A ruler could obtain a Holy Grail +5 after reascending to the Pantheon 5 times and winning 5 realms. Holy Grail, Aetherial Grail (neutral) or Unholy Grail.
This artifact would allow the ruler to start future campaigns with limited heroes and units capable of keeping up to 5 transformations (4 minor + 1 major), and this limit couldn't go higher. Holy Grailed factions would have a tag to be filtered as a different category than normal pantheon in custom realm settings.
However, there would be limitations and trade-offs for Holy Grailed factions:
- Only units and heroes from the ruler’s culture and the starting tome, recruited in the capital, would retain their transformations, not from other tomes. The core of what reflects their expert playstyle to crusade realms.
- Units trained elsewhere would not benefit from the Grail’s power.
- Units and Heroes recruited in the capital would take +1 extra turn to complete training, as they must “drink from the Holy Grail” before joining the army.
Side Effects of the Holy Grail:
Secondary cities would suffer –25 Happiness when the ruler possesses a Holy Grail +5. The population outside the capital would feel resentful and envious, believing they are denied the Grail’s blessing.
The stronger the Grail, the greater the unrest across the empire. Over time, secondary cities might even revolt, trying to claim the Grail for themselves—believing it will grant them the same divine favor as those living in the capital.
Holy Grails would be an astral relic forged in the astral sea and manifested with ruler when incarnates in a realm. A moral system could carry karma across the realms, and have two names: Holy Grail or Unholy Grail. Maybe a third name like Aetherial Grail for the ones that fight to be neutral. Harmonizing in a realm campaign with the Karma of your hard earned Grail would could lower a little the unrest and unhappyness in your secondary cities.
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