#A̶I̶ ̶P̶e̶o̶p̶l̶e̶
31 messages · Page 1 of 1 (latest)
And if they are using voice actors voices they should be payed
if you have any concern about how this is a bad thing
please state it here.
I'll bite. I'm concerned about performance overhead. I'm concerned that either you expect them to foot the recurring bill for constantly using a service or you want them to train their own LLM, which is also wildly expensive. I'm concerned that this would require constant internet connection because I'm definitely not running an LLM on my machine. I'm concerned that LLM's can't "keep track" of a conversation and I don't see a functionality in game that would be improved by having a robot say "hi" when it could just be scripted so an NPC says "hi". I'm concerned that despite the exorbitant cost, you'd get a half baked chatbot that doesn't remember conversations or quests and just makes up information.
I'd suggest reading this: https://arxiv.org/html/2402.18659v1#S5
specifically section 5 regarding limitations of LLMs in games, because all the issues that current LLMs face are the main reasons why this would be an expensive and low quality solution for the "dialogue" problem.
Also I asked google's "AI" how to drive the tank in the game. The devs are doing some crazy work but I missed this in the patch notes.
maybe it could be an option
to turn on ai npcs
but otherwise
normal dialogue
BUT AI NPC OPTION
should be an option
for example
in options
it should say
Ai Npc Dialogue (EXPERIMENTAL)
at least thats a good idea?
Whoever is disliking at least look at what i said at the bottom.
I assume your suggestion is built on the idea that LLM's built into the NPCs could make the world more immersive.
Its not wrong in theory.
But I just don't believe their current state would be convincing in both the audio and written forms of their responses.
Putting the costs in both time and money aside, I'd wager this inclusion would end up in less-immersive and more jarring experiences, than your run-of-the-mill hostile NPCs that scream a handful of lines when you're fighting them.
honestly that's a worse option, that requires them to put the work in to implement both options, but now most players won't even know it's available.
It's so much more work than just adding a toggle.
Actually to get a sense for it, you should make a project with an AI npc.
They use unreal engine 5, and I'm pretty sure it's free for personal projects.
There are plenty of tutorials online on how to set up a chat system, and it would give you some really good insight as to what goes into making a system like that.
in fact, here's a plugin to integrate an LLM model
remember somebody has to pay for tokens, and I already bought the game.
or you could use this one (free) to integrate a local LLM
https://github.com/getnamo/Llama-Unreal
but remember that running these LLMs locally is very performance intensive, and there needs to be a whole game running with it. Obviously you'd need to train the LLM, too.
UnrealAiConnector is a versatile plugin for Unreal Engine 5 that allows you to easily integrate Large Language Models like Claude, GPT and Gemini, etc, into your games. With a command system, you can enable AI to control game characters, generate dynamic content, or create interactive dialogues - all through a Blueprint interface or C++. The p...
Llama.cpp plugin for Unreal Engine 5. Contribute to getnamo/Llama-Unreal development by creating an account on GitHub.
You advocated for using AI. There's your bad thing.
Also upvoting yourself is pretty odd behavior
theres npcs that arent zombie?
Could pull an Amazon and just have Indians running around in voip
Gosh why does everyone hate the idea of this suggestion
one of my best suggestions and im deleting it.
Because AI is trash
no it isnt