#Will Chaos be inherently evil or just... chaotic?

62 messages · Page 1 of 1 (latest)

safe karma
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A lot of the attributes of chaos we have seen are pretty evil such as cannibalistic but similar to how the bad side of order seems to be getting more explored (religious zealotry and imperialism) I think it would be cool to see some nonevil forms of chaos explored such as more free/egalitarian societies

feral sundial
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i agree that would be cool

hallow star
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Chaos definitely gives you the tools to be a warmongering destroyer, but that doesn't mean you necessarily have to use them in a wicked way.

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It's got a neutral society trait even in the form of Swarmer

glad trellis
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Well, Order is not inherently good, so...

vestal fiber
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From what we’ve seen, I doubt Chaos or Shadow will be forced to go an evil direction, even if they do make it much easier to play out “fantasy dark lord” tropes.

glad trellis
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make yourself look like a creepy dark lord who rules over a cannibal dark culture, but you are actually a champion of good seeking to vassalize and protect your world against the wizard kings

surreal glacier
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the chaos tomes known so far are: Pyromancy, Horde, Mayhem, Revelry and Devastation:
So no clear evil bend yet but two that emphatize destruction.

past quiver
humble torrent
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As someone who loves the Chaotic Good alignment in TTRPGs, I’m hoping they move away from equating Order with Good and Chaos with Evil. Even going so far as to give Order evil traits and Chaos good ones.

Like Revelry makes sense as a neutral-aligned Chaos option, revelry can be taken a lot of different ways after all. But Order’s Imperialism tome should be evil aligned imo. Even in the description it’s about subjugating other races and cultures, that’s not really “Neutral” in the way Revelry is

surreal glacier
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Especially as Chaotic (affinity) Good (alignment) is a way to play

native sigil
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I think it is ok as a neutral trait so its not conflicting with the other Order traits

past quiver
native sigil
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I have no problem with that view, but if people want a hard separation of order/chaos to good/evil, I would ask for a definition that easily allows this

vestal fiber
jolly hull
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They should have chosen a different term. Imperialism is a loaded term and rightly so.

distant meteor
native sigil
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My point is to say without a definition of good and evil you can argue anything to be good/evil

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worlds like pathfinder/dnd have beings that physically embody good and evil and your relation to them governs whether you are good or evil, regardless of your actual beliefs

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that means you can much more plainly state what is good and evil

feral sundial
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You have correctly identified that bad faith or ignorant/naive arguments can be made by twisting moral concepts (i.e. any justification for imperialism)

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The problem with imperialism being called "good" isn't that subjugating people for their own benefit can be argued as a good thing to do. The problem is that practically speaking that argument is simply a lie.

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And of course that subjugating a people and intentionally creating a massive power imbalance is inherently selfish no matter how much you pinky swear that you'll play nice with your power

surreal glacier
proper lily
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Yes order’s Imperialism tome should be evil aligned

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Order in general seems to be shown as good in the game which is not right

vestal fiber
pure pasture
# feral sundial The problem with imperialism being called "good" isn't that subjugating people f...

I really dislike such black and white statements. Some cultures and people are bad in the eyes of others. Some cultures permit slavery and if another culture attacks them to end it then what? The aggressor is trying to end oppression, but likely will end up destabilizing the region if they just tip toe about it. The other is defending their cultures norm from foreigners calling them savages?

You're saying using force to subject the slaver culture for its own benefit is inherently evil. I'm not saying imperialism is good. I'm just saying it's not explicitly evil. It is 'orderly'

feral sundial
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?????????? lmao

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you sure have invented a scenario that assumes good intentions on the part of the imperialists

pure pasture
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There are good and bad actors on every side of things

feral sundial
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which historical event do you have in mind

feral sundial
pure pasture
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That'd derail the thread entirely if we get into the weeds of that. Besides, your mind is clearly set.

feral sundial
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uh huh

proper lily
vestal fiber
feral sundial
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it's inventing a hypothetical "yes, this time the imperialists really will be bringing this vile and barbaric culture into real civilization!" scenario and then running away the moment they're asked "when did this happen"

vestal fiber
feral sundial
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and thus the myth of imperialism spreads

vestal fiber
feral sundial
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"good people on both sides" is true, in a "not all german soldiers were supporters of the nazi party in ww2 and it really sucks that so many people had to die due to being swayed by propaganda or circumstance forcing them into combat. you shouldn't feel good about killing people" way

proper lily
proper lily
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no ,i got it wrong at the begining too, so it was my bad

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None of the tomes gives negative aligment or anything like that gameplay wise maeby they dont want to say magic is bad by itself but how you use it , but in the society traits , things like cannibalism give you negative aligment and so imperialist trait should also give you negative aligment or maeby just make everyone dislike you no mather their aligment

surreal glacier
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Frankly all player-leaders are invading outsiders colonizing the new lands fromt he basic setup it appears.
So depending on moral outlook they're all evil, just sometimes nicer about it.

glad trellis
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yeah most players are technically taking the imperialist approach even if they do not explicitly nab the society trait and/or tome

vestal fiber
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Unfortunately a lot of imperialist ideas are baked pretty deeply into the genre as a whole, enough that it’s hard to really untangle them from 4x games in general.

feral sundial
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correct. making a non-imperialist 4x would involve creating a pretty specific scenario

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people like painting maps one color. despite being imperialist psychology it's a video game so w/e

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but like if we're gonna talk about the morality of imperialism let's not kid ourselves on the reality of that scenario

surreal glacier
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The only way to remove that factor would be to go completely colony builder and have an empty map.
Alternatively the diplomatic route is technically more federal/mutual benefit/equal standing, if we ignore the giant caveats of player control and Godir leaders.

feral sundial
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you could make a 4x where you can not eXpand or eXterminate i guess

safe karma
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Justifying imperialism as not evil because trust me bros this time we are actually civilizing the evil barbarians makes imperialism not being evil worse because it shows how it justifies toxic narratives

past quiver
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I don't get why the discussion shifted to what it seems like Order = Good

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When if you are referencing alignment I'd equate Order with Lawful

humble torrent
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Yeah, you can't really get away from the Imperialism baked into the 4x genre as a whole.

So while in the meta-sense its all Imperialism, for the sake of mechanical and roleplaying purposes if "Imperialism" is being made its own particular trait then it should, imo, probably be what bears the weight of imperialism. Complete with an evil-alignment.

Plus it allows for a better distinction better painting the map via conquering armies and the kindlier forms of gameplay like Diplomacy & Alliances, Vassalage, or even something akin to AoW:3's Torchbearers-style Liberation.

frozen shard
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I wouldn't associate chaos with "free/egalitarian societies", more with resistance against orderly but totalitarian societies. Chaos itself isn't a great basis for any society, good or evil, in the first place.