#Rebalance alignment shifts please

21 messages · Page 1 of 1 (latest)

pseudo sonnet
#
  • How purging a cannibal servants of evil race from the city is considered Evil?
  • How total genocide of the original city population is just -20 points of alignment, while by freeing a few bandits and monsters protecting the treasures and lairs can quickly bring these lost points back?
  • Why razing magic seeds and other objects used to get stratmap victory is considered Evil?

Etc., etc....

Please, rebalance the Good/Evil shifts by events and choices, currently a lot of values used make no sense.

past robinBOT
#

Couldn't find command 'purging a cannibal servants of evil race from the city is considered Evil?

  • How total genocide of the original city population is just -20 points of alignment, while by freeing a few bandits and monsters protecting the treasures and lairs can quickly bring these lost points back?
  • Why razing magic seeds and other objects used to get stratmap victory is considered Evil?

Etc., etc....

Please, rebalance the Good/Evil shifts by events and choices, currently a lot of values used make no sense.'

whole pulsar
#

lol, that bot is braindead.

half wedge
rotund shoal
#

Also please remove this

royal flame
#

Sir, you aren't meeting your evil quota. Might I recommend some choice war crimes for you to peruse?

untold mica
lime canopy
#

Yeah, I feel like certain provinces like spell jammers need to be declared as military targets, and thus except from being labeled as evil? I'm not sure how to handle razing evil cities tho - like, obviously there's some pretty cartoonishly evil races you can make in the game, but just looking at real world history it would've been easy to label Germany and Japan as 'evil races'. But raising their cities after they'd surrendered or genociding their population would still be an unforgivably evil act. Especially since the game doesn't track race morality, only that of their leaders... Maybe their needs to be a way of migrating them to another realm though if you don't wanna deal with a multi-cultural army that doesn't synergise so well. Or some way of trading territory with your vassals so you can still use the land?

knotty junco
# lime canopy Yeah, I feel like certain provinces like spell jammers need to be declared as mi...

"migrating" this is also an evil act. It is called forced resettlement of peoples or Deportation.
You can read History. Example:
During World War II, Joseph Stalin (see Population transfer in the Soviet Union) ordered the deportation of Volga Germans, Chechens, Crimean Tatars, Ukrainians and others to areas away from the front, including central and western Soviet Union. Some historians have estimated the number of deaths from the deportation to be as high as 1 in 3 among some populations. On February 26, 2004 the European Parliament characterized deportations of the Chechens as an act of genocide.

That is, in other words, the mass deportation of peoples is a kind of instrument of genocide. In your opinion, how "not evil" is this act?

lime canopy
#

Hrmm, I mean that's a fair point - obviously there's an argument to be made that some races are foreign colonisers brought in by Wizard Kings, and thus don't have a claim to the land, although that's obviously shakey depending on how long they're supposed to have been there - is 100 turns just 1/3 of a year, a decade, or 100 years?

I guess the other angle could be that the realm is an active war zone, and the ability to unlock a 'good genocide' involves promising to return them to their land after the war, or some kind of celestial paradise that you could hand wave as them consenting to migrate to?

There definitely is some tensions there between AoW4's fantasy 'beat back the darkness' tropes, and it's geopolitics focused narrative and 4X-yness though.

Like I guess the question is, after defeating Sauron, what is the morally good thing for the Fellowship to do about the orcs who've occupied the allied race's lands?

knotty junco
#

Like I guess the question is, after defeating Sauron, what is the morally good thing for the Fellowship to do about the orcs who've occupied the allied race's lands?

You won't believe it, but any of their actions in this situation will be evil. It is either genocide or the creation of reservations.

lime canopy
#

Well, I guess we're running into why this stuff is so tricky to emulate in a video game xD Real morality often isn't fair, and seems very reliant on context, with a lot of tricky 'lesser of two evils' situations :/

knotty junco
#

But in the world of The Lord of the Rings, this moral dilemma is a little different. Everything is black and white there. And orcs are by default evil and a distortion of the act of creation, therefore in the eyes of the "good" characters they do not deserve to live and even the world will be better without them.
Although the Nazis thought the same way. So that's a poor excuse.

fiery barn
#

In LOTR after Aragorn was made king of Gondor, he pardoned the forces of Sauron and decreed no Gondorian would encroach on their lands.

lime canopy
fiery barn
#

Tolkien was from an older time and maybe didn't really understand things as we know them.

lime canopy
#

Well, I think it's just tricky to do. The avatar the last airbender comics tried to tackle it for example, and just ended up pissing everyone off when they declared that the now 2nd generation fire nation settlers on earth kingdom land should just abandon their lives and return to the fire nation.

rotund shoal
#

Also I wish there is an option to set alignment of a faction when you create them so when AI pick them they will stay in that alignment range.

lime canopy
rotund shoal
#

I had a match where Krul and Nekron stay as good alignment and got pissy at my faction for being evil 🤣

whole pulsar