#What other races would you like to see?

1 messages · Page 2 of 1

torpid plover
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I think that depends on the type of ogre you think of but yeah that could work

gentle nymph
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well in aow

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there 1 type of ogre

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racially

torpid plover
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Okay well I never played any of the other games so not sure what their races look like

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The only ones I'm familiar with are planetfall

gentle nymph
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damn

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bot wont let me link the picture

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ok

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the one on the left

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is an ogre from 4

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and these from 3

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@torpid plover

torpid plover
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Okay that seems more fitting for Ice Giant in my mind

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Have they ever done a bug man one?

late rock
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shadow demons

torpid plover
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Bugs are not the first thing that comes to mind when I hear that

torpid plover
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Well that's interesting

late rock
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and also Kir'ko from Planetfall, who also kind of look like Shadow Demons

naive rose
gentle nymph
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ogres too sexy

naive rose
near plaza
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Rock + nature

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Make em big and rocky

torpid plover
near plaza
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For shrek just go wirh orcs, there are ogres but you prolly cant have then as your leafer

gentle nymph
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btw honestly

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siece we getting actual ogres unlikely

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i would try to make fat orcs

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maybe could get a bit similar

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but not much

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specially if supergrowth adds vines and leafs on you

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or u could make pink skinned orcs

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and say they half ogres

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sience you can give any name to your race

honest storm
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Maybe, Lizard people and birdfolk. Maybe some kind of cyborg thingy. But i expect that to be a tome thing probably

unborn moat
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Don't know if people already talked about it but a eldritch looking race ... or just an octopus race we could do fun thing with it

untold canyon
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Octolings would be rad. The "bad guy" ones that dress like terminators.

maiden prism
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I think that's copwrited

near plaza
honest storm
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Agreed octopus race would be cool

lofty steeple
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Trolls , which we havent seen yes in game

gentle nymph
lofty steeple
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when were trolls shown?

lofty steeple
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thats a troll?

gentle nymph
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obviously

lofty steeple
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i dont think it look as a troll

gentle nymph
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so what it is

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(spoiler alert its a troll)

steep magnet
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There's a kharagh, a troll and an ogre in that picture

gloomy sparrow
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just like frostlings are a transformation, I expect draconians will be as well. Likewise, shadow demons would work best as a transformation due to unit model meshes, same with spider kin and merfolk.

proud gale
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Ditto for illithids, there should be a tentacule transformation

gentle nymph
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@lofty steeple

compact bone
honest storm
gloomy sparrow
# honest storm Frostlings are bluish small people with frost resistance if I am not misstaken. ...

The dlc draconian transformation is what I was referring to.

I understand why people might not enjoy the fact that frostlings aren't an innate form, but considering forms don't have any stats associated with them, it makes sense.

There's also the fact that it seems like people will be able to pick leaders that have joined their pantheon. So once you've created and played a frostling race, you'll have access to them in future games.

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Also consider the frostlings from aow3 seemed to have multiple forms. the basic t1 units all seemed to have a dwarven form, but white witches had human / elf proportions.

honest storm
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Wouldn’t they be considered halflings? But makes sense I guess that everything is transformations. I know the characters will be replayable. Sure the races transformations will follow over aswell? Or you mean that frostlings will be unlocked in the pantheon system?

gloomy sparrow
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I'm just saying what it seems like will happen based on what we've seen in various game play sessions reveled so far. And yeah, the transformation seems to carry over in the pantheons.

That allows for a much greater variety of races, since the transformations and other stats seem to be intrinsically linked to the races. You can even give the created race a custom name.

steep magnet
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I find it helps personally to think of the frostling transformation not so much as anything to do with the previous Frostlings, despite the name, and more to do with the white walkers of GoT.

sage grove
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Umm, okay, I have to admit I don't quite understand why you would do that

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I've been told frostlings were always a transformation in the lore, so dragging GoT into this seems weird to me 🤔

steep magnet
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Frostlings were never a transformation before.

They were always their own race, basically Goblins adapted for the cold, and later mingled with northern/cold fey, and imho one of the more unique, interesting and fun to play races.

That's why veterans of the series were expecting to see them as a form, not a transformation.

By making them a transformation, any form can become a Frostling, and the result is not what the Frostlings were, for better or worse.

Hence, as an aid to the dissonance, think of the transformation as targeting the white walker fantasy.

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It also ties in with the current discussion of whether draconian will be a form or a transformation

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Lore wise, the draconians were formed when the almost extinct red dragons sacrificed their eggs to wizard Kings.

So there is argument for them to be a form.

But the Frostling transformation is an argument for them potentially being a transformation.

late rock
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gameplay mechanics too

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imagine taking the frostling form and giving it desert adaptation

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and I imagine a frostling form would be redundant if you could put blue skin on goblins or halflings or what-have-you

steep magnet
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Good point. Although, devils advocate, super powerful magic to overcome a weakness 😉

late rock
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draconians as a form would be missing out on things like hatchlings and fliers

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vs draconian culture and tomes

steep magnet
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No idea what is being considered for the drac dlc. As a transformation, points either way.

I think if there is a transformation it meshes better with everything already in the game

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And a culture could be based on worshipping dragons 🤔

late rock
# steep magnet Good point. Although, devils advocate, super powerful magic to overcome a weakne...

to be fair you could lead frostlings and have fire spheres/specialization to make up for their fire weakness and diversify their damage (white witches' frozen flames and castigate notwithstanding), and I don't see the problem with taking both tome of pyromancy and cryomancy, I think the main problem with frostlings as a form is that it reduces them to a name and appearance like the goblins and etc., frostlings just aren't frostlings without being inherently frosty

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like their very concept to me seems more unfitting and inflexible for the form system than goblinoids and orcoids in that regard

near plaza
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Why i agree that its a shame frostlings lose their innate flavor

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They also retain having unique stats

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And they wete always frost adapted goblins

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So it makes sense for them to be a transform of adapting goblins to frost you know

late rock
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imo frostlings as a form would have lost even more of that frostling feel and innate flavor than frostlings as a transformation

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and imo would be redundant since appearance wise they were basically colder, blue-er goblins (or humans/elves in the case of heroes and white witches/queens)

near plaza
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I guess 3d frostlings are more unique

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But whose nostalgic for 3s frostlings

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Admittedly 3s frostlings and tigrans had the most unique units

late rock
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that's what i was referring to

near plaza
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But thats just the territory that comed with dlc races

late rock
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tbh a lot of people are pretty nostalgic for 'em, I reckon, but I think their unit roster, mechanics and heavy use of cold defined them more than their appearance

near plaza
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I hope manmoth riders are a unit from a frodt tome

late rock
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same tbh

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or an ancient wonder

gloomy sparrow
gloomy sparrow
late rock
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even the first game describes them as basically goblins or goblin relatives who live in snow

sage grove
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Right, I'm not personally familiar, but last time I asked I was told they were goblins who either were transformed by the Snow Witches, or they inter-bred with them, I wasn't 100% clear on that

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Aimed at what WaterProphet said

late rock
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transformations being exclusive to one form is... very antithetical to Triumph's current design philosophy and approach towards the player fantasy of the game

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OG Draconians were not even originally lizardmen at all

sage grove
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Similarly, if draconians were created by dragons with the help of bipedal spell-casters, I'd argue that maybe that creation process could have involved transforming people

late rock
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they were dragons turned humanoid

sage grove
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Oh, haha, so the other way around, nevermind then

late rock
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so in a way, draconians are a "reverse transformation" of dragons

gloomy sparrow
late rock
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the draconian transformation in Dragon Dawn will basically be the inverse of that, taking humans, lizardmen or etc. and making them more dragon-like

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the major transformations are basically that upgraded potential form

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even though most of them we have seen so far don't give particularly huge bonuses on paper

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and they are all applicable to any race that doesnt already have one

gloomy sparrow
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that does seem to be the most likely

late rock
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ngl draconic humans/elves/etc. sounds pretty cool and humanoid/elf/etc. combat hatchlings sounds hilariously blursed, I would rather Triumph make those a possibility than not

gloomy sparrow
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hachlings might just be basic buildable unit from the same tomb that the dragon transformation is in.

late rock
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possibly

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would be hilarious if they were a racial tome unit

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so half-dragon human hatchlings

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that can evolve into human flamers/fliers/etc. when you have unlocked the right research from the same or other dragon tomes

gloomy sparrow
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right

naive rose
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you could justify hatchlings and slithers in the same tome if you give the hatchlings evolve

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that way you get the more bestial draconians as a tome unit evolution

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(Also I would go hogwild if I could give elves draconic horns and wings and the like)

near plaza
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Well that’s obviously what’s happening

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Theyll prolly end uo beeing like draconian flyers

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Whicg is insofar boring ad theyll be kinds simmilar to the angek transform

dawn valve
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Minions race from another triumph game called "Overlord".
Or at least make the Overlord as a creatable wizard king by adding its armors and weapons as an option.

sage grove
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Well, the helmet's there, at least

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Bottom of the page

honest storm
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I don’t think draconian will be a transformation. Draconian orcs? Draconian dwarves?

proud gale
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Dragon-blooded orcs!

honest storm
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Ohh god lmao

proud gale
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The power of the dragon! The might of the orc!
And under my banner, the will to claim their birthright!

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it's going to be grand

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Seriously though there's a ton of cool ways to frame it depending on what you think of your own game. The outline already says it's going to be a transformation.

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Along with a new form, reptilian, where presumably reptilian draconians look like the old draconians

strange frigate
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i want to play as a BEE, not my art found it on google

sharp heron
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there is a lizard race in the first DLC but if I remember right, also a dragon transformation.

wild bison
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"Buck to the Buck to the Buck to the Base, Buck to the Buck to the Bu-uh-uh-umble!"

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On second thought yeah, give me a Bee Form, I want to lead a Bee Empire led by Buck Bumble.

hoary wren
maiden prism
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Man I Wanna use that to make dragon dwarves so bad.

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Go full Fafnir with it

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Maybe a subversion of the Smaug narrative, where the dwarves lost their home and it was a dragon that took them under its wing and aided them in their time of need.

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So the dwarves revere the ancient beast and perform sacred rites using the runes it taught them, becoming like as unto the mighty wyrm.

brisk loom
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i'd like to see Centaurs, Werewolves (or different werebeasts), maybe as a type of ascension and a sort of Arachnid race or ascension.

dawn valve
# sage grove Bottom of the page

I think full overlord skin should be available.
Tome of souls lets you have an undead skin.
Tome of horde with goblinoid form as faction race should provide overlord skin with full helmet and body armour.
It would be nice...

thorn trench
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It's been mentioned here before, but: I want to be able to use naga as a race form and/or leader form. I want a lot of arms, I want a snake body instead of legs, and I want to have absolutely no obligation to be sneaky and sinister.

I suspect I'm not gonna get what I want. Someone mentioned before that it'd be difficult to put snake bodies on mounts, and that's pretty essential if you're going to let them into the race customization scheme.

sage grove
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Yeah, as much as I'd like that, I don't think I'd be fully satisfied with an implementation where they still fit the necessary mold for current forms

torpid plover
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A monkey form might be kind of neat if you don't mind getting bombarded by The Monkey King memes

trim gyro
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Or bombarded by poo

near plaza
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I mean

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It might judt come with the drawback of losing mounts

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Forms can have drawbacks

naive rose
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Maybe naga bodies could be a form trait akin to a mount option?

gentle nymph
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how does that make sense

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the point of forms that they visual only

naive rose
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Well replace your cavalry with nagas essentially

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So you could have something like a lizard or aquatic themed form and combine that with snake tail mounts. Call it "monstrous transformation" or something

gentle nymph
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so you could have goblins with fishtail?

naive rose
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So you could have scaly infantry led by a caste of naga cavalry

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Possibly! I imagine something like mermaids could be done similarly. Or you could make it a tome transformation

gentle nymph
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the problem is

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90% of the game plays on land

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i also dont think

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theyd make any existing race into a form

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even tho id love to see ogres or trolls

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id imagine

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they only add forms as entierly new stuff

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or uplifted animals

honest storm
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Ogres and trolls exist from ancient wonders. As they mentioned ancient wonders will allow you to make units that cannot be found anywhere else it’s very unlikely that you will ever make them as forms.

gentle nymph
gentle nymph
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and i was aware they part of a wonder

honest storm
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Ohh sorry my bad. Missed that middle part lol

gentle nymph
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no worries

near plaza
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Id say naga tail is a transform that gives you aquatic and a powerful snare ability but it basically disables your cav

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Your cav still is pretty fast cause snek

untold canyon
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Snake could get first strike.

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Or higher chance to crit on retaliation.

thorn trench
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to me, AoW4's coolest distinction from the franchise's precedent is that it no longer enforces a strict tie between physical form and cultural traditions. No more "pointy ears = good archers", no more "tusky teeth = barbarians", no more "bearded women = miners/smiths".

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I mean, those tropes all still exist in the game, and are treated as defaults in certain ways, but you're not anchored to them.

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I want to see that newfound flexibility in the "race" concept applied as broadly as possible, though I recognize that "as possible" is a pretty significant constraint here.

gentle nymph
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i was talking about new forms

thorn trench
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so your assertion boils down to this expectation: racial form options will include forms that have been playable before, and forms that have never been portrayed before at all, but not forms that have only ever been NPCs before. Am I understanding it now?

gentle nymph
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because if they made existing monsters playable

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than they wasted time modelling those monsters

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and they have to redo them

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there also alot of things with them that would be hard to execute

thorn trench
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modeling in a 3d art sense? or in a more abstract way?

gentle nymph
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like making them compatible with leader editor

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remodelling cultural armor for their bodies

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adding new animations

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many of these monsters got bodies that dont fit well with everything else

thorn trench
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oh, let's see if I'm following you: at this point in AoW4, since it's about to release, naga are already built into the game, and the work that was done on them doesn't account for leader- or culture-compatibility, so they're especially unlikely to try to add naga as a playable race because it'd require some *un-*work

gentle nymph
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yes

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and them not having any legs

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also a huge issue

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but even if there wasnt these issues i doubt they would remove a monster from monster status

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if you get what im saying

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cos than you look at that race differently

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basicly

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each time you make a monster playable

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you end up with less monsters

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cus now they a playable race

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and adhere to those rules

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regarding culture different looks and other stuff

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also remember that transformations are huge part of the game this time around

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making devil/angel nagas would be a big headache

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i love demi giants and ogres specifically

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but

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i see the same issues

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and im 100% sure they will never be playable for this reason

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even if i really wanted to play them

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ofc it wont deter people from request the same stuff regardless

thorn trench
gentle nymph
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so i said all that stuff for pretty much nothing

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you can

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but dont expect them to actually add them in offically

honest storm
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Imagine if they reached out to the fan base and made a fire penguin form lol

carmine mantle
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someone is gonna cringe

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but more woodland creatures

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I need badgers and hares and weasels and mice

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so I can make more Redwall factions

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also Shrews

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Shrews would be wonderful

thorn trench
carmine mantle
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also Hedgeyhogs

gentle nymph
carmine mantle
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yeah

gentle nymph
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so u get a head start on them

carmine mantle
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debating how best to do Cluny

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obviously has to be Scion of Evil

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no way not doing Dark

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Sword and Shield champion unless there's a whip loadout

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but Ruthless Raiders or Ritual Cannibals... hmmmm

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and not sure about Form traits

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beyond, "none of the tanky ones"

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oh also, probably need more loadouts

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REALLY wanna see a Scythe one at some point

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Scythe's are cool

thorn trench
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This suggestion might push the boundaries of the topic, but: how about form options that represent a mix of people with entirely different forms? Like, my people is a bunch of refugees from all over a ruined realm, so some of them are orcs, some are toads, some are humans, etc ...

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I'm not sure how I'd want body traits to work, with such a form

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also: the ability to set a range of values for a race's height, width, skin tone, and such

unborn moat
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Do you guys know if there are race form that can be unlock in the pantheon ? I know there are apparently society traits, realm option and hero custom but not if there is race form.
Just in case If the dev have talked about it on discord/on live

cyan citrus
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I need my amazons. make it an option for other races. just a societal trait or a race trait?

but i will settle for spider girls or bat girls

sage grove
thorn trench
cyan citrus
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^

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thats idea. if not, then just a monosex race of spider ladies or bat ladies i will settle for

barren cove
prime ermine
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We'll probably be able to recruit nagas from ancient wonders when the dragon DLC comes out

barren cove
thorn trench
barren cove
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LMAO well yeah ideally they have it set up so it's easy to modify but game dev is tricky

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weird unexpected things can end up being problems

thorn trench
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do we know whether unit types use gender roles? like, for a given combination of form and culture, are Shield Units always male?

cyan citrus
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from what little ive had time to watch, it seems like its unit type specific

barren cove
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yeahhh it seems gender locked in that sense :/

cyan citrus
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i hope its not divided along cliche lines like "men are warriors/frontline" and "women are healers/support" units

thorn trench
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I saw two genders of battle mage for mystic, but I suspect they're actually different units

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it does at least split the archetype

barren cove
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Men seem to be offensive casters/warlocks and such too but it does seem to follow that trend but I also haven't been following every bit of news/details too carefully so I'd love to be wrong!

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Would love to see badass masculine healers and strong ladies on the front, net positive for unlocking it on each side imo 😤

celest ingot
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in pf there were mixed gender units. i kinda wish aow4 was just like that

naive rose
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I think barbarian has a pretty mixed roster from the leader screen

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I vaguely recall a big buff orc lady from the arctica stream

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But yeah, I'm definitely on the side of either mixed stacks or letting the player choose

thorn trench
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Goo people. Translucent blobs who decided to try having two arms and two legs.
Default body trait: Amorphous, reduces the damage they take from crits.
Default mind trait: Mimicry, grants a buff when a unit acts on another unit of the same type (e.g. a shield unit attacks a shield unit, or a support unit buffs a support unit)

naive rose
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(Man I only have vague memories of that movie)

neon pollen
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I'd personally like to see bovids, in particular the Caprini, goats and sheep and the like.
My friend Lenni once drew one such individual for one of my worldbuilding "projects".

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In this case they are more inspired by goat-deer chamois.

naive rose
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I like that idea. Culture assets might need a little tweaking to fit the legs, but I don't think it would be impossible to do - particularly if it's part of a meaty DLC

gloomy sparrow
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the goat men concept is a pretty common relation to dryads. And there's going to be a dlc that kind of focuses on the nature aspect of things, at least that's what I assume "primal fury" will be about.

neon pollen
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Yes, but these aren't the goatmen. I am asking for goatkin, not fauns or satyrs.

hoary wren
thorn trench
runic shale
honest storm
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I like this form system and that you can change appearance to a point with tomes. I feel like more diversity are needed for tome transformations tho. But I don’t think that every cool concept should be made into a form. For example in every game a race has a diversity of similar looking races as units. If you had a goat race they would use satyrs, goatmen and fauns. Maybe even centaurs. So I don’t think goatmen should be a form. Plus if they made forms of everything they would have less types to add as special kind of enemy unplayable ai mobs or ancient wonder units.

sage grove
neon pollen
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The thing is, I am, again, not asking for goatmen! I am not here for satyrs and fauns. I said goatkin. GOATS

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Not a man on goat legs.

thorn trench
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gotcha. bottom part: goat. top part: also goat.

neon pollen
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Incomprehensible cosmic horror!

untold canyon
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Maybe they aught to make a form or two based on Eyptian mythology, like the classic tigrans used to be. Human body but with an animal head.

sharp heron
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the theme sounds more like a culture (which I would love!). as for the human bodies with animal heads, maybe in the nature/animal DLC? cant remember what its called

arctic tendon
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I'd love to see some type of Avian race, along with Lizardmen. They could prove to be interesting, and grant even more diversity. Hopefully in a DLC at some point.

honest storm
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They would also add an interesting thing to combat. As they should all be able to fly. Unless ostrich, emu or kiwi birds lol

proud gale
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I think it's a shame cassowaries aren't in these games. They definitely belong.

sharp heron
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I need a Kiwi bird race now.....

arctic tendon
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I absolutely agree dogekek

late rock
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give me flightless bird forms

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I want to make a fantasy ver. of my original birdmen, Industrious or Empires & Ashes DLC's Magitek culture, with Supergrowth transformation

untold canyon
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When I was new to planetfall, I was hoping the rock men would play a bigger role for players armies.

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I hope there are rock dudes in AoW4. All the golems look like they're metal constructs.

thorn trench
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or if we're talking playable rock folk, the same tome has a minor transformation to make your race rockier

untold canyon
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I hope the greater stone spirit is a stompy punch rock man.

burnt quartz
wild bison
gloomy sparrow
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earth elementals were pretty fun in aow3

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i recall auto combating entire armies, because my single earth elemental was immune to nearly all their damage

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that player didn't kill it until they used a spell to banish it 😛

barren cove
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Earth stuff will likely be reserved for Tome Transformation etc

late rock
wild bison
# late rock Funnily enough, I have given them auxiliaries/allies in their lore, though I am ...
Wookieepedia

The Taungs were an ancient species of humanoid simians. Indigenous to the Core World of Coruscant, the two-meter-tall, gray-skinned Taungs were warriors from youth, and viewed battle as a source of honor both for the individual and their gods. Famous for their struggles against the Human Battalions of Zhell—prehistoric Coruscant's other major po...

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I thought they were avian given their appearance, I guess I remembered wrong, but you got to admit the appearance kinda gives that vibe.

late rock
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yeah that's fair

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when I think "warrior avian" I usually remember Hissho from Endless Space or Firekkan from Wing Commander

torpid plover
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Big Beastie lizards was I imagine is probably going to be with the dragon DLC. I not sure if there's a dedicated form for weapons but I think having twin axes will be a cool weapon option for our leader is well

late rock
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more dual and polearm weapon options would be nice

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i would love to have most of my leaders start with polearms

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spears, billhooks, halberds and all that

torpid plover
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What a billhooks?

late rock
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feudal polearm units sometimes have them, minus the extra spikes

torpid plover
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Oh that's what it is

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I just figured it was like a broken shovel

late rock
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historically they were good at pulling riders off of their horses

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though the shape of the in-game design does not look as conducive to that

surreal osprey
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Lizardfolk, snakefolk(nagas, lamias), minotaurs.

prime ermine
late rock
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oh yeah

surreal osprey
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Was just thinking...but how would they implement unorthodox race forms, non-biological aka smth like warforged etc, it would need to either change their mechanics depending on form or we would have non-bio race using same food mechanics :<

arctic tendon
thorn trench
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(which I know we have opposing judgments of)

surreal osprey
thorn trench
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make me a snake person, make me a floating crystalline orb, make me a gelatinous blob

surreal osprey
surreal osprey
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thats what google showed me lol

arctic tendon
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I...suppose their trails would just hang off the side-

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Oh wow, there you go.

thorn trench
surreal osprey
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well i was looking for nagas riding horses, not opposite 🙄

thorn trench
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(I don't have images automatically displaying inline, so that was just an inscrutable .png for me)

surreal osprey
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dw i will not post nsfw :^)

thorn trench
surreal osprey
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so prolly no snek girls for me

thorn trench
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maybe still some snek girls through other channels, like a hero gets a "naga contacts" trait and now their city can draft naga

surreal osprey
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yeah, i meant snake-people as playable form

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neutrals like trolls is possible

late rock
#

I see centaurs and nagas as more ancient wonder/governor trait rally of liege units than cultural

thorn trench
#

like, High Naga who are Devotees of Good and, say, Great Builders? unprecedented in the setting, super appealing to me as a player

thorn trench
strange frigate
#

Minotaur 🐮 🫳 🎤

surreal osprey
arctic tendon
#

Yeah, I’d say Nagas and some kind of Avian race would be fun and unique to see

thorn trench
#

Avians are easier to cram into the existing form standards, since they tend to have legs, and you can say that they're simply flightless

#

makes me wonder if clamoring for nagas is going to get us, like ... turtle people instead

arctic tendon
#

That sounds interesting stare

thorn trench
#

I would be delighted to have turtle people

late rock
#

turtles are underrated, gimme kappa

wild bison
torpid plover
surreal osprey
torpid plover
#

Indeed and I'm sure the rainbow princess will make best friends with her

thorn trench
#

I would visit the diplomacy screen with a snek person just to see them blep

#

then I would make a pronouncement that I consider them my friend because they blepped, and then they would blep again

#

advanced gamer optimization

torpid plover
#

I mean I imagine I'll be like the same reaction people have with this snake girl from XCOM first they'll be weird out and then weirdly they'll start being drawn to it

#

After all everyone loves a good monster girl :p

#

But overall I do imagine this wiggling left to right as they're going through diplomatic scenes

#

Almost like a belly dancer

torpid plover
surreal osprey
thorn trench
#

make sure your counterpart's still actually there

torpid plover
#

I just mean for like the dialogue screen

#

Like do you like to trade mister or Mrs

#

For event scenes and whatnot I imagine they're just going to stay still like we've been seeing in the previews

thorn trench
#

and has got to be actually bolted to the floor

torpid plover
#

Most of time that tail is curling around someone

#

I would say minotaurs or centaurs would be a nice playable faction but I think those are going to stay as recruitable units

thorn trench
#

depending on scale, minotaurs could at least fit into culture clothes and ride mounts, so here's hoping

proud gale
#

I don't think we've seen minotaurs? They don't seem to be a traditional Age of Wonders unit

thorn trench
#

it's not like we've seen mole people before, right?

surreal osprey
proud gale
#

Age of Wonders 1 had mole riders for the dwarves

surreal osprey
#

I think they would be awesome new race form tbf, minotaurs are underrated

proud gale
#

Warcraft made minotaurs look really cool and I think it's time to appropriate that to the wider fantasy world

torpid plover
#

There's many ways of doing a Minotaur

#

The only requirement is that head has to be a bull or beasts that's about it

proud gale
#

The furry way and the egyptian way? are there others?

surreal osprey
#

I think HOMM minos was always awesome, some homm 3 mino heroes were my fav

torpid plover
#

Well some movies and games give them hoops and like thick High skin but nothing out of the ordinary

surreal osprey
#

and best mages

barren cove
#

cause atm we dont have huge bulky folk

#

aside from orcs

#

and frog people kinda

torpid plover
#

Heck you can even count the tauren from Warcraft as minotaurs a technical standing

barren cove
#

Well they pretty much are tbh

barren cove
proud gale
#

It's been a while since I've seen a minotaur that wasn't hooved tbh

torpid plover
#

But I think centaurs will be a fun race make sure you won't be able to have Mounds but I imagine your units will get increased speed on the world map and maybe one additional move tile in the combat map if I had to transfer that to gameplay

barren cove
#

Unfortunately I feel like centaurs are off limits due to how forms don't have inherent traits. I still feel like DLC ones could switch things up a bit and have exclusive things with trade-offs

surreal osprey
torpid plover
#

I'm aware of that it's just wishful thinking

surreal osprey
#

thats my main gripe with sytem tbf, it limits a lot what we can get

barren cove
#

Like a locked selection for a body trait of some sort

thorn trench
barren cove
#

But the mind trait is still open to be changed

surreal osprey
proud gale
#

So I don't think you should gripe about it.

torpid plover
surreal osprey
#

arents tigrans are more of a egyptian race on aow?

torpid plover
#

Since to me it seems like the mystics have like this kind of Persian ecstatic to them

proud gale
#

Oh, that's not what I meant

thorn trench
#

if I were to try to make room in the current system for things like lamia and centaurs, I'd leave the body traits open to everything except mounts, I'd treat every unit as mechanically mounted, and I'd give them some kind of penalty for it, like every unit that wouldn't be mounted costs a bit more, or maybe their population needs more food to grow

surreal osprey
#

aka like egyptian gods?

proud gale
#

I meant, since we're only talking about what the minotaur looks like physically, they either have the head of a bull and the body of a man (the egyptian way), or they have the head of a bull and a humanoid furred body with hooves (like warcraft).

torpid plover
#

Then my answer still stands it can go one of those two ways

surreal osprey
#

i think something in-between, like they still need furry legs with hooves but human-like body and hands without extra fur there

torpid plover
#

Of course they can deviate and meet in the middle

surreal osprey
#

in aow2 they were full-on fur tho

torpid plover
#

But at that point it kind of depends on how much resources they want to dedicate to making a new race that's unique or just kind of use a tampon they already pre-made and just modify it

#

For example I can easily see them use the cat folks and make like a jackal creature out of it just swap the heads and tail

surreal osprey
#

well i was very impressed with new races in PF so i wish for actual paid DLC they provide something unique

proud gale
# surreal osprey in aow2 they were full-on fur tho

They look very classical here. If we're talking about making Minotaurs into a full-on "race", a "form" in AoW4 terms, we need to go beyond the bull of Minos. That's why I'm referring back to Warcraft so much, they're the only ones who really pushed it.

surreal osprey
torpid plover
#

Playing them was a little rough for me cuz I can't find a Synergy that works good for them

surreal osprey
#

xeno is especially fun with how awesome their support units are

thorn trench
proud gale
thorn trench
surreal osprey
# proud gale Is there somewhere I can see that roster?

you need to look for portraits of heroes in homm 3-4 i think
overall mino of homm as units was always "dude with axe" but they had cool mage heroes in dungeon town
playable minotaurs in M&M 8 were like a "paladin" type characters

torpid plover
#

Is there any kind of like mechanical races in the previous game?

proud gale
#

No Modrons or anything like that no

#

There are technical minded races though

torpid plover
#

Okay so what were they?

#

Cuz in my mind I was thinking like a steampunk kind of Android for maybe like an automaton

proud gale
#

We do have punk androids

#

In Planetfall

surreal osprey
#

i think if they added mechanical race it would actually be a tome that has mechanical transformation for race

#

or smth like that

thorn trench
#

every Planetfall race eats food, which is maybe a little disappointing now that I think about it

surreal osprey
#

rat race becoming mechanical be like

thorn trench
#

instead of unhinged cyborg transhumanists, I want to play as aloof full-on artifice transhumanists

proud gale
#

It is a wargame, I think it's alright if the economy is rather similar between factions

thorn trench
#

like if synthesis all uploaded themselves into autonom chassis

torpid plover
#

I was thinking more like the Borg

#

But okay rogan Warrior rats why not

thorn trench
#

I'm sure it's a nightmare to balance, and I'm not expecting it, but I like it when it shows up

surreal osprey
proud gale
#

That's definitely an Endless X thing and I'm not fond of the lack of normal factions in those games :D

surreal osprey
#

I just really love asymmetrical gameplay

torpid plover
#

I mean if cybernetic mutant animal pirates was a thing in their last game I don't doubt there will be something similar in this game

proud gale
#

Starting up Endless Legend and learning that the "normal" faction is Industrialising Wood Elves is a bit of a rough introduction.

torpid plover
#

I'll even bet that the evil penguin will make a return

surreal osprey
surreal osprey
torpid plover
#

That's probably the ones I'm thinking of but who knows I have been playing a lot of Starbound lately so it could be any number of penguins I'm thinking of

surreal osprey
proud gale
#

I think the other wilder factions had the better lore. Like the Allayi? Definitely the french fantasy I wanted.

surreal osprey
proud gale
#

Well my normal options were then: the sci-fi faction, the sadomachist faction, or the industrial tree lovers

#

i rest my case :)

surreal osprey
#

:^)

neon pollen
#

Was already said. My apologies 🎩

brazen thunder
#

Canine / wolfkin race would be nice maybe incoming in one of the dlc, the one about wild nature. I could do a holy wolfkin based off powerwolf that'd be sick! Maybe anotger race insectoid kind or race with a yome of magic related to that you could summon and control swarm of bugs, maybe have a morphing form that looks like the swarm that walk from pathfinder wotr 😮 idk could be nice but, i think it might be harder to implement in the game, maybe ?

sharp heron
#

ok im a bit late but about the mechanical forms and any other form that radically changes gameplay, im all for this but just make them a culture instead and it works fine.

thorn trench
#

oh, interesting, meaning the culture would skin them with a mechanical look and change their mechanics?

#

sounds like a decent option

#

play as the Alchemicals, and trade in your food economy for an expanded mana economy

sharp heron
#

yeap and the system totally supports it

#

then you could have mechanical ratmen lol

#

or mechanical naga

thorn trench
steep magnet
sharp heron
#

yeah thats pretty much what I said

#

the big problem, is every culture you add, increases the number of skins each form will need, and each form you add increases the number of skins each culture will need.... its going to grow silly after a while lol. but I dont have to do the modeling so its fine lol

thorn trench
#

oh yes. Do I want to figure out how to reconcile naga forms with each culture's outfits? With mounts? No way. Do I still want naga forms? Of course!

#

I have reflected on my sloth and hypocrisy, and I have concluded that I can do nothing but accept it.

sharp heron
#

I cant remember if I have seen naga in AoW or not its been so long since ive played significantly

#

I would be all for it though

thorn trench
#

they were dwellings in AoW3

sharp heron
#

and the mechanical culture

thorn trench
#

so, not playable, but befriendable

sharp heron
#

cool cool. I hope we get some kind of steampunky culture with the empires DLC

thorn trench
#

whiny begging aside, what I expect nagas will be in AoW4 is special drafts that are unlocked by a hero trait or an Ancient Wonder

sharp heron
#

yeah likely. so same as AOW3 essentially

brazen thunder
sterile furnace
#

Why couldn't they do nagas and centaurs through body/mind traits.

The Centaur trait could increase their movement speed and give them horse legs

The naga form could give them aquatic and snake legs (leg?)

Both traits would disable Mount units (kinda like an anti-special mount trait).

thorn trench
#

followed closely by another concept: dwarf naga.

sterile furnace
thorn trench
#

dwarf naga definitely have piercings all down their noodle half, so they can affix armor without it falling off

sterile furnace
#

I just remembered there is a slider for leg length as well, so you could give the centaurs stubby legs.

#

I've never wanted another feature in a game before.

I want a halfling centaur with short legs.

They'd be like Corgi's lol.

wild bison
#

These are fun ideas.

thorn trench
wild bison
#

Industrious Naga actually sounds pretty radical.

thorn trench
#

some of their units had slithery lower bodies, though it's not clear that it's how those guys are actually shaped--could just be power armor wrapped around regular legs

sterile furnace
final leaf
#

I would love an insectoid form akin to the kirko off planetfall

torpid plover
#

I know we probably have a tone that could change their infections into like a demon like race but I still think it'll be a kind of cool to have a form that somewhat looks like a demon maybe something similar to Nightcrawler perhaps

severe socket
torpid plover
#

They're just chilling

final leaf
severe socket
pallid wave
agile timber
#

Ant empire, SPREAD your hive across the planet, OMG hive, bees YES PLEASE

barren cove
#

Insectoids/Spiders/Moths/Bees would be great

brave turtle
#

I always appreciate games having cute bugpeople*
(*cute may be highly subjective)
In general I'm really looking forwards to all the DLC forms, it looks like we're likely to get a good variety

clever flint
#

I would like some Pig-Men. XD So you can re-create classic orcs, like how they are depicted in early DnD and early Heroes of Might and Magic.

late rock
#

Boar-men, ruled by Wizard King Bobby B.

surreal osprey
untold canyon
#

I hope that if there's pig men they're really tiny and cute.

#

Little pink piglets.

sage grove
#

Bruh... That's, like, boarkin

proud gale
#

Porks are cool

surreal osprey
#

i dont think pig-people are...that appealing, but i can understand fans of them i guess

latent halo
#

I dearly hope there will be a way (pantheon unlock?) to get frostlings right away. Appearantly there is a frostling transmutation. But i want full start frostlings not just some race becoming them after 40+turns

strange frigate
#

didn't orcs use to be more pig-like back when they first came to media? anyways i am pro for pigman race

gentle nymph
#

they were pretty much in every media

#

expect tolkien

#

tho im not sure for the reason

#

tho i seen some artist take on tolkien orcs

#

that also use pig astetics

strange frigate
#

i think every type of orc has its place i like all of them

#

well apart from the nsfw ones

untold canyon
surreal osprey
untold canyon
#

I mean, outside of the homage to old orcs, and maybe legend of Zelda. I don't know what I'd do with big boar dudes..

#

Still even that could be fun, having orcs fighting other kinds of orcs.

surreal osprey
#

as i said above...i have one major association with pig-dudes and its mostly nsfw coming from japan so thats why im...not a big fan :^)

gentle nymph
#

dont you have the same problem with cat girls?

strange frigate
#

i think its because most people see cat girls as cute "Kawaī", and pigman is either evil of just gross, i think the slime anime is one of the only ones that made them just people who are not gross and evil

#

I (Goomba) am ok with both

steep magnet
sharp heron
thorn trench
#

in PF Galactic Empire mode, you'd build up tech aptitudes that give you bonus technologies at the start; I wonder if AoW4 could accommodate a game mode where all players can choose some transformations up front?

sharp heron
#

might be nice

thorn trench
#

personally I'd really like it if there were a game mode that preserved transformations and tome research, and balanced that out by making research really slow

#

like what if one entire strategic scenario were only enough time to research one tome

#

but that kind of flow would be strictly single-player, like Galactic Empire

late rock
#

I still hold the belief that Frostlings as a form would lose a lot more flavor than Frostlings as a transformation, given how you can freely customize form traits

#

plus Frostling form being redundant when you can make blue-skinned Goblins with Arctic Adaptation, which are basically a lite version of OG Frostlings until you give them the transformation

surreal osprey
#

Mechanically frostling transformation is awesome idea, but a little inside im still a little salty we lost mammoth riding frostlings we had. With short males and tall females and other stuff. And they never really were goblins but had pretty humanlike face features.

#

But again i love that its transformation now, i love theme of Ice Elves(spellforce breath of winter 🙏 ) etc so it opened a lot of potential for awesome races.

late rock
#

Frostlings were explicitly described as being Goblin-like in the games before 3, and even in 3, the Ice Scaper, Raider and Harpoon Thrower were fairly Goblinoid and meant to represent those that have not hybridized with the White Witches

#

I will definitely miss Mammoths too though

#

they better show up in Tomes or Ancient Wonders

surreal osprey
#

Talking about sexual dimorphism, it would be interesting to have option opened later to customise male and female models for our race separately and (as others suggested before) to choose which gender would be particular unit or have it randomised.

#

So like we could have giant female rats ruling smol hordes of ratlings, or again try to rp old frostlings with their tallness difference.

late rock
#

that would be nice

#

maybe they could implement it post-launch

surreal osprey
proud gale
#

If you start the game with Tome of Cryomancy, Barbarian Culture, Arctic Adaptation and any blue-skinned humanoids you have Frostlings from turn 1. Legitimately.

#

If that's too difficult you can pick Artica from the default characters

#

It's going to take you 8 turns to get benefits on frozen targets but that's not unlike a regular strategy game's tech tree

late rock
#

more or less

untold canyon
#

Onis, to expand on the ogre family. With lightning damage.

#

Maybe even a battle mage that plays a drum to call lightning.

late rock
#

Oni with an alcohol fire breath

#

chugs a barrel of sake then spits it out through a torch

torpid plover
#

So you want a Zelda race in this game

#

Wow was it really that far up

#

I guess Discord didn't choose to update my fee today lol

gentle nymph
gentle nymph
sage grove
amber lotus
#

merfolk

steep magnet
# thorn trench flavorwise, it'd be nice to be able to *start* with transformations, but I under...

I think the realm traits, which look quite juicy, will allow some.modding to enable this.

I base this on the existence If modified AI, like there is one realm trait I think where the AI player(s) start(s) on the map, already levelled.

So my thinking is that if the map/realm csn be adjusted that way, it can be adjusted for the player as well.

Could even be a bit of a hack by giving you the transform spell for free and a lot of starting mana. 🤔

maiden prism
#

Here's my question: You think the modkit will allow us to make custom races?

untold canyon
#

I would be surprised if you couldn't.

proud gale
#

It's also going to be a ton of work. Just the culture units is going to be 32-36 sets to check? and then you have to add the racial tome unit, which is probably going to be another 20. And you have to check the various transformations fit on them, which even if the toolset allows might be a very annoying workflow.

#

Hopefully you can recycle a lot of what's been done by the devs on the existing forms but there's no guarantee. There's a reason we'll be paying good money for these in DLC.

proud eagle
#

I believe the form system was made to make it so forms shared a lot of assets

#

It is still a large amount of work, but I doubt it is the hardest thing in the world

#

if you can 3d model lol

rich hill
#

you probably wont need to make animations for humanoids unless you need something super specific

marble valley
#

Id like a few more animalesque races canine or a bird of some description (would love the crests of a cockatoo/galah as a feature for them).
Maybe mice (i know we got rats but like half the size and cuter i guess?).

modern root
#

Maybe if the community works together we can create a lot of extra forms and races to play with 🙂

near plaza
#

i asked that before

#

its doable but the modularity will make it difficult

#

as in your models you implement will likeley need to be set up in such a way to accomodate all the mutations

cyan citrus
#

damn. and aow is already quite difficult to mod, compared to some other games. i cant imagine it being MORE difficult

barren cove
#

I really hope adding more forms through mods will be possible and there will be documentation on how models work for them

gentle nymph
#

modding is something im very curious about

#

modders could do so much with this game

#

the question is tho how hard it gonna be

#

if it had same level of modding as ck3

#

the games longivity gonna be crazy

barren cove
#

Yesss we can only hope 🙏

fickle estuary
#

I don't know Paradox Entertainment's management style so if someone could enlighten me as they are the one's that acquired AOW's Intellectual Property.

proud gale
#

Pdox games are typically decently easy to mod, even if their event script is less than agreeable to work with. This is despite a deluge of DLC.

#

Typically what it comes down to is that it's difficult to find people competent in the graphical side that are willing to do that work for free; so the competition is not as great as it seems. DLCs also provide additional systems with dedicated interfaces, which is not something that's typically moddable in any game.

#

So for instance, as far as we know we'll be able to add units to Age of Wonders 4. If I were dissatisfied with the amount of cavalry units, I could add some, maybe have a custom model for them with specialized tools like Maya, perhaps recycle some textures.

#

But if I wanted to add a new resource to the game called Prestige, that could be used to raise a horde to invade my opponents or in diplomatic plays to curry favour, I might find that this is out of a modder's reach in any number of ways.

strange frigate
sharp heron
#

that would be a pretty cool form for sure

untold canyon
#

Someone has to warn us about the damn penguins.

#

Even if people think they're crazy.

fickle estuary
#

I always found 3d model the hardest to create and MOD as they are time consuming to make a good model as well. Let alone letting all the forms being tweaked with Tome enhancements.

#

So always thought it was the best way to keep games out of being modded out of company profits.
Makes sense that interface and introducing new core mechanics would be hard to mod without breaking the game.

gentle nymph
#

btw there a ck3 wc mod

#

that lets you play as them too

barren cove
rich hill
#

oh it will defintely be possible to add forms via modding

#

pretty sure they outright said that a few times

gentle nymph
#

and modders do their job for free

#

it just gives alot more incentive

#

to purchache

#

and i think people buy the dlcs regardless once they got the base game

#

modders can focus on aspect they wouldnt really care about covering

barren cove
#

Yeah

neon pebble
#

the dragon dlc hypes me crazy! but it's true that it's a bit classic and there are already dragons in the game so curious to know what will be added, otherwise I would be pleasantly surprised if one day we had the right to a dlc or a mod that we comes out the elegant and powerful noble phoenix race as well as a corresponding culture and tomes, the phoenix theme is just as interesting and much rarer in games and that's a shame

fickle estuary
# gentle nymph the thing with mods tho that it makes people buy the game that otherwise might n...

I just meant in the sense of what benefit it does to a company where the company is making the game "better" at the lost of profits or giving their employees something to do and make more money thus launch another AOW5 game. Don't get me wrong I love mods and the craziness the community can do when passionate. Though I worry for longevity of the employees.

Similar to this reddit post: https://www.reddit.com/r/Games/comments/333sm6/why_dont_companies_want_people_to_mod_their_games/
Why don't companies want people to mod their games?
Mods are fantastic. They can extend the lifetime of a game by years! They can improve the game so much and get even more sales from it. Why would someone choose to try and "lock up" their game?

I'm using GTA:V (for PC) as an example now. It's ganna get modded anyway, why not make it easier and (not that they need it, but still) get more sales from it?

Edit: I get it, thanks! It's not needed in all games, It would make me play the game longer. Not in an annual franchise or anything, that's not what I meant at all, hell I'm still playing Skyrim (but only modded). People are still playing Fallout and Morrowind due to mods. So:

Takes time

Not for annual franchises (because money)

reduce cheating in multiplayer (if the game has multiplayer)

DLC (because money)

So really, i get the time factor. My opinion: But other than that I'd say games like GTA singleplayer could really REALLY benefit from mods. Or games like Just Cause 2 (which has mods, but the game is extremely empty for such a small map. You can argue, but the world is so empty except for the roads really. The rest is jungle/nothing really happening) Or really openworld games. Then the community can add anything they want to make the game more lively.

gentle nymph
#

i doubt many people gonna play aow4 competitevly

#

4x games usually played with people you know

#

or trust them to some extent

#

also

#

in 4x games

#

its not profitable to cheat

#

cos u cant finish any game then

#

cos the other just gonna quit

barren cove
#

Yeah it's a completely different landscape

sharp heron
#

@neon pebble well we know there will be a lizard form, a dragon ruler type, more tomes, and a transformation to make your people more dragon like

neon pebble
sharp heron
#

yeah a phoenix is cool. dont remember what ive seen in the AoW series about it

#

I dont know if I would call them an equal to dragons but definitely cool

neon pebble
#

so on the video of the toad at the end we can see in the golden door when can unlock a phoenix unit so we must be able to recruit some

#

in Chinese culture the phoenix the dragon the white tiger and the black turtle are the 4 sacred beasts and dragons and phoenixes are often represented as emperors and empresses

sharp heron
#

yeah it varies by culture for sure.

#

im use to dnd comparisons, dragons just end up being so much larger.

neon pebble
#

and then..... the phoenixes are immortal so it's necessarily stylish and there are mechanics to do with it ^^ moreover I saw an image of Aoe4 with an Ankh of phoenix which allows you to come back to life so there are already some tricks in the game ^^ I would have just been happy to have more

sharp heron
#

maybe if they release an avian form you could take fire tomes and make your own phoenix race

neon pebble
#

🤔 yeah maybe

#

at least one form and transformations of races can be ^^

#

if we had 2-3 trucks that allows us to do this, either as a bonus dlc or by mods, it would be great

#

it was just an idea of ​​the times the devs would see it xD

sage grove
#

I absolutely adore phoenixes done right too, which is pretty much just a majestic bird of fire

#

The majesty is critical, otherwise it's just a bird-shaped fire elemental

neon pebble
#

we agree ! but suddenly it reassures me I'm not the only one who loved these magnificent creatures

dense venture
neon pebble
#

so beautiful

proud gale
marble valley
#

Not sure about a phoenix race maybe an avian race with phoenix themed tomes (which is basically the same i know) so that way i can make my phoenix rats or frogs O.O. I also love Anivia from league of legends and she's a cryophoenix so yea I'm all for more phoenix's in general also that phoenix is pretty sweet XD Maybe if they do a second pass after the first we may get a phoenix dlc like the dragon one?

torpid plover
thorn trench
torpid plover
#

I know the last time I had a friend Touch Phoenix it turned to Ash

near plaza
late rock
#

Fliers auto-land and can be attacked by ground units like in AoW3, we saw this with the bone dragon/wyvern fight in the Dwarf stream

#

the Bone Dragon lands after moving, the Bone Wyvern flaps and hovers very close to the ground after moving and can be attacked by the Iron Golems, who are not even using pikes.

#

Even the Spirit Hawks which hover instead of land in their idle animation can be attacked by ground units that are not necessarily pikes, we see this in one of the early fights in the Drowned stream

near plaza
#

Aight

#

While thazs a major nerf

#

It makee sense

#

Since ranged units are less universal in aow compared to pf

#

Still a tww like system would be cool

late rock
#

the way fliers worked in 3 and this game is basically similar to how fliers worked in Kings of War and Warhammer Fantasy tabletop

dense venture
#

Yea there's no Flying layer. Flying units can be hit by Melee, in most cases they just hover in their idle instead of land.

gentle nymph
#

interesting

#

i remember in masters of magic

#

it was really frustrating to fight flying units

#

cos u couldnt hit them in melee

late rock
#

Flying units were like that in AoW1 and 2/SM too

gentle nymph
#

tho sometimes they would suicide into your army

late rock
#

ground melee units can only retaliate against them

near plaza
#

I guess otherwise ranged heroes on flying mounts would be the ultimate doomstack

untold canyon
#

My first encounter with doom bats in Shadow Magic was watching one single doom bats slowly pick apart my melee army. You could retaliate against melee attacks from flying units but these things had life steal.

steep magnet
strange frigate
#

dam|| that's a big beaver||

#

but yeah i want something like this 👆

white flame
#

I really hope for either a centaur, drider, faerie, troll, merfolk, as a possible form to pick from, and if we can't pick them, maybe they can be as a race transformation in the later game? =}

marble valley
#

i like the idea of a race that has a land and sea form for merfolk molemaids for the win

thorn trench
#

the part of the word "mermaid" that has to do with swimming is "mer", so I suggest "mermole"

#

although moles in maid outfits, skillfully and diligently cleaning a living space, is also good

marble valley
#

lol my mistake but now i cant not think about the moles in maid outfits XD

autumn umbra
#

Dident know that.

strange frigate
#

would love something like this, and would be fine if they had legs i just wish they will look more snake-like then lizard-like

#

like something like this

#

(NOT MY ART FOUND IT A GOOGLE)

white flame
torpid plover
#

Sneaky snakes

#

I think Crow people might be cool race to have maybe as Primal Fury DLC content.

And here's some ideas I have for maybe traits they can have by default.

Mind: "fresh meal" the Raven folk enjoy their meat and never miss an opportunity to Feast on it living or dead. (being x amount of Health after the battle is over)

Body: "dark advisor" The Raven Folk have served many Dark Masters over the years and know exactly what to say to ensure their positions are never compromise. (gain +10 diplomatic relations with those with evil alignment)

neon pollen
#

Goatkin, goatkin, goatkin!

loud heron
#

There's a lot of ancestries I'd like to see in the game, tbqh. But I think the top 3 I have are

  1. Insect People (so that people can make Kir'ko Shadow Demons)
  2. Some form of Bird People (Kenku/Aarakocra/Tengu/etc.)
  3. Some form of Plant People (Leshies/Dryads/etc.)
cyan citrus
#

i second, third, and fourth the leshies/dryads/plant people

proud gale
naive rose
#

Leshies are a really cute concept. Tiny friendly plant spirits

#

I would love something like that in some form

#

They make me think of redwall, where all the characters are small animals. But this time it's small plants

#

Perfect for running with a life/ nature themed wizard

late rock
#

I still hope to eventually see my flightless birdmen that I can give Supergrowth and Industrious or Empires n Ashes Dreadnought stuff to.

#

though I will be content to proxy them with Dragon Dawn's Reptilian form if we never get some feathery lads in Primal or Eldritch DLCs

#

birds are dinosaurs, after all

steep magnet
late rock
#

well, we have seen the late-tier transformation that makes your people grow plant bits all over them

wild bison
sharp heron
#

@loud heron I bet the shadow demons will get their own form. but an insectoid form would also be awesome.

latent halo
maiden prism
mental prism
#

Fairies

sharp heron
#

@latent halo ya know, I never thought of the shadow demons as insectoid.. just demonic. but looking back... I suppose you are correct

maiden prism
#

Bracken, Briar, Burr and Thorn
Leaves, our standard, foes be warned
Our roots go deep to blackened soil
Made rich by foes who stole our toil
In iron bark, we clad our forms.
We stand, unbowing, oaken-borne

wild bison
cyan citrus
late rock
#

I would love to see fey transformation

#

giving little fairy wings and all

#

okay, maybe not so little (artist: mizuumi007)

mental prism
# cyan citrus Cute fairies yessss

I love fairies. I miss the fairy style from aow 1 (more traditional) though i like the new ones too(not the new nymphs... sorry artist those are nightmare fuel). I used to collect fairy statues when i was younger

untold canyon
#

It looked like wisps don't have bodies any more in AoW4. Hopefully they will make it up to us in the primal fury expansion.

neon pollen
#

But true leshies aren't tiny plant spirits.

#

The leshies, being of Slavic mythology, are lords of forests, ancient spirits not born of human emotion or malice. Every forest has its leshy, who protects the forest and either blesses or curses the endeavours of those who enter them, depending on their respect and etiquette for forest and leshy. For instance it was considered rude to whistle in a forest. Leshies can take any form within their forest and imitate any sound too, so you might as well be looking at a leshy, when you see a rustling trail of leaves, or a falling acorn, or even an old lady.

#

Also they like to play games with each other. There is a folk tale in eastern lands of Slavs, in Russia, that leshies were playing some gambling game, like poker, and one bet all the squirrels of his forest and thus when he lost a giant migration of squirrels happened (the story is based on a real event, when large numbers of squirrels were seen migrating to south).

naive rose
neon pollen
#

Plant and squirrel forms! My plant form Wizard-King leshy leading a civilisation of thrifty squirrels!

naive rose
#

😄

neon pollen
#

I know.

surreal osprey
# neon pollen I know.

But about lord of forests concept, I think aow already has Horned God, no? I know it's different but anything similar to leshiy would still step on it's toes

neon pollen
#

It wasn't a serious proposition.

steep magnet
#

Given that plant is a transformation, in theory a talented/dedicated modder could turn it into a base form?

loud heron
#

I think there's a pretty clear distinction between playing as plant-orcs and utilizing cacti/trees/flowers as a base form, and there's probably opportunities for both to be included.

#

It would be rad to have an army of demonic cacti knocking at the gates, IMO

harsh sail
#

How would a plant transformation of plantkin look like?

surreal osprey
#

if we would ever get insectoid race...i kinda can't stop thinking about Sajikis from Alient Nations game

#

but now im kinda even more bothered with race form and culture being separate choice
it would mean we would never get actual fitting insectoid looking city

#

unless DLC forms etc would be very different from basic ones

white flame
#

I don't know if this has been discuss before, but I would like to see a Squirrel Form 😄

surreal osprey
#

the only(slightly unhinged) squirrel you would ever need

untold canyon
marble valley
surreal osprey
loud heron
ionic bane
steep magnet
torpid plover
#

Smurfs

sacred flint
#

Rabbits.

torpid plover
#

Red caps

untold canyon
#

I'd be pretty happy if there were cosmetic equipment for units too.

late rock
#

yes, like helmets for everyone

#

I was sad that only the Anvil Guard for the Industrious Moles get helmets

#

I know that the art team might not have been able to make a variation of the Arbalest and Bastion helmets for the Moles, but I would not mind taking the same hat that Mole Anvil Guard wear and putting it on them

torpid plover
#

I guess it depends on how they design it so the mods can fit it around the species heads

untold canyon
#

Football helmets for mole berserkers.

torpid plover
#

Why stop there why not just go super spiky. Like the people that do MH

quick egret
#

How about mixed form empires? Like have half your people goblins and half orcs, could be certain units get one model and others get the other model, or even every recruited unit has a chance to be one form or the other?

wild bison
#

Yeah, it'd be neat to see Units made up of multiple races.

proper igloo
#

Have to at least have the race available in aow3

light skiff
#

A wolfkind race this is the only thing i really crave for, i would die happy 🙂

torpid plover
#

I feel like this came from that one game with the furry creatures

naive rose
#

I think it's a worgen death knight from world of warcraft

#

I could be wrong, but the blue glowing eyes and that style of armour fits

#

Very cool even if I'm wrong

clever flint
#

I would love to have an hyena-form. So I could re-create gnolls. XD

torpid plover
#

the fox folks are always ready to fight

#

I don't care if it's a unit or form I just kind of want to see fox people in suits of armor

untold canyon
#

A form where all you can see is their eyes. They're always wearing hoods or huge hats that seem to cast a pitch black shadow over their faces. They might not even have faces, you never find out. Basically black mages or those hooded people from oracle of ages/seasons.

#

Maybe some of them could wear plain masks.

wild bison
#

Alligators would be good.
Gonna make the Kremlins and blast Gangplank Galleon on full volume.

sterile furnace
#

Some sort of "bearfolk" would be awesome.

wild bison
#

And yes, Ape Folk need to be added if Alligators are.

tough ice
#

Wasp/Bee form.

tranquil surge
#

Wasp nakkiPuke

#

Wasp-form would have "Pinnacle of Evil" trait

untold abyss
#

These and Fae for me. Also lizardmen instead of Draconians, ||but Draconians come with a fricken Dragon leader so that's already awesome.||

latent halo
wild bison
#

Lizards: We remember what you did to us Nimue.

thick flicker
#

Behold! The Best Race! But seriously, Dog people would be the next best choice seeing how we already got Tigrans (cat people), so why can't we get dogs? Maybe even some Doge in there too?

wild bison
#

So Kobolds from Suikoden.

untold abyss
#

Actually, gnolls would be amazing

cyan citrus
#

i dont think they are listening to this. lol

untold canyon
#

But it's fun.

strange frigate
#

is

#

and who knows

calm harness
#

A giant or somekind of large humanoid would be good.

strange frigate
proud eagle
#

There was Giantkin

#

Which I think does what they want

calm harness
#

Rabbit people would also be cool

#

Overall though I personally feel that the designs for the animal forms are too cartoony and furry-like.

#

Bit of a shame

untold abyss
#

Boar men, pig men

#

Can't go wrong

mental prism
#

Mountain. The ultimate race

agile timber
#

when do I get a CoW race

#

🐮

steep magnet
agile timber
#

nope

#

cows

strange frigate
#

no they should just add Minotaurs and, maybe some one can just mod cows into them

untold abyss
#

Demon minotaurs would be cool as hell

#

Or angel minotaurs for that matter

sage grove
#

Imagine a whole country of these guys
https://warhammerfantasy.fandom.com/wiki/Taurox

Warhammer Wiki

Formed of living bronze, the rage-filled Doombull, Taurox, is nigh-on invincible – save for one area on his gargantuan neck.The Brazen One.[2] Taurox the Brass Bull, known also as the...

surreal osprey
gentle nymph
#

which there are metal skin transformation

sage grove
#

What?

lofty steeple
#

pig people so we can do japanese orcs and darkest dungeon swines

untold abyss
#

Classic orcs were pig-like too.

rich hill
#

avoxel made a boar- pun so maybe boar people are coming

hollow compass
gentle nymph
marble valley
#

omg id name the pigmen Wilbur just for a Charlotte's web refernce too O.O

#

damnit now i do want pigmen instead of just making a lame joke >.<

wild bison
hasty gulch
#

Probably already been said, but Centauroids would be interesting.

full zephyr
#

Crow people, fox people

harsh sail
#

But if centaurs are problematic, satyrs might be better. Satyrs are canon in AoW.

untold canyon
#

Halflings had centaurs in Shadow Magic.

lavish eagle
#

I need flightless avians. Got to be able to recreate the Skeksis.

thin basin
#

Minotaurs!

hoary wren
#

High Minotaurs would be a cool look.

brisk loom
strange frigate
surreal osprey
strange frigate
#

ya ya

thin basin
surreal osprey
untold canyon
#

Bears and ogres, I think would continue the trend of beast race fantasy race mirroring.

steep magnet
#

Warlords Battlecry had the best Minotaurs

strange frigate
surreal osprey
untold abyss
#

Not races, but a late renaissance faction would be top tier. Kind of like AoW3 humans

late rock
#

second DLC might have 'em

marble valley
late rock
#

feudal is closer to early medieval

#

no plate armor, and the lances are just cavalry spears

calm harness
surreal osprey
mental prism
#

Yeah. Barbarian is fantasy barbarian (good) feudal is pretty early medieval. I'm glad thats represented but also would love a late representation eventually

marble valley
#

Well if were also talking about other cultures maybe a samurai based one might be nice? =3 (altough im pretty sure this has been bought up before multiple times before) Or Shogunate so we can have like samurai and ninjas idk XD

untold canyon
#

I can see ninja village working as double nature culture.

tender agate
#

I'd love to see a plantigrade Canine race, so I can have an empire of foxes. 🦊

Avians would be cool too, but then there would have to be a way to gain Flying for all of them, derp.

sage grove
#

I would like a vaguely eastern aesthetic, for sure, yeah

surreal osprey
#

so far we only have mystics who are kinda arabian

hidden heart
#

Id like to see a few more "attractive" races. Lamia perhaps. Not just different types of furries though I am not opposed to them.

Id like cultural skins. High culture might be SLIGHTLY Helenic but id like more dedicated Helenic theme, I am sure people would like to have the option to go further than just the very slight tinge some of them have. Russian, Helenic, East Asian, Arabian, Egyptian, ect

#

If the game is well loved I suspect modders will step in on that one

sage grove
#

Lamias I think I'd prefer to have as non-Form units, they have some weird physiology that I think would benefit from dedicated animations

compact bone
#

Somebody might have said it already, but I'd like to see some Boarkin.

surreal osprey
#

So we can mix them with demonise and angelise for fun results

sage grove
#

Haha, I won't deny it would be cool

#

Of course, having naga in the game doesn't mean we couldn't get snake-transformations either

hasty gulch
latent halo
wild bison
#

We suggested Vampires Right?
Need Wizard King Dio.

strange frigate
#

oh god

#

would be funny

vocal turret
#

Draconias are must - maybe in a future dlc?

untold abyss
#

NO. ||Not maybe, it's confirmed.||

rich hill
#

lizards and draconian transform are in the first dlc

strange frigate
#

i would like to see some snake people

hollow compass
severe socket
hollow compass
#

Maaaaybe

severe socket
#

Well, it's lizard serpent with fiery claws, which shoots sonic bolts from his gauntlets.

calm harness
torpid plover
#

They covered the short stack but not the silly lizard people

hasty gulch
#

I mean, Reptilian form in the first DLC - make their height as small as possible, and then use Tome of the Horde's Spawnkin transformation to make them even smaller

#

Boom, Kobolds

torpid plover
#

I don't really care if it's a form or a creature I just think it'll be cute to see kobolds in this game

#

Maybe even party with the goblins

torpid plover
#

What about a hybrid race like this cat girl for example

severe socket
#

But tigrans are in game.

hidden heart
torpid plover
#

I agree with you but the same time it's like how many creatures have been already been introduced into fantasy

#

There's only so many combinations you can do before you went into some very bizarre stuff that at that point it's just sci-fi

wild bison
wild bison
torpid plover
#

The monkey Carl speaks truth

wild bison
#

At least I asked for something other than more animal people in Slime and Mushroom People.

torpid plover
#

Okay what about a orb of light that surrounded by crystals that make a humanoid shape?

#

We can call them Sparky's

wild bison
#

Sentient Crystals in a Robot Body.

#

I love The Shard, the Iron Knights were so cool.
Shame they ain't canon.

surreal osprey
humble stone
#

Just elemental beings could be nice. Give them a glow and some elemental effects. It would save them having to make a part-every element enchantment in future tomes.

deft mauve
#

No more animals please. How about Cyclops? Half-giants? Bugbears? Trolls? Fairy?

humble stone
#

Trolls are a neutral you can get. Supergrowth goblins also are pretty trolly.

calm harness
hidden heart
#

I hope the dragon leaders and enchantments/transformations let you chose your elemental alignment rather that full generic or fire only

calm harness
humble stone
#

Fairy could be good, but it might be a form in the fey expansion.

calm harness
humble stone
#

Er transformation

#

Right but like fey form might give you butterfly wings and make you smaller or something.

#

They haven't toughed naga and they were neutrals in 3.

#

Also would love the Goro style 4 armed pit masters from shadow magic as a form.

surreal osprey
calm harness
surreal osprey
calm harness
#

I think they said overall they don't plan doing multiple affinity tomes, but who knows.

humble stone
#

Multiple affinity tomes are such fertile ground for ideas I'd be shocked if we never saw them in expansions.

humble stone
#

It will be interesting to see how they expand it going forward. They'll either need to let some things be both like mushroom people even though there's a ton of plant trasformations or they'll have to make new forms based off of things we haven't seen before.

surreal osprey
# humble stone Multiple affinity tomes are such fertile ground for ideas I'd be shocked if we n...

it was mentioned that they already have them in code basically, just didnt have time for them at release, there is already too much to do and balance, but tech is here and it will be added

as for forms, i never hide the fact that im very disappointed by them, really, just a cosmetic forms are boring, with pretty boring traits that don't define race and dont provide real diversity. races just dont feel unique at all, cultures are.

so there are 2 possibilities really
-all later added forms would be inoffensive just for looks, like lizardkin in 1st dlc and later some furries etc, all "unique" stuff will go to transformations
-or DLC forms would actually have mechanics tied to them and be played differently from default, but id not count on that

as for me im planning to either work myself or see other people work on mods, if thats even possible, to make forms actually unique, like maybe special abilities and traits OUTSIDE of traits we can actually pick. like a Pounce on felines(like in 3) for example.

#

but yeah, i find forms just boring

humble stone
#

I would love higher impact form traits that come with a bane like starting with large (maybe not as big as super growth) characters but have a higher upkeep or other penalty.

That being said, your form almost has to start simple because by the time you're done you have a dozen abilities all effecting the readability of what a unit does.

I think simple options with no drawbacks is a good start. Hopefully by the end of the support cycle they'll be in a more interesting place.

balmy laurel
#

I second the Naga and the Lizardmen! 😄

untold canyon
calm harness
untold canyon
#

Sounds arbitrary.

late rock
#

would be neat to see a transformation that makes your people part-fey ngl

naive rose
#

Fae transform would be a great one for primal fury

gentle nymph
#

whats primal about fey

proud gale
#

The description of the Primal Fury DLC has fey explicitly as well as a few fey themes.

#

More importantly, butterflies are the OG transformation.

untold canyon
#

The icon for evolving units is a butterfly.

proud eagle
#

I kind of want minor transformation variants of the major ones. Mostly I want ghoul to be a minor transformation so I could be undead angels or demons

gloomy sparrow
pale crest
#

all 15 from shadow magic

acoustic nebula
#

Dolphins

Please upvote, very important.

robust cobalt
#

Some sort of avian race (would prefer ducks!), lizardfolk/dragons, and something really alien, like an insectoid race.

Also I know it would never happen but would love a cavy race. A race of Guinea pigs, knights in shining armor and all, just being friendly and vassalising everything would be hilarious.

calm harness
scarlet rover
#

Gnolls pls. Or wolves / dogs. something dog-like to counter the inferior catmen

near plaza
#

Aperently based on culture

#

The lizards can look like crocodiles or like regular lizards

near plaza
#

So remember how the nature themed DLC has new „beast“ forms? And weve been thinking if that means warhammer beastmen or werewolves.

So with my obsessive study of the dragon dlc pictures: what if:

DLC forms have unit customization. Specifically, what if you can change their heads.

We already know that some forma like orcs or elvs will change based on the unit.
While others like moles really just have one head type.

So WHAT IF the Beast forms are literally just „beast“, a furry body, but with different Head options not just for your leader but also your units, like Goat heads, wolf heads etc.