#Rework Alignment Agenda to give bonuses for every Alignment

28 messages · Page 1 of 1 (latest)

crimson mountain
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Pretty simple request. Having Alignment Agenda only apply at 3 specific alignments, with only being able to start at one of them (neutral) leads to a lot of players just sitting on Neutral.

If Alignment Agenda instead applied on every alignment, this would make the journey to Pure Good or Pure Evil feel less like crippling yourself compared to sitting on Neutral all game.

It would also make it less frustrating to be knocked out of Neutral by an event that gives 10+ alignment in both directions as its choices.

late moth
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while we're doing this pls also remove the thing that makes you loose evil alignment if you didn't do anything evil for a few turns... I've never had a run so far in which i didn't have it turn up at least twice as there's never enough stuff around to be evil.

timid moss
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Yeah, that's my biggest issue with high culture. I would love for it to get reworked a bit to have more going on at some point, but in the meantime just making it so that you get something at intermediate alignments would still be good. Although I do think that having an extreme alignment should be rewarded for it since those are challenging to get quickly. But I think it should just be smaller bonuses at intermediate ones, rather than nothing

prisma shale
crimson mountain
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Getting evil points individually is pretty easy, but it takes a lot of time to get to Pure Evil. When you could just camp neutral from the start of the game and be fine

prisma shale
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Indeed. I agree on the idea of making it so that if, as a high culture faction, you choose to change bonus and thus to change alignment, you shouldn't get punished by the game in doing so.
But I like the fact that when you do nothing either good or bad, the game gently pushes you back to neutral.
And I like it also that it can be hard to be the worldwide incarnation of good or of evil.
I could like the idea of weaker bonuses for the intermediate alignment, so that one is not too discouraged to change alignment.

crimson mountain
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Yeah. I have nothing against alignment being pushed in any given direction over time. It's just that it sucks being pushed out of Neutral while at 0 aligment and boom, all your bonuses spontaneously combust. Sometimes it's not even avoidable. Likewise, the long march to Pure Good/Pure Evil when you can start on Neutral.

fleet aspen
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I probably wouldn't make it push you toward neutral if you are good, due to how most good alignment comes from events I believe, so you could get knocked out of it because you never actually got an option to get alignment.

crimson mountain
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All that is still greater alignment reworks, and not simply adding alignment agenda effects for Good/Very Good/Evil/Very Evil

safe gale
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Totally agree to OP.
I believe for a proper rebalance to make that trait useful at all times there should be some kind of varying bonus on each and every alignment level but it scales over time (number of rounds that you stay on that alignment lvl. Because giving out just a flat bonus might make the skill too strong for neutral in the beginning or too weak for neutral in the end.
​With scaling rewards the real challenge would be staying one alignment lvl long enough to be valuable. But of course going evil/good should have a slightly improved starting or scaling bonus compar d to neutral to acknowledge the additional time you need to get there

safe gale
obtuse prawn
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I wouldn't be overly shocked if High got touched on in the next DLC. Dunno about a full overhaul, but High fits the theme of Archon Prophecy, even if it's closer to the previous games High Elves.

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Or, well, the major patch that comes with the DLC, rather.

crimson mountain
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Archon is probably in general where they're going to do a lot of Order cleaning

lapis drift
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I think the thing here that needs the biggest look over is making neutral alignment rewarding in itself.

sterile kernel
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I like how alignements works now, but maybe we could have more paths to carve for the alignement you want and make you more free from doing the actual choices we felt enforced to do sometimes

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I have got some ideas: forging items that enables your hero to destroy cities consuming it without losing alignement, things like this

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An unique Enhancement of capital province that gives +1 good alignement or -1 good alignement every 3 or 4 turns.

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A couple of things like this could give you more freedoom

timid moss
crimson mountain
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Yeah, any changes to how Alignment works generally is out of scope. This is exclusively about changing Alignment Agenda to not punish you for being at 0 alignment and getting a forced alignment +/- 10 choice or for starting with non-neutral alignment distribution or all the other ways Alignment Agenda breaks currently.

sterile kernel
# timid moss Strongly disagree on this, I think they absolutely should add methods to be good...

Its not minor what you get being good, being good protects you from harmful events, to get happy vassals is easier and faster and they share materials for the forge much faster, and is free to vassallize, doesn't cost you anything, and you can borrow their units faster.. Alignements are very well balanced.When you ar good you can be reinforced by more loyal vassals. Evil have less allies and are more hatred by free cities. I think is enough.

lapis drift
crimson mountain
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Evil is mechanically better currently, but not by much

sterile kernel
tidal drift
tidal drift