#General Discussion
1 messages Β· Page 2 of 1
editing in what sense
what did u do to fix the other things
it's specifically their render order, so what I mostly did was for goth if them change their renderers to have a higher transparency order in code
whixh is why I'm alluding to "this is kinda just how it is and there'd not much you can do

im pretty sure you can just change the material priority
there should be a slider for it in the editor when you click on the material
it's a bit wonky to whre i couldn't find a setting for it while i was doin the nametag
not soting the render order but sotring via some other option that's literally labeled "sorting order" that i coouldn';t find in the enditor
oh yea idk what refers to it in the code
but for custom levels it worked for me when making glass materials
oh yeah that fixed it, ty both 
am big dumb its not suppose to be blue right?
disable the editor light and it should fix it
thx
what are people using to get such smooth curvers mine are jank
forwaterways* and paths etc
is there not a curved waterway asset?
judging by the image i think mr facewharfed has not found the asset packs
and he's just making geometry
which is fine but yea you can grab and use the assets from the game
go through the pins here
ive got the waterway assets, and the heaven assets but making angles with the waterways isnt great
using unity is a far cry from cs hammer, so im not having a carve tool is screwing me rn
U can use the prefabs bend R and L
They rotate by 30 degrees (u can change that in the top right corner)
Then if u have the 2 u want to put together next to each other but not lined up, you can hold V and then grab the waterway by a corner and move it to thecorner of the other waterway
Idk if that was clear its a bit hard to explain without showing
Gonna try out these new levels 
im releasing a new one this weekend probably :3
thx ill keep a note of this just dev blocking rn to get a layout so much appreciated
pre pre pre pre pre alpha, i gotta work on scale, make the waterways, textures etc, but this the basic layout rn
and bot gameplay because my hands r beyond frozen
not confident in my ability to make the level look good
that looks sick! and dw about the visuals, thats something that you'll improve with time :3
looks fun
looks sick!!!
looks super fun 
if u want map maker role just @ me i'll assign it to you so u can drop the lvl :3
is it possible to have custom models in the game wanna add an goat into a levlel
ye, as long as it works you can import anything i think
i could drop it if people want it, its gonna stay the way it is, but idk about the optimisation of it as this is all completely new to me rn. so im just getting a grip on things.
up to you!!
ill upload it
so i think i did a lil goof when making the second level, i made a new scene and then clicked customunitylevel and just deleted the stuff i had from my first level, and that is why i cant export the correct level because i basically overwrote it, never making a level at 9.30 pm again.
a severe lack of critical thinking
this texturing thing is confusing y orang and does it fade weirdly
is this a shader issue
might have to change around the smoothness a bit to get it to look right
also the game uses custom shaders for a bunch of stuff so it might be hard to get it to look the similar
giving the level a skybox might help too but im not sure if it affects that specifically
reading the snarky dev comments on rmmby repo is quiete amusing
to do that i have to use a teleport or smth right?
is there any way to scale the forcefields i tried using the scale but it didnt work
Bubbles are a demon
So I doubt you can make them bigger? But I also have no idea so idk why Iβm talking
on the enemy spawner theres a checkbox called 'Override Forcefield Radius' that you have to check
and then enter a number in the 'Forcefield Radius Override' below that
tha goat thx.
Thatβs dope
is the editor light entity the sun, and the angle of it, if so can i adjust it to something i want?
i do not know what i did that made the light start bugging
i just checked over my replays and its been like this the whole time, holey im dumb
the only way i've found to fix it is to set the materials normal map to 0
bruh.. you tha goat fr
i had a lot of these issues with my last map
ending looks sick
Ayy that looks awesome
Does anyone know how the idiot island sign was made? I'm considering turning idiot island into a custom level and extending it lol, but i can't find the sign in the files using asset studio π
im not sure how the text is done but it's 2 pf_port_plank_short_01s and a pf_port_boardwalk_plank_04 for the pole
the idiot island text is just a textmeshpro in the scene
the font used is EastSeaDokdo-Regular
π«‘ Thank you static
There was one for the already built sign
does unity render textures that cant be seen, or does it have a built in cull or smth, cause i dont wanna have a bunch of textures that r being rendered but arent viewable. im use to hammer having the nodraw, so if theirs built in optimisation that would be great,
definitely still a WIP but I'm finding it super fun just taking existing maps in other games and trying to add enemies to them, while difficult very fun, got the idea from #general message
Yooo thats awesome
lol the fucking hyrule temple thats amazing
I do think the start is a little odd so I'm gonna try something else and see if I can fix it lol
and so the crashes begin

Unity if exporting the map was a challenge (impossible)
If i knew how to make a level editor that wasn't just unity I'd make it 
it be like that, takes me a minute for a 20 second level
Turns out it was crashing because my pc was running out of RAM, at least I know now

lol how much u got,
weird
ram storage
ur pagefile must be configured weirdly
I just restarted my pc and stuff is okay now
might've just been because i had my pc on for a while
mayb
thats a fair bit of storage
i have like 500gb and only 40 gb left
i need an upgrade for it
think my graphiccs card just crashed and restarted some funky stuff happened
My pc literally bluescreened a few minutes ago as well, lmao
Mine made my neon white run at like 15 fps π₯π₯
That happens sometimes after I use rmmby and turn off my pc
time for a new pc
the 3060 aint cutting it no more
had to restart cause i kept getting an error its not rmmby i think its just my drivers being funky once again since even firefox crashed my tabs
Unironically I really wish I knew how to do modding to help with making RMMBY actually stable, but I've tried making mods before and it's absolute agony, idk how the mods devs do it </3
i believe their reworking it if i read right
sorry for ping but how were u able to create a custom card?
wait thats huge i need it
i'll try to make a package with all the necessary stuff to do it
meant to do it months earlier but barely anyone was making custom levels back then anyway
That would be nice ty :)
seconded
making a new level, thoughts???????
i think the level would really improve if you made every enemy a guardian
Did u make it from the ground up or did u use one of those combined mesh things
from the ground up π«‘
Dam
Damn thats insane
Where even would you place a gift in this lvl???
oh definitely underneath the level for sure
i'll add some windows when im refurbishing the level
the level may look similar to bubble but im not sure, people are making stuff up
Just because it has bubbles??
Bubbles are circular so that canβt be right
oh yeah
Very different level i dont know..
But fr iβd be cool if enough ppl were willing to help on like a big collab to remake all levels
But youd need like a lot of ppl probably lol
something feels all to familliar i just cant put my finger on it, but it seems like it could be one of the best levels in the game
hmmmm
get all the people together to make a unique part of a level and then combine them into one
could be cool to get a group of people to make a custom chapter with new assets
also i'll work on getting the custom card stuff out soon
trying to make sure its easier to use

Shit you right you are sick af with this lvl
yeh i figured id put them together and texture them since their short and putting them together would make the level have more avenues and longer
just a side project to further my skills in unity since im still having to learn a bit about it
yeah this is hard af
its hard to tell if my pc is freaking out and causing the game to crrash, or if the game is crashing is making my pc struggle, cause it hasnt happened at all, untill the NL3 update
i should probally close the game when editing tho
do elevate bullets have bullet pen
yes they do but they don't seem to be able to pierce 3
it looks like this one hit 3 towards the end, and no audio at the start cause im sick, i always pb when listening to a random ass youtube vid.
althought by the looks of it i fired the second shot that hit the ringer bullets and then the mimic
and is there a way to edit my ghost cause i had the level further up b4 moved it down, and now my ghost is where the level was b4
even after a new pb
seems like you're right that it pierced 3
i've never seen elevate do that in the base game
as for your ghost question, I have no clue
dude that shit pierced 4
Dafuck i cant even recreate it in game two is the max ive been able to do
This is the issue I was running into
ok glad i lowkey thought it was my pc, but it must be a neonlite v3 issue with rmmby
back to neaonlite v2
...the thing is this happens even without nlv3
My custom levels mods folder only has rmmby in it
real? i didnt have an issue before nlv3
ik that nvidias updates have been absolute shite rn
and i updated them both the same day
I could of sworn it could happen without neonlite but I was too unsure
damn i mustve been pretty lucky for a fair bit than
Itβs rare
its happened to me 4 times in the last 2 days, and thats the only time its happened
i have been leaving my game on for a bit th
tho
well that makes sense since rmmby supposedly has memory leaks ig,
yup
ez just get 148 gbs of ram
:)
yup i suspect that if i play for 1.5 hours it would crash, because it cummativley adds from what i can grasp from the spikes in usage, is restarting of levels.
and thus once it gets to my 16gb it just cant
no wonder i kept getting the error, I'm running on like 8gb of ram total... so if NW is going above like 3gb of ram it probably breaks
and it really seems to hate being a closed tab
how do i delete a post
nevermind dont have perms
makes sense
could a mod please kindly delete https://discord.com/channels/945894482220572743/1267096255528566866
i dont like it
plz
thankyou
yeh same i got them all zipped it
up
designing a level that isnt linear and not boring is hard af i see why there level design classes causes this shits not ez to get a balance of
i just hit a crazy ass clip wtf
nicee
Custom cards package done.
In order to use it just spawn a card in as normal and check the 'Custom Card' property.
Then right click in your projects window (where the folders are) -> Create -> PlayerCardData. Then drag that new object into the card property.
PlayerCardData contains all the different properties of your card. If you don't know what something means, try hovering over its name and there should be a tooltip explaining it.
I have also included 5 example cards in the CustomCards folder (WARNING: Flight card will be very bright if you don't disable fireball effects first through a mod). I recommend duplicating those and changing some values to get an understanding of what everything does.
I also recommend spawning these cards in chests or crystals since they dont have textures on the ground.
If you want to use a regular card again, just uncheck the 'Custom Card' field in the card spawner.
Also feel free to ask me any questions if you dont get something or if there are any issues
π

very well made madmon and easily explained well done, and thanks
ty
is there a way of changing the damage certain bullet types do?
how would u go about custom sounds since theres an option
id imagine it could possibly cause issues with src if custom projectile speeds are loaded.
ok so im very stupid when making a new level how do i get the enemies goals etc, to actually work, idk how to recompile the scripts or whatever i need to do.
for whatever reason adding a custom card causes everything to turn off
But what about the ones that arent used in game
nevermind im dumb and just didnt have an capital E in the enemies subfolder
woah the kickback effect is cool af
thats cool as fuck
this is cool as hell holy shit
I had the idea of a burst gun that is a reverse godspeed
Someone should try to make it I still think it's interesting
Burst as in, you click once and it shoots 3 bullets
Elevate bullet type beat
And reverse godspeed as in it's discard ability dashing you backwards
there is one like that on the thing madmon sent :)
you can change the damage the hitscan does but for regular projectiles i dont think so
which one was the hitscan?
its the card type 'Weapon Hitscan'
and then change the hitscan damage and distance under bullet properties
hitscan weapons are like katana and fist
smth like this?
ii understood correct i think he mightve meant like a 3 round burst
sort of like a cs glock
Like a fmas?
its also a shame the kickback effect doesnt do any damage going backwards
time to add zombies into the game
Ohh i hadnt noticed
Ohh icic
like how ch8 and 9 assets r just rounded blocks and already used assets from other chapters recoloured
I mean kinda
Theres some skyscrapers that are specific shapes
I actually have them with the texture but I wanted to work on more ch8/9 assets before publishing them
i tried doing it and it looked bad i think the sahders play a huge part in making the skyscrapers look good
unless i jsut did it wron
Oh yeah for sure
But they can look kinda decent
im a pro artist ik (this took 10 mins caues im awfull at photoshop)
card popup guide things
i hecking love ringers in my levels
makin interiors is kinda fkn hard
are vending machines broken, i added one in, and it doesnt show, and once u hit reload level all the enemies dissapear
this other person also said they had trouble but madmon said he made it work in one of his previous levels
i really shoulda looked that up before, thx.
i never tested vending machines with custom cards but regular cards should work
ok after trying again im pretty sure only the newer version of rmmby supports vending machines
we don't really use that one anymore tho bc of the timer bug
Interesting
dont mine the placeholders and everythin, ive been tryna cook up but i just cant make it fun
oooo
graphic design is my passion
fire
π₯π₯
that level looks sick
i have the photoshop skills of a 4yo
i spent way too long tryna do the black lines on the godspeed cause the pixels count as black
nitendo switch ah looking gun
god damnit

wrong file type
been there kjsdnfkdsjnf
Shit ass level, need to stop freehanding it, and actually think of a layout and a purpose for the route
thats very cool
what textures r used for the tiles throughout chapter 5
oh i just didnt have that imported because it wouldnt let me, had to change the file name
thx
IS It possible to have a green fight or do we not have access to that type of stuff
i wanna make 3 levels in each art style, and a boss fight as the last level for 10
Dont think u can
is it more wise to not use mesh colliders and use invis blocks as a playerclip of sorts for performance
you can use box colliders if its a simple model
mainly the port blocks
yea just use box collider then instead of manually creating invis blocks
i dont think it will have too much of an impact on performance either way tho
Admittedly should have done it before but I will now start tweeting custom level releases on the NeonWhiteNews twitter (with permission of course)

I realized this movement is not in a constant direction and is affected to where u look
idk if this is better or worse
ok yeah i dont like it for something else i was working on
im assuming theres no way to apply the force to the direction the player is facing instead of the camera right 
unfortunately i dont think so
had a dream that rmmby worked without performance issues ):
is that fireball on shot
Kinda
If only..
Ohh that looks sick
that looks awesome wtf
so i tried doing something and...........
i didnt group them together and didnt lock the axis, so they all follow the camera individually
π₯
nevermind im too stupid for this
would be alot easier if i actually understood sharp
Do u have experience in programming?
not really i have done a lil bit of java
it must be using a shader or something, i cant for the life of me get it to only render above and below like it does ingame
i fr just like to go around and add details more than making a levable
honestly hard as fuck
Oooooo
Real
anybody know how the fallen leaves r done, ive only found 1 mesh, and the textures dont work on it
example
ended up finding a combined mesh and just deleting what i didnt need but i still dont know what mesh it uses but it works
What texture do u use for trees?
i still have no idea how to get those rounded leaves tho, ive only got cypress
yeh i figured that out a bit after that and it used the hemicircle mesh
tried doing the fall off effect for the water that the game has
(this took me north of 4 hours of toying with shaders and its not even close)
What fall off efect
next thing is unitys particle system
doing some experimenting with the shaders gotta work out some more things
woops
i mightve went a bit too hard on it
atleast its gold tho right
loaded up the level and got lens flared so hard
my god
im probally as close as i can get with zero knowledge
it doesnt have the full shine cause big dumb
i have zero idea what any of this is
ive had ray traced games that are less gpu intense than baking reflections rn
Check out the Bonk Jam here! https://www.slipseer.com/index.php?resources/bonk-jam.373/
Speed Demos Archive: https://speeddemosarchive.com/quake/
Discord: https://discordapp.com/invite/wYkznd7
Music: @lordsoflounge
Demo Rendering:@khristov_quake
just watched this video
and legit holy fuck i REALLY want to make a neon white level with a concept like this
3:40 like this map is so beautiful
wait what
bro just flew accross the whole level
yeah they were using some pretty OP co-op tricks
would definitely recommend watching the video as well, i found it pretty entertaining LOL
it just showed up on my feed
love when a good video just randomly pops up on the feed
ah yes physics
fml i genuinely cannot use rmmby
8 gb of ram usage JUST FROM NEON WHITE
it's so horrible
yeh its so horrible recently for me
When I tried to stream myself playing custom levels on twitch I IMMEDIATELY died
16gb of ram being used on neon white like WHAT is that
memory leaks doesnt get released
i really need to get access to the profiler for neon white
like i wanna know wtf is causing 8 fucking gigabytes of ram usage
it gets way higher
i tried removing gamebanana stuff cause it was MEGA unnecessary but legit
it shouldn't throttle this fucking bad i thought it was somewhat workable
The memory leaks are one of the major things preventing me from making custom levels sadly, I'd unironically love too but it's got to the point where programs start crashing because neon white is taking up so much π
yeh i launced shit is auto 1gb and it will eat up like 300+ mbs every minute
having to restart the game after a fix is a pain
That's after just opening the game and running a custom level once, Plus I had unity explorer on 
standard fr
if i knew c# sharp id help out, but i dont. but gl.
uh oh ...........
lemme see if i can cook something up (not sure cause so sleep deprived π)
get sleep its more important fr
ok
the error doesn't show up but i genuinely don't know how the performannce is
seems fine for me atm
k well it's gotten worse
it starts off at the same for me
Found another bug in rmmby lmao, If you're using a controller you just can't click the custom levels button at all 
ive realised that the more cards there are in each level the more it taxes
ouch
ye the button is invisible
Even when it's not invisible it still isnt selectable π
and im also pretty sure the weird input manager they are using is NOT fit for controler usage
its barley fit for keyboard and mouse tbf
yup
scammed
its seems to be staying relatively low while in game faus
when i tab out tho it starts chewing
hmm
it throws a BUNCH of nullreferenceexceptions when i leave it open, which i feel like contributes to the lag significantly
That's wild, mines staying 1.4gb rn but it's slowly creeping up
unfortunately im legit unable to diagnose the issue
there's just a lot of code to go thru
uhhh i'll try to leave this up for tomorrow
soz :(
shower then sleep :)
That's fair, RMMBY seems like a beast to try to fix π
(it is 6 am)
my valiant effort made it so that i was kinda forced to rewrite rmmby from scratch (which i failed miserably ππ)
I really wish I knew more about unity modding so i could help π
once u modify someone's code, it becomes ur problem very quickly
ill see who i can find to look through it
i feel bad for bothering stxtic so im just trying to see if i can get certain diagnosing tools working
i still gotta look into that havent made myself the time for that
we cant make custom levels a big part of the community if the mod fucking sucks </3
im willing to put up money if need be for it to be fixed
uhhhh yeah pay me 100 dolars and ill give it a try idk 
lmao funny
im so dumb that i dont even know how to make it so its usable after editing rn
sound on
thats nice as hell
le ambiancΓ©
here's a new compiled version of RMMBY level loader
i think this should also fix the vending machine issue btw
also pls stress test if possible 
surely this should make it less terrible
Oooooo
I love vending machine strats this was a mistake for yall π―
pls do check if it works tho, i can't be 100% certain
Iβll try it out when i get to my pc
i didn't get to try it out

i think the main issue with memory leaks could also come from the base RMMBY mod
but im not too certain about it
i will give it a try
looking very humble so far
ok so that's an issue
however the performance is good
ok so apparently i managed to fix the "nullreferenceexceptions" getting spammed in my console by legit just TURNING OFF discord rich presence
LOL
good sign at least
Do u have nl on?
ye
interesting
im just wondering if there's a setting i can disable which fixes that
cause apparently ONLY neonlite causes it
it worked this time
interesting idk
Have u disabled any settings?
Cuz usually i disable like 3 so rmmby works lol
Idk if i need to disable all of them but with those it works
only disabled DNFs, discord rich presence and probably something else
oh ye also custom medals
I disable medals crosshair and ui info lol
oh
i see what fixed it
disabling deltatime fixed the issue entirely
deltatime + custom medals + discord rich presence
you disable all those, levels are completable
Oh nice
huh
i think it still breaks if u have a teleporter at the start xDDDD
kinda fucked
"[Unity] KeyNotFoundException: The given key was not present in the dictionary."
ffs
wish it wasn't so incredibly vague
What does
Oh 
I dont think ive noticed the bug much cuz i havent finished a level in a while lol
gonna try to investigate the issue when I come back home
Idk which components could be causing the issue
it works for me
interesting
its been like this for a while now
i was restart spamming in a lot of different levels
didnt see any problems

wait i didnt test vending machines
works ???????
HUGE
@ashen burrow @cloud remnant can y'all check this patch out and see if u report any weird anomalies/issues with the mod ??
this should hopefully fix the memory leaks
and adds vending machine stuff but that's more for facewharfed LOL
i could try streaming with rmmby soon to see if my pc explodes
for anyone whos gonna try this and has nl3: disable community medals, deltatime and discord presence
AND if u have neon network remove it from ur mods folder for now
got the mod in my mods folder and game opened just fine, how do i load custom levels?
slurp
can i just .old neon network
maybe? im not sure
oh true i can just use whites storage
i havent used custom levels before so idk whats a bug and what is a lack of feature
i have the dll not the folder tho probably
ask anything here :>
mainly the main thing is just figuring out whether or not the game is having any huge performance issues
that's what the updated .dll is aiming to fix
should be in one of the releases
i would send mine here but its too big for discord :p
https://drive.google.com/file/d/1GxlZA1HLPwZz-2f_yg_dQ2XRJmMQHOlX/view heres the folder in the mods folder
if u want more levels just download a zip from #1127361075768205522 unzip and drag it into that folder
ok so levels arent clearing
did u disable all this?
oh i didnt turn off delat
if it still doesnt work try disabling crosshair and ui info
ok yeah crosshair and ui did it
idk I just turn off stuff and sometimes it works π
FIXED RMMBY VERSIONS (temporary) USE THESE TO GET RID OF LAG:
-
Full download of RMMBY (includes all components necessary): https://drive.google.com/file/d/1yTa8Ql8CAt-9ApRkEkZjuA69ccKxIoIZ/view?usp=drive_link
-
Only .dll's (drag & drop into mods folder): https://drive.google.com/file/d/1LrSGHlalrAOQHgfJd-134nQ4RHztIvGb/view?usp=sharing
This should also make vending machines work π₯ (for the level editors out there)
fml speak of the devil and i get the fucking stupid lag spikes again
GOD
IT WAS WORKING FINE JUST A MINUTE AGO
time to do climbing gym 2 
NOW IT'S BACK TO 7000MB
Tab out issue still? I'll have to test when I'm not working later today.
ye seems to be
idk i felt like i was alt-tabbed for a long enough time when i was doing my testing
it could literally be an issue with the custom level menu itself
like where u select levels and all that
climbing gym with discards could go kinda hard ngl
Godspeed to the end
i mean the concept
not having the goal at the start but like having vending machines and u choose what u use
Oooh yeh terue
i guess the issue only arises when inside the custom levels menu
does it not happen like inside a level?
don't think so ????
uhhhhh
what if u try with the other menu
ig when i tested i didnt really stay in the menu
all i can think of is the pause menu
xDDD
nearly 20 minutes while paused in a level
it's way less worse but still
That's not even bad
ye before it would spike to like 7000MB
I pause for 10 secs yesterday and shit gained 1.5gb
YUP
Did u fix something in it
oh wait is it the pause menu or the rmmby one?
i ported a bunch of v1.15 fixes over to the neonwhitelevelloader
the version initially had a broken timer
but i just didn't include those timer fixes so i just added all the patches that the old version used
when you're in the RMMBY custom levels menu (where you select your level and all that) it spikes up A LOT
oh
huh
it just went down WHEN i restart the level
????????
y'know what
i'll take that LOL
just kjeep restarting 
What gpu r using for it to be at 99 percent lol
Oof.
gofundme soon......
I'll put 500aud down if u can fix rmmby
im trying to fix it the best i can for now LOL
mainly cause im also pretty frustrated with it
i want to work on custom levels too ..........
everytime i boot up rmmby it makes me feel so much pain that i get the spontaneous motivation to work on modding this game
ok so quick update: deltatime doesn't matter if u disable game info
(level is accelerate btw)
Switch between making custom levels and fixing up if need be, im in no rush and its somewhat playable rn, so that's all that matters, take ur time, and I promise that 500aud will still be there when it doesnt chew through memory like a turtle chewing through leaves.
I'm not too bothered by it cause I usually restart the game cause exporting a level takes me like 2 mins with custom shaders and particle system
0-0
dkvjdndjnvfk
i was managing a lot of the level stuff
i should get back to doin that again especially with all the new cool levels
so i repacked all the levels that were out at the time and made it into a zip file but also had a bunch of custom levels in my folders
i dont think i have any levels in the folder and yes
huh very strange
try putting levels and see if it does anything
i know this issue has happened before but im sure there was a fix for it somehow
neon netrwork
neon network would do it.........
disable neon network
will do :3
yea ik it causes issues but last time i used both it literally just wouldnt load so i thought it'd be different this time LOL
ok yeah i think i just need to remove the mod entirely for now
yep that fixed it
check the doc
neonlite v3 has some issues with finishing levels
tysm

the mod on stream worked fine, never went up the 2gb
i also played ttt with the mod on and didnt see performance issues
LFGGGGGG
(i'll probably stop with this until anything significiant happens)
but this is how it looks rn
pretty satisfied with that
yipiee
Is this constant at that or is it just starting
it was pretty much constant at that
Ooh have the files been rereleased
the thing would be that if u had the level up for a long period of time, it would increase the memory (albeit it slowly)
however if you restart, it would default to a low value
which is AMAZING
ye, they are updated on the google doc/in pinned
Ok can't wait to try later
So neonnetwork doesn't work so u cant have a proper hide and seek map rn D:
its a little strange, dunno what the issue is
i might have to try it out eventually too to see if there's a possible fix ?? (prob not but would be cool to maybe make it exclude itself somehow lol)
So if I were to stay in the level while I edit for too long it would crash, but I hit restart every so often it will be fine?
it shouldn't crash
and the memory does fill up, albeit it more slower in comparison to before
like WAYYY slower
but do what you feel is right, restarting every so often is good
but if u forget, it's not entirely the end of the world
Ooh ok just wanted to double check cause I'll occasionally forget I've left tthe game running for 30 mins and then my pc freaks out
it will eventually dropback to a low number LOL assuming you restart the level
Oh nice gj
ye surely it should make the experience a lot less painful
so far it's been better to make levels (for a little bit) with the game on in the background
you might be the goat
i feel like it's quite undeserving cause uhhhh
i just had to dnspy the v1.1.5 version of the rmmby level loader
and noticed there were a bunch of noticeable changes
and i just kinda adjusted everything like in that v1.1.5 version
(minus the weird stuck timer issue, pretty sure i know what caused it and it's so dumb LOL)
and it so happened to fix the memory leak issue, which i am mega glad about, but i feel dumb for just not doing it/not thinking about it earlier LOL
Take the praise deserved
its actually fantastic good job
working on making a the trea leaves sound not be across the whole map. the audio stuff is odd
gold looks like somebody whos severley dehydrated
i dont know how to make it look less like playdoh but atleast i have dynamic like sound
:)
Thid is very cool
And yeah faustas thank u for improvig the mod
this is honestly massive

i think i know what happened but i genuinely don't know LOL
i forgot to turen off the nl stuff and went into the rmmby menu then backed out and it was like that kjvfndknkvjn
glort makes the gold shader look bertter
dont knwowwhat i did to goof up the windows tho
36 mins and its stayed at 800mb of dediwated wam
if u think about it if u make an unreleaseed level u have the world record
balancing medals is hard cause like how do u balance having a shortcut that saves upwards of like 5 secs
i kid u not nw is at 500 mb of wam at an hour its gone down good job faus
pog!!!!!!
are the levels in the game unity files publicly available?
if so id be interested in making like superstar mode esque levels
(like the smo mod)
unfort
im trying to set up RMMBY and its crashing on the melonloader screen
it gets to loading melons universallib.mono.dll
then crashes immediately after
make sure u don't have any duplicate mods installed
perchance..
it might not be the problem with the crashing but u should def remove neon network for now it doesnt rly seem to work with rmmby yet
oh yea that too
works now i had the wrong version of melonloader
I wish π
I was thinking about using the combined meshes to try and recreate all the levels than I sorta realised that is a behemoth task
Gonna release the new level after work, that has the custom cards

Ive thought about it as well
But texturing 
That's the ez part
Hopefully having like 4 different custom shaders doesn't kill anyone's pc for my level
Would it actually be possible at all to just straight up extract the entire levels? or since they're all split up into those combined meshes is it just impossible?
Afaik no, they're put into levels in asset viewer but u cant extract the whole level from when I was tinkering, but that would make it ezier if u could
Cause identify 4 bushes in a certain pattern is kind of bloody hard
Updated Google doc level sheet looking good
yeee added some levels
been long overdue ....
happy to announce we got 24 custom levels :D
facewharfed's lvl might be 25th π
Gotta be top 25 somehow
What's the lowest yall seen rmmby go mine dropped to 425mb of wam yesterday
i had every setting disabled as other times 
community medals ?
pog
I love me a random ass bug for no reason other than to make u restart
squigz is so goated
buhh!!
wait where is this level
me and pom got sub 13 on meteor today too :3
it's apart of the neon white mapping competition round 2 pack
spreadsheet
and also spreadsheet ye
theres peak
yeee get all the neon white mapping contest packs
wish these were uploaded to this list cuz there are some really cool ones
have you ever played planets? 
some good bangers
they are tho ....
HEAT
i mean like the discord list
oh ye
like these
im gonna end uop having like 30 levels 
testing πΆ
aw hell yeah tranquil you da goat

oh this is the wrong screenshot lmao
huge
just for you faustas
ill beat your time and you have to come back
conduit gaming
Uploading level slow as hell creating a thread
I legit dk why it's this slow theres no vid
@quiet hill what textures do u use for the garden blocks
this with the garden_sandstone textures that are in the compilling assets folder
i must be dumb cause my shit looks aids
nevermind my dumbass didnt turn the normal to one
I liked how it looked more without the normal idk why
yeh it looks like jagged with it
The things you want to disable before playing custom lvls
you wanna disable/ uninstall Neon network
you want to disable these 3 things in the F5 menu:
"enable game info" in NeonLite/UI/Info
"community medals" in NeonLite/Medals
"discord rich presence" NeonLite/Discord
@nova pollen this is right right?
thx for the lovely words on the level peeps, hope yall enjoyed. cant guarantee next levels are gonna be great, cause im doing it in a new art style
and think ive set my expectations to high which effects my mental
Yeee
big
coulve only dreamed of this a few days ago
Why is assetstudio taking so much π
probally shouldnt be loading the files with the game on
i honestly have no idea why its eating that shit like cheerios
damn i think i accidentally lied cause it was 4 am or smth like that π
sadly we're not at 25 custom levels just yet, only 21
will be using the neon white event's gmail account to upload these custom levels now cause they are getting PRETTY huge π
and i feel like it sounds right honestly
BSKSHWKBSJDVD
here's also an updated ver of the neonlevelloader (again) that should make the custom levels button show up at the start no matter what
i'll probably add this to the google doc as well
one line fix that i legit should have added ages ago π
go agane
anyone know what squigz record is?
Itβs sub 10
awe shit
I FUCKING LOVE CONDUIT RAAAHHHH
Is that the one on like abso setting?
the one with the medal rods and the green pillars
me too :3
banger level
I got a .825 i think
i want record π€€
if only we had a spreadsheet with leaderboards...
tn does an experienced map maker wanna help me fuck around and try to make something (PLEASE PKRASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE) its cool if not
I probably could :D
perhaps i join for a learning sesh as well
tranquil
W everyone playing and tryna learn map making, I would help but im absolutely appalling at explaining things.
hey seeing the levels you all have been making and playing them is whats making me think about them so
boom
i think sub is possible but absurdly hard
game crashed when i opened it if someone wants to check logs
i think what causes it is when i try to disable discord on nl3 while having rmmby
i just got ur newest version @ faustas
aight done for now
can anyone send the older version of rmmby level load dll here? 
cracked
huh
dont have it π
try this
it's the same Plugin.OnUpdate issue again
dunno why it's so weird
inb4 wrong file compiled
@quiet hill are u using neonnetwork by chance
I got the old version I'm just not gonna be on my pc for 11 hours -_- real tired of this work shit
nop
i mean its in my mods folder but disabled
yee
its that why?
neonnetwork tends to cause issues from time to time but if it doesn't launch up with it then i think it's fine ??
it looks very similar to what meowzy was experiencing when he did have neonnetwork installed
like bar for bar
i don't think this should be any different but
idk maybe this might work ??
no issues on my end at least
lemme try
happened again π
& community medals was already disabled, yea ?
yea
send me ur log again
uhhhhhhhhhhhhh
my other solution would be to maybe downgrade to v0.6.1 ?
that's kind of my last resort lolol
maybe
idk cuz i wasnt having issues before
@quiet hill this if u haven't 100%
i've sene people say they have issues with it on 0.6.4
meteor?
yuh
12.249
βΉοΈ
π
yea idk why that's been happening
apparently it's also happened to peri but they were on an older version so it's definitely not a new thing LOL
NL3 thing
relocalizes the buttons so it has that side-effect for mods thta don't properly handle the text changing
well it's prolly more common now bc of NL3 at least
u could get the same effect w/o NL3 installed by changing ur language
doesnt matter anyways im not asking to be fixed its just silly
maybe that's why the console gets spammed with a bunch of "NullReferenceExceptions" π
Reload buttons useless if u have a teleport in the level anyway
true true
u guys think theres a cap
oh my god this looks like peak
we exploding marios pc with this one π₯π₯
KSJVNSKJVNKSDJVNKSVJN
