#General Discussion
1 messages · Page 15 of 1
see the grass texture2d
u wanna make sure that it has alpha clipping
or u could do it with the material its the same
oh ur using the wrong glass texture2d also
use the black and white one
tutorial please 🙏
ohhhhh
I seee
i swear i had it on before tho
Lol
ok the lvl is like 70%~ complete (just a lot of terraforming and decorating)
anyone else want their name on a gravestone? (Wally and Jade, your names are on the other side)
how many 'u's in it?
would u settle for 'Face' instead?
got it
on a real ngl theres something ominous about having my name on an grave
well, i made it to where they can't be destroyed
yeah. kinda the reason I'm asking ppl 😅 as well as just making it look nicer
neon yellow 💛
ok so since i cant figure out custom bullets, my natural "obstacles" will insta kill you
however they will have 1hp and be destroyable by anything
idk if there's a page for this level but sub 40 wooooo

"cone's patience to play ILs"
It will be done
put Cone in the Water the way he Washed at ILs 🤣 😂
Using a smaller gravestone instead
Fire
omg me me me me me
almost done
No more graves will be added. level is up
Def gonna be a bit before I start puzzle8
ummm
i was trying to figure out custom bullets again
im driving myself insane
however
i stuffed up a bit of code somewhere (idk) and accidentally made a peak gimmick
i was gonna describe it however ill just clip it
idk if anyone can do cookery with that but i thought it was super cool
Maybe
If it also froze the timer then definitely. Otherwise it’ll be a little hard
oh yeah i should check that out lmao
Does it occur once you go into that sphere?
nope the timer didnt freeze
no, its as soon as a bullet makes contact with it
Make contact with what?
Is its collider just much bigger that it extends out?
U shot areas away from the sphere but they still froze in place
Oh. Do u mean all bullets freeze once a single one makes contact?
it freezes EVERY bullet shot afterward
Ok cool
including enemies shots excluding jock and guardian
And then the barrel activates it how?
it explodes the original bullet which made contact with the sphere
destroying it
very scuffed
but idk its pretty cool
it also works if u sbb the original bullet
It could be used, but not in a normal level.
Like just slash it then
Wait does it freeze rockets too then?
im guessing so
Trying to think of a scenario when freezing a bullet in place (for it to move later) is better than just shooting it normally
Test tripwires. Like if u destroy the tripwire in front of another tripwire
I’d assume it works normally tho
yep it freezes rockets
As for use, this is just the biggest problem
tripwires work as normal too
yeah its very gimmicky
but cool to have nonetheless
door blocking the way that needs to be removed first
Only thing I can think of (as a puzzle), is a situation in which you need to pickup a different card, but not overwrite an existing card. And you need to go destroy something that would be in its path.
Same as I was thinking lol
I still need to test how much damage rockets, stomp, and purify deal
yeah purify bombs get frozen too
Bc u can customize objects to have over 1k health
so maybe enemies behind a wall
u have to freeze time
discard purify
slash a tripwire or smth
rocket 8 stomp 1 purify 1
to break the red wall
Ok but, what would stop them from just breaking the wall normally?
No. When you shoot a rocket, it instantly breaks the door
have some way of stopping them from killing with katana
dont allow other guns to be got until u freeze time
somehow
That would apply to enemies, but idk if it’s in the script to instantly break things that have the ‘breakable’ script
true, still my sentence is true too tho
For enemies
also i fw glowy outlines
Nothing really stopping a player from activating it then immediately deactivating it. Or just going without it at all
Ts is the stuff I had to deal with in puzzle3 lmao and only slightly considered in Puzzle4 lol
u can slice it
so itd have to be like a trip connected to the barrel if you wanna destroy it from far?
ya but that means u gotta be next to it
u can freeze time
shoot like 3 rockets downwards
unfreeze
get triple rocket boost
I mean u could have the barrel activate a sequence (like race)
height wise
fire
doesnt have to be the only solution
could just be the faster way to play a lvl
im gonna see if i can find a way to unfreeze time without needing to explode the bullet
Oh and remove walls I see.
correct
so u shoot 3 at the ground
unfreeze
no walls
nasa space program
Need a way to force the player to activate it in other situations.
yeah ima look into that
you can force it with like
nah dont think so
Even with Godspeed elevate?
oh wait
U could make a decently long (spiked) tunnel and just stack shots into a frozen purify bomb
Stomp + purify
2 floors,
on top floor you have 1 purify, 1 red door(w lots of hp), a bundle of many enemies behind the reddoor and the timestopper thing
from there ure forced to drop down to bottom floor
from bottom floor theres no way to make it back to top floor
on bottom floor there are multiple trips that need to be broken so that the red door on top floor is destroyed
and finally on bottom floor there a trip that activates barrel next to timestopper thing
not saying lvl would b fun but it would force using timestopper as intended
im sure there are many other setups to do that as well
2red doors. 2 tripwires out of reach with one way walls (I found a way to do these) forcing player to drop down)
2 red doors so the player can’t just brute force thru with the bomb
Actually. 3 red doors bc katana brute force (39) + purify ammo(40?) + purify bomb
Found the craziest Material to use in Custom Levels
This shit is so fucking hard
this one is so chapter 6 pilled
august is ending editor when
we must not rush peak
nonetheless that is true
@sullen ruin Can i Add RNG Elements to The New Editor, this is a Rather Important question
I have evil plans Ahead
yesyesyes do embrace this
u can add pretty much anything custom scripting is available
though i think i will Personally hate you
WJODWQKL<P:DWQ
don't worry it will it's own seperate level
and it will literally be a gambling level
@sturdy cobalt will know exactly what im talking about
card slot machine..
I have different ideas for RNG
one I had a while ago would randomize which walls would disappear for a boof level
lost woods in nw where its just a bunch of random teleporters
I'll just drop idea here, mb someone will like it bcause i'd prob never have enough time to get into customs 
Idea is simple, got from Peak or Only up or whatever game with finish on top and start on the bottom. Severeal different lines with upscale of difficulty or one big wall or big room with floating platforms (only up references)
0.048828125% 🙁
make it like k3+ rng crystal but without the guaranteed after a certain amount of rolls
….
tagging an object as "boost" makes it work like a water boost. had a spehere with collider(trigger= ON) and when i left it, i got a boost for like half a second. needs more testing
well made a wall that you can have projectiles go thru, but not the player
For puzzle 8, would it be preferred for it to be:
-
a puzzle that requires all enemies to be dealt with (& allowing the ability to shoot enemies through floors and stuff)
-
Just have to traverse it as fast as possible (aka boof level)
(The lvl is only maze-like)
i miss facewharfed

Maybe like 65% done
It’s not gonna be too big
bang let's go
Is face gonna fix the waterfall asset then?
wdym
The package it was in, was in a different one than what the prefab pulls stuff from
Aka the waterfall prefab is empty
Face already said it was a mistake lol
surely it should be in the google drive then in that case
When u open the prefab, it’ll say
missing ___(I forget name)
missing ___(I forget other name)
And the stuff it’s missing is in another pckge. You would basically just have to recreate the prefab
I STILL HAVE A DAY
i have my missile locked and loaded
🔨
if you think about it, the editor was likely delayed due to superpotato
and superpotato exists due to boof
so boof is the one to blame 
time has been over for the past 12 hrs now
I been busy and I've not been home and it's abt to be 9pm idk if I can squeeze it within 3 hours but I'll try 
I didn't realize I'd be so tired even tho a lot of the stress from nmo yesterday
also thank you basketball bot
We're just memeing btw don't sweat it 😭
^
not to expect the perfect first release or getting it too soon
it's hard work and remember there's always updates if necessary
is a public release/demonstration/explanation of the new custom level creation stuff still coming out? I imagine many people are interested in knowing more
I hope people aren’t expecting a Mario maker type editor
You’re still going to be using unity
I don’t wanna speak for the people actually working on the new custom level framework, but I believe tutorials were gonna be happening
I’d imagine it’s not too different than the existing one
I was gonna work on one but im pretty busy, ill try though
I’d be happy whenever it releases to help out with guides when I figure stuff out too
Theoretically the next one I have planned shouldn’t take too long, but…. Silksong
moos
?
Wrong discussion oops 😅
d*
I followed the export settings and got stuck on the loading screen um what could be the issue
Neon RMMBY & Editor Guide Neon White Custom Levels (reworked guide, was originally used for the 2023 mapping contest) (IF YOU ARE READING THIS, THIS MEANS THAT THIS GUIDE IS OUTDATED) A new version of the Custom Level Loader is currently available named “SecretShop” which has way better supp...
troubleshooting issues should be here
okok ty
I now have a new issue not mentioned in the troubleshooting
it cant find "bundle" ?
i do have it set here though
did you add the "bundle" thing in the bottom right ?
yup
uhh its also on the file right ? Not the folder?
I do think I do remember an issue like this happening b4
yup it’s there when I click the scene file
after another half hour of trying to fix it, i gave up, deleting whole project and redownloading fresh 🔥
i thought itd be fun to speedrun the test level scene—IT ISS
chat is this a valid level to make a post for
sure
hellll yes
are the new tools out
i dont think so
nop
is it possible to make custom levels in a more recent version of unity than 2020?
or is there a way to make it work
might be, but whats the point?
whispers in the wind tell me its sadly not
For when I eventually finish making the puzzle chapter, how do I go about uploading it? Like would I be able to put them all in a folder (like Alpharad levels) even though they’re RMMBY levels?
have people made custom discard effects?
Do you mean visual effects?
no, i was thinking of making a card that slows down time for a bit when you discard it
i remember there being a card that was like celeste 🪶. is that an unused card from the devs?
You can do it, idk how to cuz idk how to make mods but from what i heard from static u can make anything with extra scripts
Wdym
Currently we only have already programmed discard effects available like a backdash and a weird bomb and a weird dash so u can use those but you should be able to make your own
like fireball but longer and you can steer
thats the wings card
yes
yes the preset was in the custom cards package i thought
oh
what are gonna be the biggest changes in the new editor?
in terms of qol, features and how it's different to rmmby building
That's top secret 🤫
I know pretty much nothing about it lol
I choose to remain excited for the next ~3 months
those 3 months have already passed imo 😔
we killed static at the end of august
the main things i've noticed is the fact that exporting levels will surely be hassle free now, you can assign your lvls to be chapter lvls, add gifts, make bosses, probably slightly better scripting functionalities

Gonna use the new editor for the other chapter idea I have
when the new editor comes out I’m gonna try and do as much as I can with scripting custom behaviours and features into the game
I now have a concept idea for an entire other chapter for once the new editor drops. 10 different level ideas centered around a theme*
i have a trilogy planned
hheeeeeeeeeeeeeelllp, i forgot how to make grass grass
also how to make it sway like this
Still need answer for this? If so give me like 5mins
yes please 🥺
Lemme speedrun this hw
BET, ty
Guessing game time of which unity file the level is in that I did it
Ok so I somehow opened every puzzle level except the correct one 😭
real for that 😭
so take the black and white png and put it in the base map location of a material.
as for it sawying? idk if it does that automatically or physics or what
basically drag material on grass once done
it technically shows the second layer thing as having the texture, but should be fine dragging it as normal
Hope that helps lol
Okay, grass works, but now how do I make leaves look like leaves
Is there a texture somewhere for them I can’t find
As far as I’m aware: trial and error
As for coloring, just add any material. I don’t think they have a dedicated texture
I miss facewharfed
😔
Some notes by ~starry~ to make custom level making work on Linux
@nova pollen this might be worth mentioning somewhere in the troubleshooting section or something
might just pin this in this channel because i don't think there is a lot of linux users that create neon white customs lol

i have negative motiation rn im sorry 💔
burnt myself out pretty bad
how do i find my last 2 weeks playtime
"View All Friends Who Play" under the "Friends Who Play" tab

the ideal number
I’m waiting…. and I’m waiting for the new editor
I am waiting for the new editor 
ik, w*rk and burn out is not a good combo 🔥
Oooo understandable then. Burnout sucks
wuhh, ||scary||
did you see this @ashen burrow
sick
i miss facewharfed
same
What did facewharfed even do bro free my boy
idk but the dude left probably cause of the shit he got from the community
i mean he was a master prestige rage baiter you’re going to get shit
Simply do not Engage with the Rage Bait
Sit back and Observe Not everything Needs a Reaction
He was a rage baiter for sure sometimes but was getting a lot of flak over little shit
right its the person who's getting ragebaited's fault
i think our relationship is getting a bit toxic faustas...
i apologizefor rage baiting intentional or not
😭
For 24h
WHAT
@cloud remnant
wb
hi
bye
bro will be back with sapph sweep
https://streamable.com/tpwild green wildin
ive come to the conclusion that my editor is bugged 💔
@ stxtic......
dead 💔
at static overflow......... we need you... 😔
Just get better
and better
and better
and better
and better
and better
twas never made into law 
o the agreement was literally made because of trinket labbing LMAO
sorry chat I got carried away, from every other level let’s go no sbbs
oh and godspeed 2
😐
i mean i added it first its my b 😭
Isn't there a required sbb on doom n gloom
no
setup sbbs :v
@thick ginkgo Hello
hi, yea i found this ty
idk how i didnt see this
i looked thru like all the threds
and somehow missed thisone
i wish that discord would allow pinning 2 threads or more
maybe add a link in the pinned one?
i could ye
did anyone ever find a way to gauge distances in the editor so you wouldnt have to constantly re-export the level to find the perfect distance for like a jump or a dash or sth
or is that just the best way to do it
ooo i am actually curious about this @cloud remnant
Not me personally Im literally just built different and have it memorised
But fr tho, it is something that u sorta just learn in the back of ur head im of no use for this gn
is there any way we will see a quicker export functioniality or is this sth thats impossible without making an editor ingame as a mod
That'll never happen, no way
Yah
fair assumed so
could the export scripts be modified to auto-copy the neccessary files into the correct rmmby/secretshop directory
as maybe like a toggle option
U could prolly script it to do so I suppose but honestly I keep to file Explorer tabs open, one for the export, one for the level in game folder and is like a 2 sec interaction
Two*
most annoying part for me was picking out the correct files to copy from all the other stuff + meta files
fair, didnt know if itd mess with the mods
Meta files are only useful when u want the editor to save the info that ur exporting
Nah it wont
last time i made custom levels was when rmmby was still the main mod and to me it alr felt like it barely held together, but that mightve been my own perception, not saying that it was coded poorly or sth
prolly just my negative assumptions tbh
good to know tho
Oh no it was
that makes exporting a whole less tedious
i remember it flooding my console with nullref execptions
Faustas would also prolly say rmmby was held together with celephone tape
when i saw that for the first time i thought i broke sth
Yeh theree was a whole ass memory leak
what
did i just have enought ram to not notice or is it not that bad
like how long would i have had to play until it filled ~20gb ram
Idk when u first launched it, but when I started making levels after about 40 mins it would crash my pc with it open
Faustas fixed it like 3 months after I started making levels tho
yea it was pretty soon before secretshop came out
so it was prolly fixed at that point
Yeh rmmby wouldve been not leaking then or at the very least very slowly
also is it possible in secretshop to make rmmby levels into missions or do i need to like update my leveleditor to be compatible with secrettshop
bcs im pretty sure i still have one from when secretshop wasnt out
Secretshop editor isn't out so no
there are measuring tools in the unity store
a bit of a clumsy way to do it manually is to select one object, change where it's gizmo is located, save the coordinates, go to another object and do the same and then compare those coordinates
if you instead want to move an object to a set distance from another you can snap obj1 to obj2 and then add the change in coordinates to obj1
tbh if im gonna commit to making levels i might aswell make a small editor script for setting the distances depending on what i want to accomplish
maybe i should slowly build a small collection of editor scripts to make these kinda things more accesile to beginners
bcs ive also had issues with things like placing the enemies on the ground
but this is like a big maybe i will think abt it
is the new editor gonna make custom cards be easier to make/use?
isnt it alr doable, iirc these a unitypackage or sth that allows making custom cards by just changing some dropdowns and settings some numbers, unless im totally miserembering
oh awesome thanku
Didn’t you do one in one of my custom levels???
it was setup !
Yes
If only I could make a chapter without the editor. I want to put them in their own folder
i think you can put them in there without new editor
they dont get their own submenu though i guess
Oh…
Wanted a sub folder in RMMBY so I could group levels
you know i never tried wrapping a level in another directory
I can’t try it until tomorrow or Monday
I know a way a boss fight could technically be made, but it’s not worth it
Ton of animating objects
Facewharfed
can we get dust2

every game needs a dust2 map
BOSS FIGHT ON DUST2??!!
i was gonna keep the levels for chapter a secret but atp i dont even know if i can do a full chapter considering im full time working ): so ill release as i go
new facewharfed levels soon?
super early version of level
how u mean
its just the material helper script on the level art folder, and a reflection probe
it looks so official i'm excited
seeing facewharfed make levels makes me so convinced he secretly worked on the game these look so similar to the base game

aw man i thought you were https://on.soundcloud.com/W0rxlwZN7eiGs3nyOc
sadly i am not :(
but you're so cool anyway because i see golemm
yay
and mg of course is peak

@quick yoke you can do @ custom level ping for whenever you release new levels btw
if you'd like
getting pinged would automatically put us in the thread :3
eh
If i was a dev of the game I'd be better at gameplay.....which is my biggest pitfall atm
And also the level only looks good cause of stxtic being the literall goat of understanding shader math
Oh and just so everyone is aware the map faustas and I worked on was the first maps with stxtics shaders just without the script that uses the actually insane shaders which is very slightly different (:
Where dafuck did bonkhaller thread go
Who deleted a message

my recent downloads
would people be interested in a custom levels twitch stream
and see the route learning process
yess
yes!
Yes
On a side note. Since the new editor probably isn’t going to be finished any time soon,
I’m going to start making customs again using the ideas I’ve had for a bit
The Joke Chapter is coming first before I make the time trials one
Answer is still valid, I just deleted message since I’m prob gonna make another level before I even release it
fair xD
i would be super interested in seeing how yall make maps!
So you can group levels in a folder, but it won’t appear as a sub folder in game
Which is unfortunate
Ooooh true. I'll be leaving actual map making to the experts til the editor releases lol
alot of it would just be wasd ing untill u think of something
quiete literally i spend like 5 mins at a time just perfecting prop location, position, rotation lighting etc for each thing\
I spend like 30 mins overall (depends on level size) just fixing the spacing of jumps and stuff
Barrel boosts are like 2 red doors tall
Godspeed + W is like 3 red doors long
I like to think a long time about the design of a map, then try to execute it
It is a lot of trial and error and seeing if the gameplay feels somewhat fair to play
Like if it feels unnatural, it has to be tweaked
Pretty sure I still have a folder of like test concepts for levels
Which are just poorly drawn images in paint
ooh i should do that
I got mine in a notebook and quite a few written out in notes app
2/4 complete
60 bullet points of different pieces of tech.
is what i got 😭
Not entirely wrong
Bullet points of certain things I want to implement which usually involves a certain tech
always good to write down what hasn't been used or introduced in levels yet
so you can make bangers especially stuff becomes easier to add with the editor
DM’d some stuff I have
We need more slop levels everyone stop thinking so much just put shit together
Literally what I’m doin
I have a full chapter of slop almost done waiting
I have 10 actual level ideas and 1 1/2 slop (1 slop and 1 semi-actual level) complete
I have a level that will resonate with stomp haters
make a card that is a stomp that shoots straight
That’s just purify
make it disperse bullets randomly and over a bigger area 
My goal is quantity, like people who write a song every day. That is, until I get bored
gta6 before new editor 
imo its beter to release a level once every 3 months and have it be perfect than to release for the sake of it
its art after all
what kind of slop
Ame Slop
its a secret
as a really minor feature we should get custom green animations and designs 
Naur
Ill do that in 2029 when the editor is out
im tryna work out if im doing something wrong or if boss is broken
like the bossfight in the alpharad chapter breaks too when i rexport but in the way where it goes from gunner to cascade without a tp\
6 ammo fireball 
note to self if directional light override is in view of a reflection probe u get flashbanged
ended up making an actual level
name ideas go
scrumptious
fortress teamfight 2
fortnite
I'd call it something like pantheon
beeg towerr
I called it Sky port
will release it and the other 3 levels later today/tomorrow (it's 3am for me rn)
coudl've added a ship or 2 to it now that I think about it. oh well
the lights also be moving
I am currently working on a script for all in one object movement 👀
it should make things really straightforward to animate / move objects in your levels
Guys, is there I way I can just get movement so I can edit it?
it depends if u wanna just add enemies or if u wanna move the geometry
but also somebody did recreate the level
i just forgor where
i cannot find it
can't you export the geo in chunks and import those into your custom level?
think i found it
https://drive.google.com/file/d/1e3BQOgL2eMFMmUoiyd8j9JQtl9OdPGTP/view?usp=drive_link
this should be the editor, probally the outdated editor but itll work
i cant find the discord message that this was originally from
but i did find this from "shared with me" tab on google drive
i know ball
Thanks
if u wanna edit other levels, u can either use the pinned in https://discord.com/channels/945894482220572743/1296784012039422015 but u cant move the geometry, or u will have to painstakingly recreate the level using combined meshes (this is what i had to do for the bossfight for the alpharad stream 💀 )
Damn, yeah I'm just trying to add a few things to make movement "better"
its peak already it gets the job done
i spent literall days porting the whole of ch1 into that bossfight btw chat
I wasn't active when the Alpharad tournament happened, what the fuck did you make
i ported all the geometry into one level
in short basically the devs used a tool i presume to help with optimisation but this ended up making it so that u cant move or copy and paste the geometry of the level\
So do I put my finished level into here since it's just a new version of a original level?
yeh if u want
Yes
Exactly
@cloud remnant Sorry if this is a dumb question but I watched the video and couldn't figure it out, how do I move assets from the level with all of them into my project
Never mind
I got it
mom they added peak to neon white movement
would a showcase of the level be spoiling too much before releasing it
Maybe
Blind release is hype
I started working on a level again and my idea is going out of hand so ill ask here, do yall fw very difficult levels or rather me nerf what im working on
Cuz i accidentally made the hardest level ever
give them pain
As long as it’s not annoying-difficult
shell jumps in nw
I got an idea of how to solve it we are so back
man shell jumping being basic tech toook me an hour to hit my first
lvl is basically done just gotta add in details
which is another 16 hours of work
my object motion script is going well
ive covered basically everything rotation wise i wanted
and i have integrated standard linear movement
next ive gotta add looping movement animations (but in code so its easy to do) and maybe? a physics based toggle
UGH AT THE WORST PART
creating medal times
i hate it
screw it i didnt wanna release it tonight anyway.....
TOMMOROW CHAT\
bruh
please don’t have weird bumps underneath ceilings 🙏
????? Context?
chapter 8 (mainly streak)
Oh right I forgor
i just want the boss fight to not break man
Lvl 1 of the next chapter I'm making is now complete (other than animating something). I can say that it will be decently hard
if I get this motion script sorted today I’ll make a custom level in the next 2-3 days 👀
however I have an idea which could easily make it take longer
how to get the clear sky skybox used in the starting levels? It feels like im just missing the one
i think by the end of the week i should be able to release next level 
fk it, 4k hd free skybox
i changed my mind
made either the hardest or worst boof level
only 1 completion so far
ok made it slightly more doable by like .3
I have almost finished movement to a target object over a specified period of time
then I think that will cover all the basic things I wanted to add
then I have a list of more complex stuff
ummmm so
im not quite sure
but
if my custom script is working in theory then does it automatically apply to custom levels i make?
or is that like a thing for the new editor
custom scripts dont work in the rmmby editor
have you actually tried it yet bc i might be misremembering
last time i tried was like 2 years ago
How did you get bullet freeze then 😭
I left somewhat of a log In our DMs of the different stuff I tried
I should be able to do a half-chapter release by December 18th
isn't there a drop down selection in the export popup?
i have a dropdown for the clouds at the bottom / water but I dont have the top skybox
ah, ok
early version of alligned level pretty much stayed the same other then the fact i put a building in the cut
had the vision for what i wanted to
do
My favorite unit of measurement
why though?
Consistent way of measuring the distance a player goes when using Godspeed
The level I just made kinda requires it
all fun and games till you aw man I always miss that one
why not note down the distance somewhere and use it in the transform?
I did that anyway lol. The doors set a nice baseline though
I did find out when making the level that no matter how thin a wall is made, you can always coyote off of it
because white is pill shaped right?
white the bean
Banger
To this day I still have this quote in my vocabulary LMAO
That and coyote gives just too much time
🤨 👉 👈 How to use neonnetwork to see leaderboards?
Use the latest versions of the mods asdfjkahsdlkfj
You need updated NeonLite, SecretShop, and NeonNetwork
that's all !
dayum prob means my secretshop is out of date
nah just put it off
Leaderboards acquired
new editor or Christmas
what is first
honestly the new editor would be a sick Christmas present
@sullen ruin the orphan children wish for a new editor .......
and for new parents too I heard but the new editor is at the top of their list
Currently I’m ok with current editor (at least until I finish the next 2 levels for my half chapter release)
same
By the 21st, I will finish and release them
@opaque star >:(
lmaoo
bruh
all the skyscrapper building prefabs are like this
all are empty*
it doesn't import the stuff with the .meta at the end'
also anyone know how to give the L shaped waterways the water boost as well as just make edging possible?
solved the corner issue
got it to work without convex
Idk on how to fix edging though
I'm cooking
i read it as "the 21st century" and was nodding along in agreement
(about my maps)
Ch6 ‽
LOL
@cloud remnant any idea why my balloon is so far from the actual spawner?
looks like u just moved the model and not the actuall spawn
does it default like that
no clue then, start a new one lol
Anyone know if I can randomise demon spawn location
only way i can think of is balloons
I know a way to (technically) randomize stuff, but not the spawn location
howww
Are there any assets for the wall textures that the ch8 skyscrapers use?
they have slightly varied starting positions
okay nvm
surley theres a way to search for a specific material in a level even when its hidden
ive found like 3/8 of the mats
I need someone to test a custom level for me
Gimme a sec
lies
literally all i wanna do is have an invis wall that doesnt have collision for the player, but enemies cant see through just to fix up some timings
ik a way to do a one-way wall, but you can't go back through it once you go through it
I'm actually detailing stuff
this little art has taken me like 4 hours
when the ringer has a fireball
That’s a lot of ringers
ok ive come to the conclusion that hanging gardens levels are the hardest to replicate
They have a lot of foliage
One of the reasons I abandoned working on Babylon
Have u tried using the same scene as rebirtholution and just modifying shit from there
Rebirtholution breaks aswell
Even with a clean install its so weird
Oh well, it is what it is
yessssssssssss
Will 2026 be the year the blockout thats been sat in my files for the past year and a half gets finished?
trick question, it is.
okay why does the reload level button like
break everything
having a tonne of issues with loading levels, will have to come back to it
update NeonLite and download #secretshop
you can remove the RMMBY dlls too
secretshop supports RMMBY levels out of the box
@light zenith !!!!
fireball madness ahh level
Ah I see why I couldn’t find secret shop when I was looking, it’s cause I had the channel turned off lol
I’m alive !!!!
huge
Potential secret shop feature that would be really nice if it’s not already implemented would be updating dev times to the the developers pb
people pondering and wondering why my dev time is 4 seconds when the entire level is 12 seconds minimum
I like setting it to a time like if my pb is .436 make dev time .499
whos gonna contact me to spend 2 weeks grinding to set a dev time on their level
I did that with facewharfed
He deco'd my level and then got a better time than me afterwards
typa shit u see3 in a cod game
omg thats why it looked so familliar
loving all the different routes rn
beanz try not to make a snipable level challenge impossible
WELL FUCK
Took me a second to realize what was wrong
Nvm I don’t know
LOL
It's probably cause it look like penice
level is not for the innocent
Well I saw that but didn’t think that was the reason lol
why is it doing this
the devs used a triplaner shader to do alot of work
so the uv isnt properlly mapped
(stxtic basically remade them in the new editor that has yet to be released)
u can make a very scuffed version of the shader
i wont supply the shader stxtic made cause thats stxtics property
i literally cannot find the package i made for u to import 🥀
pretty sure you can just post?
ou 
select the map maker role in channels & roles
that should let you post levels
alr ty
mimic bullets are firing slightly differently on restart vs reload stage can i fix that or do i just gotta deal
try disabling quick restart
works thank you :o)
oh yeh i stg stxtic fixed that with ss/nl updates, but basically mimic bullets would fire too high in rmmby
does reloading just not do the fix?
reloading also just breaks boss fights, only know this cause i forced the alpharad chapter to be reloadable
and then loading into another boss fight also breaks it
but in saying that the secondary boss fight i load into is completely broken even tho its basically a replica of rebirtholution
but i can play rebirtholution perfectly fine if i dont do either of those so i have zero clue whats wrong
i just really wanna make a bossfight 💔
DAMN this hurts my pea sized brain, i made an exact replica and it works fine (except when u reload/load another level) which begs the question on wtf im doing wrong when making a new scene
What happens when you reload
is that line the intended path?
ooh, cool
i thought it was like the path you wanted the player to take for planning reasons
oh nah, that would be cool tho
the way the boss follows a line is so cool and i love messing around with it
did u fix it
no, i just cloned glort and am adjusting
idk what it is, maybe its because i didnt have enough checkpoints so it breaks, but something weird when i try to start from fresh
itll still break when u load another custom bossfight and when u reload but if u dont do those it works
it does spam this concerningly
which doesnt happen in rebirtolution 🥀
but it does happen in unity editor so idfk
this literally happens even when the level is not playing
adjustments need to be made obv, but it does work
what breaksthen
fuck knows
is it superrestart?
i dont have it on
i dont use any of the quick restarts i think
im tryna make it so i can cause him to do his pause phase without making him teleport
have u checked logs yet
that shuld tell you exacvtly what func is erroring
if not you should check logs to see exactly what is breaking
WQDJOQWKDJUWQHDMQ
you shhould probably fix or disable those for now as you try to figure oiut what the boss is doin
because when the boss breaks
You should Check the Log
yeh just fixed it gonna load it
alright so yeh that fixed it, but obv the reload/ opening another custom boss breaks the teleports
literally only happens on reload/opening secondary works fine otherwise
found another thing that only works on quick restart
Is it possible to add this to a custom level? I think it would be a cool thing to add
If you can trigger him by shooting him (which you probably can) it would be cool to have this as something you have to hit that could trigger a part of the map to appear
just tested it, and you can
would be awesome to combine this and demon waves
Tested shooting him and or tested putting him in a level?
Now someone just need to figure out how to get him into the level editor
aye stxtic if u see dis, how do i make green have his shield down phase without having the player tp
How do I play custom levels which are not secret shop? Where do I put the file
RMMBY levels go in Mods/RMMBY/Levels
So I need this?
No secretshop works for them too
Just make the folder if it doesnt exist and the levels will show up in secretshop
So any custom level I can just shove into the secretshop folder?
The RMMBY ones need to go in RMMBY/Levels
Secretshop ones go in secretshop
But they all show up in the secretshop mod
Alright, which means I need to install RMMBY normally?
so I just create the RMMBY folder? I am so confused ngl 😭
It has support for them but they go in a different folder from secretshop levels
Yea
Just make RMMBY/Levels and put the levels there and they will show up in secretshop
If a folder has multiple levels can I just put the entire folder in it?
Hm can't get it to work, no matter if I put the entire thign in, the single folder, or the file itself
Where does the RMMBY folder need to be?
Okay nevermind, fixed it
Thanks embo!
Yea you can
Np!
Any reason why the leaderboard wouldn't show up when I got the insight for it?
oh no I don't have it
Weird but why do the alpharad levels work then?
Wait nevermind, they don't
yea the leaderboards are from neonnetwork
it shouldnt upload your time either if you dont have it
working out particles :)
Learning to make breakables b4 particles is crazy work
I tried to make breakables for about 5 minutes and got bored
Serenity and frontier are the only levels i put particles in cause they just ended up not being worth it
learn is a strong word maybe i just dragged all the settings from the breakable door onto other stuff and it worked fine
the hard bit is the semi-broken visual but that isn't super important i think
is there a known issue where levels start lagging over time? And rather quickly as well, doesn't need a lot of resets. Anything setting changes that might help?
are you using superrestart or potatomode?
superstart probably
Wait is that a normal setting? I can't find it
seems fine here I think?
Any custom boof levels out there? Except the all seeing boof
Rocket Race
Part of Time Trials (partial release)
Nice thanks, I'll check it out :)
Claustrophobia, bakyard
#voice-chat message worked out how to do whatever with the enemies breaking on platform destruction
how
box collider two (2)
ooh sick



