Just some observations and possible suggestions.
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Prince used to be able to talk a lot more to the NPCs in the Oasis, not just visit their shops or when a missions was up. It added another layer to the story
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Weapons choice improvements - since I have unlocked everything that glimmers (or corrupted blood) can buy, I rarely get the opportunity to try stuff that does not get repetitive. When you start a new save you can just unlock the weapons you wish to play and most of the times you get them, but when everything is unlocked the weapon choice is very limited. Although you can start with 3 and possibly get another one or two during the run, still feels like a sacrifice if let's say you are after the level containing refinement/medallion instead of weapon/blood altar. Old weapon altars gave more choice in my opinion.
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Saw a post that says "E" cannot be used for interaction, but I got myself in a situation in the Grand Academy where I couldn't move the character, as if it could not read any user input until I died. I had the revive skill (x2) so no problem there, but just very niche and not really reproduceable issue. I can try sending logs if that will help
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Nothing really changes when you add the most points to Awakening (with the stones). This can be improved in some sort of way, so that if you reach 27 (the max I can currently get) you get a more difficult/hardcore experience.
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Rescue mission on first levels - On later levels it feels very balanced, but for some reason if you get the rescue mission on the Hun Camp or Gold mines it feels like you are punished if you do quick, and punished even more if you make a mistake. I don't really know what is the right way to balance that.