#Platforming elements that require Vayu's breath to complete
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uh I mean maaybe but I feel like this would ultimately just kill the pacing of platforming
if you get to the area that requires vayu's breath and don't have it you have to stop, find the nearest pole, and then jump off it over and over for 5 seconds until you get it
There are the Rescue missions. That are about timing and platforming. Did not you get them? When there is a kid that is about to be eaten by corruption?
I was going to write this. In Rescues sometimes id you miss a vayu's breath for bad timing, you loose the final reward
If I'm not wrong one of the conditions to find it is completing a full run, but I could be wrong
Just a tidbit of info regarding rescues. The difficulty has a scaling and they become increasingly harder the more you successfully complete one.
I still have some troubles with the hitbox of the final totem
I wouldn't mind a one-time speedrunning course that requires VB to complete, maybe with a skin/schematic for a reward.
Kinda like the challenge course in Dead Cells' bank biome, the one that requires you to get through obstacles without getting hit and simply places you back at its start if you fail.
Is there a limit?
I think I usually have over 9.0
Some are not possible to win even with perfect parkour
My main problem is with the totem, I don't remember to have problems with perfect parkour for now. Why not a single hit for the totem? Like 1hp
Nope! Eventually you might fail one (and the difficulty will go down for the next rescue).
It is though? We changed it a few updates ago to 1 HP, don't remember exactly when.
Ok maybe it's the hitbox? It happened to me like yesterday that I hit it and I missed It... I don't think I have videos about that though so I can't confirm exactly
It's not hitbox, it's timing, it would be wonderful if it showed timer from 3 to 0 to see it
Timing?
Thats hard to tell if it ended or no
I've seen a save with a value of 11.0 (not mine) was really fast