#Balance Feedback

1164 messages · Page 2 of 2 (latest)

sturdy wasp
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Glider advice, Treat it like a aircraft.
Be upright.
Don't press Direction keys when deploying wings.

and a little hack.
Right click (aim) before deploying glider. The aiming will orient character to camera like you mentioned.
Guaranteed direction and level wings.
(just dont be holding forward)

sinful heart
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Need World Backups Saving as the game keeps deleting progress.

thorn elk
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Artists, game designers, and software engineers perform different tasks on a project. The person deciding which loot goes into which chests isn't being bottlenecked by the person who's tweaking an old dieselpunk engine model to look more sci-fi.

wheat zealot
slim bone
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What’d you eat

viral patio
slim bone
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Who ever said it’s “very hard” to kill yourself with collision has never gone fast enough you can totally blat yourself no problem especially if you haven’t had any food

thorn elk
sturdy wasp
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Worlds adrift island creator is available on steam. grab it and compare

hot yoke
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wa grappling is way more unforgiving the first 10hrs but once u got the hang out of it, its super rewarding.

hot yoke
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what we need are actually enemies in the sky

frosty kelp
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pirate ships plz

hot yoke
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some npc shit difficulty lvl 1-20

frosty kelp
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the right click thing should be everywhere😂

frosty kelp
hot yoke
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herald is not difficult

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its a nice fight

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but some dangers in the sky would be more welcoming than just island hopping with an selfmade taxi

frosty kelp
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yeah

hot yoke
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at the moment it feels more like a puzzle platformer

frosty kelp
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tbh we are just in the starting area, i wouldnt mind this area being a more comfy exploratoin finding the way type of place

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then just stuff all the later areas behind the windwall with pirates and other bigger aerial enemies

hot yoke
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swarms of mantas

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pirates

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theres alot to add

frosty kelp
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herald swarms...

oblique summit
# hot yoke theres alot to add

The dead have come back to life and have began to rebuild their skyships and patrol the skies! (AI sea of theives like ships to battle?)

stark cave
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It's probably going to be little Seraphs, not the island siege Heralds.

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Apparently each zone is going to have unique bosses, so the little Seraphs are going to have attack patterns to help "train" you as to what the Herald is going to do.

hot yoke
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need more

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not leaving the cannon until reaching the next island

snow delta
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i actually want to see a video of how people are dying to collision

slim bone
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It’s comical

snow delta
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cant you grapple after like 1 second of falling

slim bone
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It’s usually happens on steeper terrain

snow delta
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never happened to me but sounds funni

oblique summit
snow delta
slim bone
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Like it’s happened tops maybe 3 times so I can’t say I’m mad about it, more so had a good laugh

stark cave
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I have both died from wings from full 50hp and also had a good 10 second tumble down a hill.

slim bone
sturdy wasp
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<@&947803010392793110> Moar fall dmg please!
Feeling invincible atm. The Food Buffs are healing the shit outa us, combined with almost 0 fall damage.
lets have more to spend all this HP on. Bumps and knocks.
If we increase fall damage, players actions/choices will be more important. The environments paths chosen and attemted become the game.
The addition of hookshot, clothGlider, Local save file, The Formular has be changed, there are more fun ways than ever to stay safe when grappling.
Lets make them meaningful! by un-nerfing fall dmg! yay! gravity is to be respected, the skys are to be mastered.

.Physics game where we nerf effects of all the physics. The People say no thankyou!

( I said this^ just me)

urban halo
snow delta
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even crashing face first into a wall with a glider does almost no damage

clear gull
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I've not been taking much from dings and scrapes, but I have been dying of physics damage constantly: often from ships or whales bugging out while grappling to them, standing on them, or otherwise

not sure if this is a lag issue, or a multiplayer issue, or what, but a bit more fall damage from hitting things normally wouldn't be bad

viral patio
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Until they get rid of all the jank, bugs and just incredibly bad random physics interactions, its not a good idea to even advocate for more collision damage. Just because there isnt enough content for you to play more than the maybe 60 hours the game currenty has (if you dont want to repeat islands and farm Harold, and build ships), and you are so bored all you do is grapple around islands, doesnt mean its good to add something thats going to turn away new players when they die because the drop something into the void when grappling and somehow it stores momentum and kills you when you release the grapple.

narrow condor
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I’d like to see the booms (the horizontal beam) on the triangle sails be able to swing because that’s how they work irl. They should be able to adjust the angle of the sail according to where the wind is coming from. For example, if the wind is coming across perpendicular to the ship, the sail should be at 45°. (Edited for grammar)

sturdy wasp
slim bone
sturdy wasp
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its not item balance per se

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but its gameplay ballance. Its the ying to the FoodBuffs Yang.

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But you are correct, the ping is perhaps less than ethical

slim bone
# sturdy wasp /shameface

there no shame thats why it exists bro your suggestion will get lost in less then an hour, and im sure they'd like you to as well they have bigger fish to fry LOL

viral patio
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Read the room Lyle

untold slate
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yeahhh, not a massive fan of making death by grapple a prominent occurrence while traversing around. Like grapple is such an integral part to moving in this game. It'd be like if in some other game where you walk most places, they implemented a mechanic that made you trip and break a leg then get runover by a car any time you turned too quickly going down the sidewalk. Grappling is this games walking, 95% of my time is in the air, i'd rather not be dissuaded from hurtling through islands at break neck speed and doing tricks for the sake of realism. If you want realism, don't use the grapple at all, irl it'd probably dislocate your shoulder within seconds the way it gets used in the game.

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That said.... I could see lazer walls or some such added to the IC so that certain puzzle chambers require precision and care in your movement or face a consequence of death / significant damage; but not a blanket every 3rd bump kills you applied to all grapple traversal. The intent is encourage cautious movement, the result will be dissuade fun movement and force player to run back to their death bags every 5 minutes any time they try to get a bit adventurous.

sturdy wasp
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There is plenty of room to teak the way dmg is taken when rolling down a rocky cliff while afk.

sturdy wasp
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Guess It time to throw my gear over the side swing around starving

north scroll
proud elm
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cause there is no reason for cannons.

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where did you get the idea, this is going for pvp at any point in the future ?

prime lava
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again, the best solution is just to add proper ragdolling back into the game, that way you can punish the player for splatting against things without needing to just kill them, i think itd do a good job in adding some tension to zipping around super fast

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WA implemented it pretty well aside from some edge cases where youd ragdoll for way too long

proud elm
viral patio
proud elm
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this has nothing to do with the pvp you refered

viral patio
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Literally the same PvP Im talking about, if you arranged a PvP match now 3v3, what you tagged me in would apply. Not my fault you just choose to misunderstand me

proud elm
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well, you have been talkin about progession after the windwall. Not about a set up skirmish.

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dont mind, thouht you ve heard something official

viral patio
# proud elm dont mind, thouht you ve heard something official

Im confused, its not an MMO anymore so it wont be the kind of PvP that was in WA, but more organised, join public PvP server kinda PvP. Theyve expressed the want to create bigger servers, hopefully they enable an option to disable friendly fire somehow (can be hard unless you disable all friendly fire for cannons, even damaging your own ship), so players who wants pure PvE servers can avoid randomly joining griefers.

That is still the same kind of PvP you can get now, just on a much smaller scale 3v3 organised dogfights. Which is understandable considering its in early EA. Currently without dedicated public servers, so you kinda have to have friends or try to organise out of discord communities.

proud elm
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"They ve expressed the want to create bigger servers" - Do they ? I just read about your own worlds (islands) and theoretical a player count of 100. And that "PVP" sounds more like an idea of Games like NMS (where its not working), that wont work for the angle of perspective which made WA magical for me.

viral patio
slim bone
proud elm
viral patio
proud elm
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Whatever, enjoy your skirmishes with saved ships build with dupped materials.

slim bone
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No one’s forcing you to play or cry LOL

proud elm
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true

slim bone
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We all have agreed it needs oven time

viral patio
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Im so confused, you are fighting ghosts

slim bone
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But I’m having fun both with the game and the island creator so 🤷‍♂️

viral patio
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Can he really not imagine that dedicated servers will have server specific rules like Rust and moderators for those servers that ban people that abuse dupes. Or even that Bossa is capable of fixing those kind of issues before they release? Does he not realise that its early EA? What is going on

proud elm
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its ok, its more about where its going, if its set in stone for farming and cozy game. Its fine, it just not what i am missing.

slim bone
proud elm
viral patio
slim bone
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Someone already made a player lobby increased capacity mod so I could see people scaling that when servers come out

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I don’t doubt someone will make a huge PvP server

proud elm
viral patio
proud elm
viral patio
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Also, you still havent watched the dev QA, please go and do that

proud elm
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your are the greatest, especiall getting personal. You dont get it. So whatever.

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i saw it, yeah hoverboard and agraculture

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have a nice day

viral patio
oblique summit
# slim bone I don’t doubt someone will make a huge PvP server

I'm eager to see what a 3v3 shipfight looks like performance wise in lost skies. Lurching lag and the awful performance is what killed the first game yet I'm still experiencing these lurches in lost skies in single player between islands.. Everyone likes to say the PVP was the reason it died but I think it was actually the PVE server splitting the small community and no new content while removing some of the content we did have towards the end to keep servers functioning that really did it in.
With the massive leaps in server meshing tech over the last 5 years I see it easily possible to bring WA2.0 back but if that's never the goal for lost skies then idk what I'm even doing here. If the best possible outcome we get is a 100 person pvp server it would be atleast something but it wouldn't be what brought myself and WA players back. I think the biggest problem is what WA had was unique and memorable and what they tried to achieve back then was limited by tech.
https://discord.com/channels/947796968669851659/1369362444887261244
I put a post up in the forums yesterday about a mmo network host option that had recently came out that seemed (on the surface) to be exactly what would be perfect for LS to reach MMO status. Maybe if bossa has no intentions of returning to a sandbox pvp mmo the modders can make it happen?

viral patio
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@proud elm I dont disagree with @oblique summit xD Ive never claimed anything that goes against what IrishXP is saying either

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If you think so, you are hallucinating points Im not having again

slim bone
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Excited for modding when it releases and excited to see what the community creates

oblique summit
slim bone
oblique summit
kind ledge
sage depot
torn talon
sage depot
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We've been planning on having a 2v2 battle but havent gotten around to it yet.. though we did run 4 ships at a time and fought herald and it worked out just fine... the only problem i see right now for ship pvp is that ships are destroyed very very easily

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once i shot a ship with 1 shot and it balled it 😄

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it was wooden though.. i am curious to see how like an alloy made ship with the core properly protected from splash does in the durability department

torn talon
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While you are at it
Test if angled panels cause ricochets

oblique summit
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I very much dislike the ball on atlas core death. I really hope it's something that is a placeholder and not a feature

sage depot
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yeah i dont really like it either

oblique summit
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Falling to the abyss while trying desperately to grapple close enough to repair the core was a very fond memory of mine 😄

sage depot
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true

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only to find out you dont have the right mats in belt because u ended up making it out of some random shit like bronze

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so you have to quickly salvage a panel to get bronze

oblique summit
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Exactly! Scrambling through your boxes to find the right material before it's too late! The deathball is just so lack luster in comparrison - You are in the middle of a fight then all of a sudden poof you are falling and oh look a metal floating ball to grapple to. It doesn't really make sense. Worst part is having to build another ship to tow the ball back. I did see mention of the harpoon that we will eventually see that could make use of recovering the ball I guess but it just feels like a downgrade overall from the falling out of the sky WA version.

errant wave
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at least in worlds you could pull your ship around like Carl Frederickson with his house

oblique summit
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IMO the ships do feel a bit "too heavy" compared to WA. Just a 1x1 box with skycore and helm doesn't float around like they did in WA. WA felt like your ship was a baloon with engines and wings for the most part but LS feels heavy and slow and just gets worse the more sections you add to the ship

sage depot
shut stirrup
sage depot
shut stirrup
sage depot
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i was on the ground pulling it with my grapple tho not sure about being on the deck

errant wave
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from what i've seen theres no influence on the ship via standing on it or grappling on it

stark cave
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Let's try and keep this channel to Balance Feedback. General chat already has a channel.

sage depot
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I would say the dragging ships with grapple is a balance discussion,,.. it currently works but it seems the physics is off to where u can only drag very very light ships

north scroll
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As far as weight, wouldn't it be better to just have that mostly apply to relevant items?

If weight applies to everything, then players have to basically have a stripped down combat ship. Some even use an entire world as storage.

That's a bit silly. Forcing a player to relog constantly for optimal gameplay isn't good.

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Same with balls. If this was some hardcore PvP game, that would be one thing. But I've time that I actually TRIED to dump my backpack into the void by respawning midair, the game put the bag back on the island.

snow delta
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You don’t have to min max to defeat the boss so I’m fine with it

north scroll
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So if a shipyard could just pull over the latest ball, that would be QoL. Sure, have a fee, make the player cut trees or metal and feed it in or something. Something that creates a cost and disincentives dying is reasonable. Time cost is best.

But the game doesn't make you respawn the player at an Ark and fly back to your ship, why do something different for the ship itself?

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Because as it stands now, players are literally logging to their storage and crafting world.

And if the ship dies in an annoying spot it's far faster to just alt-f4 and try from the last save.

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If random stuff like decorations didn't much matter for weight, and it mostly applied to engine/wing/sail/weapons, it could be a shade more aggressive.

With a boost to make starting ships better, and then severely diminishing returns to keep players from flying out of the top of the map...

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Or just embrace the two ships meta.

Have one big honking ship with all your storage and crafting, docked to another that you use to actually visit islands and fight everything.

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That and in multiplayer, you could choose to each have a combat skiff, or to make larger multi person combat boats with more guns.

And still just have one mothership with all the storage and crafting.

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Because it would be very silly to play with someone, get an inventory of loot, then log over to your storage world to drop off the bulk, learn the schematics, and resupply.

Then log back on in the middle of the puzzle, but now your backpack is empty, so you just respawn back?

That's a clear reward for cheap behavior.

thorn elk
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At a certain point, you lose time trying to manage multiple ships, world saves, and excessive storage containers. Just my hot take here, but optimal play from both a time-investment and mental load standpoint is to avoid hoarding and build a balanced ship that is effective at all aspects of the game--travel, crafting, and combat.

I'd still like to see lighter decorations, or have material benefits to using them, like passive stat buffs in addition to the rested one: bonus damage vs creatures from mounted trophies, longer rested buffs for bedrolls, etc. I mostly like where structural pieces like canopies are at: they're lighter than building a separate ship segment and you can still mount parts to them, but they're less resilient than using panels.

drifting pewter
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Venison Steak was mis-steak-enly configured, because I had wrongly placed it in a list... I hotfixed them but I'm not 100% it made it in to the build you guys have. In any case, I'm working on another round of refinements that should tighten everything up 🙂

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Hey all, I'm going to lock this thread soon as it's become a bit unwieldy (there's... like a lot of comments to get through 😅) unless anyone has any strong objections. In the future I'll be creating more focused threads if and when required, and leave the reporting of more general balance feedback of any and everything to posts the community creates 🙂

viral patio