Hi, I'm trying to develop for Focus 3 using WaveSDK and Unreal 4.27.2, everything works great if I packaged the app, but VR preview looks like the attached image.
I've already followed the guide for Direct Preview, but it's only showing in the left eye with a lot of blur and chromatic aberration and controller tracking barely work. Which made development very slow because I need to package the app each time for testing.
I've tried a blank project, and the sample project provided by vive.
I've tried WaveSDK version 4.50, 5.3.2, and 5.4.0, none of it work.
Please help
#WaveSDK in Unreal 4.27
12 messages · Page 1 of 1 (latest)
I've tried disabling instanced stereo, mobile multi-view, forward shading. Nothing worked.
I tested and it work properly in Unreal 5.0, using WaveSDK 5.4.0
But I need it to work in Unreal 4.27
Sorry for tagging <@&1034649617482133546>
Can I please get some help with this?
For the development inquiries, it would be best to visit our developer forum for direct support. Most of the dev support is available there for you.
VIVE Forum
However, the SDK team provided feedback that
Please ensure that both the Instanced Stereo and the Mobile Multi-View features are enabled.
And increase the New Viewport Resolution to a larger size.
try:
Navigate to Editor > Editor Preference -
- Level Editor > Play -> Game Viewport Settings -> New Viewport Resolution
Select a large resolution (might be 27" monitor for example)
Let me know if it helped, or we can continue to provide support on the forum. Thanks.
I've tried all of those, but nothing helped.
I'll head to the forum, thanks.
Okay
Topic created here:
https://forum.htc.com/topic/16694-wavesdk-direct-preview-only-showing-one-eye-in-unreal-4272/
VIVE Forum
Hi, I'm trying to develop for Focus 3 using WaveSDK and Unreal 4.27.2, everything works great if I packaged the app, but VR preview looks like the attached image. I've already followed the guide for Direct Preview, but it's only barely showing in the left eye with a lot of blur and chromatic aber...
Update: the preview render both eye if I enabled Android Preview Rendering Level, but the view is not synchronized
Left eye is really distorted while the right eye is good