#Balance Feedback
1164 messages · Page 2 of 2 (latest)
Need World Backups Saving as the game keeps deleting progress.
Oooh I'll try this,
Artists, game designers, and software engineers perform different tasks on a project. The person deciding which loot goes into which chests isn't being bottlenecked by the person who's tweaking an old dieselpunk engine model to look more sci-fi.
The only time that would be the case is if the code needs to be altered in some substantial way to make the new visuals functional, but that's an edge case, really.
What’d you eat
Not disagreeing, should be automatic, but you know you can do it manually right? Windows+R - > %AppData% - LocalLow - Bossa Games - LostSkies
Who ever said it’s “very hard” to kill yourself with collision has never gone fast enough you can totally blat yourself no problem especially if you haven’t had any food
Spicy tomato sauce, spicy venison stew, and I think mushroom soup?
compared to Worlds Adrift it is very rare.
Worlds adrift island creator is available on steam. grab it and compare
wa grappling is way more unforgiving the first 10hrs but once u got the hang out of it, its super rewarding.
No point bud
what we need are actually enemies in the sky
pirate ships plz
this is huge tbh
some npc shit difficulty lvl 1-20
the right click thing should be everywhere😂
i wouldnt mind something actually challenging, like even harder than a herald
herald is not difficult
its a nice fight
but some dangers in the sky would be more welcoming than just island hopping with an selfmade taxi
yeah
at the moment it feels more like a puzzle platformer
tbh we are just in the starting area, i wouldnt mind this area being a more comfy exploratoin finding the way type of place
then just stuff all the later areas behind the windwall with pirates and other bigger aerial enemies
herald swarms...
The dead have come back to life and have began to rebuild their skyships and patrol the skies! (AI sea of theives like ships to battle?)
Coming, as per the QnA with the Devs.
It's probably going to be little Seraphs, not the island siege Heralds.
Apparently each zone is going to have unique bosses, so the little Seraphs are going to have attack patterns to help "train" you as to what the Herald is going to do.
the most collision damage i have taken is like 15
i actually want to see a video of how people are dying to collision
I hope it will be like that
Roll down a hill while not being able to stop taking collision damage all the way
It’s comical
cant you grapple after like 1 second of falling
Sometimes you get into this weird stun lock roll where your character just won’t get up and they keep rolling hahaha
It’s usually happens on steeper terrain
never happened to me but sounds funni
also gliding into a shipyard bubble with the upgraded glider makes you slide on the floor all the way out of the bubble.
oh that happened to me like 3 tims
Yeah it super similar to that, idk if the constant collision damage from falling keeps preventing you from getting up but it really funny you just roll away like a tumble weed
Like it’s happened tops maybe 3 times so I can’t say I’m mad about it, more so had a good laugh
I have both died from wings from full 50hp and also had a good 10 second tumble down a hill.
Glad I’m not the only one it happens just not often but when it does it’s looney toons style
<@&947803010392793110> Moar fall dmg please!
Feeling invincible atm. The Food Buffs are healing the shit outa us, combined with almost 0 fall damage.
lets have more to spend all this HP on. Bumps and knocks.
If we increase fall damage, players actions/choices will be more important. The environments paths chosen and attemted become the game.
The addition of hookshot, clothGlider, Local save file, The Formular has be changed, there are more fun ways than ever to stay safe when grappling.
Lets make them meaningful! by un-nerfing fall dmg! yay! gravity is to be respected, the skys are to be mastered.
.Physics game where we nerf effects of all the physics. The People say no thankyou!
( I said this^ just me)
No thanks
lol
ok, so new challenge... no food
I agree with this. Ive never died to physic or fall damage which is kinda odd for a game like this.
even crashing face first into a wall with a glider does almost no damage
I've not been taking much from dings and scrapes, but I have been dying of physics damage constantly: often from ships or whales bugging out while grappling to them, standing on them, or otherwise
not sure if this is a lag issue, or a multiplayer issue, or what, but a bit more fall damage from hitting things normally wouldn't be bad
Until they get rid of all the jank, bugs and just incredibly bad random physics interactions, its not a good idea to even advocate for more collision damage. Just because there isnt enough content for you to play more than the maybe 60 hours the game currenty has (if you dont want to repeat islands and farm Harold, and build ships), and you are so bored all you do is grapple around islands, doesnt mean its good to add something thats going to turn away new players when they die because the drop something into the void when grappling and somehow it stores momentum and kills you when you release the grapple.
I’d like to see the booms (the horizontal beam) on the triangle sails be able to swing because that’s how they work irl. They should be able to adjust the angle of the sail according to where the wind is coming from. For example, if the wind is coming across perpendicular to the ship, the sail should be at 45°. (Edited for grammar)
chill bro, we are suggesting and testing.
lol make a sub forum dude I wouldn’t ping the devs🤣
/shameface
its not item balance per se
but its gameplay ballance. Its the ying to the FoodBuffs Yang.
But you are correct, the ping is perhaps less than ethical
there no shame thats why it exists bro your suggestion will get lost in less then an hour, and im sure they'd like you to as well they have bigger fish to fry LOL
Gets a reasonable argument against them, and all they can respond is "chill" xD Classic
Read the room Lyle
yeahhh, not a massive fan of making death by grapple a prominent occurrence while traversing around. Like grapple is such an integral part to moving in this game. It'd be like if in some other game where you walk most places, they implemented a mechanic that made you trip and break a leg then get runover by a car any time you turned too quickly going down the sidewalk. Grappling is this games walking, 95% of my time is in the air, i'd rather not be dissuaded from hurtling through islands at break neck speed and doing tricks for the sake of realism. If you want realism, don't use the grapple at all, irl it'd probably dislocate your shoulder within seconds the way it gets used in the game.
That said.... I could see lazer walls or some such added to the IC so that certain puzzle chambers require precision and care in your movement or face a consequence of death / significant damage; but not a blanket every 3rd bump kills you applied to all grapple traversal. The intent is encourage cautious movement, the result will be dissuade fun movement and force player to run back to their death bags every 5 minutes any time they try to get a bit adventurous.
^,^ I didn't mean to imply anything so extreme. I was only say that fall damage currenly feels wrong. Can fall 5 stories and suffer 5٪
There is plenty of room to teak the way dmg is taken when rolling down a rocky cliff while afk.
I conceed you have a point about new players comfort being top prio.
Guess It time to throw my gear over the side swing around starving
Maybe have a few seconds of a "staggered" debuff that affects movement?
Or maybe not actually, that would really suck to faceplant in front of something that you should be able to dodge, and die because the game took away some of your movement.
cause there is no reason for cannons.
where did you get the idea, this is going for pvp at any point in the future ?
again, the best solution is just to add proper ragdolling back into the game, that way you can punish the player for splatting against things without needing to just kill them, i think itd do a good job in adding some tension to zipping around super fast
WA implemented it pretty well aside from some edge cases where youd ragdoll for way too long
if the old ragdoll would be implemented correctly this would be nice, till than the grappleing is to inconsistent even with free grapple.
Wdym? PvP is already in the game? Friendly fire is on, you can have 3v3 dogfights
this has nothing to do with the pvp you refered
Thats your interpretation? Why are you putting words in my mouth?
Literally the same PvP Im talking about, if you arranged a PvP match now 3v3, what you tagged me in would apply. Not my fault you just choose to misunderstand me
well, you have been talkin about progession after the windwall. Not about a set up skirmish.
dont mind, thouht you ve heard something official
Im confused, its not an MMO anymore so it wont be the kind of PvP that was in WA, but more organised, join public PvP server kinda PvP. Theyve expressed the want to create bigger servers, hopefully they enable an option to disable friendly fire somehow (can be hard unless you disable all friendly fire for cannons, even damaging your own ship), so players who wants pure PvE servers can avoid randomly joining griefers.
That is still the same kind of PvP you can get now, just on a much smaller scale 3v3 organised dogfights. Which is understandable considering its in early EA. Currently without dedicated public servers, so you kinda have to have friends or try to organise out of discord communities.
"They ve expressed the want to create bigger servers" - Do they ? I just read about your own worlds (islands) and theoretical a player count of 100. And that "PVP" sounds more like an idea of Games like NMS (where its not working), that wont work for the angle of perspective which made WA magical for me.
If you cant fathom that if servers increase to the size of 100 players with friendly fire on PvP is going to happen, then Im speechless
Suggest watching the dev QA people seem allergic to it
It’s worth trying to fathom—it might surprise you.
You are the one lacking imagination here buddy, do as Deadlocked said and watch the dev QA to broaden your horizon
Whatever, enjoy your skirmishes with saved ships build with dupped materials.
No one’s forcing you to play or cry LOL
true
We all have agreed it needs oven time
Im so confused, you are fighting ghosts
But I’m having fun both with the game and the island creator so 🤷♂️
Can he really not imagine that dedicated servers will have server specific rules like Rust and moderators for those servers that ban people that abuse dupes. Or even that Bossa is capable of fixing those kind of issues before they release? Does he not realise that its early EA? What is going on
its ok, its more about where its going, if its set in stone for farming and cozy game. Its fine, it just not what i am missing.
If bossa can get to atleast 1.0 or give us modding access then I believe the community will provide
this is your image, not what you can watch or read.
Might want to change your name man, you are not being very mindful and openminded
Someone already made a player lobby increased capacity mod so I could see people scaling that when servers come out
I don’t doubt someone will make a huge PvP server
You do you, I don’t find your judgment relevant either
Tbf you are the one jumping to conclusions here, Im not judging anyone, your name is just missleading when you cant live up to its meaning
yeah, i didnt as well, but the game mechanics speak a different language. But i dont wont to waste more time. Doesnt seem constructive.
Unlike you, I have actually provided you with arguments that speaks against what you are saying here. 1. The fact they plan on creating bigger servers 2. Friendly fire is on and you can currently PvP. All you have said is that your vibes doesnt feel like they are going in that direction.
Also, you still havent watched the dev QA, please go and do that
your are the greatest, especiall getting personal. You dont get it. So whatever.
i saw it, yeah hoverboard and agraculture
have a nice day
Hard to "get it" when you are literally just arguing on vibes and not providing anything else lol but yeah, gl hf
I'm eager to see what a 3v3 shipfight looks like performance wise in lost skies. Lurching lag and the awful performance is what killed the first game yet I'm still experiencing these lurches in lost skies in single player between islands.. Everyone likes to say the PVP was the reason it died but I think it was actually the PVE server splitting the small community and no new content while removing some of the content we did have towards the end to keep servers functioning that really did it in.
With the massive leaps in server meshing tech over the last 5 years I see it easily possible to bring WA2.0 back but if that's never the goal for lost skies then idk what I'm even doing here. If the best possible outcome we get is a 100 person pvp server it would be atleast something but it wouldn't be what brought myself and WA players back. I think the biggest problem is what WA had was unique and memorable and what they tried to achieve back then was limited by tech.
https://discord.com/channels/947796968669851659/1369362444887261244
I put a post up in the forums yesterday about a mmo network host option that had recently came out that seemed (on the surface) to be exactly what would be perfect for LS to reach MMO status. Maybe if bossa has no intentions of returning to a sandbox pvp mmo the modders can make it happen?
@proud elm I dont disagree with @oblique summit xD Ive never claimed anything that goes against what IrishXP is saying either
If you think so, you are hallucinating points Im not having again
I’m sure it won’t be peaches and cream but the same people who can confidently mod in a player increase could probably track and iron out singular bugs over time. But like we’re saying I’m sure if the community hungers for something it will get created by someone
Excited for modding when it releases and excited to see what the community creates
oh I hunger for it bigtime but I'm just a useful idiot when it comes to networking and multiplayer servers backend programming though so I can't exactly lead the charge.
I envy this, was never proficient in coding could have just been the language I choose to learn at first but it was rough
Oh I think you are mistaking what I meant - I'm a not versed in any skills to put this dream into motion. Maybe useless idiot is closer to what I meant XD
Ragdolling in WA was perfect. And aside from the popcorn jump, having a manual keybind for it was useful asf.
what do you mean aside from the popcorn jump, that was so fun 😄
I did look into that a bit
Might actually be a solid option for modders as the free version is supposed to eventually open source
We've been planning on having a 2v2 battle but havent gotten around to it yet.. though we did run 4 ships at a time and fought herald and it worked out just fine... the only problem i see right now for ship pvp is that ships are destroyed very very easily
once i shot a ship with 1 shot and it balled it 😄
it was wooden though.. i am curious to see how like an alloy made ship with the core properly protected from splash does in the durability department
While you are at it
Test if angled panels cause ricochets
I very much dislike the ball on atlas core death. I really hope it's something that is a placeholder and not a feature
yeah i dont really like it either
Falling to the abyss while trying desperately to grapple close enough to repair the core was a very fond memory of mine 😄
true
only to find out you dont have the right mats in belt because u ended up making it out of some random shit like bronze
so you have to quickly salvage a panel to get bronze
Exactly! Scrambling through your boxes to find the right material before it's too late! The deathball is just so lack luster in comparrison - You are in the middle of a fight then all of a sudden poof you are falling and oh look a metal floating ball to grapple to. It doesn't really make sense. Worst part is having to build another ship to tow the ball back. I did see mention of the harpoon that we will eventually see that could make use of recovering the ball I guess but it just feels like a downgrade overall from the falling out of the sky WA version.
at least in worlds you could pull your ship around like Carl Frederickson with his house
IMO the ships do feel a bit "too heavy" compared to WA. Just a 1x1 box with skycore and helm doesn't float around like they did in WA. WA felt like your ship was a baloon with engines and wings for the most part but LS feels heavy and slow and just gets worse the more sections you add to the ship
you can walk on it to slowly roll it to an island i found lol
I went through a sand wall I think it was once on a tiny ships and lost my engines, sails, and I think helm... Popped out on the other side right next to an island that I couldn't glide to. And discovered you could grapple drag your ship even if you were standing on it lol. And I dragged that ship close enough that I could glide down and built another raft and pressed on. Good times.
you can pull ships but its very weak... with a very light ship like 2k i was able to pull it noticably, but when it gets heavier it doesnt really work
In LS I don't think you can. I'll have to try. But I think the core totally locks the ship in place if it's set for no movement.
you can like i said i did it with a very light ship
i was on the ground pulling it with my grapple tho not sure about being on the deck
from what i've seen theres no influence on the ship via standing on it or grappling on it
Let's try and keep this channel to Balance Feedback. General chat already has a channel.
I would say the dragging ships with grapple is a balance discussion,,.. it currently works but it seems the physics is off to where u can only drag very very light ships
As far as weight, wouldn't it be better to just have that mostly apply to relevant items?
If weight applies to everything, then players have to basically have a stripped down combat ship. Some even use an entire world as storage.
That's a bit silly. Forcing a player to relog constantly for optimal gameplay isn't good.
Same with balls. If this was some hardcore PvP game, that would be one thing. But I've time that I actually TRIED to dump my backpack into the void by respawning midair, the game put the bag back on the island.
You don’t have to min max to defeat the boss so I’m fine with it
So if a shipyard could just pull over the latest ball, that would be QoL. Sure, have a fee, make the player cut trees or metal and feed it in or something. Something that creates a cost and disincentives dying is reasonable. Time cost is best.
But the game doesn't make you respawn the player at an Ark and fly back to your ship, why do something different for the ship itself?
Because as it stands now, players are literally logging to their storage and crafting world.
And if the ship dies in an annoying spot it's far faster to just alt-f4 and try from the last save.
If random stuff like decorations didn't much matter for weight, and it mostly applied to engine/wing/sail/weapons, it could be a shade more aggressive.
With a boost to make starting ships better, and then severely diminishing returns to keep players from flying out of the top of the map...
Or just embrace the two ships meta.
Have one big honking ship with all your storage and crafting, docked to another that you use to actually visit islands and fight everything.
That and in multiplayer, you could choose to each have a combat skiff, or to make larger multi person combat boats with more guns.
And still just have one mothership with all the storage and crafting.
Because it would be very silly to play with someone, get an inventory of loot, then log over to your storage world to drop off the bulk, learn the schematics, and resupply.
Then log back on in the middle of the puzzle, but now your backpack is empty, so you just respawn back?
That's a clear reward for cheap behavior.
At a certain point, you lose time trying to manage multiple ships, world saves, and excessive storage containers. Just my hot take here, but optimal play from both a time-investment and mental load standpoint is to avoid hoarding and build a balanced ship that is effective at all aspects of the game--travel, crafting, and combat.
I'd still like to see lighter decorations, or have material benefits to using them, like passive stat buffs in addition to the rested one: bonus damage vs creatures from mounted trophies, longer rested buffs for bedrolls, etc. I mostly like where structural pieces like canopies are at: they're lighter than building a separate ship segment and you can still mount parts to them, but they're less resilient than using panels.
Venison Steak was mis-steak-enly configured, because I had wrongly placed it in a list... I hotfixed them but I'm not 100% it made it in to the build you guys have. In any case, I'm working on another round of refinements that should tighten everything up 🙂
Hey all, I'm going to lock this thread soon as it's become a bit unwieldy (there's... like a lot of comments to get through 😅) unless anyone has any strong objections. In the future I'll be creating more focused threads if and when required, and leave the reporting of more general balance feedback of any and everything to posts the community creates 🙂
Regarding some food, veal escalope is a schematic that can drop but we cant learn it, that being fixed at the same time?