#WaveSDK in Unreal 4.27

12 messages · Page 1 of 1 (latest)

rose jacinth
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Hi, I'm trying to develop for Focus 3 using WaveSDK and Unreal 4.27.2, everything works great if I packaged the app, but VR preview looks like the attached image.
I've already followed the guide for Direct Preview, but it's only showing in the left eye with a lot of blur and chromatic aberration and controller tracking barely work. Which made development very slow because I need to package the app each time for testing.
I've tried a blank project, and the sample project provided by vive.
I've tried WaveSDK version 4.50, 5.3.2, and 5.4.0, none of it work.
Please help

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I've tried disabling instanced stereo, mobile multi-view, forward shading. Nothing worked.

rose jacinth
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I tested and it work properly in Unreal 5.0, using WaveSDK 5.4.0
But I need it to work in Unreal 4.27

rose jacinth
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Sorry for tagging <@&1034649617482133546>
Can I please get some help with this?

silver socket
silver socket
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Let me know if it helped, or we can continue to provide support on the forum. Thanks.

rose jacinth
silver socket
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Okay

rose jacinth
# silver socket Let me know if it helped, or we can continue to provide support on the forum. Th...
rose jacinth
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Update: the preview render both eye if I enabled Android Preview Rendering Level, but the view is not synchronized
Left eye is really distorted while the right eye is good