Bedrock itself only stores modified chunks.
I'd recommend using EmptyWorld and SimpleWorldEdit for the platform.
This also ensures, that your wolrd will infinitly generate as void.
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Bedrock itself only stores modified chunks.
I'd recommend using EmptyWorld and SimpleWorldEdit for the platform.
This also ensures, that your wolrd will infinitly generate as void.
Other than that, is the server affiliated with the one that reports to pnx?
You mean this discord? This is the official PNX discord
What I meant was, I was asking if it was possible to apply a personal world to a pnx within a Minecraft server.
You mean if you can use a singleplayer world in PNX? Yea you can
For example, applying a downloaded castle map specifically for bedrock
Whenever I apply an external map it always creates a new wild map. I also modified the level name in yml.
Thats strange. It should work. What do you put into your PNX server? the mcworld file, or the actual folder the world is in?
like this
Hm. That looks fine.
Did you enable convertBDS in your pnx.yml?
@broken shale Do you know what happens here?
convertBDSChunks: true
no idea, my map is fully generated already, I dont faced any new generated chunks, but this is related to the level config, not the pnx config, still it would generate new map only if the chunk is empty, so no idea tbh
Might the world from the download be at another x, z that the player spawns in?
sounds like it
@rigid urchin Import the world in singleplayer and check coordinates
The map I applied has no natural elements at all, so there cannot be terrain, trees, rivers, etc. even if the coordinates are in different places. However, when I enter the server, a vanilla wild map is always created.
If the chunks were not generated before, PNX will generate chunks there. Thats why I ask you to check the coordinates in singleplayer. The world might be at 10k, 10k, but on PNX you spawn on ß, 0. Yk?
When I checked, there was no corresponding map even if I went to the same coordinates.
Okay. Thats what I wanted to know..
Could you maybe send over the world?
here
Is it broken? It does not import into singleplayer
No longer was it just creating a void flat template and exporting it right away.
It was just a void? Nothing else?
I used the preset available when creating the map.
https://minecraft.fandom.com/wiki/The_Void
Do this
I just wanted to know whether external maps apply or not. So, if I apply this map downloaded from mcpedl, will it be applied properly?
https://mcpedl.com/stonehill-castle-medieval-castle/
If it does not rely on generation like the void world, yea.
For that world, it should work I guess
When I applied this map it was still a wild map and I got that error. Is there a separate map application guide? docs don't seem to open