┊👾・bugs
Glimmers decrease when talking to characters
Gameplay
Mobs
Awakening ritual displaying some zeroes
Gameplay
Awakening
When you kick enemies to spikes they don't get damage
Gameplay
Sluice Gate Bugs
Progression
Gameplay
Level Design
Mysterious Box to door in Flooded Gardens
User Interface
Paachi Introduction
Progression
IT'S SPINNING
Mobs
Transience "removed" in a weird way when resuming run
Gameplay
Awakening
Toxic Demise is tier 3 here somehow
Items
Foot Soldiers spawn despite the Awakening that replaces them being enabled
Mobs
Awakening
Weird speeded up jump (Lucie's Rabbit Bug)
Gameplay
Balancing
Animation when a weapon breaks is broken
Art
Water going through the roof
Art
Localization
Infinite energy recharge
Gameplay
Certain damage types go through Vayu's Protection
Progression
Mobs
Training Dummy not spawning in the Oasis
Level Design
Gameplay
Strange animation bug
Gameplay
loading screen fail
Art
mysterious blac cube in the temple
Art
Fountain Icon Still Shows
Menus
Gameplay
Fountain bug with save system
Gameplay
Balancing
Spirit lights are not a thing :)
User Interface
Resuming game still broken, lost items and medallions from current run
Audio
Queen bug and Red doors
Blocker
stuck in game
Gameplay
Level Design
Bug with attacks and waterfalls in Aqueducts
Gameplay
Another wreid climb
Level Design
In the Tower of oblivion the new mob make the game crash
Crash
there is a line that is missing
Gameplay
This climb should be cap
Level Design
Animation/Loading bug
User Interface
Level Design
Localization
Art
The game forces me to start a new game
Progression
Menus
Blocker
Weapon upgrades display incorrect dps
User Interface
Moksha Alter and medallions
Progression
Gameplay
User Interface
Items
When playing the game with PS5 controller the UI flickers from Xbox to PlayStation controls
User Interface
The Flaming Kick not working on Bataar
Gameplay
Stuck in the end game zone and other bug
Blocker
Traps missplaced.
Level Design
Cannot continue existing game
Menus
Blocker
Some Steam Achievements not being tracked
Blocker
Blood Altar gives nothing
Level Design
Gameplay
Items
The last blow on enemies doesn't show damage numbers
User Interface
items falling into aqueduct waterfalls disappear
Gameplay
Level Design
Can't move / frozen in place
Gameplay
downsmashing into corner teleports player
Gameplay
Enemies frozen in flooded gardens
Gameplay
Mobs
Not absorbing coins and glimmers in flooded gardens
Gameplay
Items
Enemy not taking damage + Controls not working after reverting to previous patch
Gameplay
Mobs
JUMPING OFF THE MAP!!
Progression
Level Design
Blocker
Enemy stuck on aqueduct Slides instead of dying
Level Design
Mobs