#3.0 vive trackers with a non steam VR headset

90 messages · Page 1 of 1 (latest)

burnt plank
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I currently have a set up with 3 vive 3.0 trackers, 2 2.0 base stations and the HTC vive focus vision, however it isn't a steamvr headset so I'm having multiple issues when it comes to trying to fix technical issues and being able to turn off the base stations. Recently one of my base stations has gone red, and I can't seem to get it to actually connect to my computer at all in anyway to try and resolve it, from what I've seen it's fully functional and it's only issue it software bound, I've only had it for two months and a half so there shouldn't be any actual issues I just don't know how to connect to it aside from when I'm actively booting up a game and using openxr for FBT. When I unplug and replug it in again it'll do it's normal blue blinking and then stay green for a couple seconds before going back to blinking red. It would also be nice to be able to tunr on and off my towers without having to unplug them and potentially short them.

plucky shadow
# burnt plank I currently have a set up with 3 vive 3.0 trackers, 2 2.0 base stations and the ...

There is a lighthouse manager phone app you can use to send the start up / shut down command over bluetooth to start/stop the lighthouses over BT, similar to how a actual lighthouse tracked HMD would do it.

As for connecting the base stations to your PC.. well, they don't connect to your PC at all, technically.

They are passive elements in a playspace and don't transmit any data to your PC directly. Their only job is to swipe your room with IR, and then the lighthouse sensor transmit all the data (in your case the 3.0 trackers).

Regarding the red blinking lighthouse, considering it should still be in warranty, you should definetly get in touch with the place where you bought it. A red blinking base station is a self diagnosis of the base station that either the IR lights are not working correctly, or the motor has issues spinning correctly.

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Unless you accidently bricked the red base station with a firmware update by unplugging it during one, It's unlikely to be a software issue

burnt plank
# plucky shadow There is a lighthouse manager phone app you can use to send the start up / shut ...

i used a camera to look inside, the lights are flashing just like my working one and its spinning properly, dont they connect through bluetooth though? i cant access the bluetooth section since they cant link with the headset i currently have. And the manager app is unable to do anything with the lighthouses, it just stays green and active the entire time, the apps detects it but the lighthouse never actually responds in any way

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and i more so meant for updates and potentially configuring the files since there has been an issues with files on these things and i think that may be my case since it it functional almost perfectly as it should, i know they are passive

plucky shadow
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Ah.
Yeah, the bluetooth in them is used for firmware updates, yeah. and exclusively for that, and the startup/shutdown command.

I don't know this 100% because I do have a lighthouse tracked HMD, but I've seen a few people talk about this a while ago on the VRCFT discord, and remember multiple mentions that they can't get any lighthouse firmware updates done unless they plug in a lighthouse tracked HMD into their PC to build the bluetooth connection, and I remember them mentioning that this was a Valve restriction.

@desert rampart might know more details here since they are actually daily-driving a quest pro with lighthouses, last time I know.

desert rampart
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hi

desert rampart
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my other half has successfully done ota updates via standard bluetooth by reverse engineering their protocol.
for powering on and off though just use lighthouse pm on your phone (android only)

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lighthouses wont necessarily "connect" to the computer, theyll only show up in steamvr and nothing else past that

burnt plank
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what if iwere to try and manually update them? also the app doesnt seem to actually be able to connect for some reason

desert rampart
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red blinkies means theres a fault with the station somewhere. unplug it an replug it and see if that fixes it, and if it doesnt then youll need to rma

desert rampart
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specifically a vive pro or index to update them, og vive wont work

plucky shadow
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Might also be worth try to and switch around the power supplies of the base stations, to see if it might be related to them, unlikely, but possible in theory

burnt plank
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im surprised that they still treat the LHs like they are for headsets specfically even after so many people have not used them for such for a very long time, this is going to shorten my lifespan by like ten years i swear

plucky shadow
desert rampart
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-# thats what me and my bf are trying to do, get valve to treat lh and non lh hmds the same

desert rampart
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only whitelisted ones afaik are bsb, index, vp1, vp2 and varjo hmds

burnt plank
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yes please for the love of god, lh headsets are being put to past aside form big screen, which i do plan on getting becuase this headset is, to put it politiely in the vive server, dog water

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i gave up a quest three for this thing

desert rampart
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yeah lh devices also have different predictions applied on non lh hmds for some reason

plucky shadow
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Hey, at least in theory, you should be able to update them with a beyond then.

Once it ships, which yeah.. CatSweat

desert rampart
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from what i can see they should behave very similar, if not the same

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but at current its almost as if prediction is applied twice

burnt plank
desert rampart
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but uh ya for now dont worry ab updating them

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for the one doing blinkies, youll likely need to rma

burnt plank
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i might aswell trash or tinker with it then, i dont think with where i currenly am i'd be able to ship it out for them to repair, also for some reason couldnt even find base stations listed anywhere when it comes to support, not on steam nor on the vive website, just completely poofed, only the ultimates which are not as good

desert rampart
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for vive you just email the general vive care email, for valve you create a new support ticket for steamvr > something else

plucky shadow
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It baffles me how nobody has made a lighthouse faceplate for non-lighthouse tracked HMDs yet, except for pimax

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FPGA's are tricky to get, but not that tricky

desert rampart
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because itll need to be a tracker that then gets overridden in config

burnt plank
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tracking would be so much better too, id like it for controllers which are also really really bad on the vives

desert rampart
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but trackers have a very floaty prediction applied to save compute

plucky shadow
desert rampart
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so you end up with effectively drunk tracking, where slam ends up being much better

desert rampart
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since you can only have 1 hmd device manifest

plucky shadow
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Ah right.. sadge

desert rampart
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and making a custom driver would require knowledge of amd and nvapi direct mode

burnt plank
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some furries and weebs have serious dedication so i wouldnt be surprised if at least someone could do it hahaha

plucky shadow
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I mean both me and carbonated have HDK access for a reason I think

burnt plank
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this is why i stick to robots, i think if i were delve into this id go mad and insane, would occupy so much time and in the end i dont think id make anything out of it

plucky shadow
burnt plank
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which is also why im tempted to just go and take apart the lidar, see if i can jerry rig something, good with mechanical stuffs

desert rampart
burnt plank
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too stubborn to wait for a chance to actually send it fo rma

plucky shadow
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You'd have to figure out what the problem is, if you can see the IR I think there is a good chance it's motor speed related

desert rampart
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either diode is ded or it cant keep 100hz spin

burnt plank
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my tism was put into different stat points

desert rampart
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those r the only faults that happen really

burnt plank
desert rampart
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do you see a very faint red glow from it

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if u dont then its probs diode

burnt plank
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yeah it has a faint glow still, until the red thing dot of doom turns on though

desert rampart
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ou

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mightnt be keeping speed then

burnt plank
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ill probably check and see then in a bit if i can find my soldering work bench

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has a bunch of my parts and tools i use for boards and the robots at work, also have similiar diodes for our lidars so im curious if they could fit

desert rampart
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but lighthouses are sonic welded shut

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the best way to get them open is throwing them at a wall

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youll also need to do a lighthouse calibration where you calibrate the sweeps of the station too

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its a whole hassle, and a million times easier to rma lol

burnt plank
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my tism hates that you're right

plucky shadow
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Lighthouse manufacturing also isn't nearly as open as it should be, and ever since Valve stopped making them (and buys them off HTC) there is only one manufacturer for them really.

desert rampart
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valve manufactured ones were awful

plucky shadow
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The HDK from Valve is 100% only for HMD and controller engineering, and even then, only goes in-depth about the old 1.0 sensors.

desert rampart
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yesnt

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controllers and trackers are identical in behaviour

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on a hardware level anyways

plucky shadow
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I mean yeah, but my point was they don't cover lighthouse maintanance, manufacturing or repair

desert rampart
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oh yeah thats because that'd make them liable for any damages caused by thr laser

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its a pretty powerful laser in there, looking into it before the diodes optical stack will cause lots of damage

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and hdk was last updated when 2.0s were still prototypes, so uhhhh

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only like 3 mentions of them

plucky shadow
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Could propably get way more information about them from N7R or HTC (and I think N7R would be the more reliable bet but who knows how much impact they had on hardware engineering)

desert rampart
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n7r and tundra were more involved within the device side not the station side

plucky shadow
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Yeah that's what I was thinking too

desert rampart
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the triad ics were designed by i want to say jason and luke?

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and the fpga is a generic off the shelf i think

plucky shadow
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At least jason seems somewhat open to share about what he knows

desert rampart
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yeah jasons a wealth of information, lukes hard to get ahold of

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i think his names luke, might be misremembering