Please make chests have inventory.
I am playing with someone who has issues with situational awareness. They have been in therapy for this in the past. Chests spilling stuff everywhere has lead to a lot of stuff getting lost. Especially when chests eject into the abyss or down a mountain.
The latter, in fact, also makes me very frustrated with the current implementation.
Especially if your inventory is too full to accept all dropped items in time.
The current system works well when items don't have proper physics and stay where they land, or if chests are guaranteed to spill into a clearly laid out space, like for example in Borderlands. Even then this system can cause items to get lost. This is not the case with this game.
A game with player generated environments and chest placement needs a system that is "fool proof" i.e. robust enough to work with a variety of placement situations. With the current system, bad chest placements can lead to items being ejected into terrain or off of terrain.
Making chests have inventory would not only make the game nicer for my friend but also give players a chance to sort out their inventory and choose what to take.
Apart from the more mechanical issues I personally feel like it makes immersion and worldbuilding worse. Having them eject their contents is hard to explain in lore. Why would any user of a chest ever want it to do this? Even if it were explained, it will always feel more like a game mechanic, less like a part of the world. Not like an item that has been used by the people that put it there. It messes up the idea of the chests being relics of a past civilisation. It's too intentional. It becomes a gift to the player whereas it should (in my opinion) be a prize the player reclaims from the past.
If chests were to have an inventory there should be a quick loot option without having to open them. If they keep ejecting, items should at least rest where they land.
I love Lost Skies, keep it up! 😁