#Buff Houndmaster

53 messages · Page 1 of 1 (latest)

burnt pilot
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For a "tier 2" unit that can only shoot ONCE and has the least amount of health in the game. Lower then almost all the tier 1's. He is EXTREMELY underwelming and not worth the research. I understand that Tome of the horde was considered "overpowered" towards the AI at one point, but the nerfs were simply too strong. Houndmaster is extraordinarily underwelming and even his dog passive doesn't give any help as they both die to one hit. Houndmaster simply has 40 HEALTH, making them more fragile then any of the faction's tier 1 SCOUT. Their resistances are extremely pitiful with a 1 in both resistance and defense, with damage only barely matching the industrial culture unit crossbow thats not using overdraw. Please make them atleast on par with others on its tier. Because honestly the tome of horde is extremely underwelming.

hallow relic
burnt pilot
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Both of which die incredibly easy, is my point. I'm not discounting how useful they CAN be

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Its just neutered if an opponent knows what hes doing

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or your playing against a player

shy quail
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making a two-in-one-slot unit have equal total health to a regular unit results in a garbage unit in practice, who knew

burnt pilot
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I agree

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Hence my suggestion

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since Tome of the horde, is starting to feel more like "tome of the spawnkin"

hallow relic
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I think there was some sarcasm. At least I hope.
The unit is not weak at all if you go for the spam strategy, in fact they can be farely strong when used correctly. You simply have to space well with your mount and abuse the bonus movement combined with your dog and some frontline, best with cc like the barbarian's warrior.

burnt pilot
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If the opponent has any form of range, they can easily just fire back. Since they can imploy the exact same strategy

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which the houndmaster still loses in

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due to poor defense

shy quail
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you could spam paper-thin units that make T1 archers look like tanks, or you could spam things that do not die to a tickle, such as more barbarian warriors

burnt pilot
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In the very least, I just want to see Houndmasters have "fragil tier 2" stats rather then "fragile tier 0" stats

shy quail
kindred hare
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The hounds die to any hit before they are even useful. The unit is very weak right now.

burnt pilot
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tbh I barely noticed they were there when they died to a single retaliation strike

shy quail
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none of the buffs in tome of the horde are enough to redeem a combat summon that makes the spacer totems in Planetfall look like indestructible fortifications

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I waste my casting points in a turn to give them +1 strengthened instead of dropping an actually useful spell, big deal. I got battle seeker training on my hero to buff T1 units, except whoops the hounds are combat summons so they do not count as part of the hero's stack

kindred hare
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On paper, yes the Houndmaster seems very strong. But I assume movement is dropping from 48 to 40 for both Houndmaster and Hound.
On top of this, 25 HP is easily removed in a single engagement by any other T2 unit that isn't a Support, especially with enchantments.
The Hound is supposed to apply Marked for the Houndmaster... Yet all it does is run in (get maybe one attack) and die. Probably drops morale too.

shy quail
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I could be making my way to far better options for strengthened stacking and far better units for said strengthened stacking and have them up and ready just in time to eat houndmaster spam for breakfast

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like a bunch of pyromancers or other early splash damage and some shield units alongside a skald in each stack

kindred hare
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Wyvern Update:

  • Houndmaster - Decreased Hit Points from 60HP to 40 HP.
  • Houndmaster “War Hound” - Decreased Hit Points from 45HP to 25HP.
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The Houndmaster is already weak enough because he deals 20 damage, single shot. But his Hound is just dead weight right now.
At the very least the Hound should probably get a bit of HP back, so it can survive more than a single round of combat with 1 unit...

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Razorback stats btw... Better stats than the Fury (but no repeating and no Frenzy) xD

shy quail
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the current iteration of Houndmasters (and the hounds themselves) are basically an out-of-season april fool's joke, they are this game's equivalent of the Urbanmech, walking trash that are bad and outclassed by many other things even in their intended role at their general price range

burnt pilot
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Jeez even old houndmaster wasn't that strong, tbh.

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The hound itself was the selling point and its practically just an extra "physical attack

kindred hare
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I understand the balance logic applied, but a 25 HP unit is just not worth having.

burnt pilot
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Absolutely. I think 45 is a bit much for a unit that comes back every single fight and is an extra

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but 25 is simply not even worth the mention

shy quail
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45 health with 1/0 defence/resistance back in pre-wyvern days was tissue paper enough as far as I could tell

burnt pilot
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ah I didnt know the defense stats

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yeah 45 sounds about right

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its kinda a shame. Because houndmasters look decently cool asthetically

kindred hare
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War Hound actually has 1 armor, apparently.

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I'd say (assuming they are getting a movement nerf), buff the HP by like 5 each or something.

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Or maybe 10 for the Houndmaster and 5 for the Hound, placing them at a combined 80 HP.

burnt pilot
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I'd say dont separate their health at all

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they are a unit you go out of your way for

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like mages

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they deserve their bonuses

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Houndmaster already cant do much by himself

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other then a single range attack

kindred hare
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What we need at some point (and how I've done mod balance) is making a lot of small adjustments in ~2-4 weekly patch cycles and gathering feedback afterwards.

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That way you can tune things up or down in increments and let them cook a bit before deciding if it worked or not. Rather than big sweeping changes.

burnt pilot
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I'd like something like that

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Give houndmaster proper "fragile T2 health and defense" and give his hound proper "T1 health" would be a decent starting point I feel

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Honestly Houndmasters struggle fighting scouts right now (Houndmasters will win, but for a T2 unit, its embarrassing how close it is)

kindred hare
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I somehow doubt that xD Scouts have 45 HP and no defense with 3-6 attack (repeating) except for the single shot 12 Industrious one.

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But we all agree the unit is too weak since those massive nerfs (it effectively removed ~40% of their HP, 105 --> 65 combined).

burnt pilot