Builders were my favorite unit in AoW. Sending them to build roads was pretty much an escort mission, especially on 3. But AoW4 building isn't as good as previous games. I think this might be because of several reasons:
1- Roads are pretty much useless. Got a province? It comes with free roads. Got no province? It's ok, roads are just as good as grassy terrain. This makes roads pretty useless. Plus, they do not stand out as much as before (this one though may be my fault, as I play with low res)
2- Building is no longer as cool as it used to be because every single unit can do it to some extent. Got a hero? Good, he can build everything. Got a dog? It can STILL build roads. Gone are the days when if you wanted to build you actually had to bother. This initially seems good, but it makes building more shallow than before despite being the same amount of work for the devs, if not more!
3- Castles are less interesting now. They can still be used to capture some resources, but they will eventually evolve into a city. Those cool defensive structures between mountains are still there, but they've lost much of the appeal of the previous games. That's a pity because with the new siege system castles could be so much more.
4- Watchtowers look... a bit too tattered. I miss the good old fortified-looking watchtower which could be upgraded into something else.
5-Settlers are gone. Merging them with builders would be ok, but making every hero and their Godir being able to do it makes things less interesting overall. There's no need to bother actually taking your time and gold building a unit capable of settling. Again, that's convenient and I see why it was done, but I don't quite like it.
5- Walls were an upgrade which I always loved to have on AoW1 and 3, but now I don't even need to bother anymore. Again, convenient, but not that good in my opinion.
Hope I'm not being harsh or conservative.
I like most of the bold decisions taken with AoW4. Keep up the good work, guys!
