I gotta say, i've tried my best to avoid being a balance whiner, but i do think something needs to be done about movespeeds in the game.
While adding the shop that lets you get a mount trait for your civilization eventually was a big deal to lower this problem, any unit moving at 32 speed, the later the game goes, feels like a detriment.
In the early game the massive benefit of having a mount trait is still felt instantly, and units that can't have mounts end up falling by the wayside. I don't normally play like this, I am not a 'meta' player, but i do feel its very unfun to deal with 32 speed units at all points of the game. Especially Mythic units having this limited speed for me should never be a thing.
In general i think the baseline movespeed should be buffed, and the difference between base, fast and very fast should be reduced. If anything buff speed gains in the game to be something other than just speed since they will lose 'power', but i doubt that will even be needed.
Other than that i think there should be a lategame upgrade to improve the base speed of foot units, maybe one that makes the fastest unit in the army dictate the base speed, without giving its other traits to all units, so an army that doesnt have all access to flying will still not do well going up a mountain, but at least moving in roads they won't be slowed down either.
In a way i already prefer water maps since embarked units in the late game get the 48 speed from the imperium tree, making movement a lot smoother in general

