#General Discussion
1 messages · Page 11 of 1
i have noticed i cant move the assets from the game scenes
which kinda destroys the point
it only moves the box collider
i assume cause it uses combined meshes it just doesnt work?
reimagined it a lil bit
i cant believe
i missed that
actually i can
w
i have to bake the reflection probes but im not looking forward to how long its gonna take
the time is still going up -_-
approaching 5 hour bake time
new plan
not baking refletion probes because i prefer having a non fried pc
is there a streamlined way t o do this
WHY DOES everylevel have default music even tho i have specified what i want
hardcore version of mayhem only has the first 2 mimic
no real times cause im lazy
its nowhere near a perfect reacreation its just something i whipped up quickly
ill try in a bbit
its hard and not great but it would be interesting to see how its routed'
heaven gonna be the easiest since they use basically the actual textures made for it
ch8 and 9 use the different textures and different normals
ch11 
need like a mod that just has a breakdown instead of clikcing through 8 different things in UE
ch11 shouldnt be too bad
unless the textures r funky
like ch4..
is ch4 funky?>
thats the city assets
technically we already have holy ground
idk theyre kinda shit
the textures look bad yeh
unless ur talking about stretching textures tho, in terms of applying them it aint gonna be hard since its like the same 4 textures
ch8 and 9 usses like 40 diff materials
ohhh ic what u m,ean
yeah ch8 and 9 be kinda fucked
ch6 and 7 shouldnt be too bad
worst thing unironically would be making the tripwire chains in some levels
yah garden should be pretty ez
true
i havent tested if i can just add a script to the enemies
for what
but what kind of script
cause they exist they just dont have a script
the enemy spawner script
it doesnt show in scene view ):
coords seem to work alright but the y value isnt the same
u can just attach the spawner as a child of the spawn enemy thats already there
The lamps in ch4 have decoration in the form of a solid jumper shot animation
don't think so 
Yah I remember u saying dat
I'll just create a less cluttered UE
Couldn't be that hard right
Surley a slither of Java will carry me over
putting this here so i dont forget what im doing, i needa do this the opposite way around
tryna get the splotches to be white, and the other to be actuall looking tiles
@nova pollen
i deadass think
this was a sidequest level
these were hidden
either that or they were early assets
but it explains the orb
Oooo yeah art3 levels have their own environment as well
theyve got actual cloud
https://docs.google.com/spreadsheets/d/1b8SnYgWSIBo5Bxh-5s2z-wwGkszaOidnTwG_SW6yWds/edit?usp=sharing
That's so weird lolol
actually i might be wrong i missed a few waterways
imagine
the waterways r on the left with concrete textures
cause i gotta install noisy nodes
reminds me of mikey tbh
maybe it was a planned thing?
mikey levels
That sounds kinda Pog actually
makes sense too
since theres like nothing to play off of
at the end
theres like 12 different parts to this ive just found another old art thing
im no genius but if i had to guess this was a way to work on a skybox which means this is one of the earlier levels, but thats the cool thing bout this stuff we will never now
immma whip something real quick since i gotta go to bed soon
3 teleports to each version which ive adjusted for best fit imo
why isnt the custom cards in the drive
im not sure
gatekept
i think madmon dropped em here and i pinned it and that was about it
😭
and he didn't have access to the drive at the time
lol
imma add the flight card in
yall can work it out yourselves
my eyes r tired
peak spotted 💯🗣🔥
hopefully ive exported correctly
this is the only thing with no texture for some stupid ass reason
idk why plants get funky if ur not right next to them
if u wanna see what "peak" couldve looked like ^
something i whipped up in the last 1 hour or somth idek im tireds
without pink for the most part
imma cook up something with dominion on it tommorow
gonna see if i can replicate the green bullet light
theres no script or particle system for t
oh and if anybody else is recreating levels u will needa dissable all actors and actors for yellow, violet and red animations.
its a shader from looks of it (:
is there a way we can have a script access a shader ingame
why do mimic bullets, and jumper card on drop spawn so high
I don't think it's possible thru unityexplorer, right ?
from certain angles my gold looks fine
on others
it looks like its been deep fried 4 times then frozen
cause like how on earth does this happen
i found this fully detailed level on dashenemy
which ive forgotten the level name of
should be trasher🔥
current moment im just looking for anything interesting
recreating is a fair bit of work cause u gotta know a fair bit about the level cause its just a pink mess
and making default levels look better would be hard as shit cause i feel that lighting is super whacky for custom levels
damn carter was testing
just finished texturing exporting and hopingf i get it working first ttime
one of the rare levels where old enemies exist and old cards exist but are hidden so all i had to do was copy component
ofc it didnt work first try
There's probally like one hidden fkn teleport in the hierarchy somewhere
im actually a dumbass
bro forgor to rename the scene
it plays funky but its aight
should i make a thread for remix level
that would be pog
this is an exact version that was hidden in the unity scene, so the gameplay is not my doing
pretty decent level
current time is 11.560
@hearty ermine
so i uhhh wasnt expecting fasttrack
Please close something ur killing me
i can't!
it's literally all invisible tabs
and it all opened as soon as it finished importing
fastrtack blockout is in climb
tf
climb aalso has old starts so i might do that next
importing the file was such a bad idea
was this my file
yes
dk why it opened so many tabs
but it is 1gig worth of meshes
took me a few minutes to import the whole thing
ye im pretty sure mine was just stuck unfortunately
i was at 9 mins and it was frozen on the same point
i remember hearing one of the devs a while back say they didnt want to force people to double purify to complete a level
i think i found the abbonded part for that
both versions of climb were ass
its sitll very odd why fastrack is in climnb
and gunner is on fastrack
messing around ig
damn i would love to make gameplay for the BONK hammer stuff ..... but im so bad at making the level look cool
true
guardian
?
somebody forgor alpha transperency
Ben despacito hates us
100%
That was a long week
im also worried because of the way i labeled my email too
the title reads "neon white custom levels"
we needa make a gif for "forgor alpha transperency" with the hand guysaying no
forgor alpha trasnsperency
and this is what he wrote in his newsletter (this is also how i got his contact information)
so im worried the email is going to be interpreted as "hey when custom levels"
Hmm ic
hoooooooly fuck
hopping on the second i get home (in like 14 hours
)
this is on guardian
and it only has 4 guardians
and 2 of them are at the end
i should be writing levels that have old versions down
Oooo
grid tut bomb has a block out for the level restrain has wr on
the one with the glass platforms and godspeed
carter was testing a fair few level ideas
Uhhhhh
distinguish
restrain has record on it??
yessirrrr
unlucky
😨
Faustas is it possible to remove the environment options that r broken
he just wanted a hug
nibs do you have a custom image set
no

just profile portraits which im happy with
thats fair
ye shouldn't be a problem
Speaking of environments, when the competition was still going on, someone found out how to add skyboxes and make them function without needing an environment portal
and it required going thru the skybox option and selecting the skyboz
directional light or something
oh
we just casually keeping these things locked away
I was trying to see if there was a way to get it thru asset studio, but with no success :(
wait u GOT IT ?
yeah it is wtf
try importing the skybox into ur level and using it without a teleporter
i've done thast before but the skybox looked much darker in game than it should
I think you might need to bundle it up with the directional light then
see the thing i just don't get, is how do environment portals automatically assign the correct environment scene when going thru them
probally something hard coded to check for
probally something stxtic could fact check
like a failstate thing
i think the portaltype is literally the only thing i can think of at least
that would hint at the environments changing
since we're going thru the samelevelenvironment, it does a check thru the environmentindex ?
are environment portals the green hand teleporters?
ye
those set the active environment again when you go through them
so i assume the problem is with rmmby not setting it correctly in the first place?
i just think it doesn't have anything to set in the first place
it appears i did try something out
however with no success
i think i also fondly remember an error message appearing when u load into the level
nah im just viewing them thru dnSpy
that's the easiest way i can do it without needing to open up visual studio or anything like that lolol
so it does just check for a skybox
so i guess it never sets the proper activescene is what im getting at atm
when u start seeing this shit that's when u know it's bad
why algebra in my code
close! it's assembly
huh.
Very Interesting.
Very fucking interesting man.
i think i figured it out
and the solution is so fucking stupid if it works holy shit
its never that easy with programming tho
might have found madmon's attempt btw LOL
no i think they tried it out and this was the result
yah thats why im asking cause why would it be dark
devs use an occlusion cull would that maybe be it
idk if this is the default for unity scenes
DUDE YESSSSSSSSSSS
im fucking losing it man
i cba at this point this is so stupid to figure out
everytime i tried testing the product, it would end up breaking one thing or the other
wait what how
how even description
it's some sort of placeholder description for an item that doesn't even exist
or used to exist but got scrapped
yea this shit sucks i tried my best
i think i need to use an enumarator to make that shit work and i just think it's too much effort for me to rewrite some components of it ,,,,,
basically as faustas says yeah just a temp
i remember seeing shotgun XI way before
oh yea i was hella analyzing (with unityexplorer) the game and i ended up opening up some sort of menu
and i remember seeing the shotgun XI thing as well 😭
ik its the backshot card
but how is it seen ingame
iis it using UE
cause i thought this was crispy level\
me big dumb
you can't really see it in-game or use it
it's suppose to a placeholder text used for testing im assuming
but i fucked up my game really badly
and that caused those placeholders to show up
ye crispy saw that shit, thought it was hella cool/funny and made it into a level
shotgun xi is a baller name
it is pretty cool
I love how u just spawned for that menekdbdk
@nova pollenmightve ffound the bullet fx used for lights
dk will have to experiment
ooo pog
odd
the game can read teleports from ingame scenes
i think it looks relatviley the same
using the skybox feature without a teleport
soontm
finish trance do ch8 and 9 level, and then do a fortress art style level
and whatever to get my 10 levels then retire

Does the game handle 2 goals
wanna do something funny for one of them
like move it closer but u have to hit a sbbb or smth stupid
safe route, risky route type shit
i was just using the most extreme thing i could think of
but like saving a certain card
sadly no
the 2nd goal has a permanent 12 demon requirement if u put 2 of em
Thats fire
O wait perma
💔
U can always put a teleporter idk
But also i feel like its usually better to implement that into the level design
Like making a skip that requires certain card
damn nah i was hoping to have an risky exit like they do on trackmania maps
do u have an older rmmby? 😭
cuz if music doesnt work it plays the custom level menu theme
probally
yuh
1⃣ normal ch8 or 9 type level
2⃣ Or ch9 fortress type level
i think its fair to say the people have spoken
the difference iss insane
the one on the right is ingame
its the uv map, the game uses a triplanar shader for alot of things
im still troubleshooting shit
ive just got yellow spaces on some objects
and whenever i try to fix said yellow spaces it makes theobject act up
same material different angle
this shit is whack
it has to do with the normal texture but idfk how shader math works
hi i'm trying to load custom levels but i have this message if anyone knows how to fix the problem pls tell me
that's perfectly normal
rmmby sucks and it does infact just eroror every frame until u go into a level/menu
I'll try
all that matters is thta u hgave the custom levels button in the main menu pretty much
yes i have it but the levels are not showing
can u give an ss
there's a somewhat related problem being caused by outdated other mods but
u want an ss of all my mods?
doesn't appear to eb outdated mods
real quick just checkin the obvious too
what's in RMMBY/Levels
what abt just RMMBY then
hm nvm im the 1 with the wrong rmmby actually
QWKPD:<WQD
give me a sec
weirddd i actually dn't know what's wronggg right off the bat at least
what's your NL version
(hover over neonlite.dll
that size looks like NL3 but it'd be good to know specifics
sorry but how did i know that?
by doin this
current versions of nl3 will do this
3
full ver not just the first digit
like how this says 3.0.8.2 (so it's 3.0.8+2 so it's latest)
file ver stuff only lets me do dots
alr so latest thats good
can you go to a main-game stage and click this button
then at the top bar (yours may look a little different), click Neon White
then can you send the Player.log file
this'll let me look at errors and potentially directly find you the issue
my guess is there's some weird mod incompatibility that hasn't been found
in your case Player
there's only expected errors here tooo that's weird
alr this makes this next step eays then
by pressing f5 ingame, the melonpref menu will pop up
near the bottom there will be a categiry called White's Storage
can you disable everything except for the things that have RMMBY in the title
it's good
it's workin?
no...
huhh
genuinely im not quite sure what could be happening??
my only guess now is that somehow one of the levels got messed up and is causing nothing to load
but really that's my only guess sorry
it doesn't seen to be a compatibility issue because this also happens with just RMMBY
i guess the best advice i can give you is to ust delete the levels folder and try redownloading some levels
Yourstorey
ok i'll try this ty
Delete the unnescary mods and add one by one
wouldn't cause issues, i use it and all mods other than rmmby've already been disabled so issues with any other mods are irrelevant
O
I deleted all the levels and added new ones one by one but nothing happens..
just to double check the level files have 2 files in them correct
ok and theyre not 0kbs?
ok thats right
my recomandations is to close the game, and move all other mods out of your folder, (other then universallib, and melon preferances) to test to see if it works.
(reiterating again, this was done with white's storage
oh and that changes it?
yes u can enable/disable mods in white's storage
^
it essentially does this
ok so why not try to do it the other way since its been done and hasnt worked? its very funky
bc unless they didn't do it correctly white's storage isn't funky with it in the slightest 
QWPIDJKWQ:
u can try again tho but like if it doesn't give the same result it's user error
yeh and then we can confirm that and rego through it
nothing changed
ok there u go stxtic u were right
it's a sign maybe
its always a sign that stxtic is right (:
ahah
a bad 1 in this case bc i have no idea what else would've been wrong 
maybe jus simply redownloading the rmmby dlls?
yeh this would have to be it or an improper melon loader
i have already tried before
ohh maybe
that's worth a shot
linking this directly is a horrible idea it's best to just use the existing installer
QWDKIPWQ:D>Q
but that's the version u want
oh
u right
anyway yeah get the melonloader installer again
and make sure the version you install n noenwhite is specifically v0.6.1
send the proper link
the 0.6.5 isn't good?
0.6.5 is untested acually didn't kow there was a new ver
but yeah nah 0.6.1 is guaranteed to be the best version rn
yeh
we've tested that 1 and up to 0.6.4
works?
not me usingg 5.7 melonloader
bro
neonnetwork and white's storage prolly don't work bc of that then
💀
both need at least 0.6.0
lmao i remember getting told i was lucky to be using outdated melon loader, but im too lazy to update
intentionally making pre 0.6.0 crash on nl3.1.0 bc keepin stuff compatible might become annoying
QWDOJPWKQL<:DWQ
/j
it's not all that bad
the main source of the crash weirdly enough is the colored logs
💀
lmao thats fine i just wont update neonlite
well i'm going, it's 6 am at my place, i'm going to work ...
3.1.0 gonna be major major tho,,
nah ill update when that happens
but customs ☹️
damn that's early 😭
me fr
bye
cya
i use to wake up at 5.30 for work shit was nasty
i woke up at 5.30 today and i dont think ive ever felt so up and down with my mood
shits hard to do
sometimes i wonder if i should give up, and then sometimes i remember im the goat and jobs not finished.
he IS HIM
Literally 😭
yessir
somebody forgor a texture on fotress

aw man, my tetris board is so perfect. nothing could mess this up!
the ever deadly z piece:
what even
they forgor another texture
Faustas u should edit the google doc to say melon loader 6.5 aint work for rmmby
i feel like at some point we needa have like the top map makers come together for a project
sorta like those "x devs make a game" but for a level
without talking to eachotehr
type shit
Agreed
true..
Mmm
has anyone worked out how tf metadata editor saves
sometimes that shit will save my shit, and sometimes it wont its so odd
Neonnetwork is still incompattible for customs correct?
Yeah we gotta make smth with that
Hide and seek event with custom stages made for it or smth
i started my next custom level (it's not parkour civ 😔 )
this is very early stage obv
if anyone can guess what im doing ill email u a cookie
This better not be hellevator +
nop
detailing it will give it away i think?
ill send more images later when i get more done
Okay 🫡
i wanna kinda make it apartment style gameplay
i think
fast scaling upward, without the stomp at the end
just make it to the top

Or is it the smo castle
and also wtf u doing up at like 3am wally
uuuuuuuuuuuuuh
so what is the toweer
I will bee back when i acomplish my goals ingame rn
And probably put like 95% of my neon white focus on customs
is it from a game or what
yes
trust me when i say that hopefully it will be 1000x more obvious when i detail it
just gotta gimme some time
jump king
not that cool
FUCK
a jump king map would be kinda crazy tho
except i wouldnt have enough patience to build it all
let alone test it 
WHERE IS PARKOUR
You’re kinda cooking…
it got boring rq
especially making each level with enough blocks
nah thats fair
plus the new map that im working on should be good too
i wanna make it high detailed
and with fast gameplay apartment-esque style
ayoo atleast give us a new sneak peek to guess what its from
plz
i need to know
when i do more detailing 😔
i said that before
smo moon castle surley
gta
dafuck this mean
dimensions
moon chapel is massive in length width and height
this tower is very tall, but not the largest in width and length
ok
spiderman
nah
ace attorney
LMAO
its not anything on steam
Oh wait you said it’s not on steam
._.
You said you wanted it to be detailed so it’s not Pokémon
Fortnite?
Aw dang it
probally the shotgun xi level
was barnaclerun2 image using the unused skybox
cause it looks fire
Darker side of the moon from Odyssey?
das what i thought too but it aint
rip
? i dont recall the ch4 skybox looking like this
some of the reflection probe have some old geometry still in them
funny reflection probe
was there suppose to be a slide function or smth
so im kind of a genuis
not really tho
scenes from the game still have the data from the skybox
so all u would have to do is add the skybox texture
copy the component from the same skybox for the type of level u want
and boom u shouldnt need a teleporter
literally gonna have to document this -_-
hdr not having a hex code fkn pain
this is painstaking
uploading the spreadsheet and the package im not good at spreadsheets so if anyone wants to redo it plz do
smh my dumbass didnt do it on my alt
https://docs.google.com/spreadsheets/d/1c1eaqRzvsBBt7K5Cmye8i13JdL6Rx7Y0UEk6mCv28OY/edit?usp=sharing
pinners
thx pinner
|| ||
when the spoiler doesnt stop the spoiling
dont click play if u dont wanna know an early version route
i go to playtest my level and i get carried away just tryna be better at a route
Oh shit fortress 2
fortress 2 before gta6
faustas
is the export part broken
cause hand of god is suppose to be ch12 environment
not hanging gardens
atleast going off the game files
which would explain heavens edge twighlight not working, and hanging gardens being marked as hand of god
idk tho
i tried looking through the files for it but dk what i was looking at
fun fact when u create a folder for enemies, or interactables (red doors) damage numbers will come from where the folder is "located"
which is why numbers on the level are off into the void especially when using godspeed where its most notable
uh for some reason when i try to open my unity project it gets stuck at "Importing" on the loading screen and then just closes after
what do pls
ye its weird
btw when i reinstall do i have to also redownload all the extra stuff
like breakable walls and tripwire indicators
yeh its a huge pain
rip
ive got 3 installs and i have to manage all them
i did find dis dk if it will work
i followed it and it didnt work
ty tho for the help
guess i gotta reinstall

well
ok ^ this was kinda fake but i got it downloaded
for some reason now though, the newly downloaded one crashes and the old one works??? idk
my old scenes are gone though, so rip calc and submerged
how do i make the custom cards not invisible
Cuz the discard is fireball
If it has the same discard as a card that exists it shows up
If not then its invisible
yeh i believe u would have to physically change the baked atlas card texture for it to show exactly the way u want it
which is illegal
i lowkey suck at making gameplay
like
im tryna make somethng unique
but most of it stuff from the game
its just like a mesh of good parts of levels
being good at making gameplay is genuinely so hard
Yeah
get the gameplay then do the building around it
I have a lot of ideas just not time lol
I don’t have skill either lol
can i get some thoughts chat
very fun but incredibly hard to route its very open
i dont think thats necessarily a bad thing its just what comes to mind
its obv not gonna be as open but is the gameplay fundamentally alright?
🔥
Will be testing
i like it a lot, but the ending ifs very confusingh
yah i realised that yesterday
gotta work on spacing
ur talking bout the mimic part right
fun!
yee
what is the trinket wr? did not see anyone post a time in custom wr vods or in the levels post
needs a sbb
there are no trinket submissions on src
submit
free reccy 🤷
not me submitting my own times on my own levels that nobodies played
hobo needs to submit frontier time
thats real tho
nope
i could
time to consult the faustas sheet ig
huh trance isnt on the sheet
yeh faustas updates periodically
6 levels is crazy i could never
like 4 of them were within a few weeks of eachother

ill download these levels when my internet isnt garbage 
ive got a few scrapped levels too ):
thats a vibe
Ill be grinding the fuck out of making maps when semester is over
ive got a few maps i wanna work on but rn im gonna prioritise ammy sweep
+getting top 75
u will have to get some sapph for that
yeah ik
ive got a list of ones i wanna do
plus im like .03 off from holy ground and congregation sapphs
so theyre basically 2 sapphs ive got alr
secret santa...
hey
why
even bring mario into it
like
i know ive been mean
but come on
that was unnescarry shot
yuh
they probally still rank highly fortheir respective years
oh wait i cant even test the level
they changed library sharing on steam so i cant steal from my alt no more
-_-
ooh i haven't seen this level before
if you go a lil left here could you save time by making the phantom grounded?
also, could we reach a community agreement to keep sbbs out of custom level wrs 🙏
we still have time to save customs
mods ban everyone who has ever played godspeed 2
or im putting 2 sbbs in my trinket run 🔥
jade sayin this kinda crazy
but i agree doint do it specially when they get more popular and competitive 
ive always said i hate that sbbs are a thing 😭
but i ain't gonna lose a leaderboard spot not using one 🔥

:3
uploading tas runs immediately
uploading runs with unverified src mods !
does neon miracle work with customs 
yea i forgor
same rules as the main board apply
i outta finish skyfall fort
how do i stop the pink water again
in game or editor
ik that some peoples editor doesnt like to render the texture properly
ah k
so install noiseynodes
should be able to unzip and drag into packages folder
iir
c
all good
my maps be doa
what do all the different trip types do
wack
when you run into a boss trip it leaves an invisible collidable object where the broken trip was
i can slash and stand where it once was
and it doesnt get destroyed by getting hit by a trip
anyways in terms of chain tripwires ive noticed that standard, big, prime, and boss trips all destroy at the same rate of about 1 per .25 seconds, while ironically the turbo trips take twice as long at 1 per .5 seconds
There are more types of tripwires??
interesting
but theres not like interesting gameplay changes right?
or do they deal diff damage
damn
Are the prime trips used anywhere in game?
i dont think so
is there any functionall diff between them
^
prime big and standard are functionally the same
does rmmby not like it when i put enemies under a parent gameobject 
even though that parent is under "Enemies"
nope they have to be redawged under Enemies
its why when u dash through an enemy the numbers r in the void
yehj
ye
wwhich will be where ur enemies object is
sucks that i cant organize my enemies tho, calc2 is about to be so cursed
use like a temp organisation and then move it when exporting
ooh true
but then what if i have to test and then move it back 
will i just be able to ctrl+z or smth
i might as well do that for now though, while everything is managable
ty
u cant controll z after u export
maybe u could make a sub enemies folder
like
Enemies
-Enemies part 1
tripwire
-Enemies part 2
and then rename the folder to
Enemies to see if it works
nice
and i can just keep some random thing in each folder that i can rename to keep track
tysm
whats calc short for again i forgor
the quicker i get amethyst rocket the quicker skyfall fort comes
it needs to be released before 2025 for "unforseen events"
it stopped working
rip
i prolly messed something up
ig breaking up the enemies with same-layer empty gameobjects will do fine enough
is it worth making a calc2 wip post
no skyfall fort for a bit i realised its literally just a straight line doing dev route
i actually have no idea how to make a level good
surley id be able to rotate more then 4 objects at a time without it screwing around with the geometry i want 
nevermind chat i think i got it
bru i tried adding a custom card with the boof discard and it just turns into a boof after one tp 
its cause boof discards itself and then just gives you another one
same reason that if you have two boofs the number will just keep going up the more you discard
yeah i did an infinite boof generator one time bc of that
this file structure is ass
and unity cubes r gray so shit is super hard to keep track of
like y
this level is either gonna be gas or gonna be ass probally the latter
i hope it isnt mid that would hurt more than it being bad
also think the level might be hard as shit cause of how long it is
i love long levels 
If its ch9 inspired i fw ir
my first dnf was 59 seconds
ive got the layout pre much finished which im happy with now its just working on spacing and scale
how do i delete the time
delete ur pb time?
idk either, but dont pbs reset when the level is changed and then updated
so what if you just added some random thing that doesnt affect the level and then update
only if the title is changed
o

