#underground maps

23 messages ยท Page 1 of 1 (latest)

mortal eagle
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Please fix the underground maps so it stops creating inaccessible areas with things like cities and ancient wonders. Also, please make a way to cross lava sections. It makes no sense, for instance, that flying units and fire based units should not be able to cross such a barrier.

tender crane
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For general underground map generation there has been a bug report ( massive underground) that already got confirmed.
But what do you mean by inaccessible? Like literally surrounded by undiggable bedrock and no water connection? That would be bad but so far I have not encountered those.

honest thistle
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In AoW 3 some units had trait so they could walk on lava ๐Ÿ˜„

tender crane
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My biggest wish for underground would be that surface and underground just would be exactly the same size. No bigger no smaller.
This was such annoying change they introduced in AoW3.
Modifying realm settings would then be connected to cavern types:

  1. Small initial caverns connected with long tunnels, 2) big caverns with shorter tunnels and 3)
    Isolated caverns (both small and big) that cannot be connected underground.
mortal eagle
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@tender craneBoth. There has been portions of the underground surrounded by undiggable rock, and no other way to enter them, including by water.

honest thistle
tender crane
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Still, it always bothered me that if you go dwarf/goblin in the end large portions of the underground ended up open fields and you never really had the feeling of single caverns and tunnels.

mortal eagle
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As an addendum, not being to annex new provices in the underground with cities in certain instances should be fixed. It pretty much defeats the purpose of having cities underground.

tender crane
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This i believe is better now and has been much better in AoW1&2&SM.
I personally would prefer even more pocket caverns that do not have connections (other than surface obviously) but only a few treasure sites.

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I totally understand that this poses difficulties to full underground gameplay but this might be mitigated to granting other benefits of settling underground or even better bonuses for "free populations" that are not used for claiming provinces

honest thistle
tender crane
wary oyster
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The game has been out for a year now. After they got rid of terraforming as an option to connect the passageways, I just don't have faith anymore.

fervent mirage
quasi wind
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imo the whole mapgeneration was way better in 3 than in 4

#

I hate to not be abled to regulate the amount of water/mountains/ w/e

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and you have the option to turn the undiggable amount of underground walls up, that way those open plains wouldn't get that big

onyx osprey
limpid elk
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Bump!! Underground map needs a look at ๐Ÿ‘