#Quests sync with players

14 messages · Page 1 of 1 (latest)

cobalt lagoon
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Really need some kind of quests syncing with friends.
But it has to be some kind of switch, so i can toggle it off.

wide arch
eager adder
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we also had a problem with this that resulted in a character's quest progress becoming stuck:

  • A friend and I had already done the tutorial and started a new world and we went through just the first room where you get the pistol
  • Another friend joined the game with a new character and passed the pistol room, not triggering the quest progression, going straight to where the grapple was
  • Later they went back to the pistol area and progressed the quest to where they were supposed to pick up the glider, which was no longer there
  • Starting a new world at this point also didn't work as the grapple was not on the ground
wide arch
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Same with anything that is asking for a databank scan. doesn't matter which databank only that a databank is scanned

eager adder
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er sorry not glider but grapple

wide arch
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A lot of Lost skies quests at the moment is triggered by items or zone pick ups

eager adder
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I told them to drop it and pick it up but they may not have followed instructions in that regard if that does indeed trigger it

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regardless it would make more sense if it can trigger with it already equipped

wide arch
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It would do but this is a demo and while most bugs were probaably fixed in closed testing a lot more were probably found then they expected when made public

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After all you can code for every possiblity until someone ends up finding an edge case you never thought about

sand condor
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I'm currently doing some clean up with the quests, especially in multiplayer scenarios. It should detect items the player has equipped for stuff like grapple

eager adder
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yea I mean its not a huge deal but it was just confusing and a bit frustrating for this total noob