#Holy Grail Mechanic for reascending Rulers and a progressive grow winning more realms

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dire nest
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A ruler could obtain a Holy Grail +5 after reascending to the Pantheon 5 times and winning 5 realms. Holy Grail, Aetherial Grail (neutral) or Unholy Grail.

This artifact would allow the ruler to start future campaigns with limited heroes and units capable of keeping up to 5 transformations (4 minor + 1 major), and this limit couldn't go higher. Holy Grailed factions would have a tag to be filtered as a different category than normal pantheon in custom realm settings.

However, there would be limitations and trade-offs for Holy Grailed factions:

  • Only units and heroes from the ruler’s culture and the starting tome, recruited in the capital, would retain their transformations, not from other tomes. The core of what reflects their expert playstyle to crusade realms.
  • Units trained elsewhere would not benefit from the Grail’s power.
  • Units and Heroes recruited in the capital would take +1 extra turn to complete training, as they must “drink from the Holy Grail” before joining the army.

Side Effects of the Holy Grail:
Secondary cities would suffer –25 Happiness when the ruler possesses a Holy Grail +5. The population outside the capital would feel resentful and envious, believing they are denied the Grail’s blessing.

The stronger the Grail, the greater the unrest across the empire. Over time, secondary cities might even revolt, trying to claim the Grail for themselves—believing it will grant them the same divine favor as those living in the capital.

Holy Grails would be an astral relic forged in the astral sea and manifested with ruler when incarnates in a realm. A moral system could carry karma across the realms, and have two names: Holy Grail or Unholy Grail. Maybe a third name like Aetherial Grail for the ones that fight to be neutral. Harmonizing in a realm campaign with the Karma of your hard earned Grail would could lower a little the unrest and unhappyness in your secondary cities.

More+

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Further Development: The Grail’s Blessing on Units

Each time you win a realm, you would be allowed to customize one type of unit from your roster — gaining access to deeper visual and thematic personalization.

As your Holy Grail’s power increases, so does your ability to preserve and enhance these units across campaigns:

  • With a Holy Grail +5, you can customize up to 5 unit types, each capable of keeping 5 transformations (4 minor + 1 major).
  • Upon reaching Holy Grail +6, you would not gain a sixth transformation, but instead unlock advanced customization for one racial or tome unit from your starting tome.
  • This means you could have up to 6 custom unit designs, each with unique appearance options similar to those available for heroes.

These customized units would carry their 5 transformations into future realms, as long as they are recruited in the capital and spend 1 extra turn “drinking from the Grail.”

This system would make each reascension feel more personal and rewarding — turning your Pantheon’s armies into a legacy of ascended, blessed warriors whose evolution reflects your victories across worlds.

dire nest
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Moral–Karma Quests and Grail Resonance

As your ruler’s connection to the Holy Grail deepens, Moral–Karma Quests may occasionally appear to help maintain harmony with your Grail’s essence.

These quests challenge the ruler to make moral, strategic, or spiritual decisions that reinforce their alignment with the Grail’s nature — whether it embodies purity, ambition, chaos, or transcendence. Completing them preserves the Grail’s blessing and strengthens its resonance across realms.

However, when your ruler’s alignment drifts too far from the Grail’s ideal — creating a state of high dissonance — the artifact may react violently. This can manifest as internal unrest, or even wars triggered by rival Grails within your own Pantheon.

Each Grail type carries its own temperament and agenda, so maintaining balance becomes a crucial part of sustaining your divine legacy across worlds.

dusk tangle
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I do like this idea of having Alignment-related quests/events to add depth to the alignment system. Designed to give opportunities to either reaffirm or challenge your "core" alignment

dire nest
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⚜️ GRAIL +1
• Retains 1 Minor Transformation and 1 Major Transformation.
• Unlocks customization for one cultural unit.

⚜️ GRAIL +2
• Retains 2 Minor Transformations + the Major Transformation.
• Unlocks a second cultural unit with expanded aesthetic options (almost like hero customization).

⚜️ GRAIL +3
• Retains 3 Minor Transformations + the Major Transformation.
• Unlocks a third cultural unit for permanent customization.

⚜️ GRAIL +4
• Retains 4 Minor Transformations + the Major Transformation.
• Unlocks a fourth cultural unit with advanced customization features.

⚜️ GRAIL +5
• Unlocks the racial unit spell from any starting Tier I Tome.
• That unit becomes permanently recruitable in your capital, and its design is saved across realms.

⚜️ GRAIL +6
• Unlocks Mage Tower customization (Garden or Romantic Balcony).
• Grants +1 Hero Recruitment Limit, letting you start campaigns with two bonded rulers (love or friendship).
• When fighting together:
– Both gain mutual defense bonuses.
– Unlock a once-per-battle special attack affecting all enemies (varies by Grail type — Holy, Unholy, or Aetherial).

⚜️ GRAIL +7
• Unlocks Moral–Karma Perks, helping you stay aligned with your Grail’s nature.
• Gains a Nemesis ruler from your Pantheon who may ally with your strongest enemy when battles become too easy.

⚜️ GRAIL +8
• Grants +1 Item Forge point for your ruler.
• Your Nemesis gains an ally — you’ll now face two Pantheon rivals in future realms.

⚜️ GRAIL +9
• Your faction gains +1 Society Trait slot (up to 3 total).

⚜️ GRAIL +10
All cultural units retain all transformations without limit (like your ruler).
• Their mana and gold upkeep is reduced, but they require 2 turns to recruit — and only in your capital but hidden forces bless your enemies.
• The ultimate form of the Holy, Unholy, or Aetherial Grail.

dire nest
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Now the Grail unlocks: tower customization, eternal love or eternal alliance with another ruler, keeping your transformations when recruiting in the capital, units customizations and be saved, alignement quests, an extra society trait as reward, up to 2 nemesis, +1 level to item forging skill, and increased to even more difficulty at level 10 from hidden forces helping your enemies. It's everything a long term player could dream.

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As long as Grail factions could be filtered out, this may be perfect.

grand rose
minor cedar
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If buffs just keep being applied over and over again, the game stops being fun.

dire nest
ashen berry
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It does sound like power creep tho tbh. Especially in MP. If one of the players brings their Grail X Godir to a Realm and others wanted to try something fresh, one of the two things happens:

  1. The world is scaled to the fresh Godir, and Grail X one just breezes through it with their insane headstart
  2. The world is scaled to the Grail X Godir and the fresh ones are playing ultra hardcore mode
    Both can be pretty undesireable
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and I say this as a mostly SP player that occasionally does MP coop

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I think current Ascension power level is the sweet spot between feeling rewarded for winning and letting you take your favorite Godir to play in MP

dire nest
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1️⃣ I don’t really care about multiplayer — this idea is mainly focused on single-player endgame roleplay, where you can continue developing your beloved rulers and feel more meaningful ownership of the past realms won with the faction . Most of the rewards are aesthetic or narrative, but they also give real meaning to reascending.

2️⃣ Multiplayer already allows ascended rulers to be shunned or disabled, so this system would just add another optional progression layer for those who want it.

3️⃣ And since the game already has a limited Pantheon slot cap (because of cross-platform multiplayer), it would be a shame to lose deeper saga progression just to keep things flat for balance.

The Grail system is more about legacy, storytelling, and immersion than competitive advantage. It’s meant to make the endgame feel alive, not to break MP balance. It also adresses some player demands like a deeper unit customization system, one more society trait, evolve your faction not feeling everything restart from zero, etc

ashen berry
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Okay, you don't care, but others might. Besides, some people like to RP in MP.
What I'm saying is that multiple ascensions should not just be "direct power upgrade and just scale the difficulty to compensate". I personally would much rather prefer actual narrative carryover over just straight up power upgrades. Things like allies in previous games having higher weight when choosing Godir hero reinforcements. Story Realm traits that follow you into other realms and may give bonus choices (NOT more powerful ones) in the events. Events that remind you of your choices in previous games. Past enemies treating you with suspicion when meeting them again.

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Yeah, hero recruitment limit, boosted Forge and all transformations on start are SO decorative

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These are absurdly powerful boosts

dire nest
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Oh please, MEATSHED with wrangler alt account, you are trying to manipulate to make your own ideal multiplayer endgame. Listen Meatshed, stay away from discussing with me and stop your Silentwrangler attacks on my threads to trash them or to force them to be less pleasant/ harder to read. l'l block you now to both of your accounts.

ashen berry
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A strange overreaction, but okay.

dire nest
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I feel most players are computer single player and we are paying already a very high price with 50 pantheon slots cap for others like you to enjoy mp from consoles.

ashen berry
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You might want to leave your thread more readable

dire nest
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At least we could have deeper feeling of attachment to our units the more times we reascend and enjoy a more lively pantheon.

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I think, after seeing pantheon tree with Thrones of Blood gets a 2nd page, also Grail mechanics could be a 2nd page in ruler skills tree and use reascension points, this way when a random nemesis appear the game itself could grant a temporary grail level to any ruler available from library.

sharp pawn
dire nest
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Whatever, it was nearly identical. I’m not buying it.

dire nest
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I have been thinking the Astral Grail mechanics could have more limits and better balance by obtaining a limited number of transformed units and heroes you can field in a realm from the saved. Example: Grail +1 you could expend 1 reascension point in one improvement:

a) transformed 1 hero & 1 elite unit.

b) 1 ruler bonded with you takes your first +1 hero cap.

c) you unlock a third society trait.

d) you unlock a starting tome racial unit as your elite customized unit and can train how many you want is customizable but only two of them will be transformed.

e)you can unlock an elite wardrobe option for all heroes and units, now weapons of units can be changed and will be saved. Turn your archers into riflemen!

One of these a, b, c ,d, e, could be the first choice for reascending. The a) would seem the better option but you couldm't have more than 1 exact unit amd 1 hero with a limited number of transformations 3 or 4 minors and 1 major for both of your elites. For every 2 unlocked perks in Astral Grail tree a new cursed event, an automatic perk, a new difficilty shall arise in your realms.

A Grail +2 could have a nemesis blessed against you. A Grail +5 could have a, b, c, d, e, and a blessed nemesls with same number of equally transformed heroes as your number of total perks unlocled (5). Grail could be moddable too, and have more tiers like any tree of perks in the game.

dire nest
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Next tier 2 would offer less, and tier 3 even less, like crossing a soft cap.

dire nest
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Next 2nd level of perks could have as options:

a)exactly 1 elite unit transformed and customized will be remembered across realms (4 minor transformations + 1 major)

b)+1 exact hero will be transformed across realms.

c)you obtain a karma domain, this will affect your karma events: love, life, death..

d)you obtain (free mount) +3 racial points from creating and adquiring a new big karma flaw (Hunted by dragons, vampires, elementals, fey, etc) this flaw will bless types of enemies and be more numbered when they are going to appear.

e)you can unlock an elite wardrobe option for your heros and units.

minor cedar
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Gumiho, there's not some big conspiracy against you.

My only objection to this is that ascended rulers already get nifty bonuses that makes them very powerful. Seeing them get even more powerful strikes me as redundant. I already never ascend my rulers because it makes the game super easy.

dire nest
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Ok, now I made an alternative new way with tunned down Grail perks. I feel keeping a few of transformed heros and units as your paragon elites, and a faction wardrobe makes more meaningful replaying ascended rulers. If things are well balanced and the reascended faction not always fully resetted to powerless or the same then all will be right.

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The game should be able to escalate with your ascended factions.

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And the more reascend the less generic your faction and units should be.

dire nest
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Came to see the rise and ruin.. and besides harefolk, fractured biome and RGB color picker is very meh.I want roleplay to be more meaningful. I’m reluctant to return to AoW4 because it lacks a sense of persistent evolution for civilizations. There’s no lasting progression replaying, no named elite units, nothing that makes an ascended civilization feel interesting over time.

At the very least, introducing a Holy Grail–style mechanic, as I’ve proposed, would give each ascended civilization a more distinctive identity. That kind of system could reduce the feeling of generic replayability and make returning to the same civilization on different maps feel narratively and mechanically rewarding.

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Using the essence system of nomads could serve to create a holy grail mechanics permasaving unique transformations and enhanced units

gritty idol
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Hi, Gumiho.

Don't you mind stopping bumping your own threads in the cases you have no meaningful addition to the topic? This makes browsing the suggestion section very uncomfortable.