Rules and map from the originator Ow. Slight adjustments from me to not nerf sol and include DS factions and componens. BR Factions are not included.
NA East time zone, hopefully you generally have some varying amounts of activity throughout the day. You should have the ability to usually take a turn from morning to afternoon, and the ability to take a few actions in the evenings. Decently Fast This game will probably last anywhere from 4-8 weeks. Other time zones compatible with these expectations may apply.
The Rules
- 4/4/4 12VP. This means you get 4 secrets, 4 Stage 1s, and 4 Stage 2s, 12 points to win. It also means that the game will not go past Round 7.
- No whispers, purged supports, purged alliances. Strengthen Bonds and Betray a Friend are purged.
- No ceasefire swaps. If by some chance a CF is extorted, then another traded around the table, and somehow forms into a "swap" naturally this is ok, but no blatant funny business.
- Premade map with some bonus wormholes, including a long list of banned factions.
- Space cannon effects do not work on units outside of the system they originate in. Lightrail Ordnance and Experimental Battle Station are purged.
- Snake draft for either Home System position or faction (10 factions 8 slices), with Speaker distributed randomly post draft.
See the pre-made map below. Note the bonus wormholes in 307 and 420!
Factions
All non-banned base, PoK, TE and DS factions
Banned (15):
- The Emirates of Hacan *
- The Winnu *
- The Xxcha Kingdom *
- The Yssaril Tribes *
- The Argent Flight *
- The Empyrean *
- The Mahact Gene-Sorcerers *
- The Titans of Ul *
- The Council Keleres *
- The Deepwrought Scholarate *
- The Ral Nel Consortium *
- The Clan of Saar *
- The Naalu Collective *
- The Nomad *
- The Crimson Rebellion *
- Celdauri
- Augurs
- Glimme
- Bentor
- Edyn
- Miranda