#Medallion Contest First Edition

1 messages Β· Page 1 of 1 (latest)

ebon plover
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Hi! As the title indicates, we want to host our first community medallion contest. We've noticed many of you have been posting great ideas for medallions (https://discord.com/channels/946344839975411713/1245093829338468492), and we want to give you the opportunity to see some of them incorporated into the game.

Rules:

  • Maximum of 2 medallions per person. If you submit more than 2, even if they are the best, none will be selected.
  • One medallion per message, please. DO NOT put both medallions in one message.
  • If possible, please keep the post clean, as the important part here is the trinkets. This way, it will be easier to read and vote.
  • Use the icon πŸ”₯ to vote for the medallions you like the most. And don't vote for yourself... yeah, you... I can see you. To be clear, the most voted medallion will not necessarily win, but it helps us know what the community wants.
  • You have 2 weeks from now to post your medallions. After that (July 4th, America, fuck yeahhhh!πŸ‡ΊπŸ‡Έ ), we'll start our selection process.

How will the medallions be selected?
The selection process will be a mix of the most voted medallions and the vote of our dev jury. Please note that even if your medallion is selected, it might be modified slightly to ensure it fits the game's logic and is feasible.

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Template for Your Message (Thanks @solemn spear ):

  1. Your idea for the medallion name
  2. Medallion Tier Level Influence
    Currently possible:
    ●●○ (this medallion will upgrade two slots to the left of it)
    ○●● (this medallion will upgrade two slots to the right of it)
    ●○● (this medallion will upgrade one slot to the left and one slot to the right of it)
    ●○ (this medallion will upgrade one slot to the left of it)
    ○● (this medallion will upgrade one slot to the right of it)
    β—‹ (none)
  3. Trigger (conditional action that will trigger the effects, e.g., Kick, Do Vault, etc.)
  4. Medallion Bonuses:
    ● -- bonus always active
    ●○○ -- bonus unlocked at tier 1 influence upgrade from other medallions
    ●●○ -- bonus unlocked at tier 2 influence upgrade from other medallions
    ●●● -- bonus unlocked at tier 3 influence upgrade from other medallions

Example:

Sleight of Poison (●○●)
For every hit you land on an enemy from behind:
● -- Inflict {damageBonusValue} bonus damage.
●○○ -- Restore {energyValue} energy points.
●●● -- Release a cloud of poison.

real arch
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Oh hell yeah

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Spiked Sandals ●○● (upgrades one medallion on each side)
When you kick an enemy
● Deal 5 damage (scales with weapon level)
●○○ Deal an additional 5 damage (scales with weapon level)
●●○ Knock enemies back 2Γ— as far
●●● Kill non-boss enemies under 20% HP
Spiked Kick

amber bone
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it's just funny to me that a developer would get that wrong, unless I'm actually the one who got it wrong

ebon plover
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You are totally right, bad quick read of my part

real arch
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Relentless Brutality ●●○ (upgrades two medallions on the left)
When you attack a stunned enemy
● Regenerate 10% Energy
●●○ Regenerate an additional 5% energy
●●● Deal +25% damage
Meddling Spartan

amber bone
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all g

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Tectonic Shock ●●○

When kicking an enemy into an object:
●○○ β€” Activate all dive attack medallion effects
●●● β€” Effects activate an additional time

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Artifact of Acrobatics ●○

When hitting an enemy while airborne:
● β€” Restore 10 energy
●○○ β€” Deal an additional 25% damage
●●● β€” Stun the target

echo cairn
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This is Persia ○●●● (upgrades three medallions to the right)
● Doubles the kick distance
●●○ Kicks damage the enemy (scales with melee weapon upgrade)
●●● Kicks send a shock-wave with a big range that has the same effect as the kick itself on hitting an enemy

hasty anvil
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Fire Wall-k ●○

When wall-running above the enemies:
● β€” apply burn damage
●●○ - spread fire on the ground below

solemn spear
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'Time Flow' ○● (this Medallion will upgrade one slot on the right from it)
Bonuses:
● Regenerate 5 Energy each second
●○○ Regenerate additional 2 Energy each second when you are close to enemies
●●○ Deal 20% more damage when full Energy

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(for context, full energy bar is 120)

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'Heel to Hell' Β° (Noone upgrades for other medallions, unique one)
Bonuses:
● Kick is now a combo of three kicks
●●○ Kicks now deal 30 dmg (scale with weapon level)

frank needle
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First Blow β€’oβ€’
After defeating an enemy:
β€’ Next attack deals bonus damage
β€’β€’β€’Next attack is imbued with poison

upper stream
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Fists of Fury | ●○●

Throwing Spear does not return to you automatically.
Trigger: throwing the spear
● -- damage from fist attacks 2x
●○○ -- damage from fist attacks 4x
●●○ -- damage from fist attacks 6x
●●● -- fist attacks spread fire

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Prince of Parkour | ○●

Trigger: wallrunning
● -- for 1 second after wallrunning, damage is increased 1.5x
●○○ -- for 1 second after wallrunning, damage is increased 3x
●●○ -- for 2 seconds after wallrunning, damage is increased 3x
●●● -- for 4 seconds after wallrunning, damage is increased 3x

gentle birch
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Elementalist | β—‹

● -- Weapon damage decreased by 25%. Every 8 seconds, cycle through an element to be applied to your weapon.
●○○ -- Cycle through an element every 5 seconds.
●●○ -- Restore 15 energy points upon elemental reaction.
●●● -- Weapon damage is no longer decreased.

rapid fiber
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Chain Vault ●○ (upgrades one medallion to the left)

● Whenever you vault an enemy you can automatically vault an additional nearby enemy and retrigger any Triggered Effects from your other Vault Medallions by holding the vault input. This effect can happen 1 time. (Note, releasing the vault input will cancel any subsequent vaults)
●● This effect can happen 2 times.
●●● This effect can happen 3 times.

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Chain Projectile β—‹β—‹β—‹β—‹ (Does not upgrade any other medallions)

● Whenever you hit an enemy from long range, you shoot an additional copy of the projectile for free, this projectile will trigger any Triggered Effects from your other Projectile medallions. This effect can happen 1 time
●●● This effect can happen 2 times

gaunt obsidian
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Pocket Sand (●○●)
For every vault
● -- Throw sand in face of enemy as you vault over them (temporary blind)
Blinded enemies will stumble forward several steps and attack anything they bump into. Can not blind the same enemy more than once every X seconds. Blind enemies may also wander off ledges.

earnest imp
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Emergency healing ●○● (upgrades one to the left, one to the right)

●●○ Automatically heal if the next damage would kill you. Consume a health potion. If you don't have potion, it does nothing

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Blind fear ●○ (upgrades one medallion to the left)

When you have < 20% HP
● Gain +20% movement speed
● Gain +20% attack speed
●●○ Restore 5 Energy per second

hasty anvil
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Acrobat ●○ ●

After triggering a precision jump (identified by little sparkles and cooler animation) of the poles, walls and ledges:
● β€” increase attack speed by 30% for next 5 seconds
● ● ● - decrease special attack charge time by 50% for 5 seconds
(All values can be adjusted for balancing)

real arch
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Very similar to @rapid fiber's idea for Perfect Parkour Bonuses, I notice

hasty anvil
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In that case credit to herunited_rogue

rapid fiber
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Yesss!!

lone ravine
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Overkill ● o ●

When you kill an enemy:

ooo Deal excess damage to all nearby enemies
● Increase excess damage to be spread by 20%
●● Increase excess damage by an additional 20%
●●● Increase excess damage by an additional 20%

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That should work fiine, thanks

lone ravine
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Bouncer o●●

ooo Projectiles bounce on an extra enemy and deal 50% damage
● Projectile can bounce on an additional enemy
●● Projectile deals 25% additional damage
●●● The projectile can bounce on you

(Note for above, the projectile bouncing on you means that the projectile will be able to hit an enemy, bounce on you, and hit the enemy back)

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That's my 2 grains of salt alright

real arch
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Deadline is coming, anyone who still has ideas is running out of time πŸ™ƒ

ebon plover
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Hola! Only as a reminder, this contest will stop to accept new ideas for trinkets in 24h. So if you have ideas, is now or never (I'm joking, we'll see those new ideas in the next contest)

ebon plover
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Hola! I'm blocking this thread, as the contest have reached its deadline, thanks for all your ideas, we'll be reading them and choosing carefully what trinkets will be integrated to the game. We have sooooo many things cooking right now, so please have patience with us. We will come back with the result as soon as we have time to select the trinkets. Gracias!