#Speed Boost triggering actions and UI/UX

1 messages · Page 1 of 1 (latest)

frail hull
#

The interface improved A LOT the interaction with the speed boost, so great work.
I think there's still space to improve it, both from UI perspective and UX (user experience).
The most important thing is that it's not clear:

  • which are the actions that help to trigger the speed boost
  • which actions instead interrupt it

Other than have the information stored in my beloved https://discord.com/channels/946344839975411713/1247798744448110654 , I think that we should have also the info of what it's triggering it or interrupt it in-game. I don't think the info should stay near the Prince since everything would become too noisy.

I think instead below the Speed Boost bar (or on the right, but I'm not sure about that) we should have a text saying what's increasing or decreasing the Speed Boost. For example:

  • +5 wall running
  • +10 kill enemy
  • -100 hit by enemy
  • ...

It should lasts a short time, like 1/1.5 seconds, just to have time to see it.

If they're "positive" they can stack so I can have multiple actions together and they should stay on the same row (I don't think that many of them are triggered altogether) or they can have an entering animation with zoom+bounce that make clear a new action has been done. A "negative" action that zeros the Speed Boost bar should be unique, like red. If instead there are actions that simply decrease the quantity of Speed Boost bar, same as before.

To differenciate positive and negative effects, a different color could be enough, otherwise you could add an arrow pointing up or down as icon.

Finally, to be considered also if add (like for the energy) the total and current points of Speed Boost.

fierce pier
#

I feel like having constant text popups would be overbearing

#

I at least didn't finds it unintuitive, you can see when the bar goes up

frail hull
#

Yes there are two points here: First having the whole list of triggering actions, second the text

#

It would be too much if It was near the prince, instead near the Speed Boost bar It wouldn't be so annoying imo. Of course It can be shown only the last triggering action, it's Just a word or Say 3 words below the bar, nothing supergiant (not a joke... Or Is it?)

#

I mean the point Is that I guess what are the actions, I don't know what are they and I'm not saying to remove the "learn by doing and discovering" aspect, but to have a proper feedback to know what's giving those points.
As always I Just had an idea on how to solve the problem, any other suggestion is highly appreciated! 💪

chilly pewter
#

Text are not bad

#

But need to be placed correctly

#

A combo like texts would be good right next to the speedometer

#

With informations like
+25 Enemy airbone kill
+20 Perfect pole jump

#

Good example is rayman

#

you need to see video how it works. Basically it hides after a bit, and if there is something new that adds more points (for speedometer it will be energy) it just replace the text with now one

#

For speedometer it would be best if the text is on the right of the UI, and it hides by moving left (under the UI) while felling the bar at the same time

#

Just ideas

fierce pier