#General Discussion
1 messages ยท Page 14 of 1
uhhhh, im not to familliar with
ue
ik theres a way to access them im just not sure
maybe i lied on the internet but u might be able to make the consumable type a suicide
I feel like ive seen someone post the card stats somewhere dk if im missremebering
im doing a tower crystal practice map and hobo asked if i could change the katana to fist so it would be more Authenticโข
i have this side project where im cataloguing the assets so once thats done ill hopefully be able to find the fist info
im very confused by this
are the enemies not showing up ?
if so refer to the guide in #1217213424870756433
i went back to frontier and my god i went ott on it
too much foliage
also im still made hobo didnt post his skyfall fort record
this the only sneak peak imma share
how do you set up view like that
so sleek
Shift space im like 90 percent sure its default veiw
its coming it just needa tutorial
๐ฅ 

lol;
Editor will take a bit longer to release but new custom level mod soon
yes thats what i meant
have a name for it?
SecretShop
ohh i thought it's just one of its menus
im so glad i can finally retire my shitty google sheet guide
lol
true!
some early vers
nah i yoinked the name from the unused menu
i also stole the unused menu
and made ti usede
rip to the secret bunker spot location,,,,,,
gone but not forgotten in my heart ๐
look how bad it was without ringers
purple fx for the water is so fucking sick and funny at the same time LOL
i feel like there is a lot of potential for the waves system tho
that shit made me really excited
yeh and its ez to implement
i can literally recreate a whole ass I wanna be the Kamilia 3 Level
bossfights i havent a clue but ill learn
surely it's not too bad to add in
doesnt seem like it but i also didnt touch him
i think making the waves (crystal phases) might be the hardest part
other then crystals and stuff
nah waves are chill
getting him to points i didnt learn
ye that's kinda what i mean i guess
you have to do the whole wave -> navigating specific points thingy for green
ye
seems a lil difficult to learn
||the boss stuff was literally done in the last 36 hours||
oh damn
stxtic and crispy did most of the stuff i just decluttered it
how is support for the new editor like
do u already have a preset of things to use for the editor
stxtic still wants to work on it
or do u still have to do the manual way
wym
oh like i mean assets
ye
nah
awwww
getting levels into this was a pain btw
the collision isnt even close to being perfect
oh i can imagine
ill send a ss of what how it is
i realised now i coulda easily just gone into blender and reset all the pivot pointss and it woulda been fine
but i didnt know how to do it then
i would be down to host another level jam competition and try to help people as much as possible if the editor is really nice to use
level jams are great imo i wish i could do more of em
but i feel like there's not much of an incentive for ppl to do em
yeh its alot morre freindly and organised now
organized in what way btw
which seems to be a big turnoff for most
i think the main hurdle for most people is having to constantly reexport levels and redrag all the files back into the folders
it's just annoying than being complicated
heres the collision as an example
yeh cause i couldnt import the geometry for the level i had to go one by one each level, through the combined meshes, add em, then add the actuall colission from the level, cause the collision id try to edit was fucked
this bug was goofy
@nova pollen make sure to change the mod too ss since it works with rmmby lvls too
in resources
ill work on a better text based guide once the editor is also released
ye
cant wait till editor is released im so hype for my ch
will you be able to transfer levels from RMMBY?
prolly u could just pkg it up, and replace the spawnables with the secret shop ones
u can actually grab asset bundles from rmmby and in essense load them up
if u config your leveldata correctly
๐

wait wat
im reading this after i woke up and im confused now
ok i edited out #1217213424870756433 but haven't removed all support for RMMBY since the editor still isn't available yet
however i made a big point about how u should not use RMMBY as ur main mod
@cloud remnant how much of the games' assets are in the google drive btw
just curious
most for the most part
okok good to know
i do have some extra things that i reset pivot points on
madmons only message in months being here is crazy work
ijll send the assetts i did
slight warning i might try to move general discussions to a new channel section
soonish
nvm ๐ญ
i'll give it a week or so and figure out if people care enough about custom levels ๐ญ
i like where it at atm ngl
ye my main concern was just the problem of having to deal with stuff like assets and general discussions in one specific spots ๐ญ
you can't pin two things at once in a forum so sometimes the general discussion channel gets lost
and i had some ideas like maybe add an automatic ping everytime someone drops a new custom level but that Literally Requires me to Make a whole Ass Discord Bot
so it'll probably be put on a backburner for now until i figure out what i'd like to do with it
yeh someone needa reorganise everything
Thanks discord Forums
the best solution to this madness would be for some1 to make a whole ass custom levels website
lol
i think in ch5 the devs forgor to add proper collision to the prefabs of the mini gardens hence why theres a small cube for every one
i just thought of an idea, a level like appartment, u defeat all the enemys going up, then u hit wave 2 and u gotta do it in reverse
so u kill the enemies going downwards it would make it like stelevate typa thing
someone make a level that doesnt suit speedrunning at all
i know i know
i was just gonna mention it
but i mean bigger
and with a backstory
or for a smaller scale a puzzle or troll level
oh yeah smth fnny abt this level
secretshop supports superrestart
including on rmmby levels
i mean, you can still see clear paths to the finish
but how about something to literally explore
no
theres a couple more that dont
brink has a gift collectible and it breaks superrestart
the camz level spawns an enemy differently with superrestart si that ones weird as well
LMAO
Iโm just the goat ig
im using these names so if u wanna use em tell me so i can change em
prolly gonna be on the more simple sided of gameplayu
someone should make a custom level but with a bunch of ringers everywhere
and, stay with me here
we give them a fireball card
WHAT
ok, crazy idea - but what if there was a red door and 20 purifys
Archipelago 2 
Im droppin a level later today
And hopefully another one by the end of tye month (probably not but ill try)
one idea i had is a gun with infinite piercing bullets
then you could line up glass walls or mimics or sumn
or maybe a bit like a laser
or turn off geo collision
:(
?
is the new editor gonna be somewhat accessible cause i dont wanna learn like all of unity just to make a neon white level ๐
you are unfortunately gonna ahave to have some base understanding of unity
that's inevitable
well yea
its a unity game
just using the normal ass unity editor for it was a very daunting learning curve when i tried
no yeah ur gonna have to use unity editor ๐
many an tutorial on the line
I will try to make a docs with a bunch of info on it
Cuz most of the unity knowledge u need is pretty simple and intuitive once you know what to do
getting unity set up on my pc again yippee!
if i wanna make custom models to port into unity is the best way to do it through blender?
i dont model, but i do use it to rest pivot points of things, havent had a problem
oki bet, ty
Iโm making models and parts for my level ahead of time so that all Iโve gotta do is implement the special features when the new editor comes out
I might show spoilers
maybe not tho
hedge looks a bit different
only took me like 15 minutes to compile and it looks like ass lol
not perfect but its better (:
huh
white can do anything
CHAOS CHAOS!
idk how ive only just discovered the fact i can make glass not make a shadow

like how does one not think to use this when spending over like 100s of hours
got all the suits designed, obv they will be a lot smaller and they will insta kill on contact
just figuring out how to implement them into the map well
neon white balatro
baltro
balto
blt
wally ur cool okay gn
this fucking lighting just likes to break for like no reason
im so fucking confused i cant lie
gahhhh like tf
wait hold
ok ik the problem
with new sunlight controll, if the reflection probe has said light in the box shit goes aura maxing
D: idk if insta kill is a good idea
Just damage would be fine I think
wait can u do that
i havent made a custom in so long
cause i thought u could only put a trigger on meshes for insta killing
Oh I mean I have no idea LMAO
But I believe that it would be more intuitive for the player if it wasn't an insta kill
Is what I'm saying
i only said that cause i thought that was my only option LMAO
but yeah i completely agree
if theres anyway for it to do 1 dmg ill absolutely do that
i sentence u to a ctrl a
whos idea was to put select all and save right next to each other
had to wait 5 minutes to do absolutely nothing
bro im so happy with how this carousel duck turned out even tho it was the biggest pain of my life to make it ๐ญ
the one from deltarune for reference (there are black outlines on every attack so i copied that too)
ok i just figured out how to make the bars like seen in firecrackers mimic part. u wanna mark the bars layer as "onlyplayer"
for example i cant go through the metal, but the guardians can lock on, and i can shoot my rockets through it
i needed it
when i wanted to force a stelevate sbb
and so i needed guardians everywhere to act as a timer
but there was always a way to cheese it
w this
it might work!
w000000000000000000
just found a funny bug in new editor if u try and select 2 cards at the same time it will change both cards to the first oen selected
this happened with rebirth boss when i went to make sure no items were set to spawn on start rmemeber
the attack of the fireball
the carousel animals are done, i feel like i did a pretty good job all things considered!
now ive gotta make the devilsknife which is easily gonna be the hardest one
true
do u know how many GBs this is
Like 2.5
yeee marked it down as that
i want this editor dude i NEED it..
ikr
Same
ive successfly exported the switch ver of game
just cause i could
and i also wanted to see if theres any cut content, which i doubt but the prospect is cool
now you can upload extended rs2 ๐ฅ
is there a diff ver on switch?>
yeah
the waterway is longer
and the tripwire is still broken
also sac skip doesn't work, and then also alot of collision is removed (most importantly the entire platform next to the end of race)
thats all the level differences that i know of
nah switch is pretty different
only platform where jumping into a roof doesn't stop your vertical speed ๐
i need a vid of the rs2
it aint in console wr ๐
and searching switch rs2 neon white gives me the switch level wr]
lemme find it
long ass fucking loading
starts with s has 2 bs
why on earth does the trip work for like half the thing and then it just doesnt
they mustve fucked up the angle of the box or something
new thing for maps when ๐
the textures just fucking died
what is the folder for mods supposed to look like now? i tried to put an RMMBY lvl into secret shop and it didn't like that
PEAK
accidentily deleted the download for my custom level when trying to update it. should i just pin the comment of me sending the new download file? (it was to fix a bug)
Ty Face
does anyone know if thereโs a way to make custom objects have the same interactions as bullets?
like on contact they wonโt stop u but will deal 1 dmg and disappear
you could probably make custom weapons, yes
but you can get that behaviour using triggers
level editor tomorrow
ong?
just like deltarune tomorrow
question at static do i need to pb on levels to submit
ii Forgot about this yeah it's still very similar to base neonwhite so
i can quickly make secretshop like forceupload on custom levels i believe uni's code is setup for that
realized that will be an issue
this could be huge
btw are all the levels suppose to have custom leaderboards
i think the alpharad tourney levels are way too hard for me to ace so i cannot check if the leaderboards work there or not
community medals when?
Certain dev times would need to be changed to accommodate even harder medals
technically u can definitely do community medals via extension urls
(honestly is why i made you able to add multiple to the setting
but yeah i expect it to be sparcely used if even at all
Ohhh
I miggt try this
Im missing like 10 red medals on all 70ish customs so maybe once im done i add a couple extra medals based on wr routes or smth if ppl want
it would be nice to be able to balance levels around that
it's kinda silly to not even be able to get a silver time on some levels lol
Im part of the problem i be making my medals very hard for no reason 
Do it.
I blame Face. They said they just set their best PB as the dev time so thatโs what I did. If not for a new route being found, dev time would be near impossible
I do think its fair for dev
But ive made silver and gold hard when they should be obtainable in not much time probably
Silver is obtainable normally but still hard. The rest of the medals require you do the dev skip (on Tomb)
Shackles does feel unfair ๐ญ but Iโm also washed
Playtesters would solve the medal issue for custom levels imo
Get players from all skill ranges and let them mess around for a couple hours
I mean yea that's what the dev medal's for LMAO
I see no issue with that
I think with lbs im a lot more willing to make non dev medals easier since theres more incentive to pb beyond those
But ill consider having ppl test future levels for sure
best PB as dev time is exactly how it should be and how it was in vanilla
its just we're better at the game then the original basegame devs were
WQDEKPQW:<L>DWQ?
the other medals though are where its up in the air
bro get FACEWHARFED off medal ranking man ๐ญ
all the medals are so difficult.......
most of the alpharad levels im still stuck on bronze for
maybe im just dogshit
๐ญ๐ญ๐ญ
im also ass though my medals for the alphjarad levels r all over the place
and by that i mean either red or dead
redemption
I mained hide and seek 
better
this is actually so huge
thats so cool
ill go through and set times on all the levels when i get the chance
yes, i think it would be easier for more casual people to get into custom levels if the medals were at least somewhat similar difficulty as the main game
do you know how hard it is to play bad when ur a decent-good player
If we made ace as easy as main game then theres just one medal to get๐
if i ever make sumn I'll make a giant gap between ace and dev
I think a good philosophy is
silver -> one finished run no skips
gold -> one finished run with intended skips
ace -> solid run with intended skips
red -> devโs pb
yeh i have a bad habbit of making the ace-silver harder to not have too much big gaps between times
not if there are custom medals
But those are past dev
Dev is significantly harder here than on main game, youd have to balance dev differently if you wanted to include the other medals
honestly could just make community medals not be dev+
dont really see a problem with a dev time being ammy or even saph
balancing community medals for custom levels sounds bit rough tho
custom dev times should be ammy diff for sure most of the time
it works 
i had to catch up on a LOT in this chat but easily this the most fire message i ever read bro PLEASE make a k3 avoidance
i was thinking of doing some sort of like wave based content thats similar to k3
can someone get sub pls and ty
isnt that the start of a different level?
yea zippy
what
oh

then someone get zippy record with this i guess
it looks faster but idk
So like anyone put together a big list or folder of custom levels
Cause theres like a lot here and im not going one by one im the sorta guy who either wants a curated set of junk or nothing at all
not sure about a folder or anything but this message -> #1217213424870756433 message has a link to a sheet with downloads for a lot of customs
who's actually working on the editor?
fun level .6 is doable and theres potential for an extra parry but im good for now
good level
whatever you do, do
static
alone?
props!
im soryryy its taking so long i've not had much motivation ๐
out next month?
within this month for sure ofc
i will PERSONALLY send 1000000000 dollars
i set myself a goal of within last month
so if i don't manage to get it out this month then im gonna explode myself
WQDKJOWLM<D:QW
i have an idea for a custom chapter again tho so i have that sort of motivation
i intended to ask my goats abt it once the editor was almost ready for public release
btw isn't it embedded in unity
yeah it's basically just unity editor
yeah it
the "editor" is like yk like
scripts and shit
and a GUI for some parts
it's perfectgly usable rn but it's not "packaged up" and doesn't hgave some GUI stuff i wanted to work on
shits hard take your time
mario maker type object management i hope
i mean im gonna make it as accessible as i can but ultimately it's still unity
i can't exactly make "mario maker type object management"
just expect rmmby but with better interface in general

i expect EVERY object to make a funny noise when placed.
vending machine vending machine vending machine vending machine vending machine vending machine
o if youre still making the editor then i have a question
?
would it be possible to group together enemies
under some random gameobject or smth
like rn everything goes under Enemies right
but can i have Group A and Group B under Enemies
uhhhh i ii i i i i ? am not sure ? actually ?
because if you make multiple enemy waves it just
yk
turns into a multiwave level
let me check the code
this is more of a "nw" thing than an editor thing
oh dear god this code is surprisingly ineficient
next thing to add to neonlite misc
anyway yeah no it's not currently possible but i can probbaly make it so
i expect automatic level generator built in
sometimes when i copy and paste a large group of destructibles/enemies they change to some other thing
i'll see what i can do but don't expect this to work
bc we ran into this issue literally in alphaad level develpment
i can try to prevent it but i can't promise much else
thats fine
ty for checking it out though o7
i'd assume so the game already does that
yea sprint, thrasher and so on
oh good level mention...
hype run btw
the game already does this yeah
expect everytrhing the game already does to be possible
and i mean everything
i'd like to see the list of everything 
basically just assume that if something is possible ingame it's possible in secretshop
and if smth isn't that means i forgot and let me know and i update it
do i get to add my beloved boxer enemy
Green sidequests coin
actually yes
You do avtually
this is already possible
yay does it drop fireball or no i forgot
it's a card pickup
it does
icic ty
that doesn't mean the boxer is correctly configured tho unfortunately
it still doens't move
what the flip is that
i like to think her head wouldve come out or something
or her arm flies around idk
Kinda punches like the facewharfed custom card
tech potential
what does it do lol
that
the coin
new level goal variant would be nice ig
we need to actually access two goals for once in this game man
i wanna make one goal for one side of the map and the other goal for the other side of the map
would be so awesome
portal that takes you to the other goal
boom
but yeah itd be nice
and kinda fun cause then you could probably make fake goals
Wheres the mario maker refreshing levels on this
the only thing im sad a little bit about is the fact that all custom music used in all custom levels now is completely gone and replaced with Chapter 1 Music
Gone but not forgotten....
I deleted my 2 starting levels
Just cause they were bad
But it's a lovely throwback I actually like cause it goes to show just how clueless I was
10 of my levels are in this folder https://drive.google.com/file/d/1L5OjC68eEB4A_i-yqAHBQ16fa-gWeMtD/view?usp=drive_link
theres like 2 more i think that arent tho
(works like rmmby levels not ss so do rmmby level process)
how do you set up a custom song for a level? is it gonna be made clearer to do with the new editor build
Whatโs going to be in the new Unity custom level thing. Other than the ability to make custom boss fights
I got a level 90% designed but havenโt made it in unity yet
^
Ok cool
How do I turn these PNGs into materials?
changing the shader to "standard" lets be drag it into albedo but fucks it up to where it just becomes pink anyways
oh wait got it
had to reconfigure it anyways
@cloud remnant does water barrage not have an uh page
i deleted both my first levels
pls share the knowledge
basically this
lit ๐ฅ
then drag the PNG into the base map
whats a base map?
not sure if it completely solves the issue as it still has an issue when scaling/using smaller blocks but idk
u can do cool stuff like this tho
thanks! โค๏ธ
im so confused ngl
i'm so confused as to why my water isn't animated even tho it's the same as how I made it for the previous level I made
tf
i made a new thing in unity and redownloaded everything since my original level I made was extremely disorganized since I was having problems with all the assets
so the only possible difference is that i have all the waterway packages downloaded to start off this time which somehow bugged it? idk
are u sure u installed noisy nodes?
oh where would that be
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes. - JimmyCushnie/Noisy-Nodes
i forgor how to install it ngl
if u have github installed u should be able to go through package manager
or u can drag the unzipped file or something into packages folder
oh right i remeber doing this last time
it says what to do at bottom of page
it does indeed
yep it works
btw, the waterfall prefab breaks if u install the waterway folder before downloading the waterways package
so i may or may not have forgotten to put waterfall parts in the files for the prefabs 
I might die before i ever finish this.... or I can just leave the back and sides empty
the lvl is only gonna be like 30s ๐ญ
thats ur choise as a set dresser
choice
if theyre not gonna see the back and sides dont bother
just block it off with foliage and it fake it is the easiest way
og donkey kong game type pathing lol
just look at mountain
I mean that's the plan given I'm creating the Hanging Gardens of Babylon
ill pretend i know what babylon is
detailing
u should like learn moddeling fr
fair tbh
looking better. then i get to copy paste it like 30 times
Realized I can just create invisible spikes to prevent ppl from discovering that I didnโt detail the sides or back
stxtic my scripts are having a stroke
idk why but i have an invisible barrier here
probally a collider screwup
and it's one-way only
i checked nearby colliders i think
ctrl a will prolly help
itll select everything tho
but u will be able to see if something is actually there
bullets can be shot thru from under it tho
ur colliders are usually green
ur right. i just selected all
u must have a gizmo off or something cause usually when u ctrla itll show all the colliders
also to fix ur heirachy when clicking ctrl a hold alt and click on all groups and it will make heirachy nice
pretty hard to see
yeah i should
-_-
dawg wtf is going on why so many colliders for sections
on the collision i havent a clue
i dont see anything
yeah... those pillars have around 80 different cubes per
it doesn't affect gameplay at least
What was itrr
waterfall
mesh collider was on it
but it makes a one-way hitbox
could be used in future for level concepts since it has a decently big radius
Ok I got an idea in the works. Or I could also make a genuine puzzle/maze lvl
both
I got ideas for both. The puzzle one would take under an hour to make (tomorrow Iโll do it)
As for the actual level one, I have an idea for what Iโll call โAnti Stompโ
Both have now been fully designed
Has anyone tested what happens if you put a tripwire above a jumper and make him jump into it?

from what i know the tripwire will not change unless it's dynamic
i think killing the tripwire would skip over the jumper
i was thinking of a level concept where you have to flick on jumpers fast enough before they jump or some future section is impossible
How unfortunate
there are dynamic tripwires that checkike every phys tick though
Ooh maybe
for example the fuckass fuck you jumper in uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh that one stag trapwire
trapwire
QWDPK:WQ
Oh yeeeah, i hate that dude
those tripwires are infact dynamic
ty static
im like 99% sure i like obv haven't looked at the tripwires but like
lsfkjnglbkmdfblkmndlbkdkb
question for getting back into custom levels, how is the "Neon White Custom Level Editor Version 1.2.0" supposed to be used
Should I make a copy of the folder every time I make a new level, and use it like a template
that's what I did but there are better ways
Like in my unity hub, if I make multiple levels, should there be more than 1 project?
I changed the name opf the folder's copy so that it has a different file path = a different project
oh yeah forgot abt scenes lmao
is each scene a different level?
ye
ooooh 
well im stupid and just deleted everything by accident
kind of heartbroken whites lobby files are gone i think
with my current editor i have like each scene and level data in its own folder and a base which is an empty scene and stuff whihc id duplicate for a new level id make
but for my rmmby levels i have like 10 different projects all with the smae assets repeated using storage ๐ฅ
how do i make a copy of the test level scene or something
u can totally just click create at the top and then click scene
although it wont have the things
but would it have like everything
there is another way 2 sec
nah theres a way to use templates
which we have
i just forgor so im booting up unity rn
tyty
when i made white's lobby my files were an absolute mess trying to make things a bit more systematic this time
rmmby editor is always gon be problematic ngl
oh if u go to file at the top bar, then click new scene
a window will popup for a template
click glort
ohhhhhh this is perfect
the .unity file, should i save it in a folder in scenes with the same name
is that not what im making
when i click new scene and click glort template it makes me save something
anything related to the scene i usually put in its own folder
oh yeh nah thats up to you
i like to keep my shit segregated fr
when i made the scene it created this folder with this junk
erm, why did it do that
theyre made to just give alot of the enemies items etc a texture
most of that junk is just to represent models u will be using in ur levels its hard to explain
just ignore it
ok so ignore entirely? BET
yes
why does open me exist
?? it insists upon itself
oh yeahh it does have packages
can i see how you organise all your files and stuff
๐ญ
search bar is freind
pretty much
baller but also 
alot of what u think its called is called that
like heaven blocks
are called blocks
most things come under blocks, arches, sheol for rocks etc
what do i do with this
ignore it
yeh the way that we use to import textures is outdated
normal maps used this way, couldnt be marked as a normal map cause they would look like shit
idek what a normal map is but 
idk how they work either
on a real tho it has something to do with how light reflects
and gives depth
Ctrl D is my best friend when making the levels
oh, so i only need to import the packages once and they're good for every level/scene i make? fire
yeh
assetts can be used with one instance accross multiple scenes
cause if it couldnt -_-
it would take me years to open unity
How do I specify which level I want to export
will it just default the scene I have open (when I have multiple levels)
no the way rmmby does it is stupid
but
Neon RMMBY & Editor Guide Neon White Custom Levels (reworked guide, was originally used for the 2023 mapping contest) (IF YOU ARE READING THIS, THIS MEANS THAT THIS GUIDE IS OUTDATED) A new version of the Custom Level Loader is currently available named โSecretShopโ which has way better supp...
read the exporting section
its pretty helpfull
levels are gonna be so much better to export with new editor shit is painfull and dumb when managing multiple scenes
having 5 scenes named "customlevel" was pain
have you used new editor is it really cool ๐
am i supposed to have my scenes named like that?
yeh
yeh
wait can i start making new levels now and then switch them to the new editor or should i just wait until the editor releases
i personally built the gameplay of my levels, then exported them as fbx and dragged into a new scene
with new editor
pkging up the level would mean the enemy scripts is the rmmby version ๐ฅ
uh idk what that means at all but should i also just wait for new editor or just start making now?
it could be a while till the new editor
Iโm making the layout of my level now and using test enemies to feel the flow of it on the rmmby editor
but I will port the layout to the new editor
then do all the enemies and the technical stuff on there
basically what i did
Yeah Iโm just making them in rmmby since I donโt have the patience to wait
How feasible is it to script custom behaviours into my levels like
could I make a barrel that acts like a shocker when you hit it sending you laterally really fast instead of mostly up
^^^ this
I wanna make obstacles that have the exact same interactions as bullets but I donโt even know where to start
smth like this is probably impossible w rmmby
(and even then prolly difficult w secretshop tbh bc of how the object spawners work
i had a dream about playing someone's prince of persia inspired chapter so im gonna try making something like that
(though the levels in the dream were huge, had dialogue, interactables, and at one part you were supposed to grapple to a horses saddle and be dragged behind it into the distance in a cutscene but i found out that if you grapple some destroyable terrain with a boost pad attached you go very fast so i went into the horizon)
Is it possible to add simple scripts (like a pressure plate for example that disables a wall)?
I havenโt tried bc I just assumed they wouldnโt work once carried over into the game
i think you can do that using a trigger
trigger? thatโs just a different level 
Well yeah. But it would need a script too.
finished the second puzzle level. will post it tomorrow
you can attach scripts to triggers
anyone know a way to make the blender->unity workflow smoother? rn i delete the asset and import it newly whenever i update it in blender
i lernd how to make curve
i dont remember the dream anymore so i figured i would just do a ski map instead
Seeing this gave me an idea for a new card
Where the discard is like Stomp, but you move forward and down at like a 30ยฐ slope
You could make like an SSX snowboarding themed level with that
Would be sick
You could make it a huge level, 1 run only duels with like 20 people
The cogs are turning in my head
Probably one of those things that sounds cooler in theory
But it WOULD be cool
Is there a way to make water give you like super giga turbo speed?
i thought it looked like something frozone would make
from the incredibles
a card where u make ur own path would be fire
messing with how water boost works is something i want to do for skiing levels in the future
also ice physics
ending of Pop but more consistent awb
sounds cool
anyone played this
Where did u find that level ๐๏ธ๐๏ธ
it's probably on the gamebanana if i had to guess
alongside whomp's fortress in neon white ๐ญ
I need these
i dont think thats my pb lol
yea i have a 16.7 i guess its not my local pb for some reason :P
theory crafting rn
Puzzle 3 is done. I just gotta test it which Iโll have Perna and Ozzy do tomorrow

I have sent
I donโt think it should have any exploits this time since itโs an enclosed level
Iโm gonna eat my words. Iโm well aware
Well gonna be a bit till I post the actual since I only now sent the link to them to test it
alr bet
Should I make the dev time for it actually somewhat hard and the rest of the medals easy? It is a puzzle level
when i play these i solve it once then copy wr so the medals dont matter to me
personally
good luck in solving
ty
I have sketched out a design for PuzzleFour and it wonโt require and decorating, but it will require a lot of play testing
Might be the only one that alternative routes are fully accepted
I wrote down the whole idea for it and it looks like crazed ramblings
I'd love to see a full blown puzzle map, maybe where different solutions lead to a different route in the next rooms
PuzzleOneTwoThreeFour
Four is done
Iโm being limited by game mechanics ๐
added 12 new levels to src, idk if im missing much
also PLEASE someone make a better version i hate SRC's manual way of adding custom levels
Well imma submit to one of those in a bit
Ok done
Wait is there supposed to be a category for โPlannedโ? I thought Face removed it
unfinished levels on the src page โค๏ธโ๐ฉน

I CAN DO ANYTHING
getting technical stuff sorted now bc why not ๐ญ
also i had to redesign that entire area due to bugs ๐ญ
(very basic first look btw i havent done any more designing other than this ๐ญ )
how do people usually do playtests/WIP releases?
Iโd either dm specific people or just message in here and find people who wanna play it
Perna and Ozzy volunteered to test my puzzle maps before I release them. Otherwise you can tag a post as WIP
dawg why are we playing zippy in segments ๐ญ
๐ you should dm me how you did that for puzzle level reasons (maybe)
ofc i will let u know soon, just typing up another message rn
wait lol what
i thought this level was familiar
i just came here to say that who deconstructed zippy
i will hop on zippy o7
why are you playing DeepPenetrateMyAss
cant lose a record to cybernibs
not a knower
Good news: I now have designs for puzzles 6 through 9 (2 designs complete. 2 designs half complete).
cooking cooking
hey only i can say something that stupid
i have tried looking into the code to see if theres a way to make 3d objects act the same as bullets with no success ๐
if anyone smarter than me at coding knows a way pls let me know ๐
did you try the "make a custom weapon" approach?
nah but why would I do that? if itโs a bullet in the world that doesnโt have to do with custom weapons specifically
it could shoot the objects as custom bullets
do you need to make dirs like Mods/RMMBY/Levels to play RMMBY levels using secretshop?
Thatโs what I do
I just put levels in there as if I donโt even have secret shop
could someone pls send the unity package for custom cards?
whenever i try to download it from madmons pinned message it gets flagged as a virus
windows being windowd
all its gonna do if someone else sends it is the same thing since its flagging unity packages
so disable it or something
funky ahh firewall
Anyone want their name added? (This is for a puzzle level)
Put benis
yes please
saban not salamandershooter822 fan preferably
camz ur not making the writing out of cubes are u
-_-
plz tell me ur using textoverlaypro
are the new custom tools public yet
nop
oh
yeah i noticed that with puzzle3 aswell i think
yes please
(just wally is fine)
Static said if they dont release in the next 10 days we get to kill them
clocks ticking @ stxtic
im prepping my ICBMs
i care bout mums too
meeeeee
just Jade fr
Ok but like there would be a reason this time I swear
u can change fonts and whatnot it looks better then cubes imo
how do u add lighting to a room?
theres not really a way atleast making it look good in nw, u sorta just have to use the skybox lighting to ur advantage
nw barely uses additional lighting as is yeah
its like the main reason why theres a lack of playable interiors in the gamer
Figured. Every level that has a room will have a skylight or window
Except like TTT
yeh and thats only cause the interior is a completely different scene with its own lighting
if u add windows make sure to the mesh renderer setting called "cast shadows" to off
okay so, bullets that collide with the player refer to the RM.mechcontroller.OnHit function
Iโve tried using that in a script to make custom bullets
with no luck
thatโs about as far as Iโve got
u could try to emulate a green bullet style of hit
Would you buy from them?
steal, actually

depends on if they have Black Friday discounts
They do
Given how long it will take to make this level if i don't cut corners, I will now start half-assing it



