#Error with composition layers while trying to make a passthrough underlay

11 messages · Page 1 of 1 (latest)

drowsy stump
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I have VIVE open XR plugin 2.4.2 installed, and the composition layer +color bias +cylinder +passthrough features all enabled in the openxr settings, but i am getting the following error (see images)

I am trying to port over a hololens app to the vive ecosystem (Specifically we have the focus vision right now), and this is the first major roadblock i have hit.

pliant quail
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@cerulean patio can you help thanks

drowsy stump
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Also this is unity (2022.3.2f1) since i forgot to mention it.

cerulean patio
drowsy stump
drowsy stump
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Update on this: I can actually build and run the app on the headset, but it will not run in the editor, and the passthrough is not working correctly

cerulean patio
cerulean patio
# drowsy stump Sent

Received, we're investigating. UPDATE: after quick check from the log, you seem to expect to see the Passthrough enabled via Unity Editor. It's not fully supported yet and will be ready in few weeks release. Now you can build the apk first to check if the features you use are working correctly (composition layer or passthrough).

drowsy stump
cerulean patio
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Could you provide adb logcat for us? Suppose the passthrough is working since we have lots of contents to enable this feature.