#A̶I̶ ̶P̶e̶o̶p̶l̶e̶

31 messages · Page 1 of 1 (latest)

digital gazelle
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When the npcs talk to you you should say your name and they should say the name you put in the game or you know what i mean, Hopefully.

digital gazelle
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And if they are using voice actors voices they should be payed

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if you have any concern about how this is a bad thing

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please state it here.

earnest apex
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I'll bite. I'm concerned about performance overhead. I'm concerned that either you expect them to foot the recurring bill for constantly using a service or you want them to train their own LLM, which is also wildly expensive. I'm concerned that this would require constant internet connection because I'm definitely not running an LLM on my machine. I'm concerned that LLM's can't "keep track" of a conversation and I don't see a functionality in game that would be improved by having a robot say "hi" when it could just be scripted so an NPC says "hi". I'm concerned that despite the exorbitant cost, you'd get a half baked chatbot that doesn't remember conversations or quests and just makes up information.

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I'd suggest reading this: https://arxiv.org/html/2402.18659v1#S5
specifically section 5 regarding limitations of LLMs in games, because all the issues that current LLMs face are the main reasons why this would be an expensive and low quality solution for the "dialogue" problem.

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Also I asked google's "AI" how to drive the tank in the game. The devs are doing some crazy work but I missed this in the patch notes.

digital gazelle
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maybe it could be an option

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to turn on ai npcs

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but otherwise

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normal dialogue

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BUT AI NPC OPTION

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should be an option

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for example

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in options

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it should say

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Ai Npc Dialogue (EXPERIMENTAL)

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at least thats a good idea?

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Whoever is disliking at least look at what i said at the bottom.

orchid cargo
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I assume your suggestion is built on the idea that LLM's built into the NPCs could make the world more immersive.
Its not wrong in theory.

But I just don't believe their current state would be convincing in both the audio and written forms of their responses.
Putting the costs in both time and money aside, I'd wager this inclusion would end up in less-immersive and more jarring experiences, than your run-of-the-mill hostile NPCs that scream a handful of lines when you're fighting them.

earnest apex
# digital gazelle at least thats a good idea?

honestly that's a worse option, that requires them to put the work in to implement both options, but now most players won't even know it's available.

It's so much more work than just adding a toggle.

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Actually to get a sense for it, you should make a project with an AI npc.
They use unreal engine 5, and I'm pretty sure it's free for personal projects.
There are plenty of tutorials online on how to set up a chat system, and it would give you some really good insight as to what goes into making a system like that.

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in fact, here's a plugin to integrate an LLM model

https://forums.unrealengine.com/t/plugin-llm-unrealaiconnector-integrate-ai-models-into-your-ue5-project/2502352

remember somebody has to pay for tokens, and I already bought the game.

or you could use this one (free) to integrate a local LLM
https://github.com/getnamo/Llama-Unreal

but remember that running these LLMs locally is very performance intensive, and there needs to be a whole game running with it. Obviously you'd need to train the LLM, too.

GitHub

Llama.cpp plugin for Unreal Engine 5. Contribute to getnamo/Llama-Unreal development by creating an account on GitHub.

charred flower
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Also upvoting yourself is pretty odd behavior

tall jetty
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theres npcs that arent zombie?

solid wraith
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Could pull an Amazon and just have Indians running around in voip

digital gazelle
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Gosh why does everyone hate the idea of this suggestion

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one of my best suggestions and im deleting it.

charred flower
digital gazelle
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no it isnt