#Textures low Rez/missing

34 messages · Page 1 of 1 (latest)

vernal flax
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The ground textures are very low rezz with the world grid visible or are missing.

I play with Texture Quality high, fullscreen, resolution 100%

After several restarts, new games, trying different settings i cant ge the textures to spawn in properly

And i play on Linux, ist that an ongoing linux issue?

south folio
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How much VRAM do you have?

vernal flax
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i have a rtx2080ti so should be 11gb

upbeat bison
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I have exact same issue. Linux too.

fervent sigil
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All of the reporters, myself included, are on *nix

fallen river
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Want to confirm this is still an issue. Def seems Linux related. I'm on Arch.

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Same property from friend PoV on his Windows instance

neon pine
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SteamLibrary/steamapps/common/Vein/Vein/Saved/Config/Linux/

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SteamLibrary/steamapps/common/Vein/Vein/Saved/Logs/

fallen river
neon pine
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So as you may have noticed: UE is running out of vram, can't use system memory because nvidia

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Eventually the render thread times out and the game bails

fallen river
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On the bright side it takes so long to happen it's not a big deal yet. I would like to see the ground textures but there's something kinda... RuneScape-y about them so I don't mind too much haha

neon pine
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Pretty much avoid Nvidia if you're going too use a Linux-based OS

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Are you using the open kernel modules or the closed source?

fallen river
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I don't want to discuss this in a bug report, please.

neon pine
fallen river
neon pine
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No problem. You might try switching to the proprietary drivers. There's some talk in those threads that imply shared memory support might be farther along in the closed driver branch.

fallen river
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Won't hurt to test, agreed. Will report back with findings

neon pine
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I've simulated this with r.Streaming.PoolSize 1 in the game console

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The size of that pool varies with the chosen scalability setting

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So as the game runs out of vram, that pool starves and UE starts downgrading textures

fallen river
# neon pine So as the game runs out of vram, that pool starves and UE starts downgrading tex...

I've run the game at min configs with medium textures and the game's requesting all available space from my 8GB VRAM pool so that explains why the textures never load even at game start i guess.

I expected them to load initially and then disappear over the session, but I didn't expect the game to reserve so much RAM either.

Going to try the proprietary drivers after I get done with this event I'm in so it'll be a few hours before my next update. If it allows shared memory to function I imagine it'll resolve as you suggested. Will let you know

fallen river
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no change with the proprietary main or beta drivers. Same behavior.

neon pine
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That sucks. I did have things backward. It's the open drivers that have shared memory workk done.

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Heterogeneous Memory Management (HMM)

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Sorry it's been years since I've used Nvidia