In AoW3, if you had a spell casting that was going to take several turns, it only used up your surplus casting points at the end of the turn, instead of using them all up at the beginning of the turn. It would be nice if this was how it worked in AoW4 as well so that our casting points aren't just always spent if we're casting a long spell.
#Consume casting points at the end of the turn, instead of the beginning.
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You have 2 types of CP (Combat and Global) if you are casting a global spell for several turns you can't cast anything else. As for Combat you have other resource to spend.
This change doesn't impact you a bit unless you wish to change your casting spell in the middle (which you should get penalty for logically)
I know that. I'm talking about strategic spells specifically.
Well look it like you are a wizard which was chanting a spell with concentration. Suddenly you wish to drop what you are doing and start something new. Do you think this is normal without penalty?
AoW didn't do this because you had combat casting which could take a portion of your casting spell and this is why you spend global CP at end of turn (if you had any)
Your change would make global casting a bit abusive for no reason
How in the world would it make it abusive? It just means you wouldn't have to delay a turn to move a spell in ahead of a longer one you're already casting. None of this is stuff you can't do, it's just a question of when it takes those resources to pay for whatever you're casting.
Well think like you are casting a 3 turn enchantment spell and on the 2nd turn you are attacked and you wish to swap this to a summoning spell which you will have enough mana and CP to do this now which you need (instead of a spell which will trigger too late). That flexibility is abusive. Besides you have the option to "Store" spells in your queue and be ready at any moment you need them.
The "just" moving a spell ahead is the abusive part (for the reasons above). Making changes should be impactful and if you are not spending resources in advance - your changes doesn't affect (impact) you at all and you do what you please (which in this particular spell design could be used in abusive manner)
That flexibility isn't abusive, that's just QoL. It's no different than casting the spell ahead of time. Also, this game has tons of things you can queue to produce and most of them only take the resources at the end of the round, so it's about as 'abusive' as realizing your castle is about to be attacked and slipping in a quick Caltrop production ahead of whatever you were doing.
We have different opinion on this topic :). I have given you arguments why i think this change is not needed and could be potentially used in abusive matter.
Here it is not a debate like you being wrong and i am right or vice versa 🙂
I would love to hear more people on this topic you've raised
I think it is quality of life. It was like that in Age of Wonders 3 and I really enjoyed it that way.
It's not QoL, though, in AoW3 you also couldn't cast a different strategic spell.
But lets say you can cast 2 strategic spells at the same time. How does the game know which strategic spell to put your casting points into?
It puts it into whatever you cast. What I'm talking about is that if you have, say, 100 casting points per turn, and you cast some 400 point major transformation, it's going to take your casting points every turn until its paid for. In AoW3, this happened at the end of the turn, so if you decided you wanted to cast some little 30 cost spell, you could do that, and it would only give the remaining 70 to that other spell that turn, so it would take longer, but still let you actually use your casting points.
But you're wanting to cast two spells at the same time?
And what if your second spell has 110 casting points?
No, I'm wanting it to take the casting points at the end of the turn so I can cast other spells during my turn if I want to.
Then they queue up. That's how it works now.
In that cast, I'd cast a cost 30 spell, then have a cost 110 spell and a cost 400 spell, that are queued to use whatever casting points remain.
So, your spell still comes second? Or do you want an entirely different spell casting queue to manage?
... I want it to only consume the points afterwards. Basically let you shuffle spells to the front if you want to.
So, a spell casting queue?
Based on the chat Midas is not thinking in a position where you need to cast more than one spell in the same turn but rather CP consumtion on end of turn for spell cast more than 1 turn (currently your CP are expended at turn start (not turn end like it was in AoW3)
Perhaps Midas isn't thinking about it, but when you suggest a feature, you need to define some behaviour.
I agree. Current system is ok for me because you don't mix combat and global casting (which is a well received change). Having same behavior like AoW3 without the purpose is pointless...
I'm not sure how much more defined it could have possibly been. It would be a convenient QoL change for it to take the resources at the end of the turn instead of the start. That's it.
You ask for end of turn, but that wouldn't satisfy you, because you also want to be able to cast two spells at once.
What? You can already do that.
You can keep spells ready, but you have to cancel casting a spell you're already casting and haven't yet paid it's full CP cost.