#base stations and tracking issue

9 messages · Page 1 of 1 (latest)

winged kelp
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I have some set up questions/help needed. So my boss wants to remove all cutouts possible and improve tracking for a VR experiment. The play area is about 6m x 4 m and right now we have 2 base stations and 1 wireless adapter that is on a wheeled cart across the play area. It mostly cuts out only when the player looks down or randomly and we need help fixing that + making the tracking from the hase stations of our headset + 4 trackers better

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It is for a kinesiology research game. We mainly have the issues of feet sinking into our bridge, losing connection with the headset, and the height of the bridge being changed

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We have access to 6 base stations as well, but I do not know the optimal set up for them

fresh fulcrum
winged kelp
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The main issue is we get sinking issues where the shoe model sinks into the ground or the height is not the same on the board we set up

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I can provide video later if it helps

winged kelp
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Moreso also looking for information on the best way to use base stations and how many I should use