Hello devs,
Just noticed what I feel are some inconsistencies on major and minor transformations resistances. Not sure though, but I would like to expose:
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- Demonkin: While Demonkin gives you burning immunity, flying and frenzy it doesn't apply the "Fiend" tag (this probably due to Demonic Anthem, it's alright) and thus doesn't penalize you for going demonic if against celestial beings. Fiend tag gives the unit: +2 fire resistance and -4 frost and spirit resistances. Something that is current possible is to go for Demonkin + Anointed People and be a demon with +4 spirit resistance while I would expect that combination to just "neutralize" the bonuses/penalties if Demonkin had also the resistances given to Fiend units;
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- Scions of Flame and Frostling Transformation: give you +4 fire resistance but should also penalize you with a -4 frost resistance. And Frostling should give you a -3 fire resistance together with the +3 frost resistance;
Also not sure if Frostling and Scion of Flame combo is possible but it shouldn't the same way spawnkin and supergrowth 🤔 after all, I think you should be able to specialize in ice demon, holy demon (?) or traditional fire demon 🤔
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- Astral Attunement: as I understand this one is supposed to be a ethereal transformation, even though doesn't apply the Ethereal unit tag, but the 4th Story Realm made clear that races with this transformation are on a thin line between materiality and the astral sea. I understand that is out of question to give this transformation all the status immunities that ethereal units have (there are 7!) but I would really like to see it receive the +2 spirit resistance and -4 lightning resistance.
Did I understood something wrong about those resistances or it is indeed a balancing question? 🤔 (I posted here bc not sure if working as intended or if just went oversight but if need to post again on the bug session of the forums, just point me out xD)
