#General Discussion

1 messages ยท Page 14 of 1

mellow latch
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do you know where i could find the fist data?

cloud remnant
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uhhhh, im not to familliar with

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ue

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ik theres a way to access them im just not sure

cloud remnant
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maybe i lied on the internet but u might be able to make the consumable type a suicide

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I feel like ive seen someone post the card stats somewhere dk if im missremebering

mellow latch
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im doing a tower crystal practice map and hobo asked if i could change the katana to fist so it would be more Authenticโ„ข

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i have this side project where im cataloguing the assets so once thats done ill hopefully be able to find the fist info

solemn aurora
quiet hill
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How do you have the objects placed

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Like in the left

nova pollen
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are the enemies not showing up ?

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if so refer to the guide in #1217213424870756433

cloud remnant
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i went back to frontier and my god i went ott on it

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too much foliage

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also im still made hobo didnt post his skyfall fort record

cloud remnant
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this the only sneak peak imma share

solemn aurora
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so sleek

cloud remnant
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Shift space im like 90 percent sure its default veiw

cloud remnant
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its coming it just needa tutorial

solemn aurora
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๐Ÿ”ฅ WOAHup

coarse holly
tight barn
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cannot wait to make hellevator bossfight

cloud remnant
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lol;

quiet hill
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Editor will take a bit longer to release but new custom level mod soon

cloud remnant
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yes thats what i meant

solemn aurora
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have a name for it?

cloud remnant
quiet hill
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SecretShop

solemn aurora
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ohh i thought it's just one of its menus

nova pollen
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im so glad i can finally retire my shitty google sheet guide

cloud remnant
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lol

solemn aurora
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true!

nova pollen
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reading this just makes me cringe icant

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not to mention this one too

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for the editor

sullen ruin
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i also stole the unused menu

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and made ti usede

cloud remnant
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there was also an estate version with no ringers

nova pollen
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rip to the secret bunker spot location,,,,,,

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gone but not forgotten in my heart ๐Ÿ’”

cloud remnant
nova pollen
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purple fx for the water is so fucking sick and funny at the same time LOL

cloud remnant
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lol

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most of the small stuff was done within last 2 weeks

nova pollen
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i feel like there is a lot of potential for the waves system tho

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that shit made me really excited

cloud remnant
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yeh and its ez to implement

nova pollen
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i can literally recreate a whole ass I wanna be the Kamilia 3 Level

cloud remnant
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bossfights i havent a clue but ill learn

nova pollen
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surely it's not too bad to add in

cloud remnant
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doesnt seem like it but i also didnt touch him

nova pollen
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i think making the waves (crystal phases) might be the hardest part

cloud remnant
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other then crystals and stuff

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nah waves are chill

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getting him to points i didnt learn

nova pollen
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ye that's kinda what i mean i guess

cloud remnant
nova pollen
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you have to do the whole wave -> navigating specific points thingy for green

cloud remnant
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ye

nova pollen
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seems a lil difficult to learn

cloud remnant
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||the boss stuff was literally done in the last 36 hours||

nova pollen
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oh damn

cloud remnant
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stxtic and crispy did most of the stuff i just decluttered it

nova pollen
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how is support for the new editor like

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do u already have a preset of things to use for the editor

cloud remnant
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stxtic still wants to work on it

nova pollen
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or do u still have to do the manual way

cloud remnant
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wym

nova pollen
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oh like i mean assets

cloud remnant
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secret shop editor is so much cleaner

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oh like prefabs?

nova pollen
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ye

cloud remnant
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nah

nova pollen
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awwww

cloud remnant
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getting levels into this was a pain btw

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the collision isnt even close to being perfect

nova pollen
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oh i can imagine

cloud remnant
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ill send a ss of what how it is

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i realised now i coulda easily just gone into blender and reset all the pivot pointss and it woulda been fine

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but i didnt know how to do it then

nova pollen
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i would be down to host another level jam competition and try to help people as much as possible if the editor is really nice to use

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level jams are great imo i wish i could do more of em

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but i feel like there's not much of an incentive for ppl to do em

cloud remnant
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yeh its alot morre freindly and organised now

nova pollen
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organized in what way btw

cloud remnant
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level exporting and things

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not nearly as complicated

nova pollen
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oooo ok

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hyped as hell

cloud remnant
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which seems to be a big turnoff for most

nova pollen
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i think the main hurdle for most people is having to constantly reexport levels and redrag all the files back into the folders

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it's just annoying than being complicated

cloud remnant
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heres the collision as an example

nova pollen
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oh it just looks a bit wonky

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i c

quiet hill
cloud remnant
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yeh cause i couldnt import the geometry for the level i had to go one by one each level, through the combined meshes, add em, then add the actuall colission from the level, cause the collision id try to edit was fucked

cloud remnant
nova pollen
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lfg

cloud remnant
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@nova pollen make sure to change the mod too ss since it works with rmmby lvls too

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in resources

quiet hill
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ill work on a better text based guide once the editor is also released

cloud remnant
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ye

cloud remnant
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cant wait till editor is released im so hype for my ch

mellow latch
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will you be able to transfer levels from RMMBY?

cloud remnant
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prolly u could just pkg it up, and replace the spawnables with the secret shop ones

sullen ruin
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u can actually grab asset bundles from rmmby and in essense load them up

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if u config your leveldata correctly

cloud remnant
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levels are boutta be peak cause of stxtic.

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thx stxtic very cool. ๐Ÿ‘

tawdry basin
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๐Ÿ‘€

marsh fern
nova pollen
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im reading this after i woke up and im confused now

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ok i edited out #1217213424870756433 but haven't removed all support for RMMBY since the editor still isn't available yet

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however i made a big point about how u should not use RMMBY as ur main mod

nova pollen
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@cloud remnant how much of the games' assets are in the google drive btw

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just curious

cloud remnant
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most for the most part

nova pollen
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okok good to know

cloud remnant
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i do have some extra things that i reset pivot points on

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madmons only message in months being here is crazy work

nova pollen
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dude custom levels are hype as hell

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my only reason to play this game sometimes

cloud remnant
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ijll send the assetts i did

nova pollen
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slight warning i might try to move general discussions to a new channel section

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soonish

nova pollen
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i'll give it a week or so and figure out if people care enough about custom levels ๐Ÿ˜ญ

cloud remnant
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i like where it at atm ngl

nova pollen
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ye my main concern was just the problem of having to deal with stuff like assets and general discussions in one specific spots ๐Ÿ˜ญ

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you can't pin two things at once in a forum so sometimes the general discussion channel gets lost

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and i had some ideas like maybe add an automatic ping everytime someone drops a new custom level but that Literally Requires me to Make a whole Ass Discord Bot

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so it'll probably be put on a backburner for now until i figure out what i'd like to do with it

cloud remnant
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yeh someone needa reorganise everything

nova pollen
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Thanks discord Forums

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the best solution to this madness would be for some1 to make a whole ass custom levels website

cloud remnant
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lol

cloud remnant
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i think in ch5 the devs forgor to add proper collision to the prefabs of the mini gardens hence why theres a small cube for every one

cloud remnant
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i just thought of an idea, a level like appartment, u defeat all the enemys going up, then u hit wave 2 and u gotta do it in reverse

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so u kill the enemies going downwards it would make it like stelevate typa thing

solemn aurora
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someone make a level that doesnt suit speedrunning at all

cloud remnant
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thats wally demon lvl

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open world ahh level

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archipelego

solemn aurora
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i know i know

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i was just gonna mention it

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but i mean bigger

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and with a backstory

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or for a smaller scale a puzzle or troll level

sullen ruin
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secretshop supports superrestart

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including on rmmby levels

solemn aurora
sullen ruin
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this is the only one that i know of that doesn't work

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QWDIKJOPWQ:D

cloud remnant
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oh real?

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crazy lol

quiet hill
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no

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theres a couple more that dont

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brink has a gift collectible and it breaks superrestart

nova pollen
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oh shit wait

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wait brink is new nvm

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oh shit WAIT

quiet hill
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the camz level spawns an enemy differently with superrestart si that ones weird as well

cloud bane
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Iโ€™m just the goat ig

sullen ruin
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posted abtg it in secretshop

cloud remnant
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im using these names so if u wanna use em tell me so i can change em

cloud remnant
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prolly gonna be on the more simple sided of gameplayu

cobalt pond
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someone should make a custom level but with a bunch of ringers everywhere

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and, stay with me here

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we give them a fireball card

tight barn
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WHAT

cloud remnant
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holy moly

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das a crazy idea

mellow latch
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ok, crazy idea - but what if there was a red door and 20 purifys

cloud bane
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ive got so many ideas for customs when the new editor comes out

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im so excited

quiet hill
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Archipelago 2 WOAH45down

solemn aurora
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peak

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new editor is exciting

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i want to release a level trilogy

quiet hill
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Im droppin a level later today

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And hopefully another one by the end of tye month (probably not but ill try)

solemn aurora
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then you could line up glass walls or mimics or sumn

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or maybe a bit like a laser

mellow latch
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or turn off geo collision

solemn aurora
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:(

mellow latch
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?

marsh fern
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is the new editor gonna be somewhat accessible cause i dont wanna learn like all of unity just to make a neon white level ๐Ÿ’”

sullen ruin
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you are unfortunately gonna ahave to have some base understanding of unity

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that's inevitable

marsh fern
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well yea

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its a unity game

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just using the normal ass unity editor for it was a very daunting learning curve when i tried

sullen ruin
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no yeah ur gonna have to use unity editor ๐Ÿ’”

pulsar goblet
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many an tutorial on the line

quiet hill
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I will try to make a docs with a bunch of info on it

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Cuz most of the unity knowledge u need is pretty simple and intuitive once you know what to do

cloud bane
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getting unity set up on my pc again yippee!

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if i wanna make custom models to port into unity is the best way to do it through blender?

cloud remnant
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i dont model, but i do use it to rest pivot points of things, havent had a problem

cloud bane
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oki bet, ty

cloud bane
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Iโ€™m making models and parts for my level ahead of time so that all Iโ€™ve gotta do is implement the special features when the new editor comes out

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I might show spoilers

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maybe not tho

cloud remnant
dusty dome
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hedge looks a bit different

cloud remnant
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only took me like 15 minutes to compile and it looks like ass lol

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not perfect but its better (:

cloud remnant
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my graphics card died like mid compile

cloud bane
sullen ruin
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white can do anything

cloud bane
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mhm

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building this for the new editor ๐Ÿ‘€

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ive got so many ideas

ashen burrow
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CHAOS CHAOS!

cloud remnant
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idk how ive only just discovered the fact i can make glass not make a shadow

cloud bane
cloud remnant
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like how does one not think to use this when spending over like 100s of hours

cloud bane
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got all the suits designed, obv they will be a lot smaller and they will insta kill on contact

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just figuring out how to implement them into the map well

marsh fern
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neon white balatro

cloud bane
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nuh uh

marsh fern
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baltro

cloud bane
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NUH UH

marsh fern
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balto

cloud bane
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NUH UH

marsh fern
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blt

cloud bane
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i cant get any more aggressive than bold caps

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uuuh

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deltarune ๐Ÿ™‚

marsh fern
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idk

cloud bane
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oh yeah true

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didnt think abt that

marsh fern
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wally ur cool okay gn

cloud bane
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tyty ur cool too connie

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gn

cloud remnant
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this fucking lighting just likes to break for like no reason

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im so fucking confused i cant lie

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gahhhh like tf

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wait hold

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ok ik the problem

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with new sunlight controll, if the reflection probe has said light in the box shit goes aura maxing

ashen burrow
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Just damage would be fine I think

cloud bane
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i havent made a custom in so long

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cause i thought u could only put a trigger on meshes for insta killing

ashen burrow
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Oh I mean I have no idea LMAO

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But I believe that it would be more intuitive for the player if it wasn't an insta kill

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Is what I'm saying

cloud bane
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i only said that cause i thought that was my only option LMAO

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but yeah i completely agree

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if theres anyway for it to do 1 dmg ill absolutely do that

cloud remnant
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i sentence u to a ctrl a

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whos idea was to put select all and save right next to each other

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had to wait 5 minutes to do absolutely nothing

cloud bane
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bro im so happy with how this carousel duck turned out even tho it was the biggest pain of my life to make it ๐Ÿ˜ญ

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the one from deltarune for reference (there are black outlines on every attack so i copied that too)

cloud remnant
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ok i just figured out how to make the bars like seen in firecrackers mimic part. u wanna mark the bars layer as "onlyplayer"

for example i cant go through the metal, but the guardians can lock on, and i can shoot my rockets through it

tight barn
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fire

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this is

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exactly what i needed

cloud remnant
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really?

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i sorta sent it cause my ass would forget it by tommorow morning

tight barn
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i needed it

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when i wanted to force a stelevate sbb

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and so i needed guardians everywhere to act as a timer

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but there was always a way to cheese it

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w this

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it might work!

quiet hill
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updated all levels drive

nova pollen
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w000000000000000000

cloud remnant
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just found a funny bug in new editor if u try and select 2 cards at the same time it will change both cards to the first oen selected

sullen ruin
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the attack of the fireball

cloud remnant
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OH THATS WHAT HAPPENED

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caps

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i thought it was unity just having a stroke

cloud bane
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the carousel animals are done, i feel like i did a pretty good job all things considered!

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now ive gotta make the devilsknife which is easily gonna be the hardest one

pulsar goblet
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good luck

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at least you can escape monochromatic hell

cloud bane
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true

nova pollen
quiet hill
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Like 2.5

nova pollen
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yeee marked it down as that

solemn aurora
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i want this editor dude i NEED it..

cloud bane
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ikr

full flume
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custom levels..... existing............

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I am happy

cloud remnant
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Same

cloud remnant
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ive successfly exported the switch ver of game

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just cause i could

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and i also wanted to see if theres any cut content, which i doubt but the prospect is cool

pulsar goblet
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now you can upload extended rs2 ๐Ÿ”ฅ

cloud remnant
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is there a diff ver on switch?>

pulsar goblet
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yeah

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the waterway is longer

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and the tripwire is still broken

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also sac skip doesn't work, and then also alot of collision is removed (most importantly the entire platform next to the end of race)

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thats all the level differences that i know of

cloud remnant
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holy moly

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i thought it was basically the same

pulsar goblet
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nah switch is pretty different

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only platform where jumping into a roof doesn't stop your vertical speed ๐Ÿ’”

cloud remnant
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i need a vid of the rs2

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it aint in console wr ๐Ÿ’”

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and searching switch rs2 neon white gives me the switch level wr]

hearty ermine
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lemme find it

cloud remnant
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long ass fucking loading

cloud remnant
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lol that trip

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the waterway feels just barley longer

pulsar goblet
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its like a full second longer

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god knows why

cloud remnant
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starts with s has 2 bs

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why on earth does the trip work for like half the thing and then it just doesnt

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they mustve fucked up the angle of the box or something

tight barn
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new thing for maps when ๐Ÿ™

cloud remnant
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the textures just fucking died

subtle temple
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what is the folder for mods supposed to look like now? i tried to put an RMMBY lvl into secret shop and it didn't like that

quiet hill
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leave it on the rmmby folder

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it will load it

subtle temple
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ok i solved it

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just got rid of the neonlevelloader.dll

nova pollen
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PEAK

subtle temple
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accidentily deleted the download for my custom level when trying to update it. should i just pin the comment of me sending the new download file? (it was to fix a bug)

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Ty Face

cloud remnant
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i think all people with the role can do it

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always best to pin it when updating

cloud bane
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does anyone know if thereโ€™s a way to make custom objects have the same interactions as bullets?

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like on contact they wonโ€™t stop u but will deal 1 dmg and disappear

mellow latch
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you could probably make custom weapons, yes

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but you can get that behaviour using triggers

solemn aurora
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level editor tomorrow

cloud bane
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ong?

cloud remnant
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bros just typing shit

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they making anybody an insider now

solemn aurora
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just like deltarune tomorrow

quiet hill
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question at static do i need to pb on levels to submit

sullen ruin
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ii Forgot about this yeah it's still very similar to base neonwhite so

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i can quickly make secretshop like forceupload on custom levels i believe uni's code is setup for that

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realized that will be an issue

quiet hill
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this could be huge

nova pollen
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ok this Update kinda Large

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Ginormous

nova pollen
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btw are all the levels suppose to have custom leaderboards

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i think the alpharad tourney levels are way too hard for me to ace so i cannot check if the leaderboards work there or not

nova pollen
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Yea my Shit does not work

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nevermind Reading Brickwall

mellow latch
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community medals when?

subtle temple
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Certain dev times would need to be changed to accommodate even harder medals

sullen ruin
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technically u can definitely do community medals via extension urls

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(honestly is why i made you able to add multiple to the setting

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but yeah i expect it to be sparcely used if even at all

quiet hill
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Ohhh

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I miggt try this

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Im missing like 10 red medals on all 70ish customs so maybe once im done i add a couple extra medals based on wr routes or smth if ppl want

vernal solar
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it would be nice to be able to balance levels around that

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it's kinda silly to not even be able to get a silver time on some levels lol

quiet hill
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Im part of the problem i be making my medals very hard for no reason CAUGHT

subtle temple
quiet hill
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I do think its fair for dev

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But ive made silver and gold hard when they should be obtainable in not much time probably

subtle temple
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Silver is obtainable normally but still hard. The rest of the medals require you do the dev skip (on Tomb)

subtle temple
ashen burrow
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Playtesters would solve the medal issue for custom levels imo

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Get players from all skill ranges and let them mess around for a couple hours

ashen burrow
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I see no issue with that

quiet hill
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But ill consider having ppl test future levels for sure

sullen ruin
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its just we're better at the game then the original basegame devs were

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WQDEKPQW:<L>DWQ?

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the other medals though are where its up in the air

nova pollen
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all the medals are so difficult.......

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most of the alpharad levels im still stuck on bronze for

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maybe im just dogshit

sullen ruin
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you could be there was reds during the tourney Clueless

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QWJOIDLMWQD>WQ

nova pollen
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๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

sullen ruin
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im also ass though my medals for the alphjarad levels r all over the place

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and by that i mean either red or dead

coarse holly
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redemption

sullen ruin
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well i fixed vitriol

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aw sht wait im on debug neonnetwork.

subtle temple
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I mained hide and seek clueless

sullen ruin
#

better

weak pagoda
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this is actually so huge

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thats so cool

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ill go through and set times on all the levels when i get the chance

mellow latch
cloud remnant
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do you know how hard it is to play bad when ur a decent-good player

quiet hill
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If we made ace as easy as main game then theres just one medal to get๐Ÿ˜”

solemn aurora
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if i ever make sumn I'll make a giant gap between ace and dev

quiet hill
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I think a good philosophy is
silver -> one finished run no skips
gold -> one finished run with intended skips
ace -> solid run with intended skips
red -> devโ€™s pb

cloud remnant
#

yeh i have a bad habbit of making the ace-silver harder to not have too much big gaps between times

mellow latch
quiet hill
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But those are past dev

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Dev is significantly harder here than on main game, youd have to balance dev differently if you wanted to include the other medals

tight barn
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honestly could just make community medals not be dev+

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dont really see a problem with a dev time being ammy or even saph

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balancing community medals for custom levels sounds bit rough tho

solemn aurora
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custom dev times should be ammy diff for sure most of the time

quiet hill
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it works zz_bluethumbsup

sturdy cobalt
nova pollen
coarse holly
weak pagoda
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isnt that the start of a different level?

sturdy cobalt
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yea zippy

coarse holly
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what

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oh

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then someone get zippy record with this i guess

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it looks faster but idk

compact python
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So like anyone put together a big list or folder of custom levels

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Cause theres like a lot here and im not going one by one im the sorta guy who either wants a curated set of junk or nothing at all

sturdy cobalt
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not sure about a folder or anything but this message -> #1217213424870756433 message has a link to a sheet with downloads for a lot of customs

solemn aurora
#

who's actually working on the editor?

weak pagoda
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good level

tight barn
#

whatever you do, do

quiet hill
solemn aurora
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alone?

sullen ruin
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im the 1 that knows how to program

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QWJDOWQL<:DWQ

solemn aurora
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props!

sullen ruin
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im soryryy its taking so long i've not had much motivation ๐Ÿ’”

solemn aurora
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out next month?

sullen ruin
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within this month for sure ofc

hearty ermine
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i will PERSONALLY send 1000000000 dollars

sullen ruin
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i set myself a goal of within last month

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so if i don't manage to get it out this month then im gonna explode myself

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WQDKJOWLM<D:QW

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i have an idea for a custom chapter again tho so i have that sort of motivation

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i intended to ask my goats abt it once the editor was almost ready for public release

solemn aurora
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btw isn't it embedded in unity

sullen ruin
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yeah it's basically just unity editor

hearty ermine
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yeah it

sullen ruin
#

the "editor" is like yk like

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scripts and shit

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and a GUI for some parts

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it's perfectgly usable rn but it's not "packaged up" and doesn't hgave some GUI stuff i wanted to work on

solemn aurora
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mario maker type object management i hope

sullen ruin
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i mean im gonna make it as accessible as i can but ultimately it's still unity

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i can't exactly make "mario maker type object management"

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just expect rmmby but with better interface in general

solemn aurora
hearty ermine
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i expect EVERY object to make a funny noise when placed.

sullen ruin
#

LQKWODJQWMKLDWQ

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Enemy Spawner Enemy Spawner

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Goal

solemn aurora
#

vending machine vending machine vending machine vending machine vending machine vending machine

coarse holly
#

o if youre still making the editor then i have a question

sullen ruin
#

?

coarse holly
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would it be possible to group together enemies

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under some random gameobject or smth

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like rn everything goes under Enemies right
but can i have Group A and Group B under Enemies

sullen ruin
#

is that like not possible with rmmby

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oh yk what i guess it isn't

coarse holly
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nop they just dont spawn

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ya

sullen ruin
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uhhhh i ii i i i i ? am not sure ? actually ?

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because if you make multiple enemy waves it just

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yk

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turns into a multiwave level

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let me check the code

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this is more of a "nw" thing than an editor thing

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oh dear god this code is surprisingly ineficient

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next thing to add to neonlite misc

#

anyway yeah no it's not currently possible but i can probbaly make it so

coarse holly
#

yay

#

also

tight barn
#

i expect automatic level generator built in

coarse holly
#

sometimes when i copy and paste a large group of destructibles/enemies they change to some other thing

sullen ruin
#

i'll see what i can do but don't expect this to work

#

bc we ran into this issue literally in alphaad level develpment

#

i can try to prevent it but i can't promise much else

coarse holly
#

thats fine
ty for checking it out though o7

solemn aurora
#

btw

#

would it be easy to code in cards that have a specified ammo in them

marsh fern
#

i'd assume so the game already does that

solemn aurora
#

yea sprint, thrasher and so on

hearty ermine
#

oh good level mention...

solemn aurora
#

hype run btw

sullen ruin
#

expect everytrhing the game already does to be possible

#

and i mean everything

solemn aurora
#

i'd like to see the list of everything Burgy

sullen ruin
#

basically just assume that if something is possible ingame it's possible in secretshop

#

and if smth isn't that means i forgot and let me know and i update it

pulsar goblet
#

do i get to add my beloved boxer enemy

quiet hill
#

Green sidequests coin

sullen ruin
quiet hill
sullen ruin
pulsar goblet
#

yay does it drop fireball or no i forgot

sullen ruin
#

it's a card pickup

sullen ruin
pulsar goblet
#

icic ty

sullen ruin
#

that doesn't mean the boxer is correctly configured tho unfortunately

#

it still doens't move

solemn aurora
#

boxer? havent heard

#

dropping fireball sorta peak though

quiet hill
#

boxer hardly know her

solemn aurora
#

what the flip is that

hearty ermine
#

more importantly

#

get sent buddy

pulsar goblet
#

i like to think her head wouldve come out or something

#

or her arm flies around idk

quiet hill
#

Kinda punches like the facewharfed custom card

solemn aurora
#

tech potential

solemn aurora
pulsar goblet
solemn aurora
#

the coin

pulsar goblet
#

nothing

#

end the level

solemn aurora
#

new level goal variant would be nice ig

nova pollen
#

we need to actually access two goals for once in this game man

#

i wanna make one goal for one side of the map and the other goal for the other side of the map

#

would be so awesome

coarse holly
#

portal that takes you to the other goal

#

boom

#

but yeah itd be nice

#

and kinda fun cause then you could probably make fake goals

quiet hill
#

Wheres the mario maker refreshing levels on this

nova pollen
#

the only thing im sad a little bit about is the fact that all custom music used in all custom levels now is completely gone and replaced with Chapter 1 Music

#

Gone but not forgotten....

cloud remnant
#

Just cause they were bad

#

But it's a lovely throwback I actually like cause it goes to show just how clueless I was

cloud remnant
#

(works like rmmby levels not ss so do rmmby level process)

solemn aurora
#

how do you set up a custom song for a level? is it gonna be made clearer to do with the new editor build

weak pagoda
#

i thought about doing something like this ill have to try this when i get home

subtle temple
#

Whatโ€™s going to be in the new Unity custom level thing. Other than the ability to make custom boss fights

#

I got a level 90% designed but havenโ€™t made it in unity yet

subtle temple
#

Ok cool

subtle temple
#

How do I turn these PNGs into materials?
changing the shader to "standard" lets be drag it into albedo but fucks it up to where it just becomes pink anyways

#

oh wait got it

#

had to reconfigure it anyways

unique osprey
#

@cloud remnant does water barrage not have an uh page

cloud remnant
#

i deleted both my first levels

unique osprey
#

whhyyyyy, water barrage is fun

#

i think i got record but idk where to check

mellow latch
subtle temple
mellow latch
#

lit ๐Ÿ”ฅ

subtle temple
#

then drag the PNG into the base map

mellow latch
#

whats a base map?

subtle temple
#

not sure if it completely solves the issue as it still has an issue when scaling/using smaller blocks but idk

#

u can do cool stuff like this tho

mellow latch
#

thanks! โค๏ธ

cloud remnant
#

im so confused ngl

subtle temple
#

i'm so confused as to why my water isn't animated even tho it's the same as how I made it for the previous level I made

cloud remnant
#

tf

subtle temple
#

i made a new thing in unity and redownloaded everything since my original level I made was extremely disorganized since I was having problems with all the assets

#

so the only possible difference is that i have all the waterway packages downloaded to start off this time which somehow bugged it? idk

cloud remnant
#

are u sure u installed noisy nodes?

subtle temple
cloud remnant
#

i forgor how to install it ngl

#

if u have github installed u should be able to go through package manager

#

or u can drag the unzipped file or something into packages folder

subtle temple
#

oh right i remeber doing this last time

subtle temple
cloud remnant
#

it does indeed

subtle temple
#

yep it works

#

btw, the waterfall prefab breaks if u install the waterway folder before downloading the waterways package

cloud remnant
#

so i may or may not have forgotten to put waterfall parts in the files for the prefabs CAUGHT

subtle temple
#

I might die before i ever finish this.... or I can just leave the back and sides empty

#

the lvl is only gonna be like 30s ๐Ÿ˜ญ

cloud remnant
#

thats ur choise as a set dresser

#

choice

#

if theyre not gonna see the back and sides dont bother

subtle temple
#

they're not

#

it'll be a decently quick climb up

cloud remnant
#

just block it off with foliage and it fake it is the easiest way

subtle temple
#

og donkey kong game type pathing lol

cloud remnant
#

just look at mountain

subtle temple
cloud remnant
#

ill pretend i know what babylon is

subtle temple
#

A myth

#

Like literally

subtle temple
#

detailing

cloud remnant
#

u should like learn moddeling fr

subtle temple
#

I'm not touching blender

#

I've made prefabs before tho

cloud remnant
#

fair tbh

subtle temple
#

looking better. then i get to copy paste it like 30 times

subtle temple
#

Realized I can just create invisible spikes to prevent ppl from discovering that I didnโ€™t detail the sides or back

cloud remnant
#

stxtic my scripts are having a stroke

subtle temple
#

idk why but i have an invisible barrier here

cloud remnant
#

probally a collider screwup

subtle temple
#

and it's one-way only

cloud remnant
#

whats near it

subtle temple
#

i checked nearby colliders i think

cloud remnant
#

ctrl a will prolly help

#

itll select everything tho

#

but u will be able to see if something is actually there

subtle temple
#

nothing

subtle temple
cloud remnant
#

ur colliders are usually green

subtle temple
cloud remnant
#

u must have a gizmo off or something cause usually when u ctrla itll show all the colliders

#

also to fix ur heirachy when clicking ctrl a hold alt and click on all groups and it will make heirachy nice

subtle temple
#

pretty hard to see

cloud remnant
#

-_-

#

dawg wtf is going on why so many colliders for sections

#

on the collision i havent a clue

#

i dont see anything

subtle temple
#

found A problem

#

but not what was causing it

subtle temple
cloud remnant
#

u should like remove them

#

the colliders

#

or simplify them imo

subtle temple
#

it doesn't affect gameplay at least

subtle temple
#

hold on mightve found it

#

nope

#

found the issue

#

probably

cloud remnant
#

What was itrr

subtle temple
#

waterfall

#

mesh collider was on it

#

but it makes a one-way hitbox

#

could be used in future for level concepts since it has a decently big radius

solemn aurora
#

these designs are the shit

subtle temple
solemn aurora
#

both

subtle temple
# solemn aurora both

I got ideas for both. The puzzle one would take under an hour to make (tomorrow Iโ€™ll do it)

#

As for the actual level one, I have an idea for what Iโ€™ll call โ€œAnti Stompโ€

#

Both have now been fully designed

unique osprey
#

Has anyone tested what happens if you put a tripwire above a jumper and make him jump into it?

coarse holly
sullen ruin
#

i think killing the tripwire would skip over the jumper

unique osprey
#

i was thinking of a level concept where you have to flick on jumpers fast enough before they jump or some future section is impossible

#

How unfortunate

sullen ruin
unique osprey
#

Ooh maybe

sullen ruin
#

for example the fuckass fuck you jumper in uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh that one stag trapwire

#

trapwire

#

QWDPK:WQ

unique osprey
#

Oh yeeeah, i hate that dude

sullen ruin
#

those tripwires are infact dynamic

unique osprey
#

ty static

sullen ruin
#

im like 99% sure i like obv haven't looked at the tripwires but like

quiet hill
#

lsfkjnglbkmdfblkmndlbkdkb

unique osprey
#

question for getting back into custom levels, how is the "Neon White Custom Level Editor Version 1.2.0" supposed to be used

#

Should I make a copy of the folder every time I make a new level, and use it like a template

subtle temple
unique osprey
#

Like in my unity hub, if I make multiple levels, should there be more than 1 project?

subtle temple
#

I changed the name opf the folder's copy so that it has a different file path = a different project

quiet hill
#

one project

#

multiple scenes in it

subtle temple
#

oh yeah forgot abt scenes lmao

unique osprey
#

is each scene a different level?

quiet hill
#

ye

unique osprey
#

ooooh NOTED

#

well im stupid and just deleted everything by accident

#

kind of heartbroken whites lobby files are gone i think

quiet hill
#

with my current editor i have like each scene and level data in its own folder and a base which is an empty scene and stuff whihc id duplicate for a new level id make

#

but for my rmmby levels i have like 10 different projects all with the smae assets repeated using storage ๐Ÿ”ฅ

unique osprey
#

๐Ÿ”ฅ

#

that makes a lot of sense ty again

unique osprey
#

how do i make a copy of the test level scene or something

cloud remnant
#

u can totally just click create at the top and then click scene

#

although it wont have the things

unique osprey
#

but would it have like everything

cloud remnant
#

there is another way 2 sec

unique osprey
#

so create scene copy paste everything over, then start level making?

#

okok

cloud remnant
#

nah theres a way to use templates

#

which we have

#

i just forgor so im booting up unity rn

unique osprey
#

tyty

#

when i made white's lobby my files were an absolute mess trying to make things a bit more systematic this time

cloud remnant
#

rmmby editor is always gon be problematic ngl

#

oh if u go to file at the top bar, then click new scene

#

a window will popup for a template

#

click glort

unique osprey
#

ohhhhhh this is perfect

#

the .unity file, should i save it in a folder in scenes with the same name

cloud remnant
#

the what now

#

the scene?

unique osprey
#

is that not what im making

#

when i click new scene and click glort template it makes me save something

cloud remnant
#

anything related to the scene i usually put in its own folder

#

oh yeh nah thats up to you

#

i like to keep my shit segregated fr

unique osprey
#

when i made the scene it created this folder with this junk

#

erm, why did it do that

cloud remnant
#

yeh it do that

#

havent a clue

unique osprey
#

should i use these

#

aren't these also found in the other folders

cloud remnant
#

theyre made to just give alot of the enemies items etc a texture

#

most of that junk is just to represent models u will be using in ur levels its hard to explain

#

just ignore it

unique osprey
#

what is editor only btw

#

the file names are so confusing

cloud remnant
#

yeh thats what the templates use

#

hence the editoronly file

unique osprey
#

ok so ignore entirely? BET

cloud remnant
#

yes

unique osprey
#

why does open me exist

cloud remnant
#

cause i think it contains some packages?>

#

i think its been so long

unique osprey
#

?? it insists upon itself

cloud remnant
#

which have assets

#

its a nosey bugger

unique osprey
#

oh yeahh it does have packages

#

can i see how you organise all your files and stuff

cloud remnant
#

i think alot of it is just sidequest stuff

#

i dont....

#

my shit

#

is balls

unique osprey
#

๐Ÿ˜ญ

cloud remnant
#

search bar is freind

unique osprey
#

so you just know all the textures and blocks you want to use

#

by memory?

cloud remnant
#

pretty much

unique osprey
#

baller but also doid

cloud remnant
#

alot of what u think its called is called that

#

like heaven blocks

#

are called blocks

#

most things come under blocks, arches, sheol for rocks etc

unique osprey
#

what do i do with this

cloud remnant
#

ignore it

unique osprey
#

(from importing the foliage package)

#

okok, do that with everything?

cloud remnant
#

yeh the way that we use to import textures is outdated

#

normal maps used this way, couldnt be marked as a normal map cause they would look like shit

unique osprey
#

idek what a normal map is but NOTED

cloud remnant
#

idk how they work either

#

on a real tho it has something to do with how light reflects

#

and gives depth

subtle temple
#

Ctrl D is my best friend when making the levels

unique osprey
#

oh, so i only need to import the packages once and they're good for every level/scene i make? fire

cloud remnant
#

yeh

#

assetts can be used with one instance accross multiple scenes

#

cause if it couldnt -_-

#

it would take me years to open unity

unique osprey
#

How do I specify which level I want to export

#

will it just default the scene I have open (when I have multiple levels)

cloud remnant
#

no the way rmmby does it is stupid

#

but

#

read the exporting section

unique osprey
#

oh true that

#

i should reread the whole thing icl

cloud remnant
#

its pretty helpfull

#

levels are gonna be so much better to export with new editor shit is painfull and dumb when managing multiple scenes

#

having 5 scenes named "customlevel" was pain

unique osprey
#

have you used new editor is it really cool ๐Ÿ‘€

cloud remnant
#

yes

#

well the one we used for alpharad levels

#

not the one stxtic is working on

unique osprey
cloud remnant
#

yeh

unique osprey
#

this IS a scene no?

#

will this fail and die

cloud remnant
#

yeh

unique osprey
#

fml yeah its in the export level section

#

ill just go read that for now, ty face!

cloud remnant
#

yeh, i hate the export its dumb

#

it is what it is

coarse holly
#

wait can i start making new levels now and then switch them to the new editor or should i just wait until the editor releases

cloud remnant
#

i personally built the gameplay of my levels, then exported them as fbx and dragged into a new scene

#

with new editor

#

pkging up the level would mean the enemy scripts is the rmmby version ๐Ÿฅ€

unique osprey
#

uh idk what that means at all but should i also just wait for new editor or just start making now?

cloud remnant
#

it could be a while till the new editor

cloud bane
#

Iโ€™m making the layout of my level now and using test enemies to feel the flow of it on the rmmby editor

#

but I will port the layout to the new editor

#

then do all the enemies and the technical stuff on there

cloud remnant
#

basically what i did

subtle temple
#

Yeah Iโ€™m just making them in rmmby since I donโ€™t have the patience to wait

unique osprey
#

How feasible is it to script custom behaviours into my levels like

#

could I make a barrel that acts like a shocker when you hit it sending you laterally really fast instead of mostly up

cloud bane
#

^^^ this

#

I wanna make obstacles that have the exact same interactions as bullets but I donโ€™t even know where to start

cloud remnant
#

ask faustas for that

#

i think doom and gloom had it

sullen ruin
#

(and even then prolly difficult w secretshop tbh bc of how the object spawners work

mellow latch
#

i had a dream about playing someone's prince of persia inspired chapter so im gonna try making something like that

mellow latch
#

(though the levels in the dream were huge, had dialogue, interactables, and at one part you were supposed to grapple to a horses saddle and be dragged behind it into the distance in a cutscene but i found out that if you grapple some destroyable terrain with a boost pad attached you go very fast so i went into the horizon)

subtle temple
#

Is it possible to add simple scripts (like a pressure plate for example that disables a wall)?
I havenโ€™t tried bc I just assumed they wouldnโ€™t work once carried over into the game

mellow latch
#

i think you can do that using a trigger

unique osprey
#

trigger? thatโ€™s just a different level icant

subtle temple
subtle temple
#

finished the second puzzle level. will post it tomorrow

mellow latch
#

anyone know a way to make the blender->unity workflow smoother? rn i delete the asset and import it newly whenever i update it in blender

mellow latch
#

i lernd how to make curve

#

i dont remember the dream anymore so i figured i would just do a ski map instead

golden oyster
#

Where the discard is like Stomp, but you move forward and down at like a 30ยฐ slope

#

You could make like an SSX snowboarding themed level with that

#

Would be sick

#

You could make it a huge level, 1 run only duels with like 20 people

#

The cogs are turning in my head

#

Probably one of those things that sounds cooler in theory

#

But it WOULD be cool

#

Is there a way to make water give you like super giga turbo speed?

cloud remnant
#

i thought it looked like something frozone would make

#

from the incredibles

#

a card where u make ur own path would be fire

mellow latch
#

messing with how water boost works is something i want to do for skiing levels in the future

#

also ice physics

subtle temple
#

sounds cool

solemn aurora
#

anyone played this

quiet hill
#

Where did u find that level ๐Ÿ‘๏ธ๐Ÿ‘๏ธ

nova pollen
#

it's probably on the gamebanana if i had to guess

#

alongside whomp's fortress in neon white ๐Ÿ˜ญ

quiet hill
#

I need these

sullen ruin
#

what

#

dude....

#

fuck yes....

sturdy cobalt
#

i dont think thats my pb lol

#

yea i have a 16.7 i guess its not my local pb for some reason :P

subtle temple
#

theory crafting rn

subtle temple
#

Puzzle 3 is done. I just gotta test it which Iโ€™ll have Perna and Ozzy do tomorrow

solemn aurora
subtle temple
pulsar goblet
#

hrll yrd

#

herll yes

#

hell yes

subtle temple
#

I donโ€™t think it should have any exploits this time since itโ€™s an enclosed level

cloud bane
#

watch it get broken within an hour

subtle temple
#

Iโ€™m gonna eat my words. Iโ€™m well aware

cloud bane
#

weโ€™ll see

#

Iโ€™ll play it later on cause Iโ€™ve got w*rk today

subtle temple
#

Well gonna be a bit till I post the actual since I only now sent the link to them to test it

cloud bane
#

alr bet

subtle temple
#

found a bug when testing it myself

#

it was still slower tho

subtle temple
#

Should I make the dev time for it actually somewhat hard and the rest of the medals easy? It is a puzzle level

pulsar goblet
#

when i play these i solve it once then copy wr so the medals dont matter to me

#

personally

subtle temple
#

good luck in solving

pulsar goblet
#

ty

subtle temple
#

I have sketched out a design for PuzzleFour and it wonโ€™t require and decorating, but it will require a lot of play testing

#

Might be the only one that alternative routes are fully accepted

#

I wrote down the whole idea for it and it looks like crazed ramblings

solemn aurora
#

I'd love to see a full blown puzzle map, maybe where different solutions lead to a different route in the next rooms

dusty dome
#

PuzzleOneTwoThreeFour

subtle temple
#

Four is done

subtle temple
#

Iโ€™m being limited by game mechanics ๐Ÿ˜”

subtle temple
#

Look at what I realized you can do ๐Ÿ˜ƒ

#

You can set it's health to anything

nova pollen
#

added 12 new levels to src, idk if im missing much

#

also PLEASE someone make a better version i hate SRC's manual way of adding custom levels

subtle temple
#

Well imma submit to one of those in a bit

#

Ok done

#

Wait is there supposed to be a category for โ€œPlannedโ€? I thought Face removed it

pulsar goblet
#

unfinished levels on the src page โค๏ธโ€๐Ÿฉน

cloud bane
#

getting technical stuff sorted now bc why not ๐Ÿ˜ญ

#

also i had to redesign that entire area due to bugs ๐Ÿ˜ญ

pulsar goblet
#

my brain hurts

#

metamorphosis

cloud bane
#

(very basic first look btw i havent done any more designing other than this ๐Ÿ˜ญ )

mellow latch
#

how do people usually do playtests/WIP releases?

cloud bane
#

Iโ€™d either dm specific people or just message in here and find people who wanna play it

subtle temple
worthy halo
#

defenestration doesnt have a thread but

sturdy cobalt
#

dawg why are we playing zippy in segments ๐Ÿ˜ญ

cloud bane
#

cooking with stuff

subtle temple
# cloud bane

๐Ÿ‘€ you should dm me how you did that for puzzle level reasons (maybe)

cloud bane
worthy halo
#

i thought this level was familiar

lament raven
worthy halo
#

i will hop on zippy o7

wicked pier
worthy halo
#

cant lose a record to cybernibs

wicked pier
#

not a knower

subtle temple
#

Good news: I now have designs for puzzles 6 through 9 (2 designs complete. 2 designs half complete).

solemn aurora
#

cooking cooking

cloud remnant
cloud bane
#

i have tried looking into the code to see if theres a way to make 3d objects act the same as bullets with no success ๐Ÿ˜”

#

if anyone smarter than me at coding knows a way pls let me know ๐Ÿ™

mellow latch
#

did you try the "make a custom weapon" approach?

cloud bane
#

nah but why would I do that? if itโ€™s a bullet in the world that doesnโ€™t have to do with custom weapons specifically

mellow latch
#

it could shoot the objects as custom bullets

unique osprey
#

does the level trinket have a thread page

#

or a known wr

mellow latch
#

do you need to make dirs like Mods/RMMBY/Levels to play RMMBY levels using secretshop?

subtle temple
#

I just put levels in there as if I donโ€™t even have secret shop

cloud bane
#

could someone pls send the unity package for custom cards?

#

whenever i try to download it from madmons pinned message it gets flagged as a virus

cloud remnant
#

windows being windowd

#

all its gonna do if someone else sends it is the same thing since its flagging unity packages

#

so disable it or something

cloud bane
#

oh damn that downloaded perfectly fine for some reason

#

thanks ๐Ÿ˜„

cloud remnant
#

funky ahh firewall

subtle temple
#

Anyone want their name added? (This is for a puzzle level)

cloud remnant
#

Put benis

lament raven
#

saban not salamandershooter822 fan preferably

cloud remnant
#

camz ur not making the writing out of cubes are u

#

-_-

#

plz tell me ur using textoverlaypro

lament raven
#

are the new custom tools public yet

coarse holly
#

nop

coarse holly
cloud bane
#

(just wally is fine)

quiet hill
lament raven
#

clocks ticking @ stxtic

mellow latch
#

im prepping my ICBMs

cloud remnant
#

i care bout mums too

unique osprey
#

just Jade fr

subtle temple
subtle temple
cloud remnant
#

u can change fonts and whatnot it looks better then cubes imo

subtle temple
#

how do u add lighting to a room?

cloud remnant
#

theres not really a way atleast making it look good in nw, u sorta just have to use the skybox lighting to ur advantage

sullen ruin
#

nw barely uses additional lighting as is yeah

cloud remnant
#

its like the main reason why theres a lack of playable interiors in the gamer

subtle temple
#

Figured. Every level that has a room will have a skylight or window

#

Except like TTT

cloud remnant
#

yeh and thats only cause the interior is a completely different scene with its own lighting

#

if u add windows make sure to the mesh renderer setting called "cast shadows" to off

cloud bane
#

okay so, bullets that collide with the player refer to the RM.mechcontroller.OnHit function

#

Iโ€™ve tried using that in a script to make custom bullets

#

with no luck

#

thatโ€™s about as far as Iโ€™ve got

nova pollen
#

u could try to emulate a green bullet style of hit

subtle temple
#

Would you buy from them?

solemn aurora
#

steal, actually

subtle temple
cloud bane
subtle temple
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They do

subtle temple
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Given how long it will take to make this level if i don't cut corners, I will now start half-assing it

cloud bane
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is there any way i can make a custom script call routines from other scripts in the base game assembly dll without adding all of them to my unity project?

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i think if i can do that i can make custom bullets work