#Textures low Rez/missing
34 messages · Page 1 of 1 (latest)
How much VRAM do you have?
i have a rtx2080ti so should be 11gb
I have exact same issue. Linux too.
Seems related to https://discord.com/channels/944307356693577799/1446694595617624115
All of the reporters, myself included, are on *nix
Want to confirm this is still an issue. Def seems Linux related. I'm on Arch.
Same property from friend PoV on his Windows instance
Please post your GameUserSettings.ini and Vein.log
SteamLibrary/steamapps/common/Vein/Vein/Saved/Config/Linux/
SteamLibrary/steamapps/common/Vein/Vein/Saved/Logs/
This session also ended with a crash, but I don't think that's related to the texture issues. We were playing for about 3 hours straight. Just mentioning so it doesn't throw off diagnostics.
So as you may have noticed: UE is running out of vram, can't use system memory because nvidia
Eventually the render thread times out and the game bails
On the bright side it takes so long to happen it's not a big deal yet. I would like to see the ground textures but there's something kinda... RuneScape-y about them so I don't mind too much haha
Thanks, this was very insightful. This RFC is from 2024. I’m not sure when it was merged. But since the NVIDIA driver is out of tree and has to support LTS distributions, it probably means we can get proper support of it in 2032, maybe later, because relevant LTS distributions ship kernels that are 7+ years old. I think NVIDIA should really...
Pretty much avoid Nvidia if you're going too use a Linux-based OS
Are you using the open kernel modules or the closed source?
I don't want to discuss this in a bug report, please.
The links I provided offer a possible explanation for this game issue to the OP and others in the thread.
Apologies, I thought this was unrelated to the bug report. Yes I'm using the Open 590.x.x drivers.
I'm going to do some tests with lower video memory configs and see if the ground textures suddenly start loading in at game start.
No problem. You might try switching to the proprietary drivers. There's some talk in those threads that imply shared memory support might be farther along in the closed driver branch.
Won't hurt to test, agreed. Will report back with findings
I've simulated this with r.Streaming.PoolSize 1 in the game console
The size of that pool varies with the chosen scalability setting
So as the game runs out of vram, that pool starves and UE starts downgrading textures
I've run the game at min configs with medium textures and the game's requesting all available space from my 8GB VRAM pool so that explains why the textures never load even at game start i guess.
I expected them to load initially and then disappear over the session, but I didn't expect the game to reserve so much RAM either.
Going to try the proprietary drivers after I get done with this event I'm in so it'll be a few hours before my next update. If it allows shared memory to function I imagine it'll resolve as you suggested. Will let you know
no change with the proprietary main or beta drivers. Same behavior.