#VR When?

9 messages ยท Page 1 of 1 (latest)

lilac thunder
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So, VR when?

silent blade
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As soon as I want to kill the project - everything I've added vr support to dies ๐Ÿ˜‚

hushed gulch
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I hope you will consider giving the option to play VR (just do not make it VR only). I have seen several successful games run both VR and non VR players together with great results. Thanks.

silent blade
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We'll enable stuff that modders need to make it vr compatible

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I'm a vr user so I get it but I also have to make the base game too veinYeehaw

hushed gulch
quartz patio
full ravine
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It mostly works. can get in game and even connect things like the flashlight to your motion controller. still need to either go back to the mouse for inventory stuff OR use a plugin like this:
https://github.com/mutars/uevr-software-gamepad-plugin

disseminate even mentioned possibly adding a cursor in another thread as if we could just control the mouse it would be darn good in VR already.
Praydog also mentioned having some mouse code in his toolbox. When I get back from business trip I may have to see if that is an easy plugin to make or something well out of my skill. I don't really know unreal at all. I barely know unity! ๐Ÿ˜‰

GitHub

Contribute to mutars/uevr-software-gamepad-plugin development by creating an account on GitHub.

full ravine
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@silent blade just in case nobody reported back, sometime between build 10 and build 14 the ability to use UEVR and get this running broke. Not telling you as you need to fix anything as I know us VR users are a small minority, but if you were ever looking into it I wanted you to have a good starting point to look!

I really look forward to this future ๐Ÿ™‚ keep up all the great work