#Dual Wielding

34 messages · Page 1 of 1 (latest)

slow moat
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I'd like some dual wielding weapon options if possible both as units and for heroes. I always loved the idea of using two weapons and I have no real idea how to balance it, but I do have some ideas on how to implement it.

Each action point = 2 attacks but they do half the original weapon damage. So basically they round out to doing similar damage to a sword and board right? Well here's the kicker. Status effects and crit chance are calculated for each strike. So you can hit normal with your main hand and then crit on your offhand. Or if you got frenzy per hit your last hit on a 3 action point attack would have max stacks of frenzy. Maybe you applies stacks of bleeding and can rapidly build up those stacks.

There are alternative ideas, where each attack is an attack with both weapons but you do 75% of the main hand weapons damage and 50% f the offhands damage per attack.

It could even be as simple as you getting extra attacks but incurring a miss chance on each attack. So you might swing on an enemy 6 times in a round, but you have a chance to miss each strike. So your damage value has a chance of being higher or lower.

In terms of heroes, they could just combine the damage of both main hand and off hand weapon and then divide by 2, but apply all weapon effects to each attack.

Perhaps a special ability could be applied to dual wielding heroes/units.

Idk, I'd just like a dual wielding hero/heroes/units lol

slow moat
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Gonna expand on this idea cause I had originally posted it on my phone in a half-sleep deprived stupor...

small fog
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I was hoping for dual wielding in golem update, since one of the characters in the trailer was holding 2 orbs
then I realized thats just a world map visual that somethimes happens

I would 100% love dual wielding

slow moat
slow moat
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Here's hoping we get dual wielding in Primal Fury. I wanted to add on the idea of fist/claw weapons. Would be really cool to see dual wielding those or even using a shield and claw.

clear dove
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Having RPG like features, the game is missing this Dual Wield Melee stuff. As a concept, at least.

vestal tangle
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Idk, esp with Item Forge as-is, I can see this being completely broken

glad badge
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Technically, we already have one with the flintlock/sword combo for the Reaver T3 skirmisher units, and the flintlock/sword hero weapon. However, I do agree there are more opportunities for dual wield weapons.

Here's what I would think could fit with a duel-wield weapon:

  • Dual Daggers
  • Fist weapons (Brass Knuckles, Spiked Knuckles)
  • A tome/orb of magic, paired with a short sword as a way to channel the magic
  • Dual Flintlocks

This is a rather limited selection, but it is for a good reason. All of these weapons are relatively light, and can be wielded (effectively) in each hand without one weapon getting in the way of the other. Two knives are probably a bit easier to handle in combat than trying to swing two short swords around. The name(s) of the game here are maneuverability and range.

For example, you won't be dealing a lot of damage with daggers/knives or your fists. Thus, I believe both should deal less damage than a sword, stave, or any two handed weapon. I've compiled a general idea of the stats these kinds of weapons should have:

  • Least base damage in the game. Most T1 (one handed) hero weapons have a damage stat of 10-12, so a damage stat of 7-8 for these weapons would fit.

  • These weapons should allow a hero to act like a skirmisher. They may move, attack, and then gain one movement point they can use to disengage and reposition themselves. Due to the lower damage, the hero should have something (like movement) to help offset this.

  • These weapons should still only be able to attack thrice. I'm not sure how good of an idea giving these weapons four action points would be.

  • If we want to add some flare to later tiers of the weapon, giving the weapons the option to inflict a small DOT such as bleed may do the trick. Though, I'm in no way saying it has to be like this.


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Now, I'm going to give an idea for the Dual Flintlocks and the Tome/Orb + Sword combo:

  • The Tome/Orb + Sword could start at either T1 or T2. Which one it starts at would give it it's damage range, with T1's generally sticking around at 10-12 damage, and the T2 weapons averaging around 16-24. A unique idea would be to decrease the range granted by an orb, in exchange for having the orb buff the sword via magic and enhancements for additional damage that would cost some action points to perform. Depending on how we want to balance this, the # of points required can be scaled up, or the enhancement can only last for a set # of turns.

  • Like the other flintlocks and magelocks, damage out the wahoo. However, shooting would eat up all your action points, and as you are attempting to fire two rather powerful weapons at once, the weapon may have decreased accuracy. The hero would have to get slightly closer to fire the flintlocks accurately, a trade off for the damage they would provide. This wouldn't be a T1 weapon, not in a million years. It would fit better around T2-3.

serene portal
vestal tangle
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ye, get Sentinel

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If they do dual-wielding, i dont think it should be "you can dual-wield any combo of one-handed weapons."

I think it would be its own seperate weapon type like charge weapons vs non-charge weapons where a Battleaxe has charge while a one-handed axe doesnt.

A weapon of two axes would get something unique that is different from the Battleaxe and regular axe

exotic bough
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Staff + Sword for Mystic culture, as a Gandalf tribute, please!

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Also Barbarian culture should totally get dual axes

slow moat
# vestal tangle ye, get Sentinel

I'd be fine with combining both axes into a single weapon.

So you'd get the Dual Axe weapon which locks your secondary slot, kinda like how the sword and pistol currently does.

vestal tangle
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yup

clear dove
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I like these ideas from Phyrus.

slow moat
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I do too, but I'm still preferential to twin axes to live my berserker fantasies XD

glacial wyvern
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I think another fighting style would be beneficial to the game, it would be another way further differentiate your heroes' from one another. Flintlock and sword was a great addition, dual wielding could the new strongest way to apply statuses at the cost of slightly lower damage.

vestal tangle
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i dont think it should atk more times. Pretty ez to slap certain debuffs on via item forge and cut through ppl like butter

glacial wyvern
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Attacking twice would be powerful, it would depend on the theoretical downsides of equipping two 1 handed weapons though, like are my heroes able to equip a mount while dual wielding? Does it give my hero a movement speed debuff? Does dual wielding give my hero a defence and resistance malus and if so how much would that malus remove?
Not too dissimilar to being unable to equip a mount with certain weapons.

vestal tangle
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i dont think its worth going through hoops to balance attacking twice bc attacking twice is super strong. Killing momentum only does it on a kill and is super strong

glacial wyvern
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Sounds like it could be an interesting challenge for the devs to workshop through, I could wonder how they came up with the sword&gun stats and how they chose to balance it during testing against the weapons like the non-unique crossbows, which I think it overshadows

vestal tangle
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everything overshadows crossbow

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also, how do sword n gun wrk again? I dont have EA

glacial wyvern
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you got me there

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you have the 1h melee that repeats and a gun that shoots like a crossbow but - 1 range I think

vestal tangle
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so is it two attacks in one or two sepearte attacks and u pick which?

glacial wyvern
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So a crossbowman that can defend themselves in melee

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you pick 1 attack

vestal tangle
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das neat

glacial wyvern
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anyways dual wielding- item forge interaction would depend on if it was implemented as either being able to use two 1h weapons or if it is in it's own catergory likethe gun&sword

vestal tangle
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if its in its own category, id be fine with that

glacial wyvern
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yeah things would need to be overhauled if you could equip two current itemforge 1handers