#All animal kills give meat and leather

10 messages · Page 1 of 1 (latest)

halcyon cedar
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As it is, you can farm a year worth of food(meat) in 30 min(real time), what they need to make less animal spawn.

turbid fractal
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oh didnt realise that , was just surprised to see a deer with no meat

wanton flume
crude storm
worn trellis
unreal forum
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Would personally love the skinning/hunting mechanic to work similar to dayz

turbid fractal
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Yeah if you got the meat and it isn't cooked or smoked very quickly it goes off. And I know everyone says it's easy to get food but I'm on day 2 and can't find enough things to make Mac n cheese

honest trout
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I agree; all animals should give resources when killed. Realistically, I should be almost encumbered by the amount of meat they give. But that meat needs to be salted/cured or something to preserve it. A day or two without and it's wasted. But also, exposed meat would stink something fierce, so even carrying it prior to preservation would become dangerous when trying to sneak by zombies, or bears for that matter 😂

ionic vortex
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hunting is planned on getting revamped already, so I have my reservations for this suggestion. Mining for example already gives a set amount of items, so a new hunting system will likely do the same.

crude storm
# honest trout I agree; all animals should give resources when killed. Realistically, I should ...

we already have a drying rack for preserving meat. No need for salt. The problem right now is that all food seems to be tied to the same spoil timer. Salt shouldn't expire. meats and fruits should expire fairly quickly, root vegetables and grains should last the longest (dried rice is practically immortal), and so on.

But that said. more meat, fewer roaming animals. Cow and Chicken farming is more about milk and eggs than meat.