universally a little worse than standard. i would make them low priority. helmets are a mess. it seems they are using many rectangular pieces to simulate the round helmet and the armor values are low so good luck trying to test those. last thing, if you are testing without a target player, realize the bullet may go through the front plate and not the back plate so be on the look out for that. good luck
TL;DR:
- Three armor plates available (Think plates inside chest rigs)
- Penetration depth matters; shooting dead-on is optimal, while a 45-degree angle provides around 41% more protection.
- Caliber determines penetration; testing involves both penetration tests and shooting blocks.
- Use the cans in the safe house to check for penetration, although the material coding may be inconsistent.
- Damage reduction requires analysis by a person or simulation.
- Tracer rounds are slightly less effective than standard rounds, so prioritize testing other rounds first.
- Helmets are complex, simulated using multiple rectangular pieces, and have low armor values, making them challenging to test accurately.
- Without a target player, be aware that bullets may penetrate the front plate but not the back plate, so watch out for this possibility.
I still need to clean up a few things IRL, but after I'll warm up my headset... What's the testing methodology SeaBanana?
Thanks for the info. This is going to be a very informal testing, namely testing what armor stops what caliber. I'm not gonna go scientific and give damage and penetration values. Merely X'ing off if a caliber does penetrate, and possibly a vague estimate at damage reduction.
As visible health changed from set numbers to a bar, it's possible to get a closer estimate but realistically I just want to see effectiveness of calibers against certain armors.
I do have a stand I can easily set my controllers on to make sure angle is closely similar (although variability based on target's position).
If you are not going to finish it today Ill check something that left in the morning
Because there is caliber and ammo damages set on the wiki (although may be outdated, unsure) - but there is no mention of effectiveness of different materials (armors).
what they started on is kind of on the wiki https://ghosts-of-tabor.fandom.com/wiki/Ballistics#Armor_and_Easy_Ballistics
there's a video doing exactly what you are talking about doing linked in that section. timelessvr made it
soooooo, we don't test it ? haha
Uh
We can still test helmets
That's namely what made me want to do this, because from my solo testing (which is not very great as there are a lot of variables as Aboleth said) it can stop 5.45x3
Ok, i'm still up for whichever
I'll be ready in 10 minutes or so
Ok idk if its joke or not but are you actually playing tarkov arena rn?
Joke
Thank god
Just don't let @grand bloom know, they definitely did not fall for that 
)
I asked you and your answer implied you have access 🤷
Posting this here, just fwi may not be comprehensive to anyone other than myself it's kinda wonky
https://docs.google.com/spreadsheets/d/1VF8Tp9PKkwDlmzV61tLQKi8Yca2oK3xLcIMzO3QI2L8/edit?usp=sharing
Sheet1
Caliber,Pilot Helmet,6B47,New Helm,CH300
Pistols,Back,Shield
Ruger,.22 LR,X,X,X,X,X,X
Makarov,9x18mm,X,X,X,X
Glock,9x19mm,X,X,X,X
Tokarev,7.62x25,Pen ?,Pen,Pen,X,Pen
C1911,.45 ACP,X (Self),X,X,X
FN57,5.7x28
SMGs
Bizon,9x18mm,X
MAT-49,9x19mm
Kriss Vector,10mm,X,X,May have hit neck
PPSH,7....
TL;DR - Tokarev goes fucking crazy
@ivory rose https://youtu.be/kmgAzEWg9rs
Shitty audio, I don't know why but VR Display likes to break my PC
LOL
i need to get my perspective up.
oh nvm... footage just decided to get corrupt in my editor 
No audio
Im sorry
https://ghosts-of-tabor.fandom.com/wiki/Armor_Penetration Created a new page with my data and some previous writeups. Maybe have @ivory rose help with the coloring for the big chart. Couldn't get the pictures laid out as well as I would've liked.
Nice article there! I'll try to spiffy it up sometime later.
This icon can be used for the circle shortcut graphic on the front page if people agree this should have it's own circle. https://game-icons.net/1x1/skoll/kevlar-vest.html
i fixed the colors. just needs proofreading and may want to adjust pictures at bottom. overall it looks pretty good.
Looks great, did some proofreading & adjustments to the photos at the bottom.
Feel free to revert the text if I went overboard on editing blurbs
i love the changes. two things i wrote originally were confusing and i think you misinterpreted them so i made those two small edits. i think i'm hands off now with this page so do what you will.
Don't know why I was looking through random threads but if you want a more comprehensive spread sheet lmk, I'll happily make one for you guys.
I personally would love to see your work.
Cool, give me a little time and I'll whip up something
No rush. I think update will have new ballistics. Might want to hold off until that production build pushes
I'll make it blank
Might take a while because I’m busy with stuff away from my computer but I do have a start on it, should I include the different types of ammo like ap and tracer?
I know how to, but it was hastily thrown together and easy for me to work on while in VR
Wasn’t criticizing yours or anything, just offering to do one because I wanted to
Sorry for double ping, just pinging incase you already read my first message. Phone died so I couldn't finish my reply 
Shouldn't need a new doc, but you can go ahead and make a template if you want for future boyos doing ballistic testing. Sadly I more than likely won't be taking lead on this again.
Criticism is gladly accepted - but I know that document is pretty shit and I'm not really looking at improving it for the time being as I'm leaving it as is condition
However if you want to throw your ideas and suggestions at my transcripts I'd be all ears - https://drive.google.com/drive/folders/1eFXOOTsMer20JoiJukBqyGODwcos-OYV?usp=sharing
These ones are still WIP and may be iffy though
Tell me what you think, The dropdowns enabled on the template page aren't tested, just to show off what was done
https://docs.google.com/spreadsheets/d/1spMgBuD01MgU8aqoOSWaNrvtoJQzN6JqEsJFCkXSfuQ/edit?usp=sharing
Template
Caliber,SPHS,6B47,ATE,C1300,C1300 Mask,ALTYN,ALTYN Mask,Krtek's Mask,JPC2,VestB,6B102,6B43
.22 LR,Full Pen,Sometimes,Stopped,N/A
.30-06
4.6x30mm
5.7x22mm
5.45x39mm
5.56x45mm
7.62x25mm
7.62x39mm
7.62x51mm
7.62x54mmR
9x19mm
9x18mm
9x39mm
10mm
.45 ACP
.50 BMG
.338 LM
12G Buckshot
12G Slug
I thought you had actual values for us to extrapolate. Cool spreadsheet
Such as?
How comprehensive is what I probably should have asked. But thank you for putting that together
Not sure if you're aware, but each gun has different results on pen, not just caliber
It's not like tarkov
I just assumed it was caliber based since that is how it is displayed for penetration on the wiki, give me an updated list of the firearms and I can re-fit it to firearms.
Here's the one I made
#1092203020588171304 message
Cool, you want to keep using that one or should I work on mine more?
I've lost a bit of the desire to continue testing to be fair. Wanted someone else to take over the efforts 
you're welcome to copy it and start up another initiative
I know its not the place but I got muted from wiki fandom for no reason💀
That sucks, @grand bloom is in this thread. Maybe he can shed some light
No apparently bot decided to mute me for spamming lol
Im contacted one of the mods and Im unmuted now(sorry for ping cara)
im up for being a test dummy if yall need me