From how I see it, major race transformations shoud not be tied to tomes and research, but be part of the character creation.
Here is why:
- If I want to play a Deamon Lord or Angel or whatever, I can not srart as such, but must wait until the late game
- Roleplaying would benefit a lot from choosing the form right from the start
- Each major transformation should have benefits and downsides, so that vanilla would become a viable pick, too
Aside from culture and race, I would add a "form" option, which defines the transformations.
That way, a form can be selected right from the start.
An other benefit will be, that a transformation is not tied to a specific affinity, so more can be added later.
I know there is a mod which does that, but I think it is somthing which needs to be reworked in the base game, as it would improve multiple aspects:
- Transformations are an opition and not something that is always better than not choosing one
- Role playing will be improved, as it allows for customization right from the beginning
- It would make factions/leaders less generic, as the transformation is part of the starting race
There might be some events or choices later in the game where neutral factions still have the option to transform.
What do you think about that idea?
In my opinion the game would greatly benefit from it.