#Fountain bug with save system
1 messages · Page 1 of 1 (latest)
Interesting, never happened to me!
I mean it make sense. You load a save. You use the fountain. And leave the game second time. Save manager save the new state and then you load it again, and you can also use the ⛲ second time too.
What doesn't make sense imo Is that It save the new state after the start of the biome. Does It happen also for glimmers and Gold? Seems weird to me
It should work this way: you reach a new biome, game status Is saved, no more info updates until the new next biome (at least as It works now). I think also that save should he done at each Well of Dreams, but this Is another point.
glances at the Dead Cells save system
Save at every door seems... Not unreasonable...
I bit strange as we save only just after entering a new biome or ending the run (Maybe he did a Speedy Gonzalez and he use the fountain just before saving), but we'll need to check, thanks for the report.
Then simple fix is to save fountain state
If you use it, finish the boss and restart the run, it normally up the 80% of the times (u need to do the boss again)
Mmm why should you do that? 😅 I mean, go to the next biome, it's like 12 seconds 😂
if you want the no hit achievement for example
Given that I don't agree so much with this approach to get those achievements, this Is not related to get extra potions right?
no, i just says it happen when you do it
What's your expected behavior in this case though? I mean even if I get and hit during the fight, stop the game and restart it, I'll be back at the start of the fight