#Algorithmic Balance Through Realm Traits

2034 messages · Page 3 of 3 (latest)

static ridge
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i think 3 is mostly just an arbitrary number. it is probably being selected because it's the number that planetfall used.

why did planetfall pick it? well, just my thinking on the topic, but it's a good number because it's large enough to provide a diversity of options while also small enough that it's a meaningful limit. would an enchantment limit of 2 work? it'd probably feel pretty bad, only getting to pick your 2 favorite enchantments for your units, and would pretty well devalue enchantment research if only 2 of them matter at a time. would an enchantment limit of 4 work? i'm not sure there's a compelling reason to say that 3 and 4 is where the dividing line is, but to me personally 4 does feel a little high if the goal is to curb potential power centration, and might be a bit much to keep track of.

vast hamlet
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All hail Planetfall that apparently solved all problems in 4x games!

static ridge
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i just talked about a problem planetfall had 🙁 with the mod system no less

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what planetfall truly needed though was a better ai and some magical means of resolving pvp split stacking

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in terms of design sensibilities it truly was a gem though

green turret
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Short answer

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Less short answer

hidden isle
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Try doing a run where you never turn on unit enchantments. You can actually win without them if you are fast enough. I wouldn't call it a valid strategy or anything. You are objectively weaker by doing this. All I mean to say is that you can beat 2 enchanted archers with 1 shock + 1 shield, both of which aren't enchanted by using positioning. Archers never really get defensive enchantments (with few exceptions) so they will die just as fast no matter what else they have. You learn alot about the game by approaching combat from a disadvantageous position.

static ridge
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I think you have misunderstood the nature of this half a year old discussion

hidden isle
slim thunder
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Kind-of-sort-of. But the point of this thread was to complain about MP players daring to have opinions regarding balancing issues. Not MP stability.

steep aspen
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It is in the title.

steep aspen
static ridge
pliant lintel
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The only part I would have kept from this thread is the debate about the relative importances of power fantasises and varied multiplayer gameplay in Aow4. The rest is made of things I'd rather forget.
But well, it is far too long and chaotic to be of any use to anyone anyway.

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And, 2000 messages.

robust canyon
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Damn.
2000 messages.
And people apparently complained about the bunny thread's measly 500...

runic pewter
steep aspen
green turret
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My boy still salty about that whooping and fails to mention that the forum convos on this topic have 20 and 80 pages, a significant percentage of which was him ignoring being called out

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Also welcome back to the living Amikdara! 🎉

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Let us know how long it takes for this guy to block you Piglet

cloud crag
static ridge
cloud crag
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I have no idea what happened on forums and at this point and I'm afraid to ask

gleaming shell
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The short story is that the OP hates multiplayer but presented themselves as a saviour for all multiplayer kind.

cloud crag
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of course, that's why he unironically uses the word "gaslighting"

green turret
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Just read the OP and you'll have a good idea

cloud crag
cloud crag