I'd like some dual wielding weapon options if possible both as units and for heroes. I always loved the idea of using two weapons and I have no real idea how to balance it, but I do have some ideas on how to implement it.
Each action point = 2 attacks but they do half the original weapon damage. So basically they round out to doing similar damage to a sword and board right? Well here's the kicker. Status effects and crit chance are calculated for each strike. So you can hit normal with your main hand and then crit on your offhand. Or if you got frenzy per hit your last hit on a 3 action point attack would have max stacks of frenzy. Maybe you applies stacks of bleeding and can rapidly build up those stacks.
There are alternative ideas, where each attack is an attack with both weapons but you do 75% of the main hand weapons damage and 50% f the offhands damage per attack.
It could even be as simple as you getting extra attacks but incurring a miss chance on each attack. So you might swing on an enemy 6 times in a round, but you have a chance to miss each strike. So your damage value has a chance of being higher or lower.
In terms of heroes, they could just combine the damage of both main hand and off hand weapon and then divide by 2, but apply all weapon effects to each attack.
Perhaps a special ability could be applied to dual wielding heroes/units.
Idk, I'd just like a dual wielding hero/heroes/units lol