- How purging a cannibal servants of evil race from the city is considered Evil?
- How total genocide of the original city population is just -20 points of alignment, while by freeing a few bandits and monsters protecting the treasures and lairs can quickly bring these lost points back?
- Why razing magic seeds and other objects used to get stratmap victory is considered Evil?
Etc., etc....
Please, rebalance the Good/Evil shifts by events and choices, currently a lot of values used make no sense.